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      1 /*
      2  * Copyright (C) 2010 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 package android.widget;
     18 
     19 import android.annotation.UnsupportedAppUsage;
     20 import android.content.Context;
     21 import android.hardware.SensorManager;
     22 import android.util.Log;
     23 import android.view.ViewConfiguration;
     24 import android.view.animation.AnimationUtils;
     25 import android.view.animation.Interpolator;
     26 
     27 /**
     28  * This class encapsulates scrolling with the ability to overshoot the bounds
     29  * of a scrolling operation. This class is a drop-in replacement for
     30  * {@link android.widget.Scroller} in most cases.
     31  */
     32 public class OverScroller {
     33     private int mMode;
     34 
     35     private final SplineOverScroller mScrollerX;
     36     @UnsupportedAppUsage
     37     private final SplineOverScroller mScrollerY;
     38 
     39     @UnsupportedAppUsage
     40     private Interpolator mInterpolator;
     41 
     42     private final boolean mFlywheel;
     43 
     44     private static final int DEFAULT_DURATION = 250;
     45     private static final int SCROLL_MODE = 0;
     46     private static final int FLING_MODE = 1;
     47 
     48     /**
     49      * Creates an OverScroller with a viscous fluid scroll interpolator and flywheel.
     50      * @param context
     51      */
     52     public OverScroller(Context context) {
     53         this(context, null);
     54     }
     55 
     56     /**
     57      * Creates an OverScroller with flywheel enabled.
     58      * @param context The context of this application.
     59      * @param interpolator The scroll interpolator. If null, a default (viscous) interpolator will
     60      * be used.
     61      */
     62     public OverScroller(Context context, Interpolator interpolator) {
     63         this(context, interpolator, true);
     64     }
     65 
     66     /**
     67      * Creates an OverScroller.
     68      * @param context The context of this application.
     69      * @param interpolator The scroll interpolator. If null, a default (viscous) interpolator will
     70      * be used.
     71      * @param flywheel If true, successive fling motions will keep on increasing scroll speed.
     72      * @hide
     73      */
     74     @UnsupportedAppUsage
     75     public OverScroller(Context context, Interpolator interpolator, boolean flywheel) {
     76         if (interpolator == null) {
     77             mInterpolator = new Scroller.ViscousFluidInterpolator();
     78         } else {
     79             mInterpolator = interpolator;
     80         }
     81         mFlywheel = flywheel;
     82         mScrollerX = new SplineOverScroller(context);
     83         mScrollerY = new SplineOverScroller(context);
     84     }
     85 
     86     /**
     87      * Creates an OverScroller with flywheel enabled.
     88      * @param context The context of this application.
     89      * @param interpolator The scroll interpolator. If null, a default (viscous) interpolator will
     90      * be used.
     91      * @param bounceCoefficientX A value between 0 and 1 that will determine the proportion of the
     92      * velocity which is preserved in the bounce when the horizontal edge is reached. A null value
     93      * means no bounce. This behavior is no longer supported and this coefficient has no effect.
     94      * @param bounceCoefficientY Same as bounceCoefficientX but for the vertical direction. This
     95      * behavior is no longer supported and this coefficient has no effect.
     96      * @deprecated Use {@link #OverScroller(Context, Interpolator)} instead.
     97      */
     98     @Deprecated
     99     public OverScroller(Context context, Interpolator interpolator,
    100             float bounceCoefficientX, float bounceCoefficientY) {
    101         this(context, interpolator, true);
    102     }
    103 
    104     /**
    105      * Creates an OverScroller.
    106      * @param context The context of this application.
    107      * @param interpolator The scroll interpolator. If null, a default (viscous) interpolator will
    108      * be used.
    109      * @param bounceCoefficientX A value between 0 and 1 that will determine the proportion of the
    110      * velocity which is preserved in the bounce when the horizontal edge is reached. A null value
    111      * means no bounce. This behavior is no longer supported and this coefficient has no effect.
    112      * @param bounceCoefficientY Same as bounceCoefficientX but for the vertical direction. This
    113      * behavior is no longer supported and this coefficient has no effect.
    114      * @param flywheel If true, successive fling motions will keep on increasing scroll speed.
    115      * @deprecated Use {@link #OverScroller(Context, Interpolator)} instead.
    116      */
    117     @Deprecated
    118     public OverScroller(Context context, Interpolator interpolator,
    119             float bounceCoefficientX, float bounceCoefficientY, boolean flywheel) {
    120         this(context, interpolator, flywheel);
    121     }
    122 
    123     @UnsupportedAppUsage
    124     void setInterpolator(Interpolator interpolator) {
    125         if (interpolator == null) {
    126             mInterpolator = new Scroller.ViscousFluidInterpolator();
    127         } else {
    128             mInterpolator = interpolator;
    129         }
    130     }
    131 
    132     /**
    133      * The amount of friction applied to flings. The default value
    134      * is {@link ViewConfiguration#getScrollFriction}.
