1 ====================================== 2 Kaleidoscope: Adding Debug Information 3 ====================================== 4 5 .. contents:: 6 :local: 7 8 Chapter 9 Introduction 9 ====================== 10 11 Welcome to Chapter 9 of the "`Implementing a language with 12 LLVM <index.html>`_" tutorial. In chapters 1 through 8, we've built a 13 decent little programming language with functions and variables. 14 What happens if something goes wrong though, how do you debug your 15 program? 16 17 Source level debugging uses formatted data that helps a debugger 18 translate from binary and the state of the machine back to the 19 source that the programmer wrote. In LLVM we generally use a format 20 called `DWARF <http://dwarfstd.org>`_. DWARF is a compact encoding 21 that represents types, source locations, and variable locations. 22 23 The short summary of this chapter is that we'll go through the 24 various things you have to add to a programming language to 25 support debug info, and how you translate that into DWARF. 26 27 Caveat: For now we can't debug via the JIT, so we'll need to compile 28 our program down to something small and standalone. As part of this 29 we'll make a few modifications to the running of the language and 30 how programs are compiled. This means that we'll have a source file 31 with a simple program written in Kaleidoscope rather than the 32 interactive JIT. It does involve a limitation that we can only 33 have one "top level" command at a time to reduce the number of 34 changes necessary. 35 36 Here's the sample program we'll be compiling: 37 38 .. code-block:: python 39 40 def fib(x) 41 if x < 3 then 42 1 43 else 44 fib(x-1)+fib(x-2); 45 46 fib(10) 47 48 49 Why is this a hard problem? 50 =========================== 51 52 Debug information is a hard problem for a few different reasons - mostly 53 centered around optimized code. First, optimization makes keeping source 54 locations more difficult. In LLVM IR we keep the original source location 55 for each IR level instruction on the instruction. Optimization passes 56 should keep the source locations for newly created instructions, but merged 57 instructions only get to keep a single location - this can cause jumping 58 around when stepping through optimized programs. Secondly, optimization 59 can move variables in ways that are either optimized out, shared in memory 60 with other variables, or difficult to track. For the purposes of this 61 tutorial we're going to avoid optimization (as you'll see with one of the 62 next sets of patches). 63 64 Ahead-of-Time Compilation Mode 65 ============================== 66 67 To highlight only the aspects of adding debug information to a source 68 language without needing to worry about the complexities of JIT debugging 69 we're going to make a few changes to Kaleidoscope to support compiling 70 the IR emitted by the front end into a simple standalone program that 71 you can execute, debug, and see results. 72 73 First we make our anonymous function that contains our top level 74 statement be our "main": 75 76 .. code-block:: udiff 77 78 - auto Proto = llvm::make_unique<PrototypeAST>("", std::vector<std::string>()); 79 + auto Proto = llvm::make_unique<PrototypeAST>("main", std::vector<std::string>()); 80 81 just with the simple change of giving it a name. 82 83 Then we're going to remove the command line code wherever it exists: 84 85 .. code-block:: udiff 86 87 @@ -1129,7 +1129,6 @@ static void HandleTopLevelExpression() { 88 /// top ::= definition | external | expression | ';' 89 static void MainLoop() { 90 while (1) { 91 - fprintf(stderr, "ready> "); 92 switch (CurTok) { 93 case tok_eof: 94 return; 95 @@ -1184,7 +1183,6 @@ int main() { 96 BinopPrecedence['*'] = 40; // highest. 97 98 // Prime the first token. 99 - fprintf(stderr, "ready> "); 100 getNextToken(); 101 102 Lastly we're going to disable all of the optimization passes and the JIT so 103 that the only thing that happens after we're done parsing and generating 104 code is that the LLVM IR goes to standard error: 105 106 .. code-block:: udiff 107 108 @@ -1108,17 +1108,8 @@ static void HandleExtern() { 109 static void HandleTopLevelExpression() { 110 // Evaluate a top-level expression into an anonymous function. 