1 ======================================================= 2 Kaleidoscope: Extending the Language: Mutable Variables 3 ======================================================= 4 5 .. contents:: 6 :local: 7 8 Chapter 7 Introduction 9 ====================== 10 11 Welcome to Chapter 7 of the "`Implementing a language with 12 LLVM <index.html>`_" tutorial. In chapters 1 through 6, we've built a 13 very respectable, albeit simple, `functional programming 14 language <http://en.wikipedia.org/wiki/Functional_programming>`_. In our 15 journey, we learned some parsing techniques, how to build and represent 16 an AST, how to build LLVM IR, and how to optimize the resultant code as 17 well as JIT compile it. 18 19 While Kaleidoscope is interesting as a functional language, the fact 20 that it is functional makes it "too easy" to generate LLVM IR for it. In 21 particular, a functional language makes it very easy to build LLVM IR 22 directly in `SSA 23 form <http://en.wikipedia.org/wiki/Static_single_assignment_form>`_. 24 Since LLVM requires that the input code be in SSA form, this is a very 25 nice property and it is often unclear to newcomers how to generate code 26 for an imperative language with mutable variables. 27 28 The short (and happy) summary of this chapter is that there is no need 29 for your front-end to build SSA form: LLVM provides highly tuned and 30 well tested support for this, though the way it works is a bit 31 unexpected for some. 32 33 Why is this a hard problem? 34 =========================== 35 36 To understand why mutable variables cause complexities in SSA 37 construction, consider this extremely simple C example: 38 39 .. code-block:: c 40 41 int G, H; 42 int test(_Bool Condition) { 43 int X; 44 if (Condition) 45 X = G; 46 else 47 X = H; 48 return X; 49 } 50 51 In this case, we have the variable "X", whose value depends on the path 52 executed in the program. Because there are two different possible values 53 for X before the return instruction, a PHI node is inserted to merge the 54 two values. The LLVM IR that we want for this example looks like this: 55 56 .. code-block:: llvm 57 58 @G = weak global i32 0 ; type of @G is i32* 59 @H = weak global i32 0 ; type of @H is i32* 60 61 define i32 @test(i1 %Condition) { 62 entry: 63 br i1 %Condition, label %cond_true, label %cond_false 64 65 cond_true: 66 %X.0 = load i32* @G 67 br label %cond_next 68 69 cond_false: 70 %X.1 = load i32* @H 71 br label %cond_next 72 73 cond_next: 74 %X.2 = phi i32 [ %X.1, %cond_false ], [ %X.0, %cond_true ] 75 ret i32 %X.2 76 } 77 78 In this example, the loads from the G and H global variables are 79 explicit in the LLVM IR, and they live in the then/else branches of the 80 if statement (cond\_true/cond\_false). In order to merge the incoming 81 values, the X.2 phi node in the cond\_next block selects the right value 82 to use based on where control flow is coming from: if control flow comes 83 from the cond\_false block, X.2 gets the value of X.1. Alternatively, if 84 control flow comes from cond\_true, it gets the value of X.0. The intent 85 of this chapter is not to explain the details of SSA form. For more 86 information, see one of the many `online 87 references <http://en.wikipedia.org/wiki/Static_single_assignment_form>`_. 88 89 The question for this article is "who places the phi nodes when lowering 90 assignments to mutable variables?". The issue here is that LLVM 91 *requires* that its IR be in SSA form: there is no "non-ssa" mode for 92 it. However, SSA construction requires non-trivial algorithms and data 93 structures, so it is inconvenient and wasteful for every front-end to 94 have to reproduce this logic. 95 96 Memory in LLVM 97 ============== 98 99 The 'trick' here is that while LLVM does require all register values to 100 be in SSA form, it does not require (or permit) memory objects to be in 101 SSA form. In the example above, note that the loads from G and H are 102 direct accesses to G and H: they are not renamed or versioned. This 103 differs from some other compiler systems, which do try to version memory 104 objects. In LLVM, instead of encoding dataflow analysis of memory into 105 the LLVM IR, it is handled with `Analysis 106 Passes <../WritingAnLLVMPass.html>`_ which are computed on demand. 