    135      *
    136      * @param friction A scalar dimension-less value representing the coefficient of
    137      *         friction.
    138      */
    139     public final void setFriction(float friction) {
    140         mScrollerX.setFriction(friction);
    141         mScrollerY.setFriction(friction);
    142     }
    143 
    144     /**
    145      *
    146      * Returns whether the scroller has finished scrolling.
    147      *
    148      * @return True if the scroller has finished scrolling, false otherwise.
    149      */
    150     public final boolean isFinished() {
    151         return mScrollerX.mFinished && mScrollerY.mFinished;
    152     }
    153 
    154     /**
    155      * Force the finished field to a particular value. Contrary to
    156      * {@link #abortAnimation()}, forcing the animation to finished
    157      * does NOT cause the scroller to move to the final x and y
    158      * position.
    159      *
    160      * @param finished The new finished value.
    161      */
    162     public final void forceFinished(boolean finished) {
    163         mScrollerX.mFinished = mScrollerY.mFinished = finished;
    164     }
    165 
    166     /**
    167      * Returns the current X offset in the scroll.
    168      *
    169      * @return The new X offset as an absolute distance from the origin.
    170      */
    171     public final int getCurrX() {
    172         return mScrollerX.mCurrentPosition;
    173     }
    174 
    175     /**
    176      * Returns the current Y offset in the scroll.
    177      *
    178      * @return The new Y offset as an absolute distance from the origin.
    179      */
    180     public final int getCurrY() {
    181         return mScrollerY.mCurrentPosition;
    182     }
    183 
    184     /**
    185      * Returns the absolute value of the current velocity.
    186      *
    187      * @return The original velocity less the deceleration, norm of the X and Y velocity vector.
    188      */
    189     public float getCurrVelocity() {
    190         return (float) Math.hypot(mScrollerX.mCurrVelocity, mScrollerY.mCurrVelocity);
    191     }
    192 
    193     /**
    194      * Returns the start X offset in the scroll.
    195      *
    196      * @return The start X offset as an absolute distance from the origin.
    197      */
    198     public final int getStartX() {
    199         return mScrollerX.mStart;
    200     }
    201 
    202     /**
    203      * Returns the start Y offset in the scroll.
    204      *
    205      * @return The start Y offset as an absolute distance from the origin.
    206      */
    207     public final int getStartY() {
    208         return mScrollerY.mStart;
    209     }
    210 
    211     /**
    212      * Returns where the scroll will end. Valid only for "fling" scrolls.
    213      *
    214      * @return The final X offset as an absolute distance from the origin.
    215      */
    216     public final int getFinalX() {
    217         return mScrollerX.mFinal;
    218     }
    219 
    220     /**
    221      * Returns where the scroll will end. Valid only for "fling" scrolls.
    222      *
    223      * @return The final Y offset as an absolute distance from the origin.
    224      */
    225     public final int getFinalY() {
    226         return mScrollerY.mFinal;
    227     }
    228 
    229     /**
    230      * Returns how long the scroll event will take, in milliseconds.
    231      *
    232      * @return The duration of the scroll in milliseconds.
    233      *
    234      * @hide Pending removal once nothing depends on it
    235      * @deprecated OverScrollers don't necessarily have a fixed duration.
    236      *             This function will lie to the best of its ability.
    237      */
    238     @Deprecated
    239     public final int getDuration() {
    240         return Math.max(mScrollerX.mDuration, mScrollerY.mDuration);
    241     }
    242 
    243     /**
    244      * Extend the scroll animation. This allows a running animation to scroll
    245      * further and longer, when used with {@link #setFinalX(int)} or {@link #setFinalY(int)}.
    246      *
    247      * @param extend Additional time to scroll in milliseconds.
    248      * @see #setFinalX(int)
    249      * @see #setFinalY(int)
    250      *
    251      * @hide Pending removal once nothing depends on it
    252      * @deprecated OverScrollers don't necessarily have a fixed duration.
    253      *             Instead of setting a new final position and extending
    254      *             the duration of an existing scroll, use startScroll
    255      *             to begin a new animation.
    256      */
    257     @Deprecated
    258     @UnsupportedAppUsage
    259     public void extendDuration(int extend) {
    260         mScrollerX.extendDuration(extend);
    261         mScrollerY.extendDuration(extend);
    262     }
    263 
    264     /**
    265      * Sets the final position (X) for this scroller.
    266      *
    267      * @param newX The new X offset as an absolute distance from the origin.
    268      * @see #extendDuration(int)
    269      * @see #setFinalY(int)
    270      *
    271      * @hide Pending removal once nothing depends on it
    272      * @deprecated OverScroller's final position may change during an animation.
