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      1 ; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py
      2 ; RUN: llc < %s -mtriple=x86_64-unknown-unknown -mattr=+sse4.1 | FileCheck %s --check-prefix=ALL --check-prefix=SSE --check-prefix=SSE41
      3 ; RUN: llc < %s -mtriple=x86_64-unknown-unknown -mattr=+avx | FileCheck %s --check-prefix=ALL --check-prefix=AVX --check-prefix=AVX1
      4 ; RUN: llc < %s -mtriple=x86_64-unknown-unknown -mattr=+avx2 | FileCheck %s --check-prefix=ALL --check-prefix=AVX --check-prefix=AVX2
      5 
      6 define <4 x float> @shuffle_v4f32_0z27(<4 x float> %x, <4 x float> %a) {
      7 ; SSE-LABEL: shuffle_v4f32_0z27:
      8 ; SSE:       # %bb.0:
      9 ; SSE-NEXT:    insertps {{.*#+}} xmm0 = xmm0[0],zero,xmm0[2],xmm1[2]
     10 ; SSE-NEXT:    retq
     11 ;
     12 ; AVX-LABEL: shuffle_v4f32_0z27:
     13 ; AVX:       # %bb.0:
     14 ; AVX-NEXT:    vinsertps {{.*#+}} xmm0 = xmm0[0],zero,xmm0[2],xmm1[2]
     15 ; AVX-NEXT:    retq
     16   %vecext = extractelement <4 x float> %x, i32 0
     17   %vecinit = insertelement <4 x float> undef, float %vecext, i32 0
     18   %vecinit1 = insertelement <4 x float> %vecinit, float 0.0, i32 1
     19   %vecinit3 = shufflevector <4 x float> %vecinit1, <4 x float> %x, <4 x i32> <i32 0, i32 1, i32 6, i32 undef>
     20   %vecinit5 = shufflevector <4 x float> %vecinit3, <4 x float> %a, <4 x i32> <i32 0, i32 1, i32 2, i32 6>
     21   ret <4 x float> %vecinit5
     22 }
     23 
     24 define <4 x float> @shuffle_v4f32_0zz4(<4 x float> %xyzw, <4 x float> %abcd) {
     25 ; SSE-LABEL: shuffle_v4f32_0zz4:
     26 ; SSE:       # %bb.0:
     27 ; SSE-NEXT:    insertps {{.*#+}} xmm0 = xmm0[0],zero,zero,xmm1[0]
     28 ; SSE-NEXT:    retq
     29 ;
     30 ; AVX-LABEL: shuffle_v4f32_0zz4:
     31 ; AVX:       # %bb.0:
     32 ; AVX-NEXT:    vinsertps {{.*#+}} xmm0 = xmm0[0],zero,zero,xmm1[0]
     33 ; AVX-NEXT:    retq
     34   %vecext = extractelement <4 x float> %xyzw, i32 0
     35   %vecinit = insertelement <4 x float> undef, float %vecext, i32 0
     36   %vecinit1 = insertelement <4 x float> %vecinit, float 0.000000e+00, i32 1
     37   %vecinit2 = insertelement <4 x float> %vecinit1, float 0.000000e+00, i32 2
     38   %vecinit4 = shufflevector <4 x float> %vecinit2, <4 x float> %abcd, <4 x i32> <i32 0, i32 1, i32 2, i32 4>
     39   ret <4 x float> %vecinit4
     40 }
     41 
     42 define <4 x float> @shuffle_v4f32_0z24(<4 x float> %xyzw, <4 x float> %abcd) {
     43 ; SSE-LABEL: shuffle_v4f32_0z24:
     44 ; SSE:       # %bb.0:
     45 ; SSE-NEXT:    insertps {{.*#+}} xmm0 = xmm0[0],zero,xmm0[2],xmm1[0]
     46 ; SSE-NEXT:    retq
     47 ;
     48 ; AVX-LABEL: shuffle_v4f32_0z24:
     49 ; AVX:       # %bb.0:
     50 ; AVX-NEXT:    vinsertps {{.*#+}} xmm0 = xmm0[0],zero,xmm0[2],xmm1[0]
