1 // Copyright 2016 The SwiftShader Authors. All Rights Reserved. 2 // 3 // Licensed under the Apache License, Version 2.0 (the "License"); 4 // you may not use this file except in compliance with the License. 5 // You may obtain a copy of the License at 6 // 7 // http://www.apache.org/licenses/LICENSE-2.0 8 // 9 // Unless required by applicable law or agreed to in writing, software 10 // distributed under the License is distributed on an "AS IS" BASIS, 11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 // See the License for the specific language governing permissions and 13 // limitations under the License. 14 15 #ifndef D3D9_Direct3DVertexShader9_hpp 16 #define D3D9_Direct3DVertexShader9_hpp 17 18 #include "Unknown.hpp" 19 20 #include "VertexShader.hpp" 21 22 #include <d3d9.h> 23 24 namespace D3D9 25 { 26 class Direct3DDevice9; 27 28 class Direct3DVertexShader9 : public IDirect3DVertexShader9, public Unknown 29 { 30 public: 31 Direct3DVertexShader9(Direct3DDevice9 *device, const unsigned long *shaderToken); 32 33 ~Direct3DVertexShader9() override; 34 35 // IUnknown methods 36 long __stdcall QueryInterface(const IID &iid, void **object) override; 37 unsigned long __stdcall AddRef() override; 38 unsigned long __stdcall Release() override; 39 40 // IDirect3DVertexShader9 methods 41 long __stdcall GetDevice(IDirect3DDevice9 **device) override; 42 long __stdcall GetFunction(void *data, unsigned int *size) override; 43 44 // Internal methods 45 const sw::VertexShader *getVertexShader() const; 46 47 private: 48 // Creation parameters 49 Direct3DDevice9 *const device; 50 51 unsigned long *shaderToken; 52 int tokenCount; 53 54 sw::VertexShader vertexShader; 55 }; 56 } 57 58 #endif // D3D9_Direct3DVertexShader9_hpp 59