    273      *             Instead of setting a new final position and extending
    274      *             the duration of an existing scroll, use startScroll
    275      *             to begin a new animation.
    276      */
    277     @Deprecated
    278     public void setFinalX(int newX) {
    279         mScrollerX.setFinalPosition(newX);
    280     }
    281 
    282     /**
    283      * Sets the final position (Y) for this scroller.
    284      *
    285      * @param newY The new Y offset as an absolute distance from the origin.
    286      * @see #extendDuration(int)
    287      * @see #setFinalX(int)
    288      *
    289      * @hide Pending removal once nothing depends on it
    290      * @deprecated OverScroller's final position may change during an animation.
    291      *             Instead of setting a new final position and extending
    292      *             the duration of an existing scroll, use startScroll
    293      *             to begin a new animation.
    294      */
    295     @Deprecated
    296     public void setFinalY(int newY) {
    297         mScrollerY.setFinalPosition(newY);
    298     }
    299 
    300     /**
    301      * Call this when you want to know the new location. If it returns true, the
    302      * animation is not yet finished.
    303      */
    304     public boolean computeScrollOffset() {
    305         if (isFinished()) {
    306             return false;
    307         }
    308 
    309         switch (mMode) {
    310             case SCROLL_MODE:
    311                 long time = AnimationUtils.currentAnimationTimeMillis();
    312                 // Any scroller can be used for time, since they were started
    313                 // together in scroll mode. We use X here.
    314                 final long elapsedTime = time - mScrollerX.mStartTime;
    315 
    316                 final int duration = mScrollerX.mDuration;
    317                 if (elapsedTime < duration) {
    318                     final float q = mInterpolator.getInterpolation(elapsedTime / (float) duration);
    319                     mScrollerX.updateScroll(q);
    320                     mScrollerY.updateScroll(q);
    321                 } else {
    322                     abortAnimation();
    323                 }
    324                 break;
    325 
    326             case FLING_MODE:
    327                 if (!mScrollerX.mFinished) {
    328                     if (!mScrollerX.update()) {
    329                         if (!mScrollerX.continueWhenFinished()) {
    330                             mScrollerX.finish();
    331                         }
    332                     }
    333                 }
    334 
    335                 if (!mScrollerY.mFinished) {
    336                     if (!mScrollerY.update()) {
    337                         if (!mScrollerY.continueWhenFinished()) {
    338                             mScrollerY.finish();
    339                         }
    340                     }
    341                 }
    342 
    343                 break;
    344         }
    345 
    346         return true;
    347     }
    348 
    349     /**
    350      * Start scrolling by providing a starting point and the distance to travel.
    351      * The scroll will use the default value of 250 milliseconds for the
    352      * duration.
    353      *
    354      * @param startX Starting horizontal scroll offset in pixels. Positive
    355      *        numbers will scroll the content to the left.
    356      * @param startY Starting vertical scroll offset in pixels. Positive numbers
    357      *        will scroll the content up.
    358      * @param dx Horizontal distance to travel. Positive numbers will scroll the
    359      *        content to the left.
    360      * @param dy Vertical distance to travel. Positive numbers will scroll the
    361      *        content up.
    362      */
    363     public void startScroll(int startX, int startY, int dx, int dy) {
    364         startScroll(startX, startY, dx, dy, DEFAULT_DURATION);
    365     }
    366 
    367     /**
    368      * Start scrolling by providing a starting point and the distance to travel.
    369      *
    370      * @param startX Starting horizontal scroll offset in pixels. Positive
    371      *        numbers will scroll the content to the left.
    372      * @param startY Starting vertical scroll offset in pixels. Positive numbers
    373      *        will scroll the content up.
    374      * @param dx Horizontal distance to travel. Positive numbers will scroll the
    375      *        content to the left.
    376      * @param dy Vertical distance to travel. Positive numbers will scroll the
    377      *        content up.
    378      * @param duration Duration of the scroll in milliseconds.
    379      */
    380     public void startScroll(int startX, int startY, int dx, int dy, int duration) {
    381         mMode = SCROLL_MODE;
    382         mScrollerX.startScroll(startX, dx, duration);
    383         mScrollerY.startScroll(startY, dy, duration);
    384     }
    385 
    386     /**
    387      * Call this when you want to 'spring back' into a valid coordinate range.
    388      *
    389      * @param startX Starting X coordinate
    390      * @param startY Starting Y coordinate
    391      * @param minX Minimum valid X value
    392      * @param maxX Maximum valid X value
    393      * @param minY Minimum valid Y value
    394      * @param maxY Minimum valid Y value
    395      * @return true if a springback was initiated, false if startX and startY were
    396      *          already within the valid range.