     51 ; AVX-NEXT:    retq
     52   %vecext = extractelement <4 x float> %xyzw, i32 0
     53   %vecinit = insertelement <4 x float> undef, float %vecext, i32 0
     54   %vecinit1 = insertelement <4 x float> %vecinit, float 0.000000e+00, i32 1
     55   %vecinit3 = shufflevector <4 x float> %vecinit1, <4 x float> %xyzw, <4 x i32> <i32 0, i32 1, i32 6, i32 undef>
     56   %vecinit5 = shufflevector <4 x float> %vecinit3, <4 x float> %abcd, <4 x i32> <i32 0, i32 1, i32 2, i32 4>
     57   ret <4 x float> %vecinit5
     58 }
     59 
     60 define <4 x float> @shuffle_v4f32_0zz0(float %a) {
     61 ; SSE-LABEL: shuffle_v4f32_0zz0:
     62 ; SSE:       # %bb.0:
     63 ; SSE-NEXT:    insertps {{.*#+}} xmm0 = xmm0[0],zero,zero,xmm0[0]
     64 ; SSE-NEXT:    retq
     65 ;
     66 ; AVX-LABEL: shuffle_v4f32_0zz0:
     67 ; AVX:       # %bb.0:
     68 ; AVX-NEXT:    vinsertps {{.*#+}} xmm0 = xmm0[0],zero,zero,xmm0[0]
     69 ; AVX-NEXT:    retq
     70   %vecinit = insertelement <4 x float> undef, float %a, i32 0
     71   %vecinit1 = insertelement <4 x float> %vecinit, float 0.000000e+00, i32 1
     72   %vecinit2 = insertelement <4 x float> %vecinit1, float 0.000000e+00, i32 2
     73   %vecinit3 = insertelement <4 x float> %vecinit2, float %a, i32 3
     74   ret <4 x float> %vecinit3
     75 }
     76 
     77 define <4 x float> @shuffle_v4f32_0z6z(<4 x float> %A, <4 x float> %B) {
     78 ; SSE-LABEL: shuffle_v4f32_0z6z:
     79 ; SSE:       # %bb.0:
     80 ; SSE-NEXT:    insertps {{.*#+}} xmm0 = xmm0[0],zero,xmm1[2],zero
     81 ; SSE-NEXT:    retq
     82 ;
     83 ; AVX-LABEL: shuffle_v4f32_0z6z:
     84 ; AVX:       # %bb.0:
     85 ; AVX-NEXT:    vinsertps {{.*#+}} xmm0 = xmm0[0],zero,xmm1[2],zero
     86 ; AVX-NEXT:    retq
     87   %vecext = extractelement <4 x float> %A, i32 0
     88   %vecinit = insertelement <4 x float> undef, float %vecext, i32 0
     89   %vecinit1 = insertelement <4 x float> %vecinit, float 0.000000e+00, i32 1
     90   %vecext2 = extractelement <4 x float> %B, i32 2
     91   %vecinit3 = insertelement <4 x float> %vecinit1, float %vecext2, i32 2
     92   %vecinit4 = insertelement <4 x float> %vecinit3, float 0.000000e+00, i32 3
     93   ret <4 x float> %vecinit4
     94 }
     95 
     96 define <4 x float> @shuffle_v4f32_z06z(<4 x float> %a, <4 x float> %b) {
     97 ; SSE-LABEL: shuffle_v4f32_z06z:
     98 ; SSE:       # %bb.0:
     99 ; SSE-NEXT:    insertps {{.*#+}} xmm1 = zero,xmm0[0],xmm1[2],zero
    100 ; SSE-NEXT:    movaps %xmm1, %xmm0
    101 ; SSE-NEXT:    retq
    102 ;
    103 ; AVX-LABEL: shuffle_v4f32_z06z:
    104 ; AVX:       # %bb.0:
    105 ; AVX-NEXT:    vinsertps {{.*#+}} xmm0 = zero,xmm0[0],xmm1[2],zero
    106 ; AVX-NEXT:    retq
