1 /* 2 * Copyright (C) 2010 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 package android.widget; 18 19 import android.annotation.UnsupportedAppUsage; 20 import android.content.Context; 21 import android.hardware.SensorManager; 22 import android.util.Log; 23 import android.view.ViewConfiguration; 24 import android.view.animation.AnimationUtils; 25 import android.view.animation.Interpolator; 26 27 /** 28 * This class encapsulates scrolling with the ability to overshoot the bounds 29 * of a scrolling operation. This class is a drop-in replacement for 30 * {@link android.widget.Scroller} in most cases. 31 */ 32 public class OverScroller { 33 private int mMode; 34 35 private final SplineOverScroller mScrollerX; 36 @UnsupportedAppUsage 37 private final SplineOverScroller mScrollerY; 38 39 @UnsupportedAppUsage 40 private Interpolator mInterpolator; 41 42 private final boolean mFlywheel; 43 44 private static final int DEFAULT_DURATION = 250; 45 private static final int SCROLL_MODE = 0; 46 private static final int FLING_MODE = 1; 47 48 /** 49 * Creates an OverScroller with a viscous fluid scroll interpolator and flywheel. 50 * @param context 51 */ 52 public OverScroller(Context context) { 53 this(context, null); 54 } 55 56 /** 57 * Creates an OverScroller with flywheel enabled. 58 * @param context The context of this application. 59 * @param interpolator The scroll interpolator. If null, a default (viscous) interpolator will 60 * be used. 61 */ 62 public OverScroller(Context context, Interpolator interpolator) { 63 this(context, interpolator, true); 64 } 65 66 /** 67 * Creates an OverScroller. 68 * @param context The context of this application. 69 * @param interpolator The scroll interpolator. If null, a default (viscous) interpolator will 70 * be used. 71 * @param flywheel If true, successive fling motions will keep on increasing scroll speed. 72 * @hide 73 */ 74 @UnsupportedAppUsage 75 public OverScroller(Context context, Interpolator interpolator, boolean flywheel) { 76 if (interpolator == null) { 77 mInterpolator = new Scroller.ViscousFluidInterpolator(); 78 } else { 79 mInterpolator = interpolator; 80 } 81 mFlywheel = flywheel; 82 mScrollerX = new SplineOverScroller(context); 83 mScrollerY = new SplineOverScroller(context); 84 } 85 86 /** 87 * Creates an OverScroller with flywheel enabled. 88 * @param context The context of this application. 89 * @param interpolator The scroll interpolator. If null, a default (viscous) interpolator will 90 * be used. 91 * @param bounceCoefficientX A value between 0 and 1 that will determine the proportion of the 92 * velocity which is preserved in the bounce when the horizontal edge is reached. A null value 93 * means no bounce. This behavior is no longer supported and this coefficient has no effect. 94 * @param bounceCoefficientY Same as bounceCoefficientX but for the vertical direction. This 95 * behavior is no longer supported and this coefficient has no effect. 96 * @deprecated Use {@link #OverScroller(Context, Interpolator)} instead. 97 */ 98 @Deprecated 99 public OverScroller(Context context, Interpolator interpolator, 100 float bounceCoefficientX, float bounceCoefficientY) { 101 this(context, interpolator, true); 102 } 103 104 /** 105 * Creates an OverScroller. 106 * @param context The context of this application. 107 * @param interpolator The scroll interpolator. If null, a default (viscous) interpolator will 108 * be used. 109 * @param bounceCoefficientX A value between 0 and 1 that will determine the proportion of the 110 * velocity which is preserved in the bounce when the horizontal edge is reached. A null value 111 * means no bounce. This behavior is no longer supported and this coefficient has no effect. 112 * @param bounceCoefficientY Same as bounceCoefficientX but for the vertical direction. This 113 * behavior is no longer supported and this coefficient has no effect. 