    397      */
    398     public boolean springBack(int startX, int startY, int minX, int maxX, int minY, int maxY) {
    399         mMode = FLING_MODE;
    400 
    401         // Make sure both methods are called.
    402         final boolean spingbackX = mScrollerX.springback(startX, minX, maxX);
    403         final boolean spingbackY = mScrollerY.springback(startY, minY, maxY);
    404         return spingbackX || spingbackY;
    405     }
    406 
    407     public void fling(int startX, int startY, int velocityX, int velocityY,
    408             int minX, int maxX, int minY, int maxY) {
    409         fling(startX, startY, velocityX, velocityY, minX, maxX, minY, maxY, 0, 0);
    410     }
    411 
    412     /**
    413      * Start scrolling based on a fling gesture. The distance traveled will
    414      * depend on the initial velocity of the fling.
    415      *
    416      * @param startX Starting point of the scroll (X)
    417      * @param startY Starting point of the scroll (Y)
    418      * @param velocityX Initial velocity of the fling (X) measured in pixels per
    419      *            second.
    420      * @param velocityY Initial velocity of the fling (Y) measured in pixels per
    421      *            second
    422      * @param minX Minimum X value. The scroller will not scroll past this point
    423      *            unless overX > 0. If overfling is allowed, it will use minX as
    424      *            a springback boundary.
    425      * @param maxX Maximum X value. The scroller will not scroll past this point
    426      *            unless overX > 0. If overfling is allowed, it will use maxX as
    427      *            a springback boundary.
    428      * @param minY Minimum Y value. The scroller will not scroll past this point
    429      *            unless overY > 0. If overfling is allowed, it will use minY as
    430      *            a springback boundary.
    431      * @param maxY Maximum Y value. The scroller will not scroll past this point
    432      *            unless overY > 0. If overfling is allowed, it will use maxY as
    433      *            a springback boundary.
    434      * @param overX Overfling range. If > 0, horizontal overfling in either
    435      *            direction will be possible.
    436      * @param overY Overfling range. If > 0, vertical overfling in either
    437      *            direction will be possible.
    438      */
    439     public void fling(int startX, int startY, int velocityX, int velocityY,
    440             int minX, int maxX, int minY, int maxY, int overX, int overY) {
    441         // Continue a scroll or fling in progress
    442         if (mFlywheel && !isFinished()) {
    443             float oldVelocityX = mScrollerX.mCurrVelocity;
    444             float oldVelocityY = mScrollerY.mCurrVelocity;
    445             if (Math.signum(velocityX) == Math.signum(oldVelocityX) &&
    446                     Math.signum(velocityY) == Math.signum(oldVelocityY)) {
    447                 velocityX += oldVelocityX;
    448                 velocityY += oldVelocityY;
    449             }
    450         }
    451 
    452         mMode = FLING_MODE;
    453         mScrollerX.fling(startX, velocityX, minX, maxX, overX);
    454         mScrollerY.fling(startY, velocityY, minY, maxY, overY);
    455     }
    456 
    457     /**
    458      * Notify the scroller that we've reached a horizontal boundary.
    459      * Normally the information to handle this will already be known
    460      * when the animation is started, such as in a call to one of the
    461      * fling functions. However there are cases where this cannot be known
    462      * in advance. This function will transition the current motion and
    463      * animate from startX to finalX as appropriate.
    464      *
    465      * @param startX Starting/current X position
    466      * @param finalX Desired final X position
    467      * @param overX Magnitude of overscroll allowed. This should be the maximum
    468      *              desired distance from finalX. Absolute value - must be positive.
    469      */
    470     public void notifyHorizontalEdgeReached(int startX, int finalX, int overX) {
    471         mScrollerX.notifyEdgeReached(startX, finalX, overX);
    472     }
    473 
    474     /**
    475      * Notify the scroller that we've reached a vertical boundary.
    476      * Normally the information to handle this will already be known
    477      * when the animation is started, such as in a call to one of the
    478      * fling functions. However there are cases where this cannot be known
    479      * in advance. This function will animate a parabolic motion from
    480      * startY to finalY.
    481      *
    482      * @param startY Starting/current Y position
    483      * @param finalY Desired final Y position
    484      * @param overY Magnitude of overscroll allowed. This should be the maximum
    485      *              desired distance from finalY. Absolute value - must be positive.
    486      */
    487     public void notifyVerticalEdgeReached(int startY, int finalY, int overY) {
    488         mScrollerY.notifyEdgeReached(startY, finalY, overY);
    489     }
    490 
    491     /**
    492      * Returns whether the current Scroller is currently returning to a valid position.
    493      * Valid bounds were provided by the
    494      * {@link #fling(int, int, int, int, int, int, int, int, int, int)} method.