111 if (auto FnAST = ParseTopLevelExpr()) { 112 - if (auto *FnIR = FnAST->codegen()) { 113 - // We're just doing this to make sure it executes. 114 - TheExecutionEngine->finalizeObject(); 115 - // JIT the function, returning a function pointer. 116 - void *FPtr = TheExecutionEngine->getPointerToFunction(FnIR); 117 - 118 - // Cast it to the right type (takes no arguments, returns a double) so we 119 - // can call it as a native function. 120 - double (*FP)() = (double (*)())(intptr_t)FPtr; 121 - // Ignore the return value for this. 122 - (void)FP; 123 + if (!F->codegen()) { 124 + fprintf(stderr, "Error generating code for top level expr"); 125 } 126 } else { 127 // Skip token for error recovery. 128 @@ -1439,11 +1459,11 @@ int main() { 129 // target lays out data structures. 130 TheModule->setDataLayout(TheExecutionEngine->getDataLayout()); 131 OurFPM.add(new DataLayoutPass()); 132 +#if 0 133 OurFPM.add(createBasicAliasAnalysisPass()); 134 // Promote allocas to registers. 135 OurFPM.add(createPromoteMemoryToRegisterPass()); 136 @@ -1218,7 +1210,7 @@ int main() { 137 OurFPM.add(createGVNPass()); 138 // Simplify the control flow graph (deleting unreachable blocks, etc). 139 OurFPM.add(createCFGSimplificationPass()); 140 - 141 + #endif 142 OurFPM.doInitialization(); 143 144 // Set the global so the code gen can use this. 145 146 This relatively small set of changes get us to the point that we can compile 147 our piece of Kaleidoscope language down to an executable program via this 148 command line: 149 150 .. code-block:: bash 151 152 Kaleidoscope-Ch9 < fib.ks | & clang -x ir - 153 154 which gives an a.out/a.exe in the current working directory. 155 156 Compile Unit 157 ============ 158 159 The top level container for a section of code in DWARF is a compile unit. 160 This contains the type and function data for an individual translation unit 161 (read: one file of source code). So the first thing we need to do is 162 construct one for our fib.ks file. 163 164 DWARF Emission Setup 165 ==================== 166 167 Similar to the ``IRBuilder`` class we have a 168 `DIBuilder <http://llvm.org/doxygen/classllvm_1_1DIBuilder.html>`_ class 169 that helps in constructing debug metadata for an LLVM IR file. It 170 corresponds 1:1 similarly to ``IRBuilder`` and LLVM IR, but with nicer names. 171 Using it does require that you be more familiar with DWARF terminology than 172 you needed to be with ``IRBuilder`` and ``Instruction`` names, but if you 173 read through the general documentation on the 174 `Metadata Format <http://llvm.org/docs/SourceLevelDebugging.html>`_ it 175 should be a little more clear. We'll be using this class to construct all 176 of our IR level descriptions. Construction for it takes a module so we 177 need to construct it shortly after we construct our module. We've left it 178 as a global static variable to make it a bit easier to use. 179 180 Next we're going to create a small container to cache some of our frequent 181 data. The first will be our compile unit, but we'll also write a bit of 182 code for our one type since we won't have to worry about multiple typed 183 expressions: 184 185 .. code-block:: c++ 186 187 static DIBuilder *DBuilder; 188 189 struct DebugInfo { 190 DICompileUnit *TheCU; 191 DIType *DblTy; 192 193 DIType *getDoubleTy(); 194 } KSDbgInfo; 195 196 DIType *DebugInfo::getDoubleTy() { 197 if (DblTy) 198 return DblTy; 199 200 DblTy = DBuilder->createBasicType("double", 64, dwarf::DW_ATE_float); 201 return DblTy; 202 } 203 204 And then later on in ``main`` when we're constructing our module: 205 206 .. code-block:: c++ 207 208 DBuilder = new DIBuilder(*TheModule); 209 210 KSDbgInfo.TheCU = DBuilder->createCompileUnit( 211 dwarf::DW_LANG_C, DBuilder->createFile("fib.ks", "."), 212 "Kaleidoscope Compiler", 0, "", 0); 213 214 There are a couple of things to note here. First, while we're producing a 215 compile unit for a language called Kaleidoscope we used the language 216 constant for C. This is because a debugger wouldn't necessarily understand 217 the calling conventions or default ABI for a language it doesn't recognize 218 and we follow the C ABI in our LLVM code generation so it's the closest 219 thing to accurate. This ensures we can actually call functions from the 220 debugger and have them execute. Secondly, you'll see the "fib.ks" in the 221 call to ``createCompileUnit``. This is a default hard coded value since 222 we're using shell redirection to put our source into the Kaleidoscope 223 compiler. In a usual front end you'd have an input file name and it would 224 go there. 