114 * @param flywheel If true, successive fling motions will keep on increasing scroll speed. 115 * @deprecated Use {@link #OverScroller(Context, Interpolator)} instead. 116 */ 117 @Deprecated 118 public OverScroller(Context context, Interpolator interpolator, 119 float bounceCoefficientX, float bounceCoefficientY, boolean flywheel) { 120 this(context, interpolator, flywheel); 121 } 122 123 @UnsupportedAppUsage 124 void setInterpolator(Interpolator interpolator) { 125 if (interpolator == null) { 126 mInterpolator = new Scroller.ViscousFluidInterpolator(); 127 } else { 128 mInterpolator = interpolator; 129 } 130 } 131 132 /** 133 * The amount of friction applied to flings. The default value 134 * is {@link ViewConfiguration#getScrollFriction}. 135 * 136 * @param friction A scalar dimension-less value representing the coefficient of 137 * friction. 138 */ 139 public final void setFriction(float friction) { 140 mScrollerX.setFriction(friction); 141 mScrollerY.setFriction(friction); 142 } 143 144 /** 145 * 146 * Returns whether the scroller has finished scrolling. 147 * 148 * @return True if the scroller has finished scrolling, false otherwise. 149 */ 150 public final boolean isFinished() { 151 return mScrollerX.mFinished && mScrollerY.mFinished; 152 } 153 154 /** 155 * Force the finished field to a particular value. Contrary to 156 * {@link #abortAnimation()}, forcing the animation to finished 157 * does NOT cause the scroller to move to the final x and y 158 * position. 159 * 160 * @param finished The new finished value. 161 */ 162 public final void forceFinished(boolean finished) { 163 mScrollerX.mFinished = mScrollerY.mFinished = finished; 164 } 165 166 /** 167 * Returns the current X offset in the scroll. 168 * 169 * @return The new X offset as an absolute distance from the origin. 170 */ 171 public final int getCurrX() { 172 return mScrollerX.mCurrentPosition; 173 } 174 175 /** 176 * Returns the current Y offset in the scroll. 177 * 178 * @return The new Y offset as an absolute distance from the origin. 179 */ 180 public final int getCurrY() { 181 return mScrollerY.mCurrentPosition; 182 } 183 184 /** 185 * Returns the absolute value of the current velocity. 186 * 187 * @return The original velocity less the deceleration, norm of the X and Y velocity vector. 188 */ 189 public float getCurrVelocity() { 190 return (float) Math.hypot(mScrollerX.mCurrVelocity, mScrollerY.mCurrVelocity); 191 } 192 193 /** 194 * Returns the start X offset in the scroll. 195 * 196 * @return The start X offset as an absolute distance from the origin. 197 */ 198 public final int getStartX() { 199 return mScrollerX.mStart; 200 } 201 202 /** 203 * Returns the start Y offset in the scroll. 204 * 205 * @return The start Y offset as an absolute distance from the origin. 206 */ 207 public final int getStartY() { 208 return mScrollerY.mStart; 209 } 210 211 /** 212 * Returns where the scroll will end. Valid only for "fling" scrolls. 213 * 214 * @return The final X offset as an absolute distance from the origin. 215 */ 216 public final int getFinalX() { 217 return mScrollerX.mFinal; 218 } 219 220 /** 221 * Returns where the scroll will end. Valid only for "fling" scrolls. 222 * 223 * @return The final Y offset as an absolute distance from the origin. 224 */ 225 public final int getFinalY() { 226 return mScrollerY.mFinal; 227 } 228 229 /** 230 * Returns how long the scroll event will take, in milliseconds. 231 * 232 * @return The duration of the scroll in milliseconds. 233 * 234 * @hide Pending removal once nothing depends on it 235 * @deprecated OverScrollers don't necessarily have a fixed duration. 236 * This function will lie to the best of its ability. 237 */ 238 @Deprecated 239 public final int getDuration() { 240 return Math.max(mScrollerX.mDuration, mScrollerY.mDuration); 241 } 242 243 /** 244 * Extend the scroll animation. This allows a running animation to scroll 245 * further and longer, when used with {@link #setFinalX(int)} or {@link #setFinalY(int)}. 