    495      *
    496      * One should check this value before calling
    497      * {@link #startScroll(int, int, int, int)} as the interpolation currently in progress
    498      * to restore a valid position will then be stopped. The caller has to take into account
    499      * the fact that the started scroll will start from an overscrolled position.
    500      *
    501      * @return true when the current position is overscrolled and in the process of
    502      *         interpolating back to a valid value.
    503      */
    504     public boolean isOverScrolled() {
    505         return ((!mScrollerX.mFinished &&
    506                 mScrollerX.mState != SplineOverScroller.SPLINE) ||
    507                 (!mScrollerY.mFinished &&
    508                         mScrollerY.mState != SplineOverScroller.SPLINE));
    509     }
    510 
    511     /**
    512      * Stops the animation. Contrary to {@link #forceFinished(boolean)},
    513      * aborting the animating causes the scroller to move to the final x and y
    514      * positions.
    515      *
    516      * @see #forceFinished(boolean)
    517      */
    518     public void abortAnimation() {
    519         mScrollerX.finish();
    520         mScrollerY.finish();
    521     }
    522 
    523     /**
    524      * Returns the time elapsed since the beginning of the scrolling.
    525      *
    526      * @return The elapsed time in milliseconds.
    527      *
    528      * @hide
    529      */
    530     public int timePassed() {
    531         final long time = AnimationUtils.currentAnimationTimeMillis();
    532         final long startTime = Math.min(mScrollerX.mStartTime, mScrollerY.mStartTime);
    533         return (int) (time - startTime);
    534     }
    535 
    536     /**
    537      * @hide
    538      */
    539     @UnsupportedAppUsage
    540     public boolean isScrollingInDirection(float xvel, float yvel) {
    541         final int dx = mScrollerX.mFinal - mScrollerX.mStart;
    542         final int dy = mScrollerY.mFinal - mScrollerY.mStart;
    543         return !isFinished() && Math.signum(xvel) == Math.signum(dx) &&
    544                 Math.signum(yvel) == Math.signum(dy);
    545     }
    546 
    547     static class SplineOverScroller {
    548         // Initial position
    549         private int mStart;
    550 
    551         // Current position
    552         private int mCurrentPosition;
    553 
    554         // Final position
    555         private int mFinal;
    556 
    557         // Initial velocity
    558         private int mVelocity;
    559 
    560         // Current velocity
    561         @UnsupportedAppUsage
    562         private float mCurrVelocity;
    563 
    564         // Constant current deceleration
    565         private float mDeceleration;
    566 
    567         // Animation starting time, in system milliseconds
    568         private long mStartTime;
    569 
    570         // Animation duration, in milliseconds
    571         private int mDuration;
    572 
    573         // Duration to complete spline component of animation
    574         private int mSplineDuration;
    575 
    576         // Distance to travel along spline animation
    577         private int mSplineDistance;
    578 
    579         // Whether the animation is currently in progress
    580         private boolean mFinished;
    581 
    582         // The allowed overshot distance before boundary is reached.
    583         private int mOver;
    584 
    585         // Fling friction
    586         private float mFlingFriction = ViewConfiguration.getScrollFriction();
    587 
    588         // Current state of the animation.
    589         private int mState = SPLINE;
    590 
    591         // Constant gravity value, used in the deceleration phase.
    592         private static final float GRAVITY = 2000.0f;
    593 
    594         // A context-specific coefficient adjusted to physical values.
