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      2 Kaleidoscope: Conclusion and other useful LLVM tidbits
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      5 .. contents::
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      8 Tutorial Conclusion
      9 ===================
     10 
     11 Welcome to the final chapter of the "`Implementing a language with
     12 LLVM <index.html>`_" tutorial. In the course of this tutorial, we have
     13 grown our little Kaleidoscope language from being a useless toy, to
     14 being a semi-interesting (but probably still useless) toy. :)
     15 
     16 It is interesting to see how far we've come, and how little code it has
     17 taken. We built the entire lexer, parser, AST, code generator, an
     18 interactive run-loop (with a JIT!), and emitted debug information in
     19 standalone executables - all in under 1000 lines of (non-comment/non-blank)
     20 code.
     21 
     22 Our little language supports a couple of interesting features: it
     23 supports user defined binary and unary operators, it uses JIT
     24 compilation for immediate evaluation, and it supports a few control flow
     25 constructs with SSA construction.
     26 
     27 Part of the idea of this tutorial was to show you how easy and fun it
     28 can be to define, build, and play with languages. Building a compiler
     29 need not be a scary or mystical process! Now that you've seen some of
     30 the basics, I strongly encourage you to take the code and hack on it.
     31 For example, try adding:
     32 
     33 -  **global variables** - While global variables have questional value
     34    in modern software engineering, they are often useful when putting
     35    together quick little hacks like the Kaleidoscope compiler itself.
     36    Fortunately, our current setup makes it very easy to add global
     37    variables: just have value lookup check to see if an unresolved
     38    variable is in the global variable symbol table before rejecting it.
     39    To create a new global variable, make an instance of the LLVM
     40    ``GlobalVariable`` class.
     41 -  **typed variables** - Kaleidoscope currently only supports variables
     42    of type double. This gives the language a very nice elegance, because
     43    only supporting one type means that you never have to specify types.
     44    Different languages have different ways of handling this. The easiest
     45    way is to require the user to specify types for every variable
     46    definition, and record the type of the variable in the symbol table
     47    along with its Value\*.
     48 -  **arrays, structs, vectors, etc** - Once you add types, you can start
     49    extending the type system in all sorts of interesting ways. Simple
     50    arrays are very easy and are quite useful for many different
     51    applications. Adding them is mostly an exercise in learning how the
     52    LLVM `getelementptr <../LangRef.html#getelementptr-instruction>`_ instruction
     53    works: it is so nifty/unconventional, it `has its own
     54    FAQ <../GetElementPtr.html>`_!
     55 -  **standard runtime** - Our current language allows the user to access
     56    arbitrary external functions, and we use it for things like "printd"
     57    and "putchard". As you extend the language to add higher-level
     58    constructs, often these constructs make the most sense if they are
     59    lowered to calls into a language-supplied runtime. For example, if
     60    you add hash tables to the language, it would probably make sense to
     61    add the routines to a runtime, instead of inlining them all the way.
     62 -  **memory management** - Currently we can only access the stack in
     63    Kaleidoscope. It would also be useful to be able to allocate heap
     64    memory, either with calls to the standard libc malloc/free interface
     65    or with a garbage collector. If you would like to use garbage
     66    collection, note that LLVM fully supports `Accurate Garbage
     67    Collection <../GarbageCollection.html>`_ including algorithms that
     68    move objects and need to scan/update the stack.
     69 -  **exception handling support** - LLVM supports generation of `zero
     70    cost exceptions <../ExceptionHandling.html>`_ which interoperate with
     71    code compiled in other languages. You could also generate code by
     72    implicitly making every function return an error value and checking
     73    it. You could also make explicit use of setjmp/longjmp. There are
     74    many different ways to go here.
     75 -  **object orientation, generics, database access, complex numbers,
     76    geometric programming, ...** - Really, there is no end of crazy
     77    features that you can add to the language.
     78 -  **unusual domains** - We've been talking about applying LLVM to a
     79    domain that many people are interested in: building a compiler for a
     80    specific language. However, there are many other domains that can use
     81    compiler technology that are not typically considered. For example,
     82    LLVM has been used to implement OpenGL graphics acceleration,
     83    translate C++ code to ActionScript, and many other cute and clever
     84    things. Maybe you will be the first to JIT compile a regular
     85    expression interpreter into native code with LLVM?
