1 ======================================================= 2 Building a JIT: Starting out with KaleidoscopeJIT 3 ======================================================= 4 5 .. contents:: 6 :local: 7 8 Chapter 1 Introduction 9 ====================== 10 11 **Warning: This text is currently out of date due to ORC API updates.** 12 13 **The example code has been updated and can be used. The text will be updated 14 once the API churn dies down.** 15 16 Welcome to Chapter 1 of the "Building an ORC-based JIT in LLVM" tutorial. This 17 tutorial runs through the implementation of a JIT compiler using LLVM's 18 On-Request-Compilation (ORC) APIs. It begins with a simplified version of the 19 KaleidoscopeJIT class used in the 20 `Implementing a language with LLVM <LangImpl01.html>`_ tutorials and then 21 introduces new features like optimization, lazy compilation and remote 22 execution. 23 24 The goal of this tutorial is to introduce you to LLVM's ORC JIT APIs, show how 25 these APIs interact with other parts of LLVM, and to teach you how to recombine 26 them to build a custom JIT that is suited to your use-case. 27 28 The structure of the tutorial is: 29 30 - Chapter #1: Investigate the simple KaleidoscopeJIT class. This will 31 introduce some of the basic concepts of the ORC JIT APIs, including the 32 idea of an ORC *Layer*. 33 34 - `Chapter #2 <BuildingAJIT2.html>`_: Extend the basic KaleidoscopeJIT by adding 35 a new layer that will optimize IR and generated code. 36 37 - `Chapter #3 <BuildingAJIT3.html>`_: Further extend the JIT by adding a 38 Compile-On-Demand layer to lazily compile IR. 39 40 - `Chapter #4 <BuildingAJIT4.html>`_: Improve the laziness of our JIT by 41 replacing the Compile-On-Demand layer with a custom layer that uses the ORC 42 Compile Callbacks API directly to defer IR-generation until functions are 43 called. 44 45 - `Chapter #5 <BuildingAJIT5.html>`_: Add process isolation by JITing code into 46 a remote process with reduced privileges using the JIT Remote APIs. 47 48 To provide input for our JIT we will use the Kaleidoscope REPL from 49 `Chapter 7 <LangImpl07.html>`_ of the "Implementing a language in LLVM tutorial", 50 with one minor modification: We will remove the FunctionPassManager from the 51 code for that chapter and replace it with optimization support in our JIT class 52 in Chapter #2. 53 54 Finally, a word on API generations: ORC is the 3rd generation of LLVM JIT API. 55 It was preceded by MCJIT, and before that by the (now deleted) legacy JIT. 56 These tutorials don't assume any experience with these earlier APIs, but 57 readers acquainted with them will see many familiar elements. Where appropriate 58 we will make this connection with the earlier APIs explicit to help people who 59 are transitioning from them to ORC. 60 61 JIT API Basics 62 ============== 63 64 The purpose of a JIT compiler is to compile code "on-the-fly" as it is needed, 65 rather than compiling whole programs to disk ahead of time as a traditional 66 compiler does. To support that aim our initial, bare-bones JIT API will be: 67 68 1. Handle addModule(Module &M) -- Make the given IR module available for 69 execution. 70 2. JITSymbol findSymbol(const std::string &Name) -- Search for pointers to 71 symbols (functions or variables) that have been added to the JIT. 72 3. void removeModule(Handle H) -- Remove a module from the JIT, releasing any 73 memory that had been used for the compiled code. 74 75 A basic use-case for this API, executing the 'main' function from a module, 76 will look like: 77 78 .. code-block:: c++ 79 80 std::unique_ptr<Module> M = buildModule(); 81 JIT J; 82 Handle H = J.addModule(*M); 83 int (*Main)(int, char*[]) = (int(*)(int, char*[]))J.getSymbolAddress("main"); 84 int Result = Main(); 85 J.removeModule(H); 86 87 The APIs that we build in these tutorials will all be variations on this simple 88 theme. Behind the API we will refine the implementation of the JIT to add 89 support for optimization and lazy compilation. Eventually we will extend the 90 API itself to allow higher-level program representations (e.g. ASTs) to be 91 added to the JIT. 92 93 KaleidoscopeJIT 94 =============== 95 96 In the previous section we described our API, now we examine a simple 97 implementation of it: The