246 * 247 * @param extend Additional time to scroll in milliseconds. 248 * @see #setFinalX(int) 249 * @see #setFinalY(int) 250 * 251 * @hide Pending removal once nothing depends on it 252 * @deprecated OverScrollers don't necessarily have a fixed duration. 253 * Instead of setting a new final position and extending 254 * the duration of an existing scroll, use startScroll 255 * to begin a new animation. 256 */ 257 @Deprecated 258 @UnsupportedAppUsage 259 public void extendDuration(int extend) { 260 mScrollerX.extendDuration(extend); 261 mScrollerY.extendDuration(extend); 262 } 263 264 /** 265 * Sets the final position (X) for this scroller. 266 * 267 * @param newX The new X offset as an absolute distance from the origin. 268 * @see #extendDuration(int) 269 * @see #setFinalY(int) 270 * 271 * @hide Pending removal once nothing depends on it 272 * @deprecated OverScroller's final position may change during an animation. 273 * Instead of setting a new final position and extending 274 * the duration of an existing scroll, use startScroll 275 * to begin a new animation. 276 */ 277 @Deprecated 278 public void setFinalX(int newX) { 279 mScrollerX.setFinalPosition(newX); 280 } 281 282 /** 283 * Sets the final position (Y) for this scroller. 284 * 285 * @param newY The new Y offset as an absolute distance from the origin. 286 * @see #extendDuration(int) 287 * @see #setFinalX(int) 288 * 289 * @hide Pending removal once nothing depends on it 290 * @deprecated OverScroller's final position may change during an animation. 291 * Instead of setting a new final position and extending 292 * the duration of an existing scroll, use startScroll 293 * to begin a new animation. 294 */ 295 @Deprecated 296 public void setFinalY(int newY) { 297 mScrollerY.setFinalPosition(newY); 298 } 299 300 /** 301 * Call this when you want to know the new location. If it returns true, the 302 * animation is not yet finished. 303 */ 304 public boolean computeScrollOffset() { 305 if (isFinished()) { 306 return false; 307 } 308 309 switch (mMode) { 310 case SCROLL_MODE: 311 long time = AnimationUtils.currentAnimationTimeMillis(); 312 // Any scroller can be used for time, since they were started 313 // together in scroll mode. We use X here. 314 final long elapsedTime = time - mScrollerX.mStartTime; 315 316 final int duration = mScrollerX.mDuration; 317 if (elapsedTime < duration) { 318 final float q = mInterpolator.getInterpolation(elapsedTime / (float) duration); 319 mScrollerX.updateScroll(q); 320 mScrollerY.updateScroll(q); 321 } else { 322 abortAnimation(); 323 } 324 break; 325 326 case FLING_MODE: 327 if (!mScrollerX.mFinished) { 328 if (!mScrollerX.update()) { 329 if (!mScrollerX.continueWhenFinished()) { 330 mScrollerX.finish(); 331 } 332 } 333 } 334 335 if (!mScrollerY.mFinished) { 336 if (!mScrollerY.update()) { 337 if (!mScrollerY.continueWhenFinished()) { 338 mScrollerY.finish(); 339 } 340 } 341 } 342 343 break; 344 } 345 346 return true; 347 } 348 349 /** 350 * Start scrolling by providing a starting point and the distance to travel. 351 * The scroll will use the default value of 250 milliseconds for the 352 * duration. 353 * 354 * @param startX Starting horizontal scroll offset in pixels. Positive 355 * numbers will scroll the content to the left. 356 * @param startY Starting vertical scroll offset in pixels. Positive numbers 357 * will scroll the content up. 358 * @param dx Horizontal distance to travel. Positive numbers will scroll the 359 * content to the left. 360 * @param dy Vertical distance to travel. Positive numbers will scroll the 361 * content up. 362 */ 363 public void startScroll(int startX, int startY, int dx, int dy) { 364 startScroll(startX, startY, dx, dy, DEFAULT_DURATION); 365 } 366 367 /** 368 * Start scrolling by providing a starting point and the distance to travel. 