107 108 With this in mind, the high-level idea is that we want to make a stack 109 variable (which lives in memory, because it is on the stack) for each 110 mutable object in a function. To take advantage of this trick, we need 111 to talk about how LLVM represents stack variables. 112 113 In LLVM, all memory accesses are explicit with load/store instructions, 114 and it is carefully designed not to have (or need) an "address-of" 115 operator. Notice how the type of the @G/@H global variables is actually 116 "i32\*" even though the variable is defined as "i32". What this means is 117 that @G defines *space* for an i32 in the global data area, but its 118 *name* actually refers to the address for that space. Stack variables 119 work the same way, except that instead of being declared with global 120 variable definitions, they are declared with the `LLVM alloca 121 instruction <../LangRef.html#alloca-instruction>`_: 122 123 .. code-block:: llvm 124 125 define i32 @example() { 126 entry: 127 %X = alloca i32 ; type of %X is i32*. 128 ... 129 %tmp = load i32* %X ; load the stack value %X from the stack. 130 %tmp2 = add i32 %tmp, 1 ; increment it 131 store i32 %tmp2, i32* %X ; store it back 132 ... 133 134 This code shows an example of how you can declare and manipulate a stack 135 variable in the LLVM IR. Stack memory allocated with the alloca 136 instruction is fully general: you can pass the address of the stack slot 137 to functions, you can store it in other variables, etc. In our example 138 above, we could rewrite the example to use the alloca technique to avoid 139 using a PHI node: 140 141 .. code-block:: llvm 142 143 @G = weak global i32 0 ; type of @G is i32* 144 @H = weak global i32 0 ; type of @H is i32* 145 146 define i32 @test(i1 %Condition) { 147 entry: 148 %X = alloca i32 ; type of %X is i32*. 149 br i1 %Condition, label %cond_true, label %cond_false 150 151 cond_true: 152 %X.0 = load i32* @G 153 store i32 %X.0, i32* %X ; Update X 154 br label %cond_next 155 156 cond_false: 157 %X.1 = load i32* @H 158 store i32 %X.1, i32* %X ; Update X 159 br label %cond_next 160 161 cond_next: 162 %X.2 = load i32* %X ; Read X 163 ret i32 %X.2 164 } 165 166 With this, we have discovered a way to handle arbitrary mutable 167 variables without the need to create Phi nodes at all: 168 169 #. Each mutable variable becomes a stack allocation. 170 #. Each read of the variable becomes a load from the stack. 171 #. Each update of the variable becomes a store to the stack. 172 #. Taking the address of a variable just uses the stack address 173 directly. 174 175 While this solution has solved our immediate problem, it introduced 176 another one: we have now apparently introduced a lot of stack traffic 177 for very simple and common operations, a major performance problem. 178 Fortunately for us, the LLVM optimizer has a highly-tuned optimization 179 pass named "mem2reg" that handles this case, promoting allocas like this 180 into SSA registers, inserting Phi nodes as appropriate. If you run this 181 example through the pass, for example, you'll get: 182 183 .. code-block:: bash 184 185 $ llvm-as < example.ll | opt -mem2reg | llvm-dis 186 @G = weak global i32 0 187 @H = weak global i32 0 188 189 define i32 @test(i1 %Condition) { 190 entry: 191 br i1 %Condition, label %cond_true, label %cond_false 192 193 cond_true: 194 %X.0 = load i32* @G 195 br label %cond_next 196 197 cond_false: 198 %X.1 = load i32* @H 199 br label %cond_next 200 201 cond_next: 202 %X.01 = phi i32 [ %X.1, %cond_false ], [ %X.0, %cond_true ] 203 ret i32 %X.01 204 } 205 206 The mem2reg pass implements the standard "iterated dominance frontier" 207 algorithm for constructing SSA form and has a number of optimizations 208 that speed up (very common) degenerate cases. The mem2reg optimization 209 pass is the answer to dealing with mutable variables, and we highly 210 recommend that you depend on it. Note that mem2reg only works on 211 variables in certain circumstances: 212 213 #. mem2reg is alloca-driven: it looks for allocas and if it can handle 214 them, it promotes them. It does not apply to global variables or heap 215 allocations. 