1 //===- Windows/Threading.inc - Win32 Threading Implementation - -*- C++ -*-===// 2 // 3 // The LLVM Compiler Infrastructure 4 // 5 // This file is distributed under the University of Illinois Open Source 6 // License. See LICENSE.TXT for details. 7 // 8 //===----------------------------------------------------------------------===// 9 // 10 // This file provides the Win32 specific implementation of Threading functions. 11 // 12 //===----------------------------------------------------------------------===// 13 14 #include "llvm/ADT/SmallString.h" 15 #include "llvm/ADT/Twine.h" 16 17 #include "WindowsSupport.h" 18 #include <process.h> 19 20 // Windows will at times define MemoryFence. 21 #ifdef MemoryFence 22 #undef MemoryFence 23 #endif 24 25 namespace { 26 struct ThreadInfo { 27 void(*func)(void*); 28 void *param; 29 }; 30 } 31 32 static unsigned __stdcall ThreadCallback(void *param) { 33 struct ThreadInfo *info = reinterpret_cast<struct ThreadInfo *>(param); 34 info->func(info->param); 35 36 return 0; 37 } 38 39 void llvm::llvm_execute_on_thread(void(*Fn)(void*), void *UserData, 40 unsigned RequestedStackSize) { 41 struct ThreadInfo param = { Fn, UserData }; 42 43 HANDLE hThread = (HANDLE)::_beginthreadex(NULL, 44 RequestedStackSize, ThreadCallback, 45 ¶m, 0, NULL); 46 47 if (hThread) { 48 // We actually don't care whether the wait succeeds or fails, in 49 // the same way we don't care whether the pthread_join call succeeds 50 // or fails. There's not much we could do if this were to fail. But 51 // on success, this call will wait until the thread finishes executing 52 // before returning. 53 (void)::WaitForSingleObject(hThread, INFINITE); 54 ::CloseHandle(hThread); 55 } 56 } 57 58 uint64_t llvm::get_threadid() { 59 return uint64_t(::GetCurrentThreadId()); 60 } 61 62 uint32_t llvm::get_max_thread_name_length() { return 0; } 63 64 #if defined(_MSC_VER) 65 static void SetThreadName(DWORD Id, LPCSTR Name) { 66 constexpr DWORD MS_VC_EXCEPTION = 0x406D1388; 67 68 #pragma pack(push, 8) 69 struct THREADNAME_INFO { 70 DWORD dwType; // Must be 0x1000. 71 LPCSTR szName; // Pointer to thread name 72 DWORD dwThreadId; // Thread ID (-1 == current thread) 73 DWORD dwFlags; // Reserved. Do not use. 74 }; 75 #pragma pack(pop) 76 77 THREADNAME_INFO info; 78 info.dwType = 0x1000; 79 info.szName = Name; 80 info.dwThreadId = Id; 81 info.dwFlags = 0; 82 83 __try { 84 ::RaiseException(MS_VC_EXCEPTION, 0, sizeof(info) / sizeof(ULONG_PTR), 85 (ULONG_PTR *)&info); 86 } 87 __except (EXCEPTION_EXECUTE_HANDLER) { 88 } 89 } 90 #endif 91 92 void llvm::set_thread_name(const Twine &Name) { 93 #if defined(_MSC_VER) 94 // Make sure the input is null terminated. 95 SmallString<64> Storage; 96 StringRef NameStr = Name.toNullTerminatedStringRef(Storage); 97 SetThreadName(::GetCurrentThreadId(), NameStr.data()); 98 #endif 99 } 100 101 void llvm::get_thread_name(SmallVectorImpl<char> &Name) { 102 // "Name" is not an inherent property of a thread on Windows. In fact, when 103 // you "set" the name, you are only firing a one-time message to a debugger 104 // which it interprets as a program setting its threads' name. We may be 105 // able to get fancy by creating a TLS entry when someone calls 106 // set_thread_name so that subsequent calls to get_thread_name return this 107 // value. 108 Name.clear(); 109 } 110