     86 
     87 Have fun - try doing something crazy and unusual. Building a language
     88 like everyone else always has, is much less fun than trying something a
     89 little crazy or off the wall and seeing how it turns out. If you get
     90 stuck or want to talk about it, feel free to email the `llvm-dev mailing
     91 list <http://lists.llvm.org/mailman/listinfo/llvm-dev>`_: it has lots
     92 of people who are interested in languages and are often willing to help
     93 out.
     94 
     95 Before we end this tutorial, I want to talk about some "tips and tricks"
     96 for generating LLVM IR. These are some of the more subtle things that
     97 may not be obvious, but are very useful if you want to take advantage of
     98 LLVM's capabilities.
     99 
    100 Properties of the LLVM IR
    101 =========================
    102 
    103 We have a couple of common questions about code in the LLVM IR form -
    104 let's just get these out of the way right now, shall we?
    105 
    106 Target Independence
    107 -------------------
    108 
    109 Kaleidoscope is an example of a "portable language": any program written
    110 in Kaleidoscope will work the same way on any target that it runs on.
    111 Many other languages have this property, e.g. lisp, java, haskell,
    112 javascript, python, etc (note that while these languages are portable,
    113 not all their libraries are).
    114 
    115 One nice aspect of LLVM is that it is often capable of preserving target
    116 independence in the IR: you can take the LLVM IR for a
    117 Kaleidoscope-compiled program and run it on any target that LLVM
    118 supports, even emitting C code and compiling that on targets that LLVM
    119 doesn't support natively. You can trivially tell that the Kaleidoscope
    120 compiler generates target-independent code because it never queries for
    121 any target-specific information when generating code.
    122 
    123 The fact that LLVM provides a compact, target-independent,
    124 representation for code gets a lot of people excited. Unfortunately,
    125 these people are usually thinking about C or a language from the C
    126 family when they are asking questions about language portability. I say
    127 "unfortunately", because there is really no way to make (fully general)
    128 C code portable, other than shipping the source code around (and of
    129 course, C source code is not actually portable in general either - ever
    130 port a really old application from 32- to 64-bits?).
    131 
    132 The problem with C (again, in its full generality) is that it is heavily
    133 laden with target specific assumptions. As one simple example, the
    134 preprocessor often destructively removes target-independence from the
    135 code when it processes the input text:
    136 
    137 .. code-block:: c
    138 
    139     #ifdef __i386__
    140       int X = 1;
    141     #else
    142       int X = 42;
    143     #endif
    144 
    145 While it is possible to engineer more and more complex solutions to
    146 problems like this, it cannot be solved in full generality in a way that
    147 is better than shipping the actual source code.
    148 
    149 That said, there are interesting subsets of C that can be made portable.
    150 If you are willing to fix primitive types to a fixed size (say int =
    151 32-bits, and long = 64-bits), don't care about ABI compatibility with
    152 existing binaries, and are willing to give up some other minor features,
    153 you can have portable code. This can make sense for specialized domains
    154 such as an in-kernel language.
    155 
    156 Safety Guarantees
    157 -----------------
    158 
    159 Many of the languages above are also "safe" languages: it is impossible
    160 for a program written in Java to corrupt its address space and crash the
    161 process (assuming the JVM has no bugs). Safety is an interesting
    162 property that requires a combination of language design, runtime
    163 support, and often operating system support.
    164 
    165 It is certainly possible to implement a safe language in LLVM, but LLVM
    166 IR does not itself guarantee safety. The LLVM IR allows unsafe pointer
    167 casts, use after free bugs, buffer over-runs, and a variety of other
    168 problems. Safety needs to be implemented as a layer on top of LLVM and,
    169 conveniently, several groups have investigated this. Ask on the `llvm-dev
    170 mailing list <http://lists.llvm.org/mailman/listinfo/llvm-dev>`_ if
    171 you are interested in more details.