KaleidoscopeJIT class [1]_ that was used in the 98 `Implementing a language with LLVM <LangImpl01.html>`_ tutorials. We will use 99 the REPL code from `Chapter 7 <LangImpl07.html>`_ of that tutorial to supply the 100 input for our JIT: Each time the user enters an expression the REPL will add a 101 new IR module containing the code for that expression to the JIT. If the 102 expression is a top-level expression like '1+1' or 'sin(x)', the REPL will also 103 use the findSymbol method of our JIT class find and execute the code for the 104 expression, and then use the removeModule method to remove the code again 105 (since there's no way to re-invoke an anonymous expression). In later chapters 106 of this tutorial we'll modify the REPL to enable new interactions with our JIT 107 class, but for now we will take this setup for granted and focus our attention on 108 the implementation of our JIT itself. 109 110 Our KaleidoscopeJIT class is defined in the KaleidoscopeJIT.h header. After the 111 usual include guards and #includes [2]_, we get to the definition of our class: 112 113 .. code-block:: c++ 114 115 #ifndef LLVM_EXECUTIONENGINE_ORC_KALEIDOSCOPEJIT_H 116 #define LLVM_EXECUTIONENGINE_ORC_KALEIDOSCOPEJIT_H 117 118 #include "llvm/ADT/STLExtras.h" 119 #include "llvm/ExecutionEngine/ExecutionEngine.h" 120 #include "llvm/ExecutionEngine/JITSymbol.h" 121 #include "llvm/ExecutionEngine/RTDyldMemoryManager.h" 122 #include "llvm/ExecutionEngine/SectionMemoryManager.h" 123 #include "llvm/ExecutionEngine/Orc/CompileUtils.h" 124 #include "llvm/ExecutionEngine/Orc/IRCompileLayer.h" 125 #include "llvm/ExecutionEngine/Orc/LambdaResolver.h" 126 #include "llvm/ExecutionEngine/Orc/RTDyldObjectLinkingLayer.h" 127 #include "llvm/IR/DataLayout.h" 128 #include "llvm/IR/Mangler.h" 129 #include "llvm/Support/DynamicLibrary.h" 130 #include "llvm/Support/raw_ostream.h" 131 #include "llvm/Target/TargetMachine.h" 132 #include <algorithm> 133 #include <memory> 134 #include <string> 135 #include <vector> 136 137 namespace llvm { 138 namespace orc { 139 140 class KaleidoscopeJIT { 141 private: 142 std::unique_ptr<TargetMachine> TM; 143 const DataLayout DL; 144 RTDyldObjectLinkingLayer ObjectLayer; 145 IRCompileLayer<decltype(ObjectLayer), SimpleCompiler> CompileLayer; 146 147 public: 148 using ModuleHandle = decltype(CompileLayer)::ModuleHandleT; 149 150 Our class begins with four members: A TargetMachine, TM, which will be used to 151 build our LLVM compiler instance; A DataLayout, DL, which will be used for 152 symbol mangling (more on that later), and two ORC *layers*: an 153 RTDyldObjectLinkingLayer and a CompileLayer. We'll be talking more about layers 154 in the next chapter, but for now you can think of them as analogous to LLVM 155 Passes: they wrap up useful JIT utilities behind an easy to compose interface. 156 The first layer, ObjectLayer, is the foundation of our JIT: it takes in-memory 157 object files produced by a compiler and links them on the fly to make them 158 executable. This JIT-on-top-of-a-linker design was introduced in MCJIT, however 159 the linker was hidden inside the MCJIT class. In ORC we expose the linker so 160 that clients can access and configure it directly if they need to. In this 161 tutorial our ObjectLayer will just be used to support the next layer in our 162 stack: the CompileLayer, which will be responsible for taking LLVM IR, compiling 163 it, and passing the resulting in-memory object files down to the object linking 164 layer below. 165 166 That's it for member variables, after that we have a single typedef: 167 ModuleHandle. This is the handle type that will be returned from our JIT's 168 addModule method, and can be passed to the removeModule method to remove a 169 module. The IRCompileLayer class already provides a convenient handle type 170 (IRCompileLayer::ModuleHandleT), so we just alias our ModuleHandle to this. 171 172 .. code-block:: c++ 173 174 KaleidoscopeJIT() 175 : TM(EngineBuilder().selectTarget()), DL(TM->createDataLayout()), 176 ObjectLayer([]() { return std::make_shared<SectionMemoryManager>(); }), 177 CompileLayer(ObjectLayer, SimpleCompiler(*TM)) { 178 llvm::sys::DynamicLibrary::LoadLibraryPermanently(nullptr); 179 } 180 181 TargetMachine &getTargetMachine() { return *TM; } 