369 * 370 * @param startX Starting horizontal scroll offset in pixels. Positive 371 * numbers will scroll the content to the left. 372 * @param startY Starting vertical scroll offset in pixels. Positive numbers 373 * will scroll the content up. 374 * @param dx Horizontal distance to travel. Positive numbers will scroll the 375 * content to the left. 376 * @param dy Vertical distance to travel. Positive numbers will scroll the 377 * content up. 378 * @param duration Duration of the scroll in milliseconds. 379 */ 380 public void startScroll(int startX, int startY, int dx, int dy, int duration) { 381 mMode = SCROLL_MODE; 382 mScrollerX.startScroll(startX, dx, duration); 383 mScrollerY.startScroll(startY, dy, duration); 384 } 385 386 /** 387 * Call this when you want to 'spring back' into a valid coordinate range. 388 * 389 * @param startX Starting X coordinate 390 * @param startY Starting Y coordinate 391 * @param minX Minimum valid X value 392 * @param maxX Maximum valid X value 393 * @param minY Minimum valid Y value 394 * @param maxY Minimum valid Y value 395 * @return true if a springback was initiated, false if startX and startY were 396 * already within the valid range. 397 */ 398 public boolean springBack(int startX, int startY, int minX, int maxX, int minY, int maxY) { 399 mMode = FLING_MODE; 400 401 // Make sure both methods are called. 402 final boolean spingbackX = mScrollerX.springback(startX, minX, maxX); 403 final boolean spingbackY = mScrollerY.springback(startY, minY, maxY); 404 return spingbackX || spingbackY; 405 } 406 407 public void fling(int startX, int startY, int velocityX, int velocityY, 408 int minX, int maxX, int minY, int maxY) { 409 fling(startX, startY, velocityX, velocityY, minX, maxX, minY, maxY, 0, 0); 410 } 411 412 /** 413 * Start scrolling based on a fling gesture. The distance traveled will 414 * depend on the initial velocity of the fling. 415 * 416 * @param startX Starting point of the scroll (X) 417 * @param startY Starting point of the scroll (Y) 418 * @param velocityX Initial velocity of the fling (X) measured in pixels per 419 * second. 420 * @param velocityY Initial velocity of the fling (Y) measured in pixels per 421 * second 422 * @param minX Minimum X value. The scroller will not scroll past this point 423 * unless overX > 0. If overfling is allowed, it will use minX as 424 * a springback boundary. 425 * @param maxX Maximum X value. The scroller will not scroll past this point 426 * unless overX > 0. If overfling is allowed, it will use maxX as 427 * a springback boundary. 428 * @param minY Minimum Y value. The scroller will not scroll past this point 429 * unless overY > 0. If overfling is allowed, it will use minY as 430 * a springback boundary. 431 * @param maxY Maximum Y value. The scroller will not scroll past this point 432 * unless overY > 0. If overfling is allowed, it will use maxY as 433 * a springback boundary. 434 * @param overX Overfling range. If > 0, horizontal overfling in either 435 * direction will be possible. 436 * @param overY Overfling range. If > 0, vertical overfling in either 437 * direction will be possible. 438 */ 439 public void fling(int startX, int startY, int velocityX, int velocityY, 440 int minX, int maxX, int minY, int maxY, int overX, int overY) { 441 // Continue a scroll or fling in progress 442 if (mFlywheel && !isFinished()) { 443 float oldVelocityX = mScrollerX.mCurrVelocity; 444 float oldVelocityY = mScrollerY.mCurrVelocity; 445 if (Math.signum(velocityX) == Math.signum(oldVelocityX) && 446 Math.signum(velocityY) == Math.signum(oldVelocityY)) { 447 velocityX += oldVelocityX; 448 velocityY += oldVelocityY; 449 } 450 } 451 452 mMode = FLING_MODE; 453 mScrollerX.fling(startX, velocityX, minX, maxX, overX); 454 mScrollerY.fling(startY, velocityY, minY, maxY, overY); 455 } 456 457 /** 458 * Notify the scroller that we've reached a horizontal boundary. 