216 #. mem2reg only looks for alloca instructions in the entry block of the 217 function. Being in the entry block guarantees that the alloca is only 218 executed once, which makes analysis simpler. 219 #. mem2reg only promotes allocas whose uses are direct loads and stores. 220 If the address of the stack object is passed to a function, or if any 221 funny pointer arithmetic is involved, the alloca will not be 222 promoted. 223 #. mem2reg only works on allocas of `first 224 class <../LangRef.html#first-class-types>`_ values (such as pointers, 225 scalars and vectors), and only if the array size of the allocation is 226 1 (or missing in the .ll file). mem2reg is not capable of promoting 227 structs or arrays to registers. Note that the "sroa" pass is 228 more powerful and can promote structs, "unions", and arrays in many 229 cases. 230 231 All of these properties are easy to satisfy for most imperative 232 languages, and we'll illustrate it below with Kaleidoscope. The final 233 question you may be asking is: should I bother with this nonsense for my 234 front-end? Wouldn't it be better if I just did SSA construction 235 directly, avoiding use of the mem2reg optimization pass? In short, we 236 strongly recommend that you use this technique for building SSA form, 237 unless there is an extremely good reason not to. Using this technique 238 is: 239 240 - Proven and well tested: clang uses this technique 241 for local mutable variables. As such, the most common clients of LLVM 242 are using this to handle a bulk of their variables. You can be sure 243 that bugs are found fast and fixed early. 244 - Extremely Fast: mem2reg has a number of special cases that make it 245 fast in common cases as well as fully general. For example, it has 246 fast-paths for variables that are only used in a single block, 247 variables that only have one assignment point, good heuristics to 248 avoid insertion of unneeded phi nodes, etc. 249 - Needed for debug info generation: `Debug information in 250 LLVM <../SourceLevelDebugging.html>`_ relies on having the address of 251 the variable exposed so that debug info can be attached to it. This 252 technique dovetails very naturally with this style of debug info. 253 254 If nothing else, this makes it much easier to get your front-end up and 255 running, and is very simple to implement. Let's extend Kaleidoscope with 256 mutable variables now! 257 258 Mutable Variables in Kaleidoscope 259 ================================= 260 261 Now that we know the sort of problem we want to tackle, let's see what 262 this looks like in the context of our little Kaleidoscope language. 263 We're going to add two features: 264 265 #. The ability to mutate variables with the '=' operator. 266 #. The ability to define new variables. 267 268 While the first item is really what this is about, we only have 269 variables for incoming arguments as well as for induction variables, and 270 redefining those only goes so far :). Also, the ability to define new 271 variables is a useful thing regardless of whether you will be mutating 272 them. Here's a motivating example that shows how we could use these: 273 274 :: 275 276 # Define ':' for sequencing: as a low-precedence operator that ignores operands 277 # and just returns the RHS. 278 def binary : 1 (x y) y; 279 280 # Recursive fib, we could do this before. 