1 /* 2 * Copyright 2017 Google Inc. 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8 #include "SkTypes.h" 9 10 #include "SkCanvas.h" 11 #include "SkSurface.h" 12 13 #include "GrContext.h" 14 #include "GrContextPriv.h" 15 #include "Test.h" 16 17 static SkBitmap read_pixels(sk_sp<SkSurface> surface, SkColor initColor) { 18 SkBitmap bmp; 19 bmp.allocN32Pixels(surface->width(), surface->height()); 20 bmp.eraseColor(initColor); 21 if (!surface->readPixels(bmp, 0, 0)) { 22 SkDebugf("readPixels failed\n"); 23 } 24 return bmp; 25 } 26 27 static sk_sp<SkSurface> make_surface(GrContext* context) { 28 SkImageInfo info = SkImageInfo::Make(50, 50, kRGBA_8888_SkColorType, kPremul_SkAlphaType); 29 return SkSurface::MakeRenderTarget(context, SkBudgeted::kNo, info, 4, 30 kBottomLeft_GrSurfaceOrigin, nullptr); 31 } 32 33 static void test_bug_6653(GrContext* ctx, skiatest::Reporter* reporter, const char* label) { 34 SkRect rect = SkRect::MakeWH(50, 50); 35 36 SkPaint paint; 37 paint.setColor(SK_ColorWHITE); 38 paint.setStrokeWidth(5); 39 paint.setStyle(SkPaint::kStroke_Style); 40 41 // The one device that fails this test (Galaxy S6) does so in a flaky fashion. Trying many 42 // times makes it more likely to fail. Also, interacting with the phone (eg swiping between 43 // different home screens) while the test is running makes it fail close to 100%. 44 static const int kNumIterations = 50; 45 46 for (int i = 0; i < kNumIterations; ++i) { 47 auto s0 = make_surface(ctx); 48 if (!s0) { 49 // MSAA may not be supported 50 return; 51 } 52 53 auto s1 = make_surface(ctx); 54 s1->getCanvas()->clear(SK_ColorBLACK); 55 s1->getCanvas()->drawOval(rect, paint); 56 SkBitmap b1 = read_pixels(s1, SK_ColorBLACK); 57 s1 = nullptr; 58 59 // The bug requires that all three of the following surfaces are cleared to the same color 60 auto s2 = make_surface(ctx); 61 s2->getCanvas()->clear(SK_ColorBLUE); 62 SkBitmap b2 = read_pixels(s2, SK_ColorBLACK); 63 s2 = nullptr; 64 65 auto s3 = make_surface(ctx); 66 s3->getCanvas()->clear(SK_ColorBLUE); 67 SkBitmap b3 = read_pixels(s3, SK_ColorBLACK); 68 s0->getCanvas()->drawBitmap(b3, 0, 0); 69 s3 = nullptr; 70 71 auto s4 = make_surface(ctx); 72 s4->getCanvas()->clear(SK_ColorBLUE); 73 s4->getCanvas()->drawOval(rect, paint); 74 75 // When this fails, b4 will "succeed", but return an empty bitmap (containing just the 76 // clear color). Regardless, b5 will contain the oval that was just drawn, so diffing the 77 // two bitmaps tests for the failure case. Initialize the bitmaps to different colors so 78 // that if the readPixels doesn't work, this test will always fail. 79 SkBitmap b4 = read_pixels(s4, SK_ColorRED); 80 SkBitmap b5 = read_pixels(s4, SK_ColorGREEN); 81 82 bool match = true; 83 for (int y = 0; y < b4.height() && match; ++y) { 84 for (int x = 0; x < b4.width() && match; ++x) { 85 uint32_t pixelA = *b4.getAddr32(x, y); 86 uint32_t pixelB = *b5.getAddr32(x, y); 87 if (pixelA != pixelB) { 88 match = false; 89 } 90 } 91 } 92 93 REPORTER_ASSERT(reporter, match, label); 94 } 95 } 96 97 // Tests that readPixels returns up-to-date results. This has failed on several GPUs, 98 // from multiple vendors, in MSAA mode. 99 DEF_GPUTEST_FOR_RENDERING_CONTEXTS(skbug6653, reporter, ctxInfo) { 100 GrContext* ctx = ctxInfo.grContext(); 101 test_bug_6653(ctx, reporter, "Default"); 102 } 103 104 // Same as above, but without explicit resource allocation. 105 DEF_GPUTEST_FOR_RENDERING_CONTEXTS(skbug6653_noExplicitResourceAllocation, reporter, ctxInfo) { 106 GrContext* ctx = ctxInfo.grContext(); 107 ctx->flush(); 108 ctx->contextPriv().resourceProvider()->testingOnly_setExplicitlyAllocateGPUResources(false); 109 test_bug_6653(ctx, reporter, "No ERA"); 110 } 111