182 183 Next up we have our class constructor. We begin by initializing TM using the 184 EngineBuilder::selectTarget helper method which constructs a TargetMachine for 185 the current process. Then we use our newly created TargetMachine to initialize 186 DL, our DataLayout. After that we need to initialize our ObjectLayer. The 187 ObjectLayer requires a function object that will build a JIT memory manager for 188 each module that is added (a JIT memory manager manages memory allocations, 189 memory permissions, and registration of exception handlers for JIT'd code). For 190 this we use a lambda that returns a SectionMemoryManager, an off-the-shelf 191 utility that provides all the basic memory management functionality required for 192 this chapter. Next we initialize our CompileLayer. The CompileLayer needs two 193 things: (1) A reference to our object layer, and (2) a compiler instance to use 194 to perform the actual compilation from IR to object files. We use the 195 off-the-shelf SimpleCompiler instance for now. Finally, in the body of the 196 constructor, we call the DynamicLibrary::LoadLibraryPermanently method with a 197 nullptr argument. Normally the LoadLibraryPermanently method is called with the 198 path of a dynamic library to load, but when passed a null pointer it will 'load' 199 the host process itself, making its exported symbols available for execution. 200 201 .. code-block:: c++ 202 203 ModuleHandle addModule(std::unique_ptr<Module> M) { 204 // Build our symbol resolver: 205 // Lambda 1: Look back into the JIT itself to find symbols that are part of 206 // the same "logical dylib". 207 // Lambda 2: Search for external symbols in the host process. 208 auto Resolver = createLambdaResolver( 209 [&](const std::string &Name) { 210 if (auto Sym = CompileLayer.findSymbol(Name, false)) 211 return Sym; 212 return JITSymbol(nullptr); 213 }, 214 [](const std::string &Name) { 215 if (auto SymAddr = 216 RTDyldMemoryManager::getSymbolAddressInProcess(Name)) 217 return JITSymbol(SymAddr, JITSymbolFlags::Exported); 218 return JITSymbol(nullptr); 219 }); 220 221 // Add the set to the JIT with the resolver we created above and a newly 222 // created SectionMemoryManager. 223 return cantFail(CompileLayer.addModule(std::move(M), 224 std::move(Resolver))); 225 } 226 227 Now we come to the first of our JIT API methods: addModule. This method is 228 responsible for adding IR to the JIT and making it available for execution. In 229 this initial implementation of our JIT we will make our modules "available for 230 execution" by adding them straight to the CompileLayer, which will immediately 231 compile them. In later chapters we will teach our JIT to defer compilation 232 of individual functions until they're actually called. 233 234 To add our module to the CompileLayer we need to supply both the module and a 235 symbol resolver. The symbol resolver is responsible for supplying the JIT with 236 an address for each *external symbol* in the module we are adding. External 237 symbols are any symbol not defined within the module itself, including calls to 238 functions outside the JIT and calls to functions defined in other modules that 239 have already been added to the JIT. (It may seem as though modules added to the 240 JIT should know about one another by default, but since we would still have to 241 supply a symbol resolver for references to code outside the JIT it turns out to 242 be easier to re-use this one mechanism for all symbol resolution.) This has the 243 added benefit that the user has full control over the symbol resolution 244 process. Should we search for definitions within the JIT first, then fall back 245 on external definitions? Or should we prefer external definitions where 246 available and only JIT code if we don't already have an available 247 implementation? By using a single symbol resolution scheme we are free to choose 248 whatever makes the most sense for any given use case. 249 250 Building a symbol resolver is made especially easy by the *createLambdaResolver* 251 function. This function takes two lambdas [3]_ and returns a JITSymbolResolver 252 instance. The first lambda is used as the implementation of the resolver's 253 findSymbolInLogicalDylib method, which searches for symbol