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      1 ; RUN: opt -march=hexagon -O2 -vectorize-loops -S < %s
      2 ; REQUIRES: asserts
      3 ;
      4 ; -fvectorize-loops infinite compile/memory
      5 ; test checks that the compile completes successfully
      6 
      7 target triple = "hexagon"
      8 
      9 @g0 = global i8 -1, align 1
     10 @g1 = common global [15 x i8] zeroinitializer, align 8
     11 @g2 = common global [15 x i8*] zeroinitializer, align 8
     12 
     13 ; Function Attrs: nounwind
     14 define void @f0() #0 {
     15 b0:
     16   %v0 = alloca i32, align 4
     17   store i32 0, i32* %v0, align 4
     18   store i32 0, i32* %v0, align 4
     19   br label %b1
     20 
     21 b1:                                               ; preds = %b3, %b0
     22   %v1 = load i32, i32* %v0, align 4
     23   %v2 = icmp slt i32 %v1, 15
     24   br i1 %v2, label %b2, label %b4
     25 
     26 b2:                                               ; preds = %b1
     27   %v3 = load i32, i32* %v0, align 4
     28   %v4 = getelementptr inbounds [15 x i8], [15 x i8]* @g1, i32 0, i32 %v3
     29   store i8 0, i8* %v4, align 1
     30   %v5 = load i32, i32* %v0, align 4
     31   %v6 = getelementptr inbounds [15 x i8*], [15 x i8*]* @g2, i32 0, i32 %v5
     32   store i8* @g0, i8** %v6, align 4
     33   br label %b3
     34 
     35 b3:                                               ; preds = %b2
     36   %v7 = load i32, i32* %v0, align 4
     37   %v8 = add nsw i32 %v7, 1
     38   store i32 %v8, i32* %v0, align 4
     39   br label %b1
     40 
     41 b4:                                               ; preds = %b1
     42   ret void
     43 }
     44 
     45 attributes #0 = { nounwind }
     46