459 * Normally the information to handle this will already be known 460 * when the animation is started, such as in a call to one of the 461 * fling functions. However there are cases where this cannot be known 462 * in advance. This function will transition the current motion and 463 * animate from startX to finalX as appropriate. 464 * 465 * @param startX Starting/current X position 466 * @param finalX Desired final X position 467 * @param overX Magnitude of overscroll allowed. This should be the maximum 468 * desired distance from finalX. Absolute value - must be positive. 469 */ 470 public void notifyHorizontalEdgeReached(int startX, int finalX, int overX) { 471 mScrollerX.notifyEdgeReached(startX, finalX, overX); 472 } 473 474 /** 475 * Notify the scroller that we've reached a vertical boundary. 476 * Normally the information to handle this will already be known 477 * when the animation is started, such as in a call to one of the 478 * fling functions. However there are cases where this cannot be known 479 * in advance. This function will animate a parabolic motion from 480 * startY to finalY. 481 * 482 * @param startY Starting/current Y position 483 * @param finalY Desired final Y position 484 * @param overY Magnitude of overscroll allowed. This should be the maximum 485 * desired distance from finalY. Absolute value - must be positive. 486 */ 487 public void notifyVerticalEdgeReached(int startY, int finalY, int overY) { 488 mScrollerY.notifyEdgeReached(startY, finalY, overY); 489 } 490 491 /** 492 * Returns whether the current Scroller is currently returning to a valid position. 493 * Valid bounds were provided by the 494 * {@link #fling(int, int, int, int, int, int, int, int, int, int)} method. 495 * 496 * One should check this value before calling 497 * {@link #startScroll(int, int, int, int)} as the interpolation currently in progress 498 * to restore a valid position will then be stopped. The caller has to take into account 499 * the fact that the started scroll will start from an overscrolled position. 500 * 501 * @return true when the current position is overscrolled and in the process of 502 * interpolating back to a valid value. 503 */ 504 public boolean isOverScrolled() { 505 return ((!mScrollerX.mFinished && 506 mScrollerX.mState != SplineOverScroller.SPLINE) || 507 (!mScrollerY.mFinished && 508 mScrollerY.mState != SplineOverScroller.SPLINE)); 509 } 510 511 /** 512 * Stops the animation. Contrary to {@link #forceFinished(boolean)}, 513 * aborting the animating causes the scroller to move to the final x and y 514 * positions. 515 * 516 * @see #forceFinished(boolean) 517 */ 518 public void abortAnimation() { 519 mScrollerX.finish(); 520 mScrollerY.finish(); 521 } 522 523 /** 524 * Returns the time elapsed since the beginning of the scrolling. 525 * 526 * @return The elapsed time in milliseconds. 527 * 528 * @hide 529 */ 530 public int timePassed() { 531 final long time = AnimationUtils.currentAnimationTimeMillis(); 532 final long startTime = Math.min(mScrollerX.mStartTime, mScrollerY.mStartTime); 533 return (int) (time - startTime); 534 } 535 536 /** 537 * @hide 538 */ 539 @UnsupportedAppUsage 540 public boolean isScrollingInDirection(float xvel, float yvel) { 541 final int dx = mScrollerX.mFinal - mScrollerX.mStart; 542 final int dy = mScrollerY.mFinal - mScrollerY.mStart; 543 return !isFinished() && Math.signum(xvel) == Math.signum(dx) && 544 Math.signum(yvel) == Math.signum(dy); 545 } 546 547 static class SplineOverScroller { 548 // Initial position 549 private int mStart; 550 551 // Current position 552 private int mCurrentPosition; 553 554 // Final position 555 private int mFinal; 556 557 // Initial velocity 558 private int mVelocity; 559 560 // Current velocity 561 @UnsupportedAppUsage 562 private float mCurrVelocity; 563 564 // Constant current deceleration 565 private float mDeceleration; 566 567 // Animation starting time, in system milliseconds 568 private long mStartTime; 569 570 // Animation duration, in milliseconds 571 private int mDuration; 572 573 // Duration to complete spline component of animation 574 private int mSplineDuration; 575 576 // Distance to travel along spline animation 577 private int mSplineDistance; 578 579 // Whether the animation is currently in progress 580 private boolean mFinished; 581 582 // The allowed overshot distance before boundary is reached. 