    107   %shuffle = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> <i32 undef, i32 0, i32 6, i32 undef>
    108   %shuffle1 = shufflevector <4 x float> %shuffle, <4 x float> <float 0.000000e+00, float undef, float undef, float 0.000000e+00>, <4 x i32> <i32 4, i32 1, i32 2, i32 7>
    109   ret <4 x float> %shuffle1
    110 }
    111 
    112 define <4 x float> @shuffle_v4f32_05zz(<4 x float> %a, <4 x float> %b) {
    113 ; SSE-LABEL: shuffle_v4f32_05zz:
    114 ; SSE:       # %bb.0:
    115 ; SSE-NEXT:    insertps {{.*#+}} xmm0 = xmm0[0],xmm1[1],zero,zero
    116 ; SSE-NEXT:    retq
    117 ;
    118 ; AVX-LABEL: shuffle_v4f32_05zz:
    119 ; AVX:       # %bb.0:
    120 ; AVX-NEXT:    vinsertps {{.*#+}} xmm0 = xmm0[0],xmm1[1],zero,zero
    121 ; AVX-NEXT:    retq
    122   %shuffle = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> <i32 0, i32 5, i32 undef, i32 undef>
    123   %shuffle1 = shufflevector <4 x float> %shuffle, <4 x float> <float undef, float undef, float 0.000000e+00, float 0.000000e+00>, <4 x i32> <i32 0, i32 1, i32 6, i32 7>
    124   ret <4 x float> %shuffle1
    125 }
    126 
    127 define <4 x float> @insertps_undef_input0(<4 x float> %a0, <4 x float> %a1) {
    128 ; SSE-LABEL: insertps_undef_input0:
    129 ; SSE:       # %bb.0:
    130 ; SSE-NEXT:    insertps {{.*#+}} xmm0 = zero,xmm1[0],zero,zero
    131 ; SSE-NEXT:    retq
    132 ;
    133 ; AVX-LABEL: insertps_undef_input0:
    134 ; AVX:       # %bb.0:
    135 ; AVX-NEXT:    vinsertps {{.*#+}} xmm0 = zero,xmm1[0],zero,zero
    136 ; AVX-NEXT:    retq
    137   %res0 = fadd <4 x float> %a0, <float 1.0, float 1.0, float 1.0, float 1.0>
    138   %res1 = call <4 x float> @llvm.x86.sse41.insertps(<4 x float> %res0, <4 x float> %a1, i8 21)
    139   %res2 = shufflevector <4 x float> %res1, <4 x float> zeroinitializer, <4 x i32> <i32 0, i32 1, i32 2, i32 7>
    140   ret <4 x float> %res2
    141 }
    142 
    143 define <4 x float> @insertps_undef_input1(<4 x float> %a0, <4 x float> %a1) {
    144 ; SSE-LABEL: insertps_undef_input1:
    145 ; SSE:       # %bb.0:
    146 ; SSE-NEXT:    xorps %xmm1, %xmm1
    147 ; SSE-NEXT:    blendps {{.*#+}} xmm0 = xmm1[0,1,2],xmm0[3]
    148 ; SSE-NEXT:    retq
    149 ;
    150 ; AVX-LABEL: insertps_undef_input1:
    151 ; AVX:       # %bb.0:
    152 ; AVX-NEXT:    vxorps %xmm1, %xmm1, %xmm1
    153 ; AVX-NEXT:    vblendps {{.*#+}} xmm0 = xmm1[0,1,2],xmm0[3]
    154 ; AVX-NEXT:    retq
    155   %res0 = fadd <4 x float> %a1, <float 1.0, float 1.0, float 1.0, float 1.0>
    156   %res1 = call <4 x float> @llvm.x86.sse41.insertps(<4 x float> %a0, <4 x float> %res0, i8 21)
    157   %res2 = shufflevector <4 x float> %res1, <4 x float> zeroinitializer, <4 x i32> <i32 0, i32 5, i32 2, i32 3>
    158   ret <4 x float> %res2
    159 }
    160 
    161 define <4 x float> @insertps_zero_from_v2f64(<4 x float> %a0, <2 x double>* %a1) nounwind {
