Home | History | Annotate | Download | only in view
      1 /* //device/java/android/android/view/IWindowSession.aidl
      2 **
      3 ** Copyright 2006, The Android Open Source Project
      4 **
      5 ** Licensed under the Apache License, Version 2.0 (the "License");
      6 ** you may not use this file except in compliance with the License.
      7 ** You may obtain a copy of the License at
      8 **
      9 **     http://www.apache.org/licenses/LICENSE-2.0
     10 **
     11 ** Unless required by applicable law or agreed to in writing, software
     12 ** distributed under the License is distributed on an "AS IS" BASIS,
     13 ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     14 ** See the License for the specific language governing permissions and
     15 ** limitations under the License.
     16 */
     17 
     18 package android.view;
     19 
     20 import android.content.ClipData;
     21 import android.graphics.Rect;
     22 import android.graphics.Region;
     23 import android.os.Bundle;
     24 import android.util.MergedConfiguration;
     25 import android.view.DisplayCutout;
     26 import android.view.InputChannel;
     27 import android.view.IWindow;
     28 import android.view.IWindowId;
     29 import android.view.MotionEvent;
     30 import android.view.WindowManager;
     31 import android.view.InsetsState;
     32 import android.view.Surface;
     33 import android.view.SurfaceControl;
     34 
     35 import java.util.List;
     36 
     37 /**
     38  * System private per-application interface to the window manager.
     39  *
     40  * {@hide}
     41  */
     42 interface IWindowSession {
     43     int addToDisplay(IWindow window, int seq, in WindowManager.LayoutParams attrs,
     44             in int viewVisibility, in int layerStackId, out Rect outFrame,
     45             out Rect outContentInsets, out Rect outStableInsets, out Rect outOutsets,
     46             out DisplayCutout.ParcelableWrapper displayCutout, out InputChannel outInputChannel,
     47             out InsetsState insetsState);
     48     int addToDisplayWithoutInputChannel(IWindow window, int seq, in WindowManager.LayoutParams attrs,
     49             in int viewVisibility, in int layerStackId, out Rect outContentInsets,
     50             out Rect outStableInsets, out InsetsState insetsState);
     51     @UnsupportedAppUsage
     52     void remove(IWindow window);
     53 
     54     /**
     55      * Change the parameters of a window.  You supply the
     56      * new parameters, it returns the new frame of the window on screen (the
     57      * position should be ignored) and surface of the window.  The surface
     58      * will be invalid if the window is currently hidden, else you can use it
     59      * to draw the window's contents.
     60      *
     61      * @param window The window being modified.
     62      * @param seq Ordering sequence number.
     63      * @param attrs If non-null, new attributes to apply to the window.
     64      * @param requestedWidth The width the window wants to be.
     65      * @param requestedHeight The height the window wants to be.
     66      * @param viewVisibility Window root view's visibility.
     67      * @param flags Request flags: {@link WindowManagerGlobal#RELAYOUT_INSETS_PENDING},
     68      * {@link WindowManagerGlobal#RELAYOUT_DEFER_SURFACE_DESTROY}.
     69      * @param frameNumber A frame number in which changes requested in this layout will be rendered.
     70      * @param outFrame Rect in which is placed the new position/size on
     71      * screen.
     72      * @param outOverscanInsets Rect in which is placed the offsets from
     73      * <var>outFrame</var> in which the content of the window are inside
     74      * of the display's overlay region.
     75      * @param outContentInsets Rect in which is placed the offsets from
     76      * <var>outFrame</var> in which the content of the window should be
     77      * placed.  This can be used to modify the window layout to ensure its
     78      * contents are visible to the user, taking into account system windows
     79      * like the status bar or a soft keyboard.
     80      * @param outVisibleInsets Rect in which is placed the offsets from
     81      * <var>outFrame</var> in which the window is actually completely visible
     82      * to the user.  This can be used to temporarily scroll the window's
     83      * contents to make sure the user can see it.  This is different than
     84      * <var>outContentInsets</var> in that these insets change transiently,
     85      * so complex relayout of the window should not happen based on them.
     86      * @param outOutsets Rect in which is placed the dead area of the screen that we would like to
     87      * treat as real display. Example of such area is a chin in some models of wearable devices.
     88      * @param outBackdropFrame Rect which is used draw the resizing background during a resize
     89      * operation.
     90      * @param outMergedConfiguration New config container that holds global, override and merged
     91      * config for window, if it is now becoming visible and the merged configuration has changed
     92      * since it was last displayed.
     93      * @param outSurface Object in which is placed the new display surface.
     94      * @param insetsState The current insets state in the system.