583 private int mOver; 584 585 // Fling friction 586 private float mFlingFriction = ViewConfiguration.getScrollFriction(); 587 588 // Current state of the animation. 589 private int mState = SPLINE; 590 591 // Constant gravity value, used in the deceleration phase. 592 private static final float GRAVITY = 2000.0f; 593 594 // A context-specific coefficient adjusted to physical values. 595 private float mPhysicalCoeff; 596 597 private static float DECELERATION_RATE = (float) (Math.log(0.78) / Math.log(0.9)); 598 private static final float INFLEXION = 0.35f; // Tension lines cross at (INFLEXION, 1) 599 private static final float START_TENSION = 0.5f; 600 private static final float END_TENSION = 1.0f; 601 private static final float P1 = START_TENSION * INFLEXION; 602 private static final float P2 = 1.0f - END_TENSION * (1.0f - INFLEXION); 603 604 private static final int NB_SAMPLES = 100; 605 private static final float[] SPLINE_POSITION = new float[NB_SAMPLES + 1]; 606 private static final float[] SPLINE_TIME = new float[NB_SAMPLES + 1]; 607 608 private static final int SPLINE = 0; 609 private static final int CUBIC = 1; 610 private static final int BALLISTIC = 2; 611 612 static { 613 float x_min = 0.0f; 614 float y_min = 0.0f; 615 for (int i = 0; i < NB_SAMPLES; i++) { 616 final float alpha = (float) i / NB_SAMPLES; 617 618 float x_max = 1.0f; 619 float x, tx, coef; 620 while (true) { 621 x = x_min + (x_max - x_min) / 2.0f; 622 coef = 3.0f * x * (1.0f - x); 623 tx = coef * ((1.0f - x) * P1 + x * P2) + x * x * x; 624 if (Math.abs(tx - alpha) < 1E-5) break; 625 if (tx > alpha) x_max = x; 626 else x_min = x; 627 } 628 SPLINE_POSITION[i] = coef * ((1.0f - x) * START_TENSION + x) + x * x * x; 629 630 float y_max = 1.0f; 631 float y, dy; 632 while (true) { 633 y = y_min + (y_max - y_min) / 2.0f; 634 coef = 3.0f * y * (1.0f - y); 635 dy = coef * ((1.0f - y) * START_TENSION + y) + y * y * y; 636 if (Math.abs(dy - alpha) < 1E-5) break; 637 if (dy > alpha) y_max = y; 638 else y_min = y; 639 } 640 SPLINE_TIME[i] = coef * ((1.0f - y) * P1 + y * P2) + y * y * y; 641 } 642 SPLINE_POSITION[NB_SAMPLES] = SPLINE_TIME[NB_SAMPLES] = 1.0f; 643 } 644 645 void setFriction(float friction) { 646 mFlingFriction = friction; 647 } 648 649 SplineOverScroller(Context context) { 650 mFinished = true; 651 final float ppi = context.getResources().getDisplayMetrics().density * 160.0f; 652 mPhysicalCoeff = SensorManager.GRAVITY_EARTH // g (m/s^2) 653 * 39.37f // inch/meter 654 * ppi 655 * 0.84f; // look and feel tuning 656 } 657 658 void updateScroll(float q) { 659 mCurrentPosition = mStart + Math.round(q * (mFinal - mStart)); 660 } 661 662 /* 663 * Get a signed deceleration that will reduce the velocity. 664 */ 665 static private float getDeceleration(int velocity) { 666 return velocity > 0 ? -GRAVITY : GRAVITY; 667 } 668 669 /* 670 * Modifies mDuration to the duration it takes to get from start to newFinal using the 671 * spline interpolation. The previous duration was needed to get to oldFinal. 