    162 ; SSE-LABEL: insertps_zero_from_v2f64:
    163 ; SSE:       # %bb.0:
    164 ; SSE-NEXT:    movapd (%rdi), %xmm1
    165 ; SSE-NEXT:    addpd {{.*}}(%rip), %xmm1
    166 ; SSE-NEXT:    insertps {{.*#+}} xmm0 = zero,xmm0[2,2,3]
    167 ; SSE-NEXT:    movapd %xmm1, (%rdi)
    168 ; SSE-NEXT:    retq
    169 ;
    170 ; AVX-LABEL: insertps_zero_from_v2f64:
    171 ; AVX:       # %bb.0:
    172 ; AVX-NEXT:    vmovapd (%rdi), %xmm1
    173 ; AVX-NEXT:    vaddpd {{.*}}(%rip), %xmm1, %xmm1
    174 ; AVX-NEXT:    vinsertps {{.*#+}} xmm0 = zero,xmm0[2,2,3]
    175 ; AVX-NEXT:    vmovapd %xmm1, (%rdi)
    176 ; AVX-NEXT:    retq
    177   %1 = load <2 x double>, <2 x double>* %a1
    178   %2 = bitcast <2 x double> <double 1.0, double 2.0> to <4 x float>
    179   %3 = fadd <2 x double> %1, <double 1.0, double 2.0>
    180   %4 = shufflevector <4 x float> %a0, <4 x float> %2, <4 x i32> <i32 6, i32 2, i32 2, i32 3>
    181   store <2 x double> %3, <2 x double> *%a1
    182   ret <4 x float> %4
    183 }
    184 
    185 define <4 x float> @insertps_zero_from_v2i64(<4 x float> %a0, <2 x i64>* %a1) nounwind {
    186 ; SSE-LABEL: insertps_zero_from_v2i64:
    187 ; SSE:       # %bb.0:
    188 ; SSE-NEXT:    movdqa (%rdi), %xmm1
    189 ; SSE-NEXT:    paddq {{.*}}(%rip), %xmm1
    190 ; SSE-NEXT:    insertps {{.*#+}} xmm0 = zero,xmm0[2,2,3]
    191 ; SSE-NEXT:    movdqa %xmm1, (%rdi)
    192 ; SSE-NEXT:    retq
    193 ;
    194 ; AVX-LABEL: insertps_zero_from_v2i64:
    195 ; AVX:       # %bb.0:
    196 ; AVX-NEXT:    vmovdqa (%rdi), %xmm1
    197 ; AVX-NEXT:    vpaddq {{.*}}(%rip), %xmm1, %xmm1
    198 ; AVX-NEXT:    vinsertps {{.*#+}} xmm0 = zero,xmm0[2,2,3]
    199 ; AVX-NEXT:    vmovdqa %xmm1, (%rdi)
    200 ; AVX-NEXT:    retq
    201   %1 = load <2 x i64>, <2 x i64>* %a1
    202   %2 = bitcast <2 x i64> <i64 1, i64 -2> to <4 x float>
    203   %3 = add <2 x i64> %1, <i64 1, i64 -2>
    204   %4 = shufflevector <4 x float> %a0, <4 x float> %2, <4 x i32> <i32 5, i32 2, i32 2, i32 3>
    205   store <2 x i64> %3, <2 x i64> *%a1
    206   ret <4 x float> %4
    207 }
    208 
    209 define <4 x float> @insertps_zero_from_v8i16(<4 x float> %a0, <8 x i16>* %a1) nounwind {
    210 ; SSE-LABEL: insertps_zero_from_v8i16:
    211 ; SSE:       # %bb.0:
    212 ; SSE-NEXT:    movdqa (%rdi), %xmm1
    213 ; SSE-NEXT:    paddw {{.*}}(%rip), %xmm1
    214 ; SSE-NEXT:    insertps {{.*#+}} xmm0 = zero,xmm0[2,2,3]
    215 ; SSE-NEXT:    movdqa %xmm1, (%rdi)
    216 ; SSE-NEXT:    retq
    217 ;
    218 ; AVX-LABEL: insertps_zero_from_v8i16:
    219 ; AVX:       # %bb.0:
    220 ; AVX-NEXT:    vmovdqa (%rdi), %xmm1
    221 ; AVX-NEXT:    vpaddw {{.*}}(%rip), %xmm1, %xmm1
    222 ; AVX-NEXT:    vinsertps {{.*#+}} xmm0 = zero,xmm0[2,2,3]