definitions that 254 should be thought of as being part of the same "logical" dynamic library as this 255 Module. If you are familiar with static linking: this means that 256 findSymbolInLogicalDylib should expose symbols with common linkage and hidden 257 visibility. If all this sounds foreign you can ignore the details and just 258 remember that this is the first method that the linker will use to try to find a 259 symbol definition. If the findSymbolInLogicalDylib method returns a null result 260 then the linker will call the second symbol resolver method, called findSymbol, 261 which searches for symbols that should be thought of as external to (but 262 visibile from) the module and its logical dylib. In this tutorial we will adopt 263 the following simple scheme: All modules added to the JIT will behave as if they 264 were linked into a single, ever-growing logical dylib. To implement this our 265 first lambda (the one defining findSymbolInLogicalDylib) will just search for 266 JIT'd code by calling the CompileLayer's findSymbol method. If we don't find a 267 symbol in the JIT itself we'll fall back to our second lambda, which implements 268 findSymbol. This will use the RTDyldMemoryManager::getSymbolAddressInProcess 269 method to search for the symbol within the program itself. If we can't find a 270 symbol definition via either of these paths, the JIT will refuse to accept our 271 module, returning a "symbol not found" error. 272 273 Now that we've built our symbol resolver, we're ready to add our module to the 274 JIT. We do this by calling the CompileLayer's addModule method. The addModule 275 method returns an ``Expected<CompileLayer::ModuleHandle>``, since in more 276 advanced JIT configurations it could fail. In our basic configuration we know 277 that it will always succeed so we use the cantFail utility to assert that no 278 error occurred, and extract the handle value. Since we have already typedef'd 279 our ModuleHandle type to be the same as the CompileLayer's handle type, we can 280 return the unwrapped handle directly. 281 282 .. code-block:: c++ 283 284 JITSymbol findSymbol(const std::string Name) { 285 std::string MangledName; 286 raw_string_ostream MangledNameStream(MangledName); 287 Mangler::getNameWithPrefix(MangledNameStream, Name, DL); 288 return CompileLayer.findSymbol(MangledNameStream.str(), true); 289 } 290 291 JITTargetAddress getSymbolAddress(const std::string Name) { 292 return cantFail(findSymbol(Name).getAddress()); 293 } 294 295 void removeModule(ModuleHandle H) { 296 cantFail(CompileLayer.removeModule(H)); 297 } 298 299 Now that we can add code to our JIT, we need a way to find the symbols we've 300 added to it. To do that we call the findSymbol method on our CompileLayer, but 301 with a twist: We have to *mangle* the name of the symbol we're searching for 302 first. The ORC JIT components use mangled symbols internally the same way a 303 static compiler and linker would, rather than using plain IR symbol names. This 304 allows JIT'd code to interoperate easily with precompiled code in the 305 application or shared libraries. The kind of mangling will depend on the 306 DataLayout, which in turn depends on the target platform. To allow us to remain 307 portable and search based on the un-mangled name, we just re-produce this 308 mangling ourselves. 309 310 Next we have a convenience function, getSymbolAddress, which returns the address 311 of a given symbol. Like CompileLayer's addModule function, JITSymbol's getAddress 312 function is allowed to fail [4]_, however we know that it will not in our simple 313 example, so we wrap it in a call to cantFail. 314 315 We now come to the last method in our JIT API: removeModule. This method is 316 responsible for destructing the MemoryManager and SymbolResolver that were 317 added with a given module, freeing any resources they were using in the 318 process. In our Kaleidoscope demo we rely on this method to remove the module 319 representing the most recent top-level expression, preventing it from being 320 treated as a duplicate definition when the next top-level expression is 321 entered. It is generally good to free any module that you know you won't need 322 to call further, just to free up the resources dedicated to it. However, you 323 don't strictly need to do this: All resources will be cleaned up when your 324 JIT class is destructed, if they haven't been freed before then. Like 325 ``CompileLayer::addModule`` and ``JITSymbol::getAddress``, removeModule may 326 fail in general but will never fail in our example, so we wrap it in a call to 327 cantFail. 