    172 
    173 Language-Specific Optimizations
    174 -------------------------------
    175 
    176 One thing about LLVM that turns off many people is that it does not
    177 solve all the world's problems in one system (sorry 'world hunger',
    178 someone else will have to solve you some other day). One specific
    179 complaint is that people perceive LLVM as being incapable of performing
    180 high-level language-specific optimization: LLVM "loses too much
    181 information".
    182 
    183 Unfortunately, this is really not the place to give you a full and
    184 unified version of "Chris Lattner's theory of compiler design". Instead,
    185 I'll make a few observations:
    186 
    187 First, you're right that LLVM does lose information. For example, as of
    188 this writing, there is no way to distinguish in the LLVM IR whether an
    189 SSA-value came from a C "int" or a C "long" on an ILP32 machine (other
    190 than debug info). Both get compiled down to an 'i32' value and the
    191 information about what it came from is lost. The more general issue
    192 here, is that the LLVM type system uses "structural equivalence" instead
    193 of "name equivalence". Another place this surprises people is if you
    194 have two types in a high-level language that have the same structure
    195 (e.g. two different structs that have a single int field): these types
    196 will compile down into a single LLVM type and it will be impossible to
    197 tell what it came from.
    198 
    199 Second, while LLVM does lose information, LLVM is not a fixed target: we
    200 continue to enhance and improve it in many different ways. In addition
    201 to adding new features (LLVM did not always support exceptions or debug
    202 info), we also extend the IR to capture important information for
    203 optimization (e.g. whether an argument is sign or zero extended,
    204 information about pointers aliasing, etc). Many of the enhancements are
    205 user-driven: people want LLVM to include some specific feature, so they
    206 go ahead and extend it.
    207 
    208 Third, it is *possible and easy* to add language-specific optimizations,
    209 and you have a number of choices in how to do it. As one trivial
    210 example, it is easy to add language-specific optimization passes that
    211 "know" things about code compiled for a language. In the case of the C
    212 family, there is an optimization pass that "knows" about the standard C
    213 library functions. If you call "exit(0)" in main(), it knows that it is
    214 safe to optimize that into "return 0;" because C specifies what the
    215 'exit' function does.
    216 
    217 In addition to simple library knowledge, it is possible to embed a
    218 variety of other language-specific information into the LLVM IR. If you
    219 have a specific need and run into a wall, please bring the topic up on
    220 the llvm-dev list. At the very worst, you can always treat LLVM as if it
    221 were a "dumb code generator" and implement the high-level optimizations
    222 you desire in your front-end, on the language-specific AST.
    223 
    224 Tips and Tricks
    225 ===============
    226 
    227 There is a variety of useful tips and tricks that you come to know after
    228 working on/with LLVM that aren't obvious at first glance. Instead of
    229 letting everyone rediscover them, this section talks about some of these
    230 issues.
    231 
    232 Implementing portable offsetof/sizeof
    233 -------------------------------------
    234 
    235 One interesting thing that comes up, if you are trying to keep the code
    236 generated by your compiler "target independent", is that you often need
    237 to know the size of some LLVM type or the offset of some field in an
    238 llvm structure. For example, you might need to pass the size of a type
    239 into a function that allocates memory.
    240 
    241 Unfortunately, this can vary widely across targets: for example the
    242 width of a pointer is trivially target-specific. However, there is a
    243 `clever way to use the getelementptr
    244 instruction <http://nondot.org/sabre/LLVMNotes/SizeOf-OffsetOf-VariableSizedStructs.txt>`_
    245 that allows you to compute this in a portable way.
    246 
    247 Garbage Collected Stack Frames
    248 ------------------------------
    249 
    250 Some languages want to explicitly manage their stack frames, often so
    251 that they are garbage collected or to allow easy implementation of
    252 closures. There are often better ways to implement these features than
    253 explicit stack frames, but `LLVM does support
    254 them, <http://nondot.org/sabre/LLVMNotes/ExplicitlyManagedStackFrames.txt>`_
    255 if you want. It requires your front-end to convert the code into
    256 `Continuation Passing
    257 Style <http://en.wikipedia.org/wiki/Continuation-passing_style>`_ and
    258 the use of tail calls (which LLVM also supports).
    259 
    260