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      1 
      2 /*
      3  * Copyright 2016 Google Inc.
      4  *
      5  * Use of this source code is governed by a BSD-style license that can be
      6  * found in the LICENSE file.
      7  */
      8 
      9 #ifndef TestContext_DEFINED
     10 #define TestContext_DEFINED
     11 
     12 #include "FenceSync.h"
     13 #include "GrTypes.h"
     14 #include "SkNoncopyable.h"
     15 #include "SkRefCnt.h"
     16 #include "SkScopeExit.h"
     17 #include "SkTemplates.h"
     18 
     19 class GrContext;
     20 struct GrContextOptions;
     21 
     22 namespace sk_gpu_test {
     23 
     24 class GpuTimer;
     25 
     26 /**
     27  * An offscreen 3D context. This class is intended for Skia's internal testing needs and not
     28  * for general use.
     29  */
     30 class TestContext : public SkNoncopyable {
     31 public:
     32     virtual ~TestContext();
     33 
     34     bool fenceSyncSupport() const { return fFenceSync != nullptr; }
     35     FenceSync* fenceSync() { SkASSERT(fFenceSync); return fFenceSync.get(); }
     36 
     37     bool gpuTimingSupport() const { return fGpuTimer != nullptr; }
     38     GpuTimer* gpuTimer() const { SkASSERT(fGpuTimer); return fGpuTimer.get(); }
     39 
     40     bool getMaxGpuFrameLag(int *maxFrameLag) const {
     41         if (!fFenceSync) {
     42             return false;
     43         }
     44         *maxFrameLag = kMaxFrameLag;
     45         return true;
     46     }
     47 
     48     void makeCurrent() const;
     49 
     50     /**
     51      * Like makeCurrent() but this returns an object that will restore the previous current
     52      * context in its destructor. Useful to undo the effect making this current before returning to
     53      * a caller that doesn't expect the current context to be changed underneath it.
     54      *
     55      * The returned object restores the current context of the same type (e.g. egl, glx, ...) in its
     56      * destructor. It is undefined behavior if that context is destroyed before the destructor
     57      * executes. If the concept of a current context doesn't make sense for this context type then
     58      * the returned object's destructor is a no-op.
     59      */
     60     SkScopeExit SK_WARN_UNUSED_RESULT makeCurrentAndAutoRestore() const;
     61 
     62     virtual GrBackendApi backend() = 0;
     63 
     64     virtual sk_sp<GrContext> makeGrContext(const GrContextOptions&);
     65 
     66     /** Swaps front and back buffer (if the context has such buffers) */
     67     void swapBuffers();
     68 
     69     /**
     70      * The only purpose of this function it to provide a means of scheduling
     71      * work on the GPU (since all of the subclasses create primary buffers for
     72      * testing that are small and not meant to be rendered to the screen).
     73      *
     74      * If the platform supports fence syncs (OpenGL 3.2+ or EGL_KHR_fence_sync),
     75      * this will not swap any buffers, but rather emulate triple buffer synchronization
     76      * using fences.
     77      *
     78      * Otherwise it will call the platform SwapBuffers method. This may or may
     79      * not perform some sort of synchronization, depending on whether the
     80      * drawing surface provided by the platform is double buffered.
     81      *
     82      * Implicitly performs a submit().
     83      */
     84     void waitOnSyncOrSwap();
     85 
     86     /**
     87      * This notifies the context that we are deliberately testing abandoning
     88      * the context. It is useful for debugging contexts that would otherwise
     89      * test that GPU resources are properly deleted. It also allows a debugging
     90      * context to test that further API calls are not made by Skia GPU code.
     91      */
     92     virtual void testAbandon();
     93 
     94     /** Ensures all work is submitted to the GPU for execution. */
     95     virtual void submit() = 0;
     96 
     97     /** Wait until all GPU work is finished. */
     98     virtual void finish() = 0;
     99 
    100 protected:
    101     std::unique_ptr<FenceSync> fFenceSync;
    102     std::unique_ptr<GpuTimer>  fGpuTimer;
    103 
    104     TestContext();
    105 
    106     /** This should destroy the 3D context. */
    107     virtual void teardown();
    108 
    109     virtual void onPlatformMakeCurrent() const = 0;
    110     /**
    111      * Subclasses should implement such that the returned function will cause the current context
    112      * of this type to be made current again when it is called. It should additionally be the
    113      * case that if "this" is already current when this is called, then "this" is destroyed (thereby
    114      * setting the null context as current), and then the std::function is called the null context
    115      * should remain current.
    116      */
    117     virtual std::function<void()> onPlatformGetAutoContextRestore() const = 0;
    118     virtual void onPlatformSwapBuffers() const = 0;
    119 
    120 private:
    121     enum {
    122         kMaxFrameLag = 3
    123     };
    124 
    125     PlatformFence fFrameFences[kMaxFrameLag - 1];
    126     int fCurrentFenceIdx;
    127 
    128     typedef SkNoncopyable INHERITED;
    129 };
    130 }  // namespace sk_gpu_test
    131 #endif
    132