281 def fib(x) 282 if (x < 3) then 283 1 284 else 285 fib(x-1)+fib(x-2); 286 287 # Iterative fib. 288 def fibi(x) 289 var a = 1, b = 1, c in 290 (for i = 3, i < x in 291 c = a + b : 292 a = b : 293 b = c) : 294 b; 295 296 # Call it. 297 fibi(10); 298 299 In order to mutate variables, we have to change our existing variables 300 to use the "alloca trick". Once we have that, we'll add our new 301 operator, then extend Kaleidoscope to support new variable definitions. 302 303 Adjusting Existing Variables for Mutation 304 ========================================= 305 306 The symbol table in Kaleidoscope is managed at code generation time by 307 the '``NamedValues``' map. This map currently keeps track of the LLVM 308 "Value\*" that holds the double value for the named variable. In order 309 to support mutation, we need to change this slightly, so that 310 ``NamedValues`` holds the *memory location* of the variable in question. 311 Note that this change is a refactoring: it changes the structure of the 312 code, but does not (by itself) change the behavior of the compiler. All 313 of these changes are isolated in the Kaleidoscope code generator. 314 315 At this point in Kaleidoscope's development, it only supports variables 316 for two things: incoming arguments to functions and the induction 317 variable of 'for' loops. For consistency, we'll allow mutation of these 318 variables in addition to other user-defined variables. This means that 319 these will both need memory locations. 320 321 To start our transformation of Kaleidoscope, we'll change the 322 NamedValues map so that it maps to AllocaInst\* instead of Value\*. Once 323 we do this, the C++ compiler will tell us what parts of the code we need 324 to update: 325 326 .. code-block:: c++ 327 328 static std::map<std::string, AllocaInst*> NamedValues; 329 330 Also, since we will need to create these allocas, we'll use a helper 331 function that ensures that the allocas are created in the entry block of 332 the function: 333 334 .. code-block:: c++ 335 336 /// CreateEntryBlockAlloca - Create an alloca instruction in the entry block of 337 /// the function. This is used for mutable variables etc. 338 static AllocaInst *CreateEntryBlockAlloca(Function *TheFunction, 339 const std::string &VarName) { 340 IRBuilder<> TmpB(&TheFunction->getEntryBlock(), 341 TheFunction->getEntryBlock().begin()); 342 return TmpB.CreateAlloca(Type::getDoubleTy(TheContext), 0, 343 VarName.c_str()); 344 } 345 346 This funny looking code creates an IRBuilder object that is pointing at 347 the first instruction (.begin()) of the entry block. It then creates an 348 alloca with the expected name and returns it. Because all values in 349 Kaleidoscope are doubles, there is no need to pass in a type to use. 350 351 With this in place, the first functionality change we want to make belongs to 352 variable references. In our new scheme, variables live on the stack, so 353 code generating a reference to them actually needs to produce a load 354 from the stack slot: 355 356 .. code-block:: c++ 357 358 Value *VariableExprAST::codegen() { 359 // Look this variable up in the function. 360 Value *V = NamedValues[Name]; 361 if (!V) 362 return LogErrorV("Unknown variable name"); 363 364 // Load the value. 365 return Builder.CreateLoad(V, Name.c_str()); 366 } 367 368 As you can see, this is pretty straightforward. Now we need to update 369 the things that define the variables to set up the alloca. We'll start 370 with ``ForExprAST::codegen()`` (see the `full code listing <#id1>`_ for 371 the unabridged code): 372 373 .. code-block:: c++ 374 375 Function *TheFunction = Builder.GetInsertBlock()->getParent(); 376 377 // Create an alloca for the variable in the entry block. 378 AllocaInst *Alloca = CreateEntryBlockAlloca(TheFunction, VarName); 379 380 // Emit the start code first, without 'variable' in scope. 381 Value *StartVal = Start->codegen(); 382 if (!StartVal) 383 return nullptr; 384 385 // Store the value into the alloca. 386 Builder.CreateStore(StartVal, Alloca); 387 ... 388 389 // Compute the end condition. 