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      1 /*
      2  * Copyright 2012 Google Inc.
      3  *
      4  * Use of this source code is governed by a BSD-style license that can be
      5  * found in the LICENSE file.
      6  */
      7 
      8 #include "GLTestContext_angle.h"
      9 
     10 #define EGL_EGL_PROTOTYPES 1
     11 
     12 #include <EGL/egl.h>
     13 #include <EGL/eglext.h>
     14 
     15 #include "gl/GrGLDefines.h"
     16 #include "gl/GrGLUtil.h"
     17 
     18 #include "gl/GrGLInterface.h"
     19 #include "gl/GrGLAssembleInterface.h"
     20 #include "../ports/SkOSLibrary.h"
     21 
     22 #include <EGL/egl.h>
     23 
     24 #define EGL_PLATFORM_ANGLE_ANGLE                0x3202
     25 #define EGL_PLATFORM_ANGLE_TYPE_ANGLE           0x3203
     26 #define EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE      0x3207
     27 #define EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE     0x3208
     28 #define EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE    0x320D
     29 
     30 using sk_gpu_test::ANGLEBackend;
     31 using sk_gpu_test::ANGLEContextVersion;
     32 
     33 namespace {
     34 struct Libs {
     35     void* fGLLib;
     36     void* fEGLLib;
     37 };
     38 
     39 std::function<void()> context_restorer() {
     40     auto display = eglGetCurrentDisplay();
     41     auto dsurface = eglGetCurrentSurface(EGL_DRAW);
     42     auto rsurface = eglGetCurrentSurface(EGL_READ);
     43     auto context = eglGetCurrentContext();
     44     return [display, dsurface, rsurface, context] {
     45         eglMakeCurrent(display, dsurface, rsurface, context);
     46     };
     47 }
     48 
     49 static GrGLFuncPtr angle_get_gl_proc(void* ctx, const char name[]) {
     50     const Libs* libs = reinterpret_cast<const Libs*>(ctx);
     51     GrGLFuncPtr proc = (GrGLFuncPtr) GetProcedureAddress(libs->fGLLib, name);
     52     if (proc) {
     53         return proc;
     54     }
     55     proc = (GrGLFuncPtr) GetProcedureAddress(libs->fEGLLib, name);
     56     if (proc) {
     57         return proc;
     58     }
     59     return eglGetProcAddress(name);
     60 }
     61 
     62 void* get_angle_egl_display(void* nativeDisplay, ANGLEBackend type) {
     63     PFNEGLGETPLATFORMDISPLAYEXTPROC eglGetPlatformDisplayEXT;
     64     eglGetPlatformDisplayEXT =
     65         (PFNEGLGETPLATFORMDISPLAYEXTPROC)eglGetProcAddress("eglGetPlatformDisplayEXT");
     66 
     67     // We expect ANGLE to support this extension
     68     if (!eglGetPlatformDisplayEXT) {
     69         return EGL_NO_DISPLAY;
     70     }
     71 
     72     EGLint typeNum = 0;
     73     switch (type) {
     74         case ANGLEBackend::kD3D9:
     75             typeNum = EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE;
     76             break;
     77         case ANGLEBackend::kD3D11:
     78             typeNum = EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE;
     79             break;
     80         case ANGLEBackend::kOpenGL:
     81             typeNum = EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE;
     82             break;
     83     }
     84     const EGLint attribs[] = { EGL_PLATFORM_ANGLE_TYPE_ANGLE, typeNum, EGL_NONE };
     85     return eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE, nativeDisplay, attribs);
     86 }
     87 
     88 class ANGLEGLContext : public sk_gpu_test::GLTestContext {
     89 public:
     90     ANGLEGLContext(ANGLEBackend, ANGLEContextVersion, ANGLEGLContext* shareContext, void* display);
     91     ~ANGLEGLContext() override;
     92 
     93     GrEGLImage texture2DToEGLImage(GrGLuint texID) const override;
     94     void destroyEGLImage(GrEGLImage) const override;
     95     GrGLuint eglImageToExternalTexture(GrEGLImage) const override;
     96     std::unique_ptr<sk_gpu_test::GLTestContext> makeNew() const override;
     97 
     98 private:
     99     void destroyGLContext();
    100 
    101     void onPlatformMakeCurrent() const override;
    102     std::function<void()> onPlatformGetAutoContextRestore() const override;
    103     void onPlatformSwapBuffers() const override;
    104     GrGLFuncPtr onPlatformGetProcAddress(const char* name) const override;
    105 
    106     void*                       fContext;
    107     void*                       fDisplay;
    108     void*                       fSurface;
    109     ANGLEBackend                fType;
    110     ANGLEContextVersion         fVersion;
    111 
    112 #ifdef SK_BUILD_FOR_WIN
    113     HWND                        fWindow;