     95      *
     96      * @return int Result flags: {@link WindowManagerGlobal#RELAYOUT_SHOW_FOCUS},
     97      * {@link WindowManagerGlobal#RELAYOUT_FIRST_TIME}.
     98      */
     99     int relayout(IWindow window, int seq, in WindowManager.LayoutParams attrs,
    100             int requestedWidth, int requestedHeight, int viewVisibility,
    101             int flags, long frameNumber, out Rect outFrame, out Rect outOverscanInsets,
    102             out Rect outContentInsets, out Rect outVisibleInsets, out Rect outStableInsets,
    103             out Rect outOutsets, out Rect outBackdropFrame,
    104             out DisplayCutout.ParcelableWrapper displayCutout,
    105             out MergedConfiguration outMergedConfiguration, out SurfaceControl outSurfaceControl,
    106             out InsetsState insetsState);
    107 
    108     /*
    109      * Notify the window manager that an application is relaunching and
    110      * windows should be prepared for replacement.
    111      *
    112      * @param appToken The application
    113      * @param childrenOnly Whether to only prepare child windows for replacement
    114      * (for example when main windows are being reused via preservation).
    115      */
    116     void prepareToReplaceWindows(IBinder appToken, boolean childrenOnly);
    117 
    118     /**
    119      * Called by a client to report that it ran out of graphics memory.
    120      */
    121     boolean outOfMemory(IWindow window);
    122 
    123     /**
    124      * Give the window manager a hint of the part of the window that is
    125      * completely transparent, allowing it to work with the surface flinger
    126      * to optimize compositing of this part of the window.
    127      */
    128     @UnsupportedAppUsage
    129     void setTransparentRegion(IWindow window, in Region region);
    130 
    131     /**
    132      * Tell the window manager about the content and visible insets of the
    133      * given window, which can be used to adjust the <var>outContentInsets</var>
    134      * and <var>outVisibleInsets</var> values returned by
    135      * {@link #relayout relayout()} for windows behind this one.
    136      *
    137      * @param touchableInsets Controls which part of the window inside of its
    138      * frame can receive pointer events, as defined by
    139      * {@link android.view.ViewTreeObserver.InternalInsetsInfo}.
    140      */
    141     void setInsets(IWindow window, int touchableInsets, in Rect contentInsets,
    142             in Rect visibleInsets, in Region touchableRegion);
    143 
    144     /**
    145      * Return the current display size in which the window is being laid out,
    146      * accounting for screen decorations around it.
    147      */
    148     void getDisplayFrame(IWindow window, out Rect outDisplayFrame);
    149 
    150     @UnsupportedAppUsage
    151     void finishDrawing(IWindow window);
    152 
    153     @UnsupportedAppUsage
    154     void setInTouchMode(boolean showFocus);
    155     @UnsupportedAppUsage
    156     boolean getInTouchMode();
    157 
    158     @UnsupportedAppUsage
    159     boolean performHapticFeedback(int effectId, boolean always);
    160 
    161     /**
    162      * Initiate the drag operation itself
    163      *
    164      * @param window Window which initiates drag operation.
    165      * @param flags See {@code View#startDragAndDrop}
    166      * @param surface Surface containing drag shadow image
    167      * @param touchSource See {@code InputDevice#getSource()}
    168      * @param touchX X coordinate of last touch point
    169      * @param touchY Y coordinate of last touch point
    170      * @param thumbCenterX X coordinate for the position within the shadow image that should be
    171      *         underneath the touch point during the drag and drop operation.
    172      * @param thumbCenterY Y coordinate for the position within the shadow image that should be
    173      *         underneath the touch point during the drag and drop operation.
    174      * @param data Data transferred by drag and drop
    175      * @return Token of drag operation which will be passed to cancelDragAndDrop.
    176      */
    177     @UnsupportedAppUsage
    178     IBinder performDrag(IWindow window, int flags, in SurfaceControl surface, int touchSource,
    179             float touchX, float touchY, float thumbCenterX, float thumbCenterY, in ClipData data);
    180 
    181     /**
    182      * Report the result of a drop action targeted to the given window.
    183      * consumed is 'true' when the drop was accepted by a valid recipient,
    184      * 'false' otherwise.
    185      */
    186     void reportDropResult(IWindow window, boolean consumed);
    187 
    188     /**
    189      * Cancel the current drag operation.
    190      * skipAnimation is 'true' when it should skip the drag cancel animation which brings the drag
    191      * shadow image back to the drag start position.
