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      1 /*
      2  * Copyright (C) 2006 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 package android.util;
     18 
     19 import android.annotation.UnsupportedAppUsage;
     20 import android.os.SystemProperties;
     21 
     22 
     23 /**
     24  * A structure describing general information about a display, such as its
     25  * size, density, and font scaling.
     26  * <p>To access the DisplayMetrics members, initialize an object like this:</p>
     27  * <pre> DisplayMetrics metrics = new DisplayMetrics();
     28  * getWindowManager().getDefaultDisplay().getMetrics(metrics);</pre>
     29  */
     30 public class DisplayMetrics {
     31     /**
     32      * Standard quantized DPI for low-density screens.
     33      */
     34     public static final int DENSITY_LOW = 120;
     35 
     36     /**
     37      * Intermediate density for screens that sit between {@link #DENSITY_LOW} (120dpi) and
     38      * {@link #DENSITY_MEDIUM} (160dpi). This is not a density that applications should target,
     39      * instead relying on the system to scale their {@link #DENSITY_MEDIUM} assets for them.
     40      */
     41     public static final int DENSITY_140 = 140;
     42 
     43     /**
     44      * Standard quantized DPI for medium-density screens.
     45      */
     46     public static final int DENSITY_MEDIUM = 160;
     47 
     48     /**
     49      * Intermediate density for screens that sit between {@link #DENSITY_MEDIUM} (160dpi) and
     50      * {@link #DENSITY_HIGH} (240dpi). This is not a density that applications should target,
     51      * instead relying on the system to scale their {@link #DENSITY_HIGH} assets for them.
     52      */
     53     public static final int DENSITY_180 = 180;
     54 
     55     /**
     56      * Intermediate density for screens that sit between {@link #DENSITY_MEDIUM} (160dpi) and
     57      * {@link #DENSITY_HIGH} (240dpi). This is not a density that applications should target,
     58      * instead relying on the system to scale their {@link #DENSITY_HIGH} assets for them.
     59      */
     60     public static final int DENSITY_200 = 200;
     61 
     62     /**
     63      * This is a secondary density, added for some common screen configurations.
     64      * It is recommended that applications not generally target this as a first
     65      * class density -- that is, don't supply specific graphics for this
     66      * density, instead allow the platform to scale from other densities
     67      * (typically {@link #DENSITY_HIGH}) as
     68      * appropriate.  In most cases (such as using bitmaps in
     69      * {@link android.graphics.drawable.Drawable}) the platform
     70      * can perform this scaling at load time, so the only cost is some slight
     71      * startup runtime overhead.
     72      *
     73      * <p>This density was original introduced to correspond with a
     74      * 720p TV screen: the density for 1080p televisions is
     75      * {@link #DENSITY_XHIGH}, and the value here provides the same UI
     76      * size for a TV running at 720p.  It has also found use in 7" tablets,
     77      * when these devices have 1280x720 displays.
     78      */
     79     public static final int DENSITY_TV = 213;
     80 
     81     /**
     82      * Intermediate density for screens that sit between {@link #DENSITY_MEDIUM} (160dpi) and
     83      * {@link #DENSITY_HIGH} (240dpi). This is not a density that applications should target,
     84      * instead relying on the system to scale their {@link #DENSITY_HIGH} assets for them.
     85      */
     86     public static final int DENSITY_220 = 220;
     87 
     88     /**
     89      * Standard quantized DPI for high-density screens.
     90      */
     91     public static final int DENSITY_HIGH = 240;
     92 
     93     /**
     94      * Intermediate density for screens that sit between {@link #DENSITY_HIGH} (240dpi) and
     95      * {@link #DENSITY_XHIGH} (320dpi). This is not a density that applications should target,
     96      * instead relying on the system to scale their {@link #DENSITY_XHIGH} assets for them.
     97      */
     98     public static final int DENSITY_260 = 260;
     99 
    100     /**
    101      * Intermediate density for screens that sit between {@link #DENSITY_HIGH} (240dpi) and
    102      * {@link #DENSITY_XHIGH} (320dpi). This is not a density that applications should target,
    103      * instead relying on the system to scale their {@link #DENSITY_XHIGH} assets for them.
    104      */
    105     public static final int DENSITY_280 = 280;
    106 
    107     /**
    108      * Intermediate density for screens that sit between {@link #DENSITY_HIGH} (240dpi) and
    109      * {@link #DENSITY_XHIGH} (320dpi). This is not a density that applications should target,
    110      * instead relying on the system to scale their {@link #DENSITY_XHIGH} assets for them.
