1 SPDX-License-Identifier: GPL-2.0+ 2 /* 3 * Copyright 2010-2011 Calxeda, Inc. 4 */ 5 6 U-Boot provides a set of interfaces for creating and using simple, text 7 based menus. Menus are displayed as lists of labeled entries on the 8 console, and an entry can be selected by entering its label. 9 10 To use the menu code, enable CONFIG_MENU, and include "menu.h" where 11 the interfaces should be available. 12 13 Menus are composed of items. Each item has a key used to identify it in 14 the menu, and an opaque pointer to data controlled by the consumer. 15 16 If you want to show a menu, instead starting the shell, define 17 CONFIG_MENU_SHOW. You have to code the int menu_show(int bootdelay) 18 function, which handle your menu. This function returns the remaining 19 bootdelay. 20 21 Interfaces 22 ---------- 23 #include "menu.h" 24 25 /* 26 * Consumers of the menu interfaces will use a struct menu * as the 27 * handle for a menu. struct menu is only fully defined in menu.c, 28 * preventing consumers of the menu interfaces from accessing its 29 * contents directly. 30 */ 31 struct menu; 32 33 /* 34 * NOTE: See comments in common/menu.c for more detailed documentation on 35 * these interfaces. 36 */ 37 38 /* 39 * menu_create() - Creates a menu handle with default settings 40 */ 41 struct menu *menu_create(char *title, int timeout, int prompt, 42 void (*item_data_print)(void *), 43 char *(*item_choice)(void *), 44 void *item_choice_data); 45 46 /* 47 * menu_item_add() - Adds or replaces a menu item 48 */ 49 int menu_item_add(struct menu *m, char *item_key, void *item_data); 50 51 /* 52 * menu_default_set() - Sets the default choice for the menu 53 */ 54 int menu_default_set(struct menu *m, char *item_key); 55 56 /* 57 * menu_default_choice() - Set *choice to point to the default item's data 58 */ 59 int menu_default_choice(struct menu *m, void **choice); 60 61 /* 62 * menu_get_choice() - Returns the user's selected menu entry, or the 63 * default if the menu is set to not prompt or the timeout expires. 64 */ 65 int menu_get_choice(struct menu *m, void **choice); 66 67 /* 68 * menu_destroy() - frees the memory used by a menu and its items. 69 */ 70 int menu_destroy(struct menu *m); 71 72 /* 73 * menu_display_statusline(struct menu *m); 74 * shows a statusline for every menu_display call. 75 */ 76 void menu_display_statusline(struct menu *m); 77 78 Example Code 79 ------------ 80 This example creates a menu that always prompts, and allows the user 81 to pick from a list of tools. The item key and data are the same. 82 83 #include "menu.h" 84 85 char *tools[] = { 86 "Hammer", 87 "Screwdriver", 88 "Nail gun", 89 NULL 90 }; 91 92 char *pick_a_tool(void) 93 { 94 struct menu *m; 95 int i; 96 char *tool = NULL; 97 98 m = menu_create("Tools", 0, 1, NULL); 99 100 for(i = 0; tools[i]; i++) { 101 if (menu_item_add(m, tools[i], tools[i]) != 1) { 102 printf("failed to add item!"); 103 menu_destroy(m); 104 return NULL; 105 } 106 } 107 108 if (menu_get_choice(m, (void **)&tool) != 1) 109 printf("Problem picking tool!\n"); 110 111 menu_destroy(m); 112 113 return tool; 114 } 115 116 void caller(void) 117 { 118 char *tool = pick_a_tool(); 119 120 if (tool) { 121 printf("picked a tool: %s\n", tool); 122 use_tool(tool); 123 } 124 } 125