1 ; RUN: opt -march=hexagon -O2 -vectorize-loops -S < %s 2 ; REQUIRES: asserts 3 ; 4 ; -fvectorize-loops infinite compile/memory 5 ; test checks that the compile completes successfully 6 7 target triple = "hexagon" 8 9 @g0 = global i8 -1, align 1 10 @g1 = common global [15 x i8] zeroinitializer, align 8 11 @g2 = common global [15 x i8*] zeroinitializer, align 8 12 13 ; Function Attrs: nounwind 14 define void @f0() #0 { 15 b0: 16 %v0 = alloca i32, align 4 17 store i32 0, i32* %v0, align 4 18 store i32 0, i32* %v0, align 4 19 br label %b1 20 21 b1: ; preds = %b3, %b0 22 %v1 = load i32, i32* %v0, align 4 23 %v2 = icmp slt i32 %v1, 15 24 br i1 %v2, label %b2, label %b4 25 26 b2: ; preds = %b1 27 %v3 = load i32, i32* %v0, align 4 28 %v4 = getelementptr inbounds [15 x i8], [15 x i8]* @g1, i32 0, i32 %v3 29 store i8 0, i8* %v4, align 1 30 %v5 = load i32, i32* %v0, align 4 31 %v6 = getelementptr inbounds [15 x i8*], [15 x i8*]* @g2, i32 0, i32 %v5 32 store i8* @g0, i8** %v6, align 4 33 br label %b3 34 35 b3: ; preds = %b2 36 %v7 = load i32, i32* %v0, align 4 37 %v8 = add nsw i32 %v7, 1 38 store i32 %v8, i32* %v0, align 4 39 br label %b1 40 41 b4: ; preds = %b1 42 ret void 43 } 44 45 attributes #0 = { nounwind } 46