328 329 This brings us to the end of Chapter 1 of Building a JIT. You now have a basic 330 but fully functioning JIT stack that you can use to take LLVM IR and make it 331 executable within the context of your JIT process. In the next chapter we'll 332 look at how to extend this JIT to produce better quality code, and in the 333 process take a deeper look at the ORC layer concept. 334 335 `Next: Extending the KaleidoscopeJIT <BuildingAJIT2.html>`_ 336 337 Full Code Listing 338 ================= 339 340 Here is the complete code listing for our running example. To build this 341 example, use: 342 343 .. code-block:: bash 344 345 # Compile 346 clang++ -g toy.cpp `llvm-config --cxxflags --ldflags --system-libs --libs core orcjit native` -O3 -o toy 347 # Run 348 ./toy 349 350 Here is the code: 351 352 .. literalinclude:: ../../examples/Kaleidoscope/BuildingAJIT/Chapter1/KaleidoscopeJIT.h 353 :language: c++ 354 355 .. [1] Actually we use a cut-down version of KaleidoscopeJIT that makes a 356 simplifying assumption: symbols cannot be re-defined. This will make it 357 impossible to re-define symbols in the REPL, but will make our symbol 358 lookup logic simpler. Re-introducing support for symbol redefinition is 359 left as an exercise for the reader. (The KaleidoscopeJIT.h used in the 360 original tutorials will be a helpful reference). 361 362 .. [2] +-----------------------------+-----------------------------------------------+ 363 | File | Reason for inclusion | 364 +=============================+===============================================+ 365 | STLExtras.h | LLVM utilities that are useful when working | 366 | | with the STL. | 367 +-----------------------------+-----------------------------------------------+ 368 | ExecutionEngine.h | Access to the EngineBuilder::selectTarget | 369 | | method. | 370 +-----------------------------+-----------------------------------------------+ 371 | | Access to the | 372 | RTDyldMemoryManager.h | RTDyldMemoryManager::getSymbolAddressInProcess| 373 | | method. | 374 +-----------------------------+-----------------------------------------------+ 375 | CompileUtils.h | Provides the SimpleCompiler class. | 376 +-----------------------------+-----------------------------------------------+ 377 | IRCompileLayer.h | Provides the IRCompileLayer class. | 378 +-----------------------------+-----------------------------------------------+ 379 | | Access the createLambdaResolver function, | 380 | LambdaResolver.h | which provides easy construction of symbol | 381 | | resolvers. | 382 +-----------------------------+-----------------------------------------------+ 383 | RTDyldObjectLinkingLayer.h | Provides the RTDyldObjectLinkingLayer class. | 384 +-----------------------------+-----------------------------------------------+ 385 | Mangler.h | Provides the Mangler class for platform | 386 | | specific name-mangling. | 387 +-----------------------------+-----------------------------------------------+ 388 | DynamicLibrary.h | Provides the DynamicLibrary class, which | 389 | | makes symbols in the host process searchable. | 390 +-----------------------------+-----------------------------------------------+ 391 | | A fast output stream class. We use the | 392 | raw_ostream.h | raw_string_ostream subclass for symbol | 393 | | mangling | 394 +-----------------------------+-----------------------------------------------+ 395 | TargetMachine.h | LLVM target machine description class. | 396 +-----------------------------+-----------------------------------------------+ 397 398 .. [3] Actually they don't have to be lambdas, any object with a call operator 399 will do, including plain old functions or std::functions. 400 401 .. [4] ``JITSymbol::getAddress`` will force the JIT to compile the definition of 402 the symbol if it hasn't already been compiled, and since the compilation 403 process could fail getAddress must be able to return this failure. 404