    192      */
    193     void cancelDragAndDrop(IBinder dragToken, boolean skipAnimation);
    194 
    195     /**
    196      * Tell the OS that we've just dragged into a View that is willing to accept the drop
    197      */
    198     void dragRecipientEntered(IWindow window);
    199 
    200     /**
    201      * Tell the OS that we've just dragged *off* of a View that was willing to accept the drop
    202      */
    203     void dragRecipientExited(IWindow window);
    204 
    205     /**
    206      * For windows with the wallpaper behind them, and the wallpaper is
    207      * larger than the screen, set the offset within the screen.
    208      * For multi screen launcher type applications, xstep and ystep indicate
    209      * how big the increment is from one screen to another.
    210      */
    211     void setWallpaperPosition(IBinder windowToken, float x, float y, float xstep, float ystep);
    212 
    213     @UnsupportedAppUsage
    214     void wallpaperOffsetsComplete(IBinder window);
    215 
    216     /**
    217      * Apply a raw offset to the wallpaper service when shown behind this window.
    218      */
    219     void setWallpaperDisplayOffset(IBinder windowToken, int x, int y);
    220 
    221     Bundle sendWallpaperCommand(IBinder window, String action, int x, int y,
    222             int z, in Bundle extras, boolean sync);
    223 
    224     @UnsupportedAppUsage
    225     void wallpaperCommandComplete(IBinder window, in Bundle result);
    226 
    227     /**
    228      * Notifies that a rectangle on the screen has been requested.
    229      */
    230     void onRectangleOnScreenRequested(IBinder token, in Rect rectangle);
    231 
    232     IWindowId getWindowId(IBinder window);
    233 
    234     /**
    235      * When the system is dozing in a low-power partially suspended state, pokes a short
    236      * lived wake lock and ensures that the display is ready to accept the next frame
    237      * of content drawn in the window.
    238      *
    239      * This mechanism is bound to the window rather than to the display manager or the
    240      * power manager so that the system can ensure that the window is actually visible
    241      * and prevent runaway applications from draining the battery.  This is similar to how
    242      * FLAG_KEEP_SCREEN_ON works.
    243      *
    244      * This method is synchronous because it may need to acquire a wake lock before returning.
    245      * The assumption is that this method will be called rather infrequently.
    246      */
    247     void pokeDrawLock(IBinder window);
    248 
    249     /**
    250      * Starts a task window move with {startX, startY} as starting point. The amount of move
    251      * will be the offset between {startX, startY} and the new cursor position.
    252      *
    253      * Returns true if the move started successfully; false otherwise.
    254      */
    255     boolean startMovingTask(IWindow window, float startX, float startY);
    256 
    257     void finishMovingTask(IWindow window);
    258 
    259     void updatePointerIcon(IWindow window);
    260 
    261     /**
    262      * Reparent the top layers for a display to the requested SurfaceControl. The display that is
    263      * going to be re-parented (the displayId passed in) needs to have been created by the same
    264      * process that is requesting the re-parent. This is to ensure clients can't just re-parent
    265      * display content info to any SurfaceControl, as this would be a security issue.
    266      *
    267      * @param window The window which owns the SurfaceControl. This indicates the z-order of the
    268      *               windows of this display against the windows on the parent display.
    269      * @param sc The SurfaceControl that the top level layers for the display should be re-parented
    270      *           to.
    271      * @param displayId The id of the display to be re-parented.
    272      */
    273     void reparentDisplayContent(IWindow window, in SurfaceControl sc, int displayId);
    274 
    275     /**
    276      * Update the location of a child display in its parent window. This enables windows in the
    277      * child display to compute the global transformation matrix.
    278      *
    279      * @param window The parent window of the display.
    280      * @param x The x coordinate in the parent window.
    281      * @param y The y coordinate in the parent window.
    282      * @param displayId The id of the display to be notified.
    283      */
    284     void updateDisplayContentLocation(IWindow window, int x, int y, int displayId);
    285 
    286     /**
    287      * Update a tap exclude region identified by provided id in the window. Touches on this region
    288      * will neither be dispatched to this window nor change the focus to this window. Passing an
    289      * invalid region will remove the area from the exclude region of this window.
    290      */
    291     void updateTapExcludeRegion(IWindow window, int regionId, in Region region);
    292 
    293     /**
    294      * Called when the client has changed the local insets state, and now the server should reflect
    295      * that new state.
    296      */
    297     void insetsModified(IWindow window, in InsetsState state);
    298 
    299 
    300     /**
    301      * Called when the system gesture exclusion has changed.
    302      */
    303     oneway void reportSystemGestureExclusionChanged(IWindow window, in List<Rect> exclusionRects);
    304 }
    305