225 226 One last thing as part of emitting debug information via DIBuilder is that 227 we need to "finalize" the debug information. The reasons are part of the 228 underlying API for DIBuilder, but make sure you do this near the end of 229 main: 230 231 .. code-block:: c++ 232 233 DBuilder->finalize(); 234 235 before you dump out the module. 236 237 Functions 238 ========= 239 240 Now that we have our ``Compile Unit`` and our source locations, we can add 241 function definitions to the debug info. So in ``PrototypeAST::codegen()`` we 242 add a few lines of code to describe a context for our subprogram, in this 243 case the "File", and the actual definition of the function itself. 244 245 So the context: 246 247 .. code-block:: c++ 248 249 DIFile *Unit = DBuilder->createFile(KSDbgInfo.TheCU.getFilename(), 250 KSDbgInfo.TheCU.getDirectory()); 251 252 giving us an DIFile and asking the ``Compile Unit`` we created above for the 253 directory and filename where we are currently. Then, for now, we use some 254 source locations of 0 (since our AST doesn't currently have source location 255 information) and construct our function definition: 256 257 .. code-block:: c++ 258 259 DIScope *FContext = Unit; 260 unsigned LineNo = 0; 261 unsigned ScopeLine = 0; 262 DISubprogram *SP = DBuilder->createFunction( 263 FContext, P.getName(), StringRef(), Unit, LineNo, 264 CreateFunctionType(TheFunction->arg_size(), Unit), 265 false /* internal linkage */, true /* definition */, ScopeLine, 266 DINode::FlagPrototyped, false); 267 TheFunction->setSubprogram(SP); 268 269 and we now have an DISubprogram that contains a reference to all of our 270 metadata for the function. 271 272 Source Locations 273 ================ 274 275 The most important thing for debug information is accurate source location - 276 this makes it possible to map your source code back. We have a problem though, 277 Kaleidoscope really doesn't have any source location information in the lexer 278 or parser so we'll need to add it. 279 280 .. code-block:: c++ 281 282 struct SourceLocation { 283 int Line; 284 int Col; 285 }; 286 static SourceLocation CurLoc; 287 static SourceLocation LexLoc = {1, 0}; 288 289 static int advance() { 290 int LastChar = getchar(); 291 292 if (LastChar == '\n' || LastChar == '\r') { 293 LexLoc.Line++; 294 LexLoc.Col = 0; 295 } else 296 LexLoc.Col++; 297 return LastChar; 298 } 299 300 In this set of code we've added some functionality on how to keep track of the 301 line and column of the "source file". As we lex every token we set our current 302 current "lexical location" to the assorted line and column for the beginning 303 of the token. We do this by overriding all of the previous calls to 304 ``getchar()`` with our new ``advance()`` that keeps track of the information 305 and then we have added to all of our AST classes a source location: 306 307 .. code-block:: c++ 308 309 class ExprAST { 310 SourceLocation Loc; 311 312 public: 313 ExprAST(SourceLocation Loc = CurLoc) : Loc(Loc) {} 314 virtual ~ExprAST() {} 315 virtual Value* codegen() = 0; 316 int getLine() const { return Loc.Line; } 317 int getCol() const { return Loc.Col; } 318 virtual raw_ostream &dump(raw_ostream &out, int ind) { 319 return out << ':' << getLine() << ':' << getCol() << '\n'; 320 } 321 322 that we pass down through when we create a new expression: 323 324 .. code-block:: c++ 325 326 LHS = llvm::make_unique<BinaryExprAST>(BinLoc, BinOp, std::move(LHS), 327 std::move(RHS)); 328 329 giving us locations for each of our expressions and variables. 330 331 To make sure that every instruction gets proper source location information, 332 we have to tell ``Builder`` whenever we're at a new source location. 333 We use a small helper function for this: 334 335 .. code-block:: c++ 336 337 void DebugInfo::emitLocation(ExprAST *AST) { 338 DIScope *Scope; 339 if (LexicalBlocks.empty()) 340 Scope = TheCU; 341 else 342 Scope = LexicalBlocks.back(); 343 Builder.SetCurrentDebugLocation( 344 DebugLoc::get(AST->getLine(), AST->getCol(), Scope)); 345 } 346 347 This both tells the main ``IRBuilder`` where we are, but also what scope 348 we're in. The scope can either be on compile-unit level or be the nearest 349 enclosing lexical block like the current function. 