    111      */
    112     public static final int DENSITY_300 = 300;
    113 
    114     /**
    115      * Standard quantized DPI for extra-high-density screens.
    116      */
    117     public static final int DENSITY_XHIGH = 320;
    118 
    119     /**
    120      * Intermediate density for screens that sit somewhere between
    121      * {@link #DENSITY_XHIGH} (320 dpi) and {@link #DENSITY_XXHIGH} (480 dpi).
    122      * This is not a density that applications should target, instead relying
    123      * on the system to scale their {@link #DENSITY_XXHIGH} assets for them.
    124      */
    125     public static final int DENSITY_340 = 340;
    126 
    127     /**
    128      * Intermediate density for screens that sit somewhere between
    129      * {@link #DENSITY_XHIGH} (320 dpi) and {@link #DENSITY_XXHIGH} (480 dpi).
    130      * This is not a density that applications should target, instead relying
    131      * on the system to scale their {@link #DENSITY_XXHIGH} assets for them.
    132      */
    133     public static final int DENSITY_360 = 360;
    134 
    135     /**
    136      * Intermediate density for screens that sit somewhere between
    137      * {@link #DENSITY_XHIGH} (320 dpi) and {@link #DENSITY_XXHIGH} (480 dpi).
    138      * This is not a density that applications should target, instead relying
    139      * on the system to scale their {@link #DENSITY_XXHIGH} assets for them.
    140      */
    141     public static final int DENSITY_400 = 400;
    142 
    143     /**
    144      * Intermediate density for screens that sit somewhere between
    145      * {@link #DENSITY_XHIGH} (320 dpi) and {@link #DENSITY_XXHIGH} (480 dpi).
    146      * This is not a density that applications should target, instead relying
    147      * on the system to scale their {@link #DENSITY_XXHIGH} assets for them.
    148      */
    149     public static final int DENSITY_420 = 420;
    150 
    151     /**
    152      * Intermediate density for screens that sit somewhere between
    153      * {@link #DENSITY_XHIGH} (320 dpi) and {@link #DENSITY_XXHIGH} (480 dpi).
    154      * This is not a density that applications should target, instead relying
    155      * on the system to scale their {@link #DENSITY_XXHIGH} assets for them.
    156      */
    157     public static final int DENSITY_440 = 440;
    158 
    159     /**
    160      * Intermediate density for screens that sit somewhere between
    161      * {@link #DENSITY_XHIGH} (320 dpi) and {@link #DENSITY_XXHIGH} (480 dpi).
    162      * This is not a density that applications should target, instead relying
    163      * on the system to scale their {@link #DENSITY_XXHIGH} assets for them.
    164      */
    165     public static final int DENSITY_450 = 450;
    166 
    167     /**
    168      * Standard quantized DPI for extra-extra-high-density screens.
    169      */
    170     public static final int DENSITY_XXHIGH = 480;
    171 
    172     /**
    173      * Intermediate density for screens that sit somewhere between
    174      * {@link #DENSITY_XXHIGH} (480 dpi) and {@link #DENSITY_XXXHIGH} (640 dpi).
    175      * This is not a density that applications should target, instead relying
    176      * on the system to scale their {@link #DENSITY_XXXHIGH} assets for them.
    177      */
    178     public static final int DENSITY_560 = 560;
    179 
    180     /**
    181      * Intermediate density for screens that sit somewhere between
    182      * {@link #DENSITY_XXHIGH} (480 dpi) and {@link #DENSITY_XXXHIGH} (640 dpi).
    183      * This is not a density that applications should target, instead relying
    184      * on the system to scale their {@link #DENSITY_XXXHIGH} assets for them.
    185      */
    186     public static final int DENSITY_600 = 600;
    187 
    188     /**
    189      * Standard quantized DPI for extra-extra-extra-high-density screens.  Applications
    190      * should not generally worry about this density; relying on XHIGH graphics
    191      * being scaled up to it should be sufficient for almost all cases.  A typical
    192      * use of this density would be 4K television screens -- 3840x2160, which
    193      * is 2x a traditional HD 1920x1080 screen which runs at DENSITY_XHIGH.
    194      */
    195     public static final int DENSITY_XXXHIGH = 640;
    196 
    197     /**
    198      * The reference density used throughout the system.