390 Value *EndCond = End->codegen(); 391 if (!EndCond) 392 return nullptr; 393 394 // Reload, increment, and restore the alloca. This handles the case where 395 // the body of the loop mutates the variable. 396 Value *CurVar = Builder.CreateLoad(Alloca); 397 Value *NextVar = Builder.CreateFAdd(CurVar, StepVal, "nextvar"); 398 Builder.CreateStore(NextVar, Alloca); 399 ... 400 401 This code is virtually identical to the code `before we allowed mutable 402 variables <LangImpl5.html#code-generation-for-the-for-loop>`_. The big difference is that we 403 no longer have to construct a PHI node, and we use load/store to access 404 the variable as needed. 405 406 To support mutable argument variables, we need to also make allocas for 407 them. The code for this is also pretty simple: 408 409 .. code-block:: c++ 410 411 Function *FunctionAST::codegen() { 412 ... 413 Builder.SetInsertPoint(BB); 414 415 // Record the function arguments in the NamedValues map. 416 NamedValues.clear(); 417 for (auto &Arg : TheFunction->args()) { 418 // Create an alloca for this variable. 419 AllocaInst *Alloca = CreateEntryBlockAlloca(TheFunction, Arg.getName()); 420 421 // Store the initial value into the alloca. 422 Builder.CreateStore(&Arg, Alloca); 423 424 // Add arguments to variable symbol table. 425 NamedValues[Arg.getName()] = Alloca; 426 } 427 428 if (Value *RetVal = Body->codegen()) { 429 ... 430 431 For each argument, we make an alloca, store the input value to the 432 function into the alloca, and register the alloca as the memory location 433 for the argument. This method gets invoked by ``FunctionAST::codegen()`` 434 right after it sets up the entry block for the function. 435 436 The final missing piece is adding the mem2reg pass, which allows us to 437 get good codegen once again: 438 439 .. code-block:: c++ 440 441 // Promote allocas to registers. 442 TheFPM->add(createPromoteMemoryToRegisterPass()); 443 // Do simple "peephole" optimizations and bit-twiddling optzns. 444 TheFPM->add(createInstructionCombiningPass()); 445 // Reassociate expressions. 446 TheFPM->add(createReassociatePass()); 447 ... 448 449 It is interesting to see what the code looks like before and after the 450 mem2reg optimization runs. For example, this is the before/after code 451 for our recursive fib function. Before the optimization: 452 453 .. code-block:: llvm 454 455 define double @fib(double %x) { 456 entry: 457 %x1 = alloca double 458 store double %x, double* %x1 459 %x2 = load double, double* %x1 460 %cmptmp = fcmp ult double %x2, 3.000000e+00 461 %booltmp = uitofp i1 %cmptmp to double 462 %ifcond = fcmp one double %booltmp, 0.000000e+00 463 br i1 %ifcond, label %then, label %else 464 465 then: ; preds = %entry 466 br label %ifcont 467 468 else: ; preds = %entry 469 %x3 = load double, double* %x1 470 %subtmp = fsub double %x3, 1.000000e+00 471 %calltmp = call double @fib(double %subtmp) 472 %x4 = load double, double* %x1 473 %subtmp5 = fsub double %x4, 2.000000e+00 474 %calltmp6 = call double @fib(double %subtmp5) 475 %addtmp = fadd double %calltmp, %calltmp6 476 br label %ifcont 477 478 ifcont: ; preds = %else, %then 479 %iftmp = phi double [ 1.000000e+00, %then ], [ %addtmp, %else ] 480 ret double %iftmp 481 } 482 483 Here there is only one variable (x, the input argument) but you can 484 still see the extremely simple-minded code generation strategy we are 485 using. In the entry block, an alloca is created, and the initial input 486 value is stored into it. Each reference to the variable does a reload 487 from the stack. Also, note that we didn't modify the if/then/else 488 expression, so it still inserts a PHI node. While we could make an 489 alloca for it, it is actually easier to create a PHI node for it, so we 490 still just make the PHI. 491 492 Here is the code after the mem2reg pass runs: 493 494 .. code-block:: llvm 495 496 define double @fib(double %x) { 497 entry: 498 %cmptmp = fcmp ult double %x, 3.000000e+00 499 %booltmp = uitofp i1 %cmptmp to double 500 %ifcond = fcmp one double %booltmp, 0.000000e+00 501 br i1 %ifcond, label %then, label %else 502 503 then: 504 br label %ifcont 505 506 else: 507 %subtmp = fsub double %x, 1.000000e+00 508 %calltmp = call double @fib(double %subtmp) 509 %subtmp5 = fsub double %x, 2.000000e+00 510 %calltmp6 = call double @fib(double %subtmp5) 511 %addtmp = fadd double %calltmp, %calltmp6 512 br label %ifcont 513 514 ifcont: ; preds = %else, %then 515 %iftmp = phi double [ 1.000000e+00, %then ], [ %addtmp, %else ] 516 ret double %iftmp 517 } 518 519 This is a trivial case for mem2reg, since there are no redefinitions of 520 the variable. The point of showing this is to calm your tension about 521 inserting such blatent inefficiencies :). 522 523 After the rest of the optimizers run, we get: 524 525 .. code-block:: llvm 526 527 define double @fib(double %x) { 528 entry: 529 %cmptmp = fcmp ult double %x, 3.000000e+00 530 %booltmp = uitofp i1 %cmptmp to double 531 %ifcond = fcmp ueq double %booltmp, 0.000000e+00 532 br i1 %ifcond, label %else, label %ifcont 533 534 else: 535 %subtmp = fsub double %x, 1.000000e+00 536 %calltmp = call double @fib(double %subtmp) 537 %subtmp5 = fsub double %x, 2.000000e+00 538 %calltmp6 = call double @fib(double %subtmp5) 539 %addtmp = fadd double %calltmp, %calltmp6 540 ret double %addtmp 541 542 ifcont: 543 ret double 1.000000e+00 544 } 545 546 Here we see that the simplifycfg pass decided to clone the return 547 instruction into the end of the 'else' block. This allowed it to 548 eliminate some branches and the PHI node. 549 550 Now that all symbol table references are updated to use stack variables, 551 we'll add the assignment operator. 552 553 New Assignment Operator 554 ======================= 555 556 With our current framework, adding a new assignment operator is really 557 simple. We will parse it just like any other binary operator, but handle 558 it internally (instead of allowing the user to define it). The first 559 step is to set a precedence: 560 561 .. code-block:: c++ 562 563 int main() { 564 // Install standard binary operators. 565 // 1 is lowest precedence. 566 BinopPrecedence['='] = 2; 567 BinopPrecedence['<'] = 10; 568 BinopPrecedence['+'] = 20; 569 BinopPrecedence['-'] = 20; 570 571 Now that the parser knows the precedence of the binary operator, it 572 takes care of all the parsing and AST generation. We just need to 573 implement codegen for the assignment operator. This looks like: 574 575 .. code-block:: c++ 576 577 Value *BinaryExprAST::codegen() { 578 // Special case '=' because we don't want to emit the LHS as an expression. 579 if (Op == '=') { 580 // Assignment requires the LHS to be an identifier. 581 VariableExprAST *LHSE = dynamic_cast<VariableExprAST*>(LHS.get()); 582 if (!LHSE) 583 return LogErrorV("destination of '=' must be a variable"); 584 585 Unlike the rest of the binary operators, our assignment operator doesn't 586 follow the "emit LHS, emit RHS, do computation" model. As such, it is 587 handled as a special case before the other binary operators are handled. 588 The other strange thing is that it requires the LHS to be a variable. It 589 is invalid to have "(x+1) = expr" - only things like "x = expr" are 590 allowed. 591 592 .. code-block:: c++ 593 594 // Codegen the RHS. 595 Value *Val = RHS->codegen(); 596 if (!Val) 597 return nullptr; 598 599 // Look up the name. 600 Value *Variable = NamedValues[LHSE->getName()]; 601 if (!Variable) 602 return LogErrorV("Unknown variable name"); 603 604 Builder.CreateStore(Val, Variable); 605 return Val; 606 } 607 ... 608 609 Once we have the variable, codegen'ing the assignment is 610 straightforward: we emit the RHS of the assignment, create a store, and 611 return the computed value. Returning a value allows for chained 612 assignments like "X = (Y = Z)". 613 614 Now that we have an assignment operator, we can mutate loop variables 615 and arguments. For example, we can now run code like this: 616 617 :: 618 619 # Function to print a double. 