350 To represent this we create a stack of scopes: 351 352 .. code-block:: c++ 353 354 std::vector<DIScope *> LexicalBlocks; 355 356 and push the scope (function) to the top of the stack when we start 357 generating the code for each function: 358 359 .. code-block:: c++ 360 361 KSDbgInfo.LexicalBlocks.push_back(SP); 362 363 Also, we may not forget to pop the scope back off of the scope stack at the 364 end of the code generation for the function: 365 366 .. code-block:: c++ 367 368 // Pop off the lexical block for the function since we added it 369 // unconditionally. 370 KSDbgInfo.LexicalBlocks.pop_back(); 371 372 Then we make sure to emit the location every time we start to generate code 373 for a new AST object: 374 375 .. code-block:: c++ 376 377 KSDbgInfo.emitLocation(this); 378 379 Variables 380 ========= 381 382 Now that we have functions, we need to be able to print out the variables 383 we have in scope. Let's get our function arguments set up so we can get 384 decent backtraces and see how our functions are being called. It isn't 385 a lot of code, and we generally handle it when we're creating the 386 argument allocas in ``FunctionAST::codegen``. 387 388 .. code-block:: c++ 389 390 // Record the function arguments in the NamedValues map. 391 NamedValues.clear(); 392 unsigned ArgIdx = 0; 393 for (auto &Arg : TheFunction->args()) { 394 // Create an alloca for this variable. 395 AllocaInst *Alloca = CreateEntryBlockAlloca(TheFunction, Arg.getName()); 396 397 // Create a debug descriptor for the variable. 398 DILocalVariable *D = DBuilder->createParameterVariable( 399 SP, Arg.getName(), ++ArgIdx, Unit, LineNo, KSDbgInfo.getDoubleTy(), 400 true); 401 402 DBuilder->insertDeclare(Alloca, D, DBuilder->createExpression(), 403 DebugLoc::get(LineNo, 0, SP), 404 Builder.GetInsertBlock()); 405 406 // Store the initial value into the alloca. 407 Builder.CreateStore(&Arg, Alloca); 408 409 // Add arguments to variable symbol table. 410 NamedValues[Arg.getName()] = Alloca; 411 } 412 413 414 Here we're first creating the variable, giving it the scope (``SP``), 415 the name, source location, type, and since it's an argument, the argument 416 index. Next, we create an ``lvm.dbg.declare`` call to indicate at the IR 417 level that we've got a variable in an alloca (and it gives a starting 418 location for the variable), and setting a source location for the 419 beginning of the scope on the declare. 420 421 One interesting thing to note at this point is that various debuggers have 422 assumptions based on how code and debug information was generated for them 423 in the past. In this case we need to do a little bit of a hack to avoid 424 generating line information for the function prologue so that the debugger 425 knows to skip over those instructions when setting a breakpoint. So in 426 ``FunctionAST::CodeGen`` we add some more lines: 427 428 .. code-block:: c++ 429 430 // Unset the location for the prologue emission (leading instructions with no 431 // location in a function are considered part of the prologue and the debugger 432 // will run past them when breaking on a function) 433 KSDbgInfo.emitLocation(nullptr); 434 435 and then emit a new location when we actually start generating code for the 436 body of the function: 437 438 .. code-block:: c++ 439 440 KSDbgInfo.emitLocation(Body.get()); 441 442 With this we have enough debug information to set breakpoints in functions, 443 print out argument variables, and call functions. Not too bad for just a 444 few simple lines of code! 445 446 Full Code Listing 447 ================= 448 449 Here is the complete code listing for our running example, enhanced with 450 debug information. To build this example, use: 451 452 .. code-block:: bash 453 454 # Compile 455 clang++ -g toy.cpp `llvm-config --cxxflags --ldflags --system-libs --libs core mcjit native` -O3 -o toy 456 # Run 457 ./toy 458 459 Here is the code: 460 461 .. literalinclude:: ../../examples/Kaleidoscope/Chapter9/toy.cpp 462 :language: c++ 463 464 `Next: Conclusion and other useful LLVM tidbits <LangImpl10.html>`_ 465 466