    595         private float mPhysicalCoeff;
    596 
    597         private static float DECELERATION_RATE = (float) (Math.log(0.78) / Math.log(0.9));
    598         private static final float INFLEXION = 0.35f; // Tension lines cross at (INFLEXION, 1)
    599         private static final float START_TENSION = 0.5f;
    600         private static final float END_TENSION = 1.0f;
    601         private static final float P1 = START_TENSION * INFLEXION;
    602         private static final float P2 = 1.0f - END_TENSION * (1.0f - INFLEXION);
    603 
    604         private static final int NB_SAMPLES = 100;
    605         private static final float[] SPLINE_POSITION = new float[NB_SAMPLES + 1];
    606         private static final float[] SPLINE_TIME = new float[NB_SAMPLES + 1];
    607 
    608         private static final int SPLINE = 0;
    609         private static final int CUBIC = 1;
    610         private static final int BALLISTIC = 2;
    611 
    612         static {
    613             float x_min = 0.0f;
    614             float y_min = 0.0f;
    615             for (int i = 0; i < NB_SAMPLES; i++) {
    616                 final float alpha = (float) i / NB_SAMPLES;
    617 
    618                 float x_max = 1.0f;
    619                 float x, tx, coef;
    620                 while (true) {
    621                     x = x_min + (x_max - x_min) / 2.0f;
    622                     coef = 3.0f * x * (1.0f - x);
    623                     tx = coef * ((1.0f - x) * P1 + x * P2) + x * x * x;
    624                     if (Math.abs(tx - alpha) < 1E-5) break;
    625                     if (tx > alpha) x_max = x;
    626                     else x_min = x;
    627                 }
    628                 SPLINE_POSITION[i] = coef * ((1.0f - x) * START_TENSION + x) + x * x * x;
    629 
    630                 float y_max = 1.0f;
    631                 float y, dy;
    632                 while (true) {
    633                     y = y_min + (y_max - y_min) / 2.0f;
    634                     coef = 3.0f * y * (1.0f - y);
    635                     dy = coef * ((1.0f - y) * START_TENSION + y) + y * y * y;
    636                     if (Math.abs(dy - alpha) < 1E-5) break;
    637                     if (dy > alpha) y_max = y;
    638                     else y_min = y;
    639                 }
    640                 SPLINE_TIME[i] = coef * ((1.0f - y) * P1 + y * P2) + y * y * y;
    641             }
    642             SPLINE_POSITION[NB_SAMPLES] = SPLINE_TIME[NB_SAMPLES] = 1.0f;
    643         }
    644 
    645         void setFriction(float friction) {
    646             mFlingFriction = friction;
    647         }
    648 
    649         SplineOverScroller(Context context) {
    650             mFinished = true;
    651             final float ppi = context.getResources().getDisplayMetrics().density * 160.0f;
    652             mPhysicalCoeff = SensorManager.GRAVITY_EARTH // g (m/s^2)
    653                     * 39.37f // inch/meter
    654                     * ppi
    655                     * 0.84f; // look and feel tuning
    656         }
    657 
    658         void updateScroll(float q) {
    659             mCurrentPosition = mStart + Math.round(q * (mFinal - mStart));
    660         }
    661 
    662         /*
    663          * Get a signed deceleration that will reduce the velocity.
    664          */
    665         static private float getDeceleration(int velocity) {
    666             return velocity > 0 ? -GRAVITY : GRAVITY;
    667         }
    668 
    669         /*
    670          * Modifies mDuration to the duration it takes to get from start to newFinal using the
    671          * spline interpolation. The previous duration was needed to get to oldFinal.
    672          */
    673         private void adjustDuration(int start, int oldFinal, int newFinal) {
    674             final int oldDistance = oldFinal - start;
    675             final int newDistance = newFinal - start;
    676             final float x = Math.abs((float) newDistance / oldDistance);
    677             final int index = (int) (NB_SAMPLES * x);
    678             if (index < NB_SAMPLES) {
    679                 final float x_inf = (float) index / NB_SAMPLES;
    680                 final float x_sup = (float) (index + 1) / NB_SAMPLES;
    681                 final float t_inf = SPLINE_TIME[index];
    682                 final float t_sup = SPLINE_TIME[index + 1];
    683                 final float timeCoef = t_inf + (x - x_inf) / (x_sup - x_inf) * (t_sup - t_inf);
    684                 mDuration *= timeCoef;
    685             }
    686         }
    687 
    688         void startScroll(int start, int distance, int duration) {
    689             mFinished = false;
    690 
    691             mCurrentPosition = mStart = start;
    692             mFinal = start + distance;
    693 
    694             mStartTime = AnimationUtils.currentAnimationTimeMillis();
    695             mDuration = duration;
    696 
    697             // Unused
    698             mDeceleration = 0.0f;
    699             mVelocity = 0;
    700         }
    701 
    702         void finish() {
    703             mCurrentPosition = mFinal;
    704             // Not reset since WebView relies on this value for fast fling.
    705             // TODO: restore when WebView uses the fast fling implemented in this class.
