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      1 /* SPDX-License-Identifier: BSD-3-Clause */
      2 /*
      3  * This is from the Android Project,
      4  * Repository: https://android.googlesource.com/platform/system/core
      5  * File: libsparse/sparse_format.h
      6  * Commit: 28fa5bc347390480fe190294c6c385b6a9f0d68b
      7  * Copyright (C) 2010 The Android Open Source Project
      8  */
      9 
     10 #ifndef _LIBSPARSE_SPARSE_FORMAT_H_
     11 #define _LIBSPARSE_SPARSE_FORMAT_H_
     12 #include "sparse_defs.h"
     13 
     14 typedef struct sparse_header {
     15   __le32	magic;		/* 0xed26ff3a */
     16   __le16	major_version;	/* (0x1) - reject images with higher major versions */
     17   __le16	minor_version;	/* (0x0) - allow images with higer minor versions */
     18   __le16	file_hdr_sz;	/* 28 bytes for first revision of the file format */
     19   __le16	chunk_hdr_sz;	/* 12 bytes for first revision of the file format */
     20   __le32	blk_sz;		/* block size in bytes, must be a multiple of 4 (4096) */
     21   __le32	total_blks;	/* total blocks in the non-sparse output image */
     22   __le32	total_chunks;	/* total chunks in the sparse input image */
     23   __le32	image_checksum; /* CRC32 checksum of the original data, counting "don't care" */
     24 				/* as 0. Standard 802.3 polynomial, use a Public Domain */
     25 				/* table implementation */
     26 } sparse_header_t;
     27 
     28 #define SPARSE_HEADER_MAGIC	0xed26ff3a
     29 
     30 #define CHUNK_TYPE_RAW		0xCAC1
     31 #define CHUNK_TYPE_FILL		0xCAC2
     32 #define CHUNK_TYPE_DONT_CARE	0xCAC3
     33 #define CHUNK_TYPE_CRC32    0xCAC4
     34 
     35 typedef struct chunk_header {
     36   __le16	chunk_type;	/* 0xCAC1 -> raw; 0xCAC2 -> fill; 0xCAC3 -> don't care */
     37   __le16	reserved1;
     38   __le32	chunk_sz;	/* in blocks in output image */
     39   __le32	total_sz;	/* in bytes of chunk input file including chunk header and data */
     40 } chunk_header_t;
     41 
     42 /* Following a Raw or Fill or CRC32 chunk is data.
     43  *  For a Raw chunk, it's the data in chunk_sz * blk_sz.
     44  *  For a Fill chunk, it's 4 bytes of the fill data.
     45  *  For a CRC32 chunk, it's 4 bytes of CRC32
     46  */
     47 
     48 #endif
     49