    114     HDC                         fDeviceContext;
    115     static ATOM                 gWC;
    116 #endif
    117 };
    118 
    119 #ifdef SK_BUILD_FOR_WIN
    120 ATOM ANGLEGLContext::gWC = 0;
    121 #endif
    122 
    123 ANGLEGLContext::ANGLEGLContext(ANGLEBackend type, ANGLEContextVersion version,
    124                                ANGLEGLContext* shareContext, void* display)
    125     : fContext(EGL_NO_CONTEXT)
    126     , fDisplay(display)
    127     , fSurface(EGL_NO_SURFACE)
    128     , fType(type)
    129     , fVersion(version) {
    130 #ifdef SK_BUILD_FOR_WIN
    131     fWindow = nullptr;
    132     fDeviceContext = nullptr;
    133 
    134     if (EGL_NO_DISPLAY == fDisplay) {
    135         HINSTANCE hInstance = (HINSTANCE)GetModuleHandle(nullptr);
    136 
    137         if (!gWC) {
    138             WNDCLASS wc;
    139             wc.cbClsExtra = 0;
    140             wc.cbWndExtra = 0;
    141             wc.hbrBackground = nullptr;
    142             wc.hCursor = LoadCursor(nullptr, IDC_ARROW);
    143             wc.hIcon = LoadIcon(nullptr, IDI_APPLICATION);
    144             wc.hInstance = hInstance;
    145             wc.lpfnWndProc = (WNDPROC) DefWindowProc;
    146             wc.lpszClassName = TEXT("ANGLE-win");
    147             wc.lpszMenuName = nullptr;
    148             wc.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC;
    149 
    150             gWC = RegisterClass(&wc);
    151             if (!gWC) {
    152                 SkDebugf("Could not register window class.\n");
    153                 return;
    154             }
    155         }
    156         if (!(fWindow = CreateWindow(TEXT("ANGLE-win"),
    157                                         TEXT("The Invisible Man"),
    158                                         WS_OVERLAPPEDWINDOW,
    159                                         0, 0, 1, 1,
    160                                         nullptr, nullptr,
    161                                         hInstance, nullptr))) {
    162             SkDebugf("Could not create window.\n");
    163             return;
    164         }
    165 
    166         if (!(fDeviceContext = GetDC(fWindow))) {
    167             SkDebugf("Could not get device context.\n");
    168             this->destroyGLContext();
    169             return;
    170         }
    171 
    172         fDisplay = get_angle_egl_display(fDeviceContext, type);
    173     }
    174 #else
    175     SkASSERT(EGL_NO_DISPLAY == fDisplay);
    176     fDisplay = get_angle_egl_display(EGL_DEFAULT_DISPLAY, type);
    177 #endif
    178     if (EGL_NO_DISPLAY == fDisplay) {
    179         SkDebugf("Could not create EGL display!");
    180         return;
    181     }
    182 
    183     EGLint majorVersion;
    184     EGLint minorVersion;
    185     if (!eglInitialize(fDisplay, &majorVersion, &minorVersion)) {
    186         SkDebugf("Could not initialize display!");
    187         this->destroyGLContext();
    188         return;
    189     }
    190 
    191     EGLint numConfigs;
    192     static const EGLint configAttribs[] = {
    193         EGL_SURFACE_TYPE, EGL_PBUFFER_BIT,
    194         EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
    195         EGL_RED_SIZE, 8,
    196         EGL_GREEN_SIZE, 8,
    197         EGL_BLUE_SIZE, 8,
    198         EGL_ALPHA_SIZE, 8,
    199         EGL_NONE
    200     };
    201 
    202     EGLConfig surfaceConfig;
    203     if (!eglChooseConfig(fDisplay, configAttribs, &surfaceConfig, 1, &numConfigs)) {
    204         SkDebugf("Could not create choose config!");
    205         this->destroyGLContext();
    206         return;
    207     }
    208 
    209     int versionNum = ANGLEContextVersion::kES2 == version ? 2 : 3;
    210     const EGLint contextAttribs[] = {
    211         EGL_CONTEXT_CLIENT_VERSION, versionNum,
    212         EGL_NONE
    213     };
    214     EGLContext eglShareContext = shareContext ? shareContext->fContext : nullptr;
    215     fContext = eglCreateContext(fDisplay, surfaceConfig, eglShareContext, contextAttribs);
    216     if (EGL_NO_CONTEXT == fContext) {
    217         SkDebugf("Could not create context!");
    218         this->destroyGLContext();
    219         return;
    220     }
    221 
    222     static const EGLint surfaceAttribs[] = {
    223         EGL_WIDTH, 1,
    224         EGL_HEIGHT, 1,
    225         EGL_NONE
    226     };
    227 
    228     fSurface = eglCreatePbufferSurface(fDisplay, surfaceConfig, surfaceAttribs);
    229 