    706             // mCurrVelocity = 0.0f;
    707             mFinished = true;
    708         }
    709 
    710         void setFinalPosition(int position) {
    711             mFinal = position;
    712             mFinished = false;
    713         }
    714 
    715         void extendDuration(int extend) {
    716             final long time = AnimationUtils.currentAnimationTimeMillis();
    717             final int elapsedTime = (int) (time - mStartTime);
    718             mDuration = elapsedTime + extend;
    719             mFinished = false;
    720         }
    721 
    722         boolean springback(int start, int min, int max) {
    723             mFinished = true;
    724 
    725             mCurrentPosition = mStart = mFinal = start;
    726             mVelocity = 0;
    727 
    728             mStartTime = AnimationUtils.currentAnimationTimeMillis();
    729             mDuration = 0;
    730 
    731             if (start < min) {
    732                 startSpringback(start, min, 0);
    733             } else if (start > max) {
    734                 startSpringback(start, max, 0);
    735             }
    736 
    737             return !mFinished;
    738         }
    739 
    740         private void startSpringback(int start, int end, int velocity) {
    741             // mStartTime has been set
    742             mFinished = false;
    743             mState = CUBIC;
    744             mCurrentPosition = mStart = start;
    745             mFinal = end;
    746             final int delta = start - end;
    747             mDeceleration = getDeceleration(delta);
    748             // TODO take velocity into account
    749             mVelocity = -delta; // only sign is used
    750             mOver = Math.abs(delta);
    751             mDuration = (int) (1000.0 * Math.sqrt(-2.0 * delta / mDeceleration));
    752         }
    753 
    754         void fling(int start, int velocity, int min, int max, int over) {
    755             mOver = over;
    756             mFinished = false;
    757             mCurrVelocity = mVelocity = velocity;
    758             mDuration = mSplineDuration = 0;
    759             mStartTime = AnimationUtils.currentAnimationTimeMillis();
    760             mCurrentPosition = mStart = start;
    761 
    762             if (start > max || start < min) {
    763                 startAfterEdge(start, min, max, velocity);
    764                 return;
    765             }
    766 
    767             mState = SPLINE;
    768             double totalDistance = 0.0;
    769 
    770             if (velocity != 0) {
    771                 mDuration = mSplineDuration = getSplineFlingDuration(velocity);
    772                 totalDistance = getSplineFlingDistance(velocity);
    773             }
    774 
    775             mSplineDistance = (int) (totalDistance * Math.signum(velocity));
    776             mFinal = start + mSplineDistance;
    777 
    778             // Clamp to a valid final position
    779             if (mFinal < min) {
    780                 adjustDuration(mStart, mFinal, min);
    781                 mFinal = min;
    782             }
    783 
    784             if (mFinal > max) {
    785                 adjustDuration(mStart, mFinal, max);
    786                 mFinal = max;
    787             }
    788         }
    789 
    790         private double getSplineDeceleration(int velocity) {
    791             return Math.log(INFLEXION * Math.abs(velocity) / (mFlingFriction * mPhysicalCoeff));
    792         }
    793 
    794         private double getSplineFlingDistance(int velocity) {
    795             final double l = getSplineDeceleration(velocity);
    796             final double decelMinusOne = DECELERATION_RATE - 1.0;
    797             return mFlingFriction * mPhysicalCoeff * Math.exp(DECELERATION_RATE / decelMinusOne * l);
    798         }
    799 
    800         /* Returns the duration, expressed in milliseconds */
    801         private int getSplineFlingDuration(int velocity) {
    802             final double l = getSplineDeceleration(velocity);
    803             final double decelMinusOne = DECELERATION_RATE - 1.0;
    804             return (int) (1000.0 * Math.exp(l / decelMinusOne));
    805         }
    806 
    807         private void fitOnBounceCurve(int start, int end, int velocity) {
    808             // Simulate a bounce that started from edge
    809             final float durationToApex = - velocity / mDeceleration;
    810             // The float cast below is necessary to avoid integer overflow.
    811             final float velocitySquared = (float) velocity * velocity;
    812             final float distanceToApex = velocitySquared / 2.0f / Math.abs(mDeceleration);
    813             final float distanceToEdge = Math.abs(end - start);
    814             final float totalDuration = (float) Math.sqrt(
    815                     2.0 * (distanceToApex + distanceToEdge) / Math.abs(mDeceleration));
    816             mStartTime -= (int) (1000.0f * (totalDuration - durationToApex));
    817             mCurrentPosition = mStart = end;
    818             mVelocity = (int) (- mDeceleration * totalDuration);
    819         }
    820 
    821         private void startBounceAfterEdge(int start, int end, int velocity) {
    822             mDeceleration = getDeceleration(velocity == 0 ? start - end : velocity);
    823             fitOnBounceCurve(start, end, velocity);
    824             onEdgeReached();
    825         }
    826 
    827         private void startAfterEdge(int start, int min, int max, int velocity) {
    828             if (start > min && start < max) {
    829                 Log.e("OverScroller", "startAfterEdge called from a valid position");
    830                 mFinished = true;
    831                 return;
    832             }
    833             final boolean positive = start > max;
    834             final int edge = positive ? max : min;
    835             final int overDistance = start - edge;
    836             boolean keepIncreasing = overDistance * velocity >= 0;
    837             if (keepIncreasing) {
    838                 // Will result in a bounce or a to_boundary depending on velocity.
    839                 startBounceAfterEdge(start, edge, velocity);
    840             } else {
    841                 final double totalDistance = getSplineFlingDistance(velocity);
    842                 if (totalDistance > Math.abs(overDistance)) {
    843                     fling(start, velocity, positive ? min : start, positive ? start : max, mOver);
    844                 } else {
    845                     startSpringback(start, edge, velocity);
    846                 }
    847             }
    848         }
    849 
    850         void notifyEdgeReached(int start, int end, int over) {
    851             // mState is used to detect successive notifications
    852             if (mState == SPLINE) {
    853                 mOver = over;
    854                 mStartTime = AnimationUtils.currentAnimationTimeMillis();
    855                 // We were in fling/scroll mode before: current velocity is such that distance to
    856                 // edge is increasing. This ensures that startAfterEdge will not start a new fling.