    223 ; AVX-NEXT:    vmovdqa %xmm1, (%rdi)
    224 ; AVX-NEXT:    retq
    225   %1 = load <8 x i16>, <8 x i16>* %a1
    226   %2 = bitcast <8 x i16> <i16 0, i16 0, i16 1, i16 1, i16 2, i16 2, i16 3, i16 3> to <4 x float>
    227   %3 = add <8 x i16> %1, <i16 0, i16 0, i16 1, i16 1, i16 2, i16 2, i16 3, i16 3>
    228   %4 = shufflevector <4 x float> %a0, <4 x float> %2, <4 x i32> <i32 4, i32 2, i32 2, i32 3>
    229   store <8 x i16> %3, <8 x i16> *%a1
    230   ret <4 x float> %4
    231 }
    232 
    233 define <4 x float> @consecutive_load_insertps_04zz(float* %p) {
    234 ; SSE-LABEL: consecutive_load_insertps_04zz:
    235 ; SSE:       # %bb.0:
    236 ; SSE-NEXT:    movsd {{.*#+}} xmm0 = mem[0],zero
    237 ; SSE-NEXT:    retq
    238 ;
    239 ; AVX-LABEL: consecutive_load_insertps_04zz:
    240 ; AVX:       # %bb.0:
    241 ; AVX-NEXT:    vmovsd {{.*#+}} xmm0 = mem[0],zero
    242 ; AVX-NEXT:    retq
    243   %p0 = getelementptr inbounds float, float* %p, i64 1
    244   %p1 = getelementptr inbounds float, float* %p, i64 2
    245   %s0 = load float, float* %p0
    246   %s1 = load float, float* %p1
    247   %v0 = insertelement <4 x float> undef, float %s0, i32 0
    248   %v1 = insertelement <4 x float> undef, float %s1, i32 0
    249   %res = call <4 x float> @llvm.x86.sse41.insertps(<4 x float> %v0, <4 x float> %v1, i8 28)
    250   ret <4 x float> %res
    251 }
    252 
    253 define float @extract_zero_insertps_z0z7(<4 x float> %a0, <4 x float> %a1) {
    254 ; SSE-LABEL: extract_zero_insertps_z0z7:
    255 ; SSE:       # %bb.0:
    256 ; SSE-NEXT:    xorps %xmm0, %xmm0
    257 ; SSE-NEXT:    retq
    258 ;
    259 ; AVX-LABEL: extract_zero_insertps_z0z7:
    260 ; AVX:       # %bb.0:
    261 ; AVX-NEXT:    vxorps %xmm0, %xmm0, %xmm0
    262 ; AVX-NEXT:    retq
    263   %res = call <4 x float> @llvm.x86.sse41.insertps(<4 x float> %a0, <4 x float> %a1, i8 21)
    264   %ext = extractelement <4 x float> %res, i32 0
    265   ret float %ext
    266 }
    267 
    268 define float @extract_lane_insertps_5123(<4 x float> %a0, <4 x float> *%p1) {
    269 ; SSE-LABEL: extract_lane_insertps_5123:
    270 ; SSE:       # %bb.0:
    271 ; SSE-NEXT:    movss {{.*#+}} xmm0 = mem[0],zero,zero,zero
    272 ; SSE-NEXT:    retq
    273 ;
    274 ; AVX-LABEL: extract_lane_insertps_5123:
    275 ; AVX:       # %bb.0:
    276 ; AVX-NEXT:    vmovss {{.*#+}} xmm0 = mem[0],zero,zero,zero
    277 ; AVX-NEXT:    retq
    278   %a1 = load <4 x float>, <4 x float> *%p1
    279   %res = call <4 x float> @llvm.x86.sse41.insertps(<4 x float> %a0, <4 x float> %a1, i8 128)
    280   %ext = extractelement <4 x float> %res, i32 0
    281   ret float %ext
    282 }
    283 
    284 declare <4 x float> @llvm.x86.sse41.insertps(<4 x float>, <4 x float>, i8) nounwind readnone
    285