672 */ 673 private void adjustDuration(int start, int oldFinal, int newFinal) { 674 final int oldDistance = oldFinal - start; 675 final int newDistance = newFinal - start; 676 final float x = Math.abs((float) newDistance / oldDistance); 677 final int index = (int) (NB_SAMPLES * x); 678 if (index < NB_SAMPLES) { 679 final float x_inf = (float) index / NB_SAMPLES; 680 final float x_sup = (float) (index + 1) / NB_SAMPLES; 681 final float t_inf = SPLINE_TIME[index]; 682 final float t_sup = SPLINE_TIME[index + 1]; 683 final float timeCoef = t_inf + (x - x_inf) / (x_sup - x_inf) * (t_sup - t_inf); 684 mDuration *= timeCoef; 685 } 686 } 687 688 void startScroll(int start, int distance, int duration) { 689 mFinished = false; 690 691 mCurrentPosition = mStart = start; 692 mFinal = start + distance; 693 694 mStartTime = AnimationUtils.currentAnimationTimeMillis(); 695 mDuration = duration; 696 697 // Unused 698 mDeceleration = 0.0f; 699 mVelocity = 0; 700 } 701 702 void finish() { 703 mCurrentPosition = mFinal; 704 // Not reset since WebView relies on this value for fast fling. 705 // TODO: restore when WebView uses the fast fling implemented in this class. 706 // mCurrVelocity = 0.0f; 707 mFinished = true; 708 } 709 710 void setFinalPosition(int position) { 711 mFinal = position; 712 mFinished = false; 713 } 714 715 void extendDuration(int extend) { 716 final long time = AnimationUtils.currentAnimationTimeMillis(); 717 final int elapsedTime = (int) (time - mStartTime); 718 mDuration = elapsedTime + extend; 719 mFinished = false; 720 } 721 722 boolean springback(int start, int min, int max) { 723 mFinished = true; 724 725 mCurrentPosition = mStart = mFinal = start; 726 mVelocity = 0; 727 728 mStartTime = AnimationUtils.currentAnimationTimeMillis(); 729 mDuration = 0; 730 731 if (start < min) { 732 startSpringback(start, min, 0); 733 } else if (start > max) { 734 startSpringback(start, max, 0); 735 } 736 737 return !mFinished; 738 } 739 740 private void startSpringback(int start, int end, int velocity) { 741 // mStartTime has been set 742 mFinished = false; 743 mState = CUBIC; 744 mCurrentPosition = mStart = start; 745 mFinal = end; 746 final int delta = start - end; 747 mDeceleration = getDeceleration(delta); 748 // TODO take velocity into account 749 mVelocity = -delta; // only sign is used 750 mOver = Math.abs(delta); 751 mDuration = (int) (1000.0 * Math.sqrt(-2.0 * delta / mDeceleration)); 752 } 753 754 void fling(int start, int velocity, int min, int max, int over) { 755 mOver = over; 756 mFinished = false; 757 mCurrVelocity = mVelocity = velocity; 758 mDuration = mSplineDuration = 0; 759 mStartTime = AnimationUtils.currentAnimationTimeMillis(); 760 mCurrentPosition = mStart = start; 761 762 if (start > max || start < min) { 763 startAfterEdge(start, min, max, velocity); 764 return; 765 } 766 767 mState = SPLINE; 768 double totalDistance = 0.0; 769 770 if (velocity != 0) { 771 mDuration = mSplineDuration = getSplineFlingDuration(velocity); 772 totalDistance = getSplineFlingDistance(velocity); 773 } 774 775 mSplineDistance = (int) (totalDistance * Math.signum(velocity)); 776 mFinal = start + mSplineDistance; 777 778 // Clamp to a valid final position 779 if (mFinal < min) { 780 adjustDuration(mStart, mFinal, min); 781 mFinal = min; 782 } 783 784 if (mFinal > max) { 785 adjustDuration(mStart, mFinal, max); 786 mFinal = max; 787 } 788 } 789 790 private double getSplineDeceleration(int velocity) { 791 return Math.log(INFLEXION * Math.abs(velocity) / (mFlingFriction * mPhysicalCoeff)); 792 } 793 794 private double getSplineFlingDistance(int velocity) { 795 final double l = getSplineDeceleration(velocity); 796 final double decelMinusOne = DECELERATION_RATE - 1.0; 797 return mFlingFriction * mPhysicalCoeff * Math.exp(DECELERATION_RATE / decelMinusOne * l); 798 } 799 800 /* Returns the duration, expressed in milliseconds */ 801 private int getSplineFlingDuration(int velocity) { 802 final double l = getSplineDeceleration(velocity); 803 final double decelMinusOne = DECELERATION_RATE - 1.0; 804 return (int) (1000.0 * Math.exp(l / decelMinusOne)); 805 } 806 807 private void fitOnBounceCurve(int start, int end, int velocity) { 808 // Simulate a bounce that started from edge 809 final float durationToApex = - velocity / mDeceleration; 810 // The float cast below is necessary to avoid integer overflow. 