    199      */
    200     public static final int DENSITY_DEFAULT = DENSITY_MEDIUM;
    201 
    202     /**
    203      * Scaling factor to convert a density in DPI units to the density scale.
    204      * @hide
    205      */
    206     public static final float DENSITY_DEFAULT_SCALE = 1.0f / DENSITY_DEFAULT;
    207 
    208     /**
    209      * The device's current density.
    210      * <p>
    211      * This value reflects any changes made to the device density. To obtain
    212      * the device's stable density, use {@link #DENSITY_DEVICE_STABLE}.
    213      *
    214      * @hide This value should not be used.
    215      * @deprecated Use {@link #DENSITY_DEVICE_STABLE} to obtain the stable
    216      *             device density or {@link #densityDpi} to obtain the current
    217      *             density for a specific display.
    218      */
    219     @Deprecated
    220     @UnsupportedAppUsage
    221     public static int DENSITY_DEVICE = getDeviceDensity();
    222 
    223     /**
    224      * The device's stable density.
    225      * <p>
    226      * This value is constant at run time and may not reflect the current
    227      * display density. To obtain the current density for a specific display,
    228      * use {@link #densityDpi}.
    229      */
    230     public static final int DENSITY_DEVICE_STABLE = getDeviceDensity();
    231 
    232     /**
    233      * The absolute width of the available display size in pixels.
    234      */
    235     public int widthPixels;
    236     /**
    237      * The absolute height of the available display size in pixels.
    238      */
    239     public int heightPixels;
    240     /**
    241      * The logical density of the display.  This is a scaling factor for the
    242      * Density Independent Pixel unit, where one DIP is one pixel on an
    243      * approximately 160 dpi screen (for example a 240x320, 1.5"x2" screen),
    244      * providing the baseline of the system's display. Thus on a 160dpi screen
    245      * this density value will be 1; on a 120 dpi screen it would be .75; etc.
    246      *
    247      * <p>This value does not exactly follow the real screen size (as given by
    248      * {@link #xdpi} and {@link #ydpi}, but rather is used to scale the size of
    249      * the overall UI in steps based on gross changes in the display dpi.  For
    250      * example, a 240x320 screen will have a density of 1 even if its width is
    251      * 1.8", 1.3", etc. However, if the screen resolution is increased to
    252      * 320x480 but the screen size remained 1.5"x2" then the density would be
    253      * increased (probably to 1.5).
    254      *
    255      * @see #DENSITY_DEFAULT
    256      */
    257     public float density;
    258     /**
    259      * The screen density expressed as dots-per-inch.  May be either
    260      * {@link #DENSITY_LOW}, {@link #DENSITY_MEDIUM}, or {@link #DENSITY_HIGH}.
    261      */
    262     public int densityDpi;
    263     /**
    264      * A scaling factor for fonts displayed on the display.  This is the same
    265      * as {@link #density}, except that it may be adjusted in smaller
    266      * increments at runtime based on a user preference for the font size.
    267      */
    268     public float scaledDensity;
    269     /**
    270      * The exact physical pixels per inch of the screen in the X dimension.
    271      */
    272     public float xdpi;
    273     /**
    274      * The exact physical pixels per inch of the screen in the Y dimension.
    275      */
    276     public float ydpi;
    277 
    278     /**
    279      * The reported display width prior to any compatibility mode scaling
    280      * being applied.
    281      * @hide
    282      */
    283     @UnsupportedAppUsage
    284     public int noncompatWidthPixels;
    285     /**
    286      * The reported display height prior to any compatibility mode scaling
    287      * being applied.
    288      * @hide
    289      */
    290     @UnsupportedAppUsage
    291     public int noncompatHeightPixels;
    292     /**
    293      * The reported display density prior to any compatibility mode scaling
    294      * being applied.
    295      * @hide
    296      */
    297     public float noncompatDensity;
    298     /**
    299      * The reported display density prior to any compatibility mode scaling
    300      * being applied.
    301      * @hide
    302      */
    303     @UnsupportedAppUsage
    304     public int noncompatDensityDpi;
    305     /**
    306      * The reported scaled density prior to any compatibility mode scaling
    307      * being applied.
    308      * @hide
    309      */
    310     public float noncompatScaledDensity;
    311     /**
    312      * The reported display xdpi prior to any compatibility mode scaling
    313      * being applied.
    314      * @hide
    315      */
    316     public float noncompatXdpi;
    317     /**
    318      * The reported display ydpi prior to any compatibility mode scaling
    319      * being applied.