    230     SkScopeExit restorer(context_restorer());
    231     if (!eglMakeCurrent(fDisplay, fSurface, fSurface, fContext)) {
    232         SkDebugf("Could not set the context.");
    233         this->destroyGLContext();
    234         return;
    235     }
    236 
    237     sk_sp<const GrGLInterface> gl = sk_gpu_test::CreateANGLEGLInterface();
    238     if (nullptr == gl.get()) {
    239         SkDebugf("Could not create ANGLE GL interface!\n");
    240         this->destroyGLContext();
    241         return;
    242     }
    243     if (!gl->validate()) {
    244         SkDebugf("Could not validate ANGLE GL interface!\n");
    245         this->destroyGLContext();
    246         return;
    247     }
    248 
    249 #ifdef SK_DEBUG
    250     // Verify that the interface we requested was actually returned to us
    251     const GrGLubyte* rendererUByte;
    252     GR_GL_CALL_RET(gl.get(), rendererUByte, GetString(GR_GL_RENDERER));
    253     const char* renderer = reinterpret_cast<const char*>(rendererUByte);
    254     switch (type) {
    255     case ANGLEBackend::kD3D9:
    256         SkASSERT(strstr(renderer, "Direct3D9"));
    257         break;
    258     case ANGLEBackend::kD3D11:
    259         SkASSERT(strstr(renderer, "Direct3D11"));
    260         break;
    261     case ANGLEBackend::kOpenGL:
    262         SkASSERT(strstr(renderer, "OpenGL"));
    263         break;
    264     }
    265 #endif
    266 
    267     this->init(std::move(gl));
    268 }
    269 
    270 ANGLEGLContext::~ANGLEGLContext() {
    271     this->teardown();
    272     this->destroyGLContext();
    273 }
    274 
    275 GrEGLImage ANGLEGLContext::texture2DToEGLImage(GrGLuint texID) const {
    276     if (!this->gl()->hasExtension("EGL_KHR_gl_texture_2D_image")) {
    277         return GR_EGL_NO_IMAGE;
    278     }
    279     GrEGLImage img;
    280     GrEGLint attribs[] = { GR_EGL_GL_TEXTURE_LEVEL, 0,
    281                            GR_EGL_IMAGE_PRESERVED, GR_EGL_TRUE,
    282                            GR_EGL_NONE };
    283     // 64 bit cast is to shut Visual C++ up about casting 32 bit value to a pointer.
    284     GrEGLClientBuffer clientBuffer = reinterpret_cast<GrEGLClientBuffer>((uint64_t)texID);
    285     GR_GL_CALL_RET(this->gl(), img,
    286                    EGLCreateImage(fDisplay, fContext, GR_EGL_GL_TEXTURE_2D, clientBuffer,
    287                                   attribs));
    288     return img;
    289 }
    290 
    291 void ANGLEGLContext::destroyEGLImage(GrEGLImage image) const {
    292     GR_GL_CALL(this->gl(), EGLDestroyImage(fDisplay, image));
    293 }
    294 
    295 GrGLuint ANGLEGLContext::eglImageToExternalTexture(GrEGLImage image) const {
    296     GrGLClearErr(this->gl());
    297     if (!this->gl()->hasExtension("GL_OES_EGL_image_external")) {
    298         return 0;
    299     }
    300     typedef GrGLvoid (EGLAPIENTRY *EGLImageTargetTexture2DProc)(GrGLenum, GrGLeglImage);
    301     EGLImageTargetTexture2DProc glEGLImageTargetTexture2D =
    302         (EGLImageTargetTexture2DProc)eglGetProcAddress("glEGLImageTargetTexture2DOES");
    303     if (!glEGLImageTargetTexture2D) {
    304         return 0;
    305     }
    306     GrGLuint texID;
    307     GR_GL_CALL(this->gl(), GenTextures(1, &texID));
    308     if (!texID) {
    309         return 0;
    310     }
    311     GR_GL_CALL(this->gl(), BindTexture(GR_GL_TEXTURE_EXTERNAL, texID));
    312     if (GR_GL_GET_ERROR(this->gl()) != GR_GL_NO_ERROR) {
    313         GR_GL_CALL(this->gl(), DeleteTextures(1, &texID));
    314         return 0;
    315     }
    316     glEGLImageTargetTexture2D(GR_GL_TEXTURE_EXTERNAL, image);
    317     if (GR_GL_GET_ERROR(this->gl()) != GR_GL_NO_ERROR) {
    318         GR_GL_CALL(this->gl(), DeleteTextures(1, &texID));
    319         return 0;
    320     }
    321     return texID;
    322 }
    323 
    324 std::unique_ptr<sk_gpu_test::GLTestContext> ANGLEGLContext::makeNew() const {
    325     // For EGLImage sharing between contexts to work in ANGLE the two contexts
    326     // need to share the same display
    327     std::unique_ptr<sk_gpu_test::GLTestContext> ctx =
    328         sk_gpu_test::MakeANGLETestContext(fType, fVersion, nullptr, fDisplay);
    329     if (ctx) {
    330         ctx->makeCurrent();
    331     }
    332     return ctx;
    333 }
    334 
    335 void ANGLEGLContext::destroyGLContext() {
    336     if (EGL_NO_DISPLAY != fDisplay) {
    337         if (eglGetCurrentContext() == fContext) {
    338             // This will ensure that the context is immediately deleted.