620 extern printd(x); 621 622 # Define ':' for sequencing: as a low-precedence operator that ignores operands 623 # and just returns the RHS. 624 def binary : 1 (x y) y; 625 626 def test(x) 627 printd(x) : 628 x = 4 : 629 printd(x); 630 631 test(123); 632 633 When run, this example prints "123" and then "4", showing that we did 634 actually mutate the value! Okay, we have now officially implemented our 635 goal: getting this to work requires SSA construction in the general 636 case. However, to be really useful, we want the ability to define our 637 own local variables, let's add this next! 638 639 User-defined Local Variables 640 ============================ 641 642 Adding var/in is just like any other extension we made to 643 Kaleidoscope: we extend the lexer, the parser, the AST and the code 644 generator. The first step for adding our new 'var/in' construct is to 645 extend the lexer. As before, this is pretty trivial, the code looks like 646 this: 647 648 .. code-block:: c++ 649 650 enum Token { 651 ... 652 // var definition 653 tok_var = -13 654 ... 655 } 656 ... 657 static int gettok() { 658 ... 659 if (IdentifierStr == "in") 660 return tok_in; 661 if (IdentifierStr == "binary") 662 return tok_binary; 663 if (IdentifierStr == "unary") 664 return tok_unary; 665 if (IdentifierStr == "var") 666 return tok_var; 667 return tok_identifier; 668 ... 669 670 The next step is to define the AST node that we will construct. For 671 var/in, it looks like this: 672 673 .. code-block:: c++ 674 675 /// VarExprAST - Expression class for var/in 676 class VarExprAST : public ExprAST { 677 std::vector<std::pair<std::string, std::unique_ptr<ExprAST>>> VarNames; 678 std::unique_ptr<ExprAST> Body; 679 680 public: 681 VarExprAST(std::vector<std::pair<std::string, std::unique_ptr<ExprAST>>> VarNames, 682 std::unique_ptr<ExprAST> Body) 683 : VarNames(std::move(VarNames)), Body(std::move(Body)) {} 684 685 Value *codegen() override; 686 }; 687 688 var/in allows a list of names to be defined all at once, and each name 689 can optionally have an initializer value. As such, we capture this 690 information in the VarNames vector. Also, var/in has a body, this body 691 is allowed to access the variables defined by the var/in. 692 693 With this in place, we can define the parser pieces. The first thing we 694 do is add it as a primary expression: 695 696 .. code-block:: c++ 697 698 /// primary 699 /// ::= identifierexpr 700 /// ::= numberexpr 701 /// ::= parenexpr 702 /// ::= ifexpr 703 /// ::= forexpr 704 /// ::= varexpr 705 static std::unique_ptr<ExprAST> ParsePrimary() { 706 switch (CurTok) { 707 default: 708 return LogError("unknown token when expecting an expression"); 709 case tok_identifier: 710 return ParseIdentifierExpr(); 711 case tok_number: 712 return ParseNumberExpr(); 713 case '(': 714 return ParseParenExpr(); 715 case tok_if: 716 return ParseIfExpr(); 717 case tok_for: 718 return ParseForExpr(); 719 case tok_var: 720 return ParseVarExpr(); 721 } 722 } 723 724 Next we define ParseVarExpr: 725 726 .. code-block:: c++ 727 728 /// varexpr ::= 'var' identifier ('=' expression)? 729 // (',' identifier ('=' expression)?)* 'in' expression 730 static std::unique_ptr<ExprAST> ParseVarExpr() { 731 getNextToken(); // eat the var. 732 733 std::vector<std::pair<std::string, std::unique_ptr<ExprAST>>> VarNames; 734 735 // At least one variable name is required. 736 if (CurTok != tok_identifier) 737 return LogError("expected identifier after var"); 738 739 The first part of this code parses the list of identifier/expr pairs 740 into the local ``VarNames`` vector. 741 742 .. code-block:: c++ 743 744 while (1) { 745 std::string Name = IdentifierStr; 746 getNextToken(); // eat identifier. 747 748 // Read the optional initializer. 749 std::unique_ptr<ExprAST> Init; 750 if (CurTok == '=') { 751 getNextToken(); // eat the '='. 752 753 Init = ParseExpression(); 754 if (!Init) return nullptr; 755 } 756 757 VarNames.push_back(std::make_pair(Name, std::move(Init))); 758 759 // End of var list, exit loop. 760 if (CurTok != ',') break; 761 getNextToken(); // eat the ','. 