    320      * @hide
    321      */
    322     public float noncompatYdpi;
    323 
    324     public DisplayMetrics() {
    325     }
    326 
    327     public void setTo(DisplayMetrics o) {
    328         if (this == o) {
    329             return;
    330         }
    331 
    332         widthPixels = o.widthPixels;
    333         heightPixels = o.heightPixels;
    334         density = o.density;
    335         densityDpi = o.densityDpi;
    336         scaledDensity = o.scaledDensity;
    337         xdpi = o.xdpi;
    338         ydpi = o.ydpi;
    339         noncompatWidthPixels = o.noncompatWidthPixels;
    340         noncompatHeightPixels = o.noncompatHeightPixels;
    341         noncompatDensity = o.noncompatDensity;
    342         noncompatDensityDpi = o.noncompatDensityDpi;
    343         noncompatScaledDensity = o.noncompatScaledDensity;
    344         noncompatXdpi = o.noncompatXdpi;
    345         noncompatYdpi = o.noncompatYdpi;
    346     }
    347 
    348     public void setToDefaults() {
    349         widthPixels = 0;
    350         heightPixels = 0;
    351         density =  DENSITY_DEVICE / (float) DENSITY_DEFAULT;
    352         densityDpi =  DENSITY_DEVICE;
    353         scaledDensity = density;
    354         xdpi = DENSITY_DEVICE;
    355         ydpi = DENSITY_DEVICE;
    356         noncompatWidthPixels = widthPixels;
    357         noncompatHeightPixels = heightPixels;
    358         noncompatDensity = density;
    359         noncompatDensityDpi = densityDpi;
    360         noncompatScaledDensity = scaledDensity;
    361         noncompatXdpi = xdpi;
    362         noncompatYdpi = ydpi;
    363     }
    364 
    365     @Override
    366     public boolean equals(Object o) {
    367         return o instanceof DisplayMetrics && equals((DisplayMetrics)o);
    368     }
    369 
    370     /**
    371      * Returns true if these display metrics equal the other display metrics.
    372      *
    373      * @param other The display metrics with which to compare.
    374      * @return True if the display metrics are equal.
    375      */
    376     public boolean equals(DisplayMetrics other) {
    377         return equalsPhysical(other)
    378                 && scaledDensity == other.scaledDensity
    379                 && noncompatScaledDensity == other.noncompatScaledDensity;
    380     }
    381 
    382     /**
    383      * Returns true if the physical aspects of the two display metrics
    384      * are equal.  This ignores the scaled density, which is a logical
    385      * attribute based on the current desired font size.
    386      *
    387      * @param other The display metrics with which to compare.
    388      * @return True if the display metrics are equal.
    389      * @hide
    390      */
    391     public boolean equalsPhysical(DisplayMetrics other) {
    392         return other != null
    393                 && widthPixels == other.widthPixels
    394                 && heightPixels == other.heightPixels
    395                 && density == other.density
    396                 && densityDpi == other.densityDpi
    397                 && xdpi == other.xdpi
    398                 && ydpi == other.ydpi
    399                 && noncompatWidthPixels == other.noncompatWidthPixels
    400                 && noncompatHeightPixels == other.noncompatHeightPixels
    401                 && noncompatDensity == other.noncompatDensity
    402                 && noncompatDensityDpi == other.noncompatDensityDpi
    403                 && noncompatXdpi == other.noncompatXdpi
    404                 && noncompatYdpi == other.noncompatYdpi;
    405     }
    406 
    407     @Override
    408     public int hashCode() {
    409         return widthPixels * heightPixels * densityDpi;
    410     }
    411 
    412     @Override
    413     public String toString() {
    414         return "DisplayMetrics{density=" + density + ", width=" + widthPixels +
    415             ", height=" + heightPixels + ", scaledDensity=" + scaledDensity +
    416             ", xdpi=" + xdpi + ", ydpi=" + ydpi + "}";
    417     }
    418 
    419     private static int getDeviceDensity() {
    420         // qemu.sf.lcd_density can be used to override ro.sf.lcd_density
    421         // when running in the emulator, allowing for dynamic configurations.
    422         // The reason for this is that ro.sf.lcd_density is write-once and is
    423         // set by the init process when it parses build.prop before anything else.
    424         return SystemProperties.getInt("qemu.sf.lcd_density",
    425                 SystemProperties.getInt("ro.sf.lcd_density", DENSITY_DEFAULT));
    426     }
    427 }
    428