    339             eglMakeCurrent(fDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
    340         }
    341 
    342         if (EGL_NO_CONTEXT != fContext) {
    343             eglDestroyContext(fDisplay, fContext);
    344             fContext = EGL_NO_CONTEXT;
    345         }
    346 
    347         if (EGL_NO_SURFACE != fSurface) {
    348             eglDestroySurface(fDisplay, fSurface);
    349             fSurface = EGL_NO_SURFACE;
    350         }
    351 
    352         eglTerminate(fDisplay);
    353         fDisplay = EGL_NO_DISPLAY;
    354     }
    355 
    356 #ifdef SK_BUILD_FOR_WIN
    357     if (fWindow) {
    358         if (fDeviceContext) {
    359             ReleaseDC(fWindow, fDeviceContext);
    360             fDeviceContext = 0;
    361         }
    362 
    363         DestroyWindow(fWindow);
    364         fWindow = 0;
    365     }
    366 #endif
    367 }
    368 
    369 void ANGLEGLContext::onPlatformMakeCurrent() const {
    370     if (!eglMakeCurrent(fDisplay, fSurface, fSurface, fContext)) {
    371         SkDebugf("Could not set the context 0x%x.\n", eglGetError());
    372     }
    373 }
    374 
    375 std::function<void()> ANGLEGLContext::onPlatformGetAutoContextRestore() const {
    376     if (eglGetCurrentContext() == fContext) {
    377         return nullptr;
    378     }
    379     return context_restorer();
    380 }
    381 
    382 void ANGLEGLContext::onPlatformSwapBuffers() const {
    383     if (!eglSwapBuffers(fDisplay, fSurface)) {
    384         SkDebugf("Could not complete eglSwapBuffers.\n");
    385     }
    386 }
    387 
    388 GrGLFuncPtr ANGLEGLContext::onPlatformGetProcAddress(const char* name) const {
    389     return eglGetProcAddress(name);
    390 }
    391 }  // anonymous namespace
    392 
    393 namespace sk_gpu_test {
    394 sk_sp<const GrGLInterface> CreateANGLEGLInterface() {
    395     static Libs gLibs = { nullptr, nullptr };
    396 
    397     if (nullptr == gLibs.fGLLib) {
    398         // We load the ANGLE library and never let it go
    399 #if defined _WIN32
    400         gLibs.fGLLib = DynamicLoadLibrary("libGLESv2.dll");
    401         gLibs.fEGLLib = DynamicLoadLibrary("libEGL.dll");
    402 #elif defined SK_BUILD_FOR_MAC
    403         gLibs.fGLLib = DynamicLoadLibrary("libGLESv2.dylib");
    404         gLibs.fEGLLib = DynamicLoadLibrary("libEGL.dylib");
    405 #else
    406         gLibs.fGLLib = DynamicLoadLibrary("libGLESv2.so");
    407         gLibs.fEGLLib = DynamicLoadLibrary("libEGL.so");
    408 #endif
    409     }
    410 
    411     if (nullptr == gLibs.fGLLib || nullptr == gLibs.fEGLLib) {
    412         // We can't setup the interface correctly w/o the so
    413         return nullptr;
    414     }
    415 
    416     return GrGLMakeAssembledGLESInterface(&gLibs, angle_get_gl_proc);
    417 }
    418 
    419 std::unique_ptr<GLTestContext> MakeANGLETestContext(ANGLEBackend type, ANGLEContextVersion version,
    420                                                     GLTestContext* shareContext, void* display){
    421     ANGLEGLContext* angleShareContext = reinterpret_cast<ANGLEGLContext*>(shareContext);
    422     std::unique_ptr<GLTestContext> ctx(new ANGLEGLContext(type, version,
    423                                                           angleShareContext, display));
    424     if (!ctx->isValid()) {
    425         return nullptr;
    426     }
    427     return ctx;
    428 }
    429 }  // namespace sk_gpu_test
    430