762 763 if (CurTok != tok_identifier) 764 return LogError("expected identifier list after var"); 765 } 766 767 Once all the variables are parsed, we then parse the body and create the 768 AST node: 769 770 .. code-block:: c++ 771 772 // At this point, we have to have 'in'. 773 if (CurTok != tok_in) 774 return LogError("expected 'in' keyword after 'var'"); 775 getNextToken(); // eat 'in'. 776 777 auto Body = ParseExpression(); 778 if (!Body) 779 return nullptr; 780 781 return llvm::make_unique<VarExprAST>(std::move(VarNames), 782 std::move(Body)); 783 } 784 785 Now that we can parse and represent the code, we need to support 786 emission of LLVM IR for it. This code starts out with: 787 788 .. code-block:: c++ 789 790 Value *VarExprAST::codegen() { 791 std::vector<AllocaInst *> OldBindings; 792 793 Function *TheFunction = Builder.GetInsertBlock()->getParent(); 794 795 // Register all variables and emit their initializer. 796 for (unsigned i = 0, e = VarNames.size(); i != e; ++i) { 797 const std::string &VarName = VarNames[i].first; 798 ExprAST *Init = VarNames[i].second.get(); 799 800 Basically it loops over all the variables, installing them one at a 801 time. For each variable we put into the symbol table, we remember the 802 previous value that we replace in OldBindings. 803 804 .. code-block:: c++ 805 806 // Emit the initializer before adding the variable to scope, this prevents 807 // the initializer from referencing the variable itself, and permits stuff 808 // like this: 809 // var a = 1 in 810 // var a = a in ... # refers to outer 'a'. 811 Value *InitVal; 812 if (Init) { 813 InitVal = Init->codegen(); 814 if (!InitVal) 815 return nullptr; 816 } else { // If not specified, use 0.0. 817 InitVal = ConstantFP::get(TheContext, APFloat(0.0)); 818 } 819 820 AllocaInst *Alloca = CreateEntryBlockAlloca(TheFunction, VarName); 821 Builder.CreateStore(InitVal, Alloca); 822 823 // Remember the old variable binding so that we can restore the binding when 824 // we unrecurse. 825 OldBindings.push_back(NamedValues[VarName]); 826 827 // Remember this binding. 828 NamedValues[VarName] = Alloca; 829 } 830 831 There are more comments here than code. The basic idea is that we emit 832 the initializer, create the alloca, then update the symbol table to 833 point to it. Once all the variables are installed in the symbol table, 834 we evaluate the body of the var/in expression: 835 836 .. code-block:: c++ 837 838 // Codegen the body, now that all vars are in scope. 839 Value *BodyVal = Body->codegen(); 840 if (!BodyVal) 841 return nullptr; 842 843 Finally, before returning, we restore the previous variable bindings: 844 845 .. code-block:: c++ 846 847 // Pop all our variables from scope. 848 for (unsigned i = 0, e = VarNames.size(); i != e; ++i) 849 NamedValues[VarNames[i].first] = OldBindings[i]; 850 851 // Return the body computation. 852 return BodyVal; 853 } 854 855 The end result of all of this is that we get properly scoped variable 856 definitions, and we even (trivially) allow mutation of them :). 857 858 With this, we completed what we set out to do. Our nice iterative fib 859 example from the intro compiles and runs just fine. The mem2reg pass 860 optimizes all of our stack variables into SSA registers, inserting PHI 861 nodes where needed, and our front-end remains simple: no "iterated 862 dominance frontier" computation anywhere in sight. 863 864 Full Code Listing 865 ================= 866 867 Here is the complete code listing for our running example, enhanced with 868 mutable variables and var/in support. To build this example, use: 869 870 .. code-block:: bash 871 872 # Compile 873 clang++ -g toy.cpp `llvm-config --cxxflags --ldflags --system-libs --libs core mcjit native` -O3 -o toy 874 # Run 875 ./toy 876 877 Here is the code: 878 879 .. literalinclude:: ../../examples/Kaleidoscope/Chapter7/toy.cpp 880 :language: c++ 881 882 `Next: Compiling to Object Code <LangImpl08.html>`_ 883 884