    857                 startAfterEdge(start, end, end, (int) mCurrVelocity);
    858             }
    859         }
    860 
    861         private void onEdgeReached() {
    862             // mStart, mVelocity and mStartTime were adjusted to their values when edge was reached.
    863             // The float cast below is necessary to avoid integer overflow.
    864             final float velocitySquared = (float) mVelocity * mVelocity;
    865             float distance = velocitySquared / (2.0f * Math.abs(mDeceleration));
    866             final float sign = Math.signum(mVelocity);
    867 
    868             if (distance > mOver) {
    869                 // Default deceleration is not sufficient to slow us down before boundary
    870                  mDeceleration = - sign * velocitySquared / (2.0f * mOver);
    871                  distance = mOver;
    872             }
    873 
    874             mOver = (int) distance;
    875             mState = BALLISTIC;
    876             mFinal = mStart + (int) (mVelocity > 0 ? distance : -distance);
    877             mDuration = - (int) (1000.0f * mVelocity / mDeceleration);
    878         }
    879 
    880         boolean continueWhenFinished() {
    881             switch (mState) {
    882                 case SPLINE:
    883                     // Duration from start to null velocity
    884                     if (mDuration < mSplineDuration) {
    885                         // If the animation was clamped, we reached the edge
    886                         mCurrentPosition = mStart = mFinal;
    887                         // TODO Better compute speed when edge was reached
    888                         mVelocity = (int) mCurrVelocity;
    889                         mDeceleration = getDeceleration(mVelocity);
    890                         mStartTime += mDuration;
    891                         onEdgeReached();
    892                     } else {
    893                         // Normal stop, no need to continue
    894                         return false;
    895                     }
    896                     break;
    897                 case BALLISTIC:
    898                     mStartTime += mDuration;
    899                     startSpringback(mFinal, mStart, 0);
    900                     break;
    901                 case CUBIC:
    902                     return false;
    903             }
    904 
    905             update();
    906             return true;
    907         }
    908 
    909         /*
    910          * Update the current position and velocity for current time. Returns
    911          * true if update has been done and false if animation duration has been
    912          * reached.
    913          */
    914         boolean update() {
    915             final long time = AnimationUtils.currentAnimationTimeMillis();
    916             final long currentTime = time - mStartTime;
    917 
    918             if (currentTime == 0) {
    919                 // Skip work but report that we're still going if we have a nonzero duration.
    920                 return mDuration > 0;
    921             }
    922             if (currentTime > mDuration) {
    923                 return false;
    924             }
    925 
    926             double distance = 0.0;
    927             switch (mState) {
    928                 case SPLINE: {
    929                     final float t = (float) currentTime / mSplineDuration;
    930                     final int index = (int) (NB_SAMPLES * t);
    931                     float distanceCoef = 1.f;
    932                     float velocityCoef = 0.f;
    933                     if (index < NB_SAMPLES) {
    934                         final float t_inf = (float) index / NB_SAMPLES;
    935                         final float t_sup = (float) (index + 1) / NB_SAMPLES;
    936                         final float d_inf = SPLINE_POSITION[index];
    937                         final float d_sup = SPLINE_POSITION[index + 1];
    938                         velocityCoef = (d_sup - d_inf) / (t_sup - t_inf);
    939                         distanceCoef = d_inf + (t - t_inf) * velocityCoef;
    940                     }
    941 
    942                     distance = distanceCoef * mSplineDistance;
    943                     mCurrVelocity = velocityCoef * mSplineDistance / mSplineDuration * 1000.0f;
    944                     break;
    945                 }
    946 
    947                 case BALLISTIC: {
    948                     final float t = currentTime / 1000.0f;
    949                     mCurrVelocity = mVelocity + mDeceleration * t;
    950                     distance = mVelocity * t + mDeceleration * t * t / 2.0f;
    951                     break;
    952                 }
    953 
    954                 case CUBIC: {
    955                     final float t = (float) (currentTime) / mDuration;
    956                     final float t2 = t * t;
    957                     final float sign = Math.signum(mVelocity);
    958                     distance = sign * mOver * (3.0f * t2 - 2.0f * t * t2);
    959                     mCurrVelocity = sign * mOver * 6.0f * (- t + t2);
    960                     break;
    961                 }
    962             }
    963 
    964             mCurrentPosition = mStart + (int) Math.round(distance);
    965 
    966             return true;
    967         }
    968     }
    969 }
    970