1 ; RUN: llc -verify-machineinstrs -o - %s -mtriple=aarch64-linux-gnu | FileCheck %s 2 3 declare i32 @bar() 4 declare i32 @baz() 5 6 ; Check that the spill of the zero value gets stored directly instead 7 ; of being copied from wzr and then stored. 8 define i32 @test_zr_spill_fold1(i1 %c) { 9 ; CHECK-LABEL: test_zr_spill_fold1: 10 entry: 11 br i1 %c, label %if.else, label %if.then 12 13 if.else: 14 ; CHECK: bl bar 15 ; CHECK-NEXT: str w0, [sp, #[[SLOT:[0-9]+]]] 16 %call1 = tail call i32 @bar() 17 br label %if.end 18 19 if.then: 20 ; CHECK: bl baz 21 ; CHECK-NEXT: str wzr, [sp, #[[SLOT]]] 22 %call2 = tail call i32 @baz() 23 br label %if.end 24 25 if.end: 26 %x.0 = phi i32 [ 0, %if.then ], [ %call1, %if.else ] 27 call void asm sideeffect "", "~{x0},~{x1},~{x2},~{x3},~{x4},~{x5},~{x6},~{x7},~{x8},~{x9},~{x10},~{x11},~{x12},~{x13},~{x14},~{x15},~{x16},~{x17},~{x18},~{x19},~{x20},~{x21},~{x22},~{x23},~{x24},~{x25},~{x26},~{x27},~{x28},~{fp},~{lr},~{sp}"() nounwind 28 ret i32 %x.0 29 } 30 31 ; Similar to test_zr_spill_fold1, but with mis-matched register 32 ; class between %x.0 and the 0 from %if.then. 33 define i32 @test_zr_spill_fold2(i1 %c) { 34 ; CHECK-LABEL: test_zr_spill_fold2: 35 entry: 36 br i1 %c, label %if.else, label %if.then 37 38 if.else: 39 ; CHECK: bl bar 40 ; CHECK-NEXT: str w0, [sp, #[[SLOT:[0-9]+]]] 41 %call1 = tail call i32 @bar() 42 br label %if.end 43 44 if.then: 45 ; CHECK: bl baz 46 ; CHECK-NEXT: str wzr, [sp, #[[SLOT]]] 47 %call2 = tail call i32 @baz() 48 br label %if.end 49 50 if.end: 51 %x.0 = phi i32 [ 0, %if.then ], [ %call1, %if.else ] 52 call void asm sideeffect "", "~{x0},~{x1},~{x2},~{x3},~{x4},~{x5},~{x6},~{x7},~{x8},~{x9},~{x10},~{x11},~{x12},~{x13},~{x14},~{x15},~{x16},~{x17},~{x18},~{x19},~{x20},~{x21},~{x22},~{x23},~{x24},~{x25},~{x26},~{x27},~{x28},~{fp},~{lr},~{sp}"() nounwind 53 %x.1 = add i32 %x.0, 1 54 ret i32 %x.1 55 } 56 57 ; Similar to test_zr_spill_fold1, but with a cross register-class copy feeding a spill store. 58 define float @test_cross_spill_fold(i32 %v) { 59 ; CHECK-LABEL: test_cross_spill_fold: 60 entry: 61 ; CHECK: str w0, [sp, #[[SLOT:[0-9]+]]] 62 %v.f = bitcast i32 %v to float 63 call void asm sideeffect "", "~{x0},~{x1},~{x2},~{x3},~{x4},~{x5},~{x6},~{x7},~{x8},~{x9},~{x10},~{x11},~{x12},~{x13},~{x14},~{x15},~{x16},~{x17},~{x18},~{x19},~{x20},~{x21},~{x22},~{x23},~{x24},~{x25},~{x26},~{x27},~{x28},~{fp},~{lr},~{sp},~{s0},~{s1},~{s2},~{s3},~{s4},~{s5},~{s6},~{s7},~{s8},~{s9},~{s10},~{s11},~{s12},~{s13},~{s14},~{s15},~{s16},~{s17},~{s18},~{s19},~{s20},~{s21},~{s22},~{s23},~{s24},~{s25},~{s26},~{s27},~{s28},~{s29},~{s30},~{s31}"() nounwind 64 ; CHECK: ldr s0, [sp, #[[SLOT]]] 65 ret float %v.f 66 } 67 68 ; Similar to test_cross_spill_fold, but with a cross register-class copy fed by a refill load. 69 define float @test_cross_spill_fold2(i32 %v) { 70 ; CHECK-LABEL: test_cross_spill_fold2: 71 entry: 72 ; CHECK: str w0, [sp, #[[SLOT:[0-9]+]]] 73 call void asm sideeffect "", "~{x0},~{x1},~{x2},~{x3},~{x4},~{x5},~{x6},~{x7},~{x8},~{x9},~{x10},~{x11},~{x12},~{x13},~{x14},~{x15},~{x16},~{x17},~{x18},~{x19},~{x20},~{x21},~{x22},~{x23},~{x24},~{x25},~{x26},~{x27},~{x28},~{fp},~{lr},~{sp},~{s0},~{s1},~{s2},~{s3},~{s4},~{s5},~{s6},~{s7},~{s8},~{s9},~{s10},~{s11},~{s12},~{s13},~{s14},~{s15},~{s16},~{s17},~{s18},~{s19},~{s20},~{s21},~{s22},~{s23},~{s24},~{s25},~{s26},~{s27},~{s28},~{s29},~{s30},~{s31}"() nounwind 74 ; CHECK: ldr s0, [sp, #[[SLOT]]] 75 %v.f = bitcast i32 %v to float 76 ret float %v.f 77 } 78 79