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      1 ; RUN: llc < %s -march=x86-64 | FileCheck %s
      2 
      3 define <2 x double> @ld(<2 x double> %p) nounwind optsize ssp {
      4 ; CHECK: unpcklpd
      5   %shuffle = shufflevector <2 x double> %p, <2 x double> undef, <2 x i32> zeroinitializer
      6   ret <2 x double> %shuffle
      7 }
      8 
      9 define <2 x double> @hd(<2 x double> %p) nounwind optsize ssp {
     10 ; CHECK: unpckhpd
     11   %shuffle = shufflevector <2 x double> %p, <2 x double> undef, <2 x i32> <i32 1, i32 1>
     12   ret <2 x double> %shuffle
     13 }
     14 
     15 define <2 x i64> @ldi(<2 x i64> %p) nounwind optsize ssp {
     16 ; CHECK: punpcklqdq
     17   %shuffle = shufflevector <2 x i64> %p, <2 x i64> undef, <2 x i32> zeroinitializer
     18   ret <2 x i64> %shuffle
     19 }
     20 
     21 define <2 x i64> @hdi(<2 x i64> %p) nounwind optsize ssp {
     22 ; CHECK: punpckhqdq
     23   %shuffle = shufflevector <2 x i64> %p, <2 x i64> undef, <2 x i32> <i32 1, i32 1>
     24   ret <2 x i64> %shuffle
     25 }
     26 
     27 ; rdar://10050549
     28 %struct.Float2 = type { float, float }
     29 
     30 define <4 x float> @loadhpi(%struct.Float2* %vPtr, <4 x float> %vecin1) nounwind readonly ssp {
     31 entry:
     32 ; CHECK: loadhpi
     33 ; CHECK-NOT: movq
     34 ; CHECK: movhps (
     35   %tmp1 = bitcast %struct.Float2* %vPtr to <1 x i64>*
     36   %addptr7 = getelementptr inbounds <1 x i64>* %tmp1, i64 0
     37   %tmp2 = bitcast <1 x i64>* %addptr7 to float*
     38   %tmp3 = load float* %tmp2, align 4
     39   %vec = insertelement <4 x float> undef, float %tmp3, i32 0
     40   %addptr.i12 = getelementptr inbounds float* %tmp2, i64 1
     41   %tmp4 = load float* %addptr.i12, align 4
     42   %vecin2 = insertelement <4 x float> %vec, float %tmp4, i32 1
     43   %shuffle = shufflevector <4 x float> %vecin1, <4 x float> %vecin2, <4 x i32> <i32 0, i32 1, i32 4, i32 5>
     44   ret <4 x float> %shuffle
     45 }
     46 
     47 ; rdar://10119696
     48 ; CHECK: f
     49 define <4 x float> @f(<4 x float> %x, double* nocapture %y) nounwind uwtable readonly ssp {
     50 entry:
     51   ; CHECK: movsd  (%
     52   ; CHECK-NEXT: movsd  %xmm
     53   %u110.i = load double* %y, align 1
     54   %tmp8.i = insertelement <2 x double> undef, double %u110.i, i32 0
     55   %tmp9.i = bitcast <2 x double> %tmp8.i to <4 x float>
     56   %shuffle.i = shufflevector <4 x float> %x, <4 x float> %tmp9.i, <4 x i32> <i32 4, i32 5, i32 2, i32 3>
     57   ret <4 x float> %shuffle.i
     58 }
     59 
     60