1 # Copyright 2016 The SwiftShader Authors. All Rights Reserved. 2 # 3 # Licensed under the Apache License, Version 2.0 (the "License"); 4 # you may not use this file except in compliance with the License. 5 # You may obtain a copy of the License at 6 # 7 # http://www.apache.org/licenses/LICENSE-2.0 8 # 9 # Unless required by applicable law or agreed to in writing, software 10 # distributed under the License is distributed on an "AS IS" BASIS, 11 # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 # See the License for the specific language governing permissions and 13 # limitations under the License. 14 15 import("../swiftshader.gni") 16 17 # Need a separate config to ensure the warnings are added to the end. 18 config("swiftshader_renderer_private_config") { 19 if (is_win) { 20 cflags = [ 21 "/wd4201", # nameless struct/union 22 "/wd4324", # structure was padded due to alignment specifier 23 "/wd5030", # attribute is not recognized 24 ] 25 } else if (target_cpu == "x86" || target_cpu == "x64") { 26 cflags = [ 27 "-msse2", 28 "-Wno-sign-compare", 29 ] 30 } 31 } 32 33 swiftshader_source_set("swiftshader_renderer") { 34 deps = [ 35 "../Shader:swiftshader_shader", 36 ] 37 38 sources = [ 39 "Blitter.cpp", 40 "Clipper.cpp", 41 "Color.cpp", 42 "Context.cpp", 43 "ETC_Decoder.cpp", 44 "Matrix.cpp", 45 "PixelProcessor.cpp", 46 "Plane.cpp", 47 "Point.cpp", 48 "QuadRasterizer.cpp", 49 "Renderer.cpp", 50 "Sampler.cpp", 51 "SetupProcessor.cpp", 52 "Surface.cpp", 53 "TextureStage.cpp", 54 "Vector.cpp", 55 "VertexProcessor.cpp", 56 ] 57 58 configs = [ ":swiftshader_renderer_private_config" ] 59 60 include_dirs = [ 61 ".", 62 "..", 63 ] 64 } 65