811 final float velocitySquared = (float) velocity * velocity; 812 final float distanceToApex = velocitySquared / 2.0f / Math.abs(mDeceleration); 813 final float distanceToEdge = Math.abs(end - start); 814 final float totalDuration = (float) Math.sqrt( 815 2.0 * (distanceToApex + distanceToEdge) / Math.abs(mDeceleration)); 816 mStartTime -= (int) (1000.0f * (totalDuration - durationToApex)); 817 mCurrentPosition = mStart = end; 818 mVelocity = (int) (- mDeceleration * totalDuration); 819 } 820 821 private void startBounceAfterEdge(int start, int end, int velocity) { 822 mDeceleration = getDeceleration(velocity == 0 ? start - end : velocity); 823 fitOnBounceCurve(start, end, velocity); 824 onEdgeReached(); 825 } 826 827 private void startAfterEdge(int start, int min, int max, int velocity) { 828 if (start > min && start < max) { 829 Log.e("OverScroller", "startAfterEdge called from a valid position"); 830 mFinished = true; 831 return; 832 } 833 final boolean positive = start > max; 834 final int edge = positive ? max : min; 835 final int overDistance = start - edge; 836 boolean keepIncreasing = overDistance * velocity >= 0; 837 if (keepIncreasing) { 838 // Will result in a bounce or a to_boundary depending on velocity. 839 startBounceAfterEdge(start, edge, velocity); 840 } else { 841 final double totalDistance = getSplineFlingDistance(velocity); 842 if (totalDistance > Math.abs(overDistance)) { 843 fling(start, velocity, positive ? min : start, positive ? start : max, mOver); 844 } else { 845 startSpringback(start, edge, velocity); 846 } 847 } 848 } 849 850 void notifyEdgeReached(int start, int end, int over) { 851 // mState is used to detect successive notifications 852 if (mState == SPLINE) { 853 mOver = over; 854 mStartTime = AnimationUtils.currentAnimationTimeMillis(); 855 // We were in fling/scroll mode before: current velocity is such that distance to 856 // edge is increasing. This ensures that startAfterEdge will not start a new fling. 857 startAfterEdge(start, end, end, (int) mCurrVelocity); 858 } 859 } 860 861 private void onEdgeReached() { 862 // mStart, mVelocity and mStartTime were adjusted to their values when edge was reached. 863 // The float cast below is necessary to avoid integer overflow. 864 final float velocitySquared = (float) mVelocity * mVelocity; 865 float distance = velocitySquared / (2.0f * Math.abs(mDeceleration)); 866 final float sign = Math.signum(mVelocity); 867 868 if (distance > mOver) { 869 // Default deceleration is not sufficient to slow us down before boundary 870 mDeceleration = - sign * velocitySquared / (2.0f * mOver); 871 distance = mOver; 872 } 873 874 mOver = (int) distance; 875 mState = BALLISTIC; 876 mFinal = mStart + (int) (mVelocity > 0 ? distance : -distance); 877 mDuration = - (int) (1000.0f * mVelocity / mDeceleration); 878 } 879 880 boolean continueWhenFinished() { 881 switch (mState) { 882 case SPLINE: 883 // Duration from start to null velocity 884 if (mDuration < mSplineDuration) { 885 // If the animation was clamped, we reached the edge 886 mCurrentPosition = mStart = mFinal; 887 // TODO Better compute speed when edge was reached 888 mVelocity = (int) mCurrVelocity; 889 mDeceleration = getDeceleration(mVelocity); 890 mStartTime += mDuration; 891 onEdgeReached(); 892 } else { 893 // Normal stop, no need to continue 894 return false; 895 } 896 break; 897 case BALLISTIC: 898 mStartTime += mDuration; 899 startSpringback(mFinal, mStart, 0); 900 break; 901 case CUBIC: 902 return false; 903 } 904 905 update(); 906 return true; 907 } 908 909 /* 910 * Update the current position and velocity for current time. Returns 911 * true if update has been done and false if animation duration has been 912 * reached. 913 */ 914 boolean update() { 915 final long time = AnimationUtils.currentAnimationTimeMillis(); 916 final long currentTime = time - mStartTime; 917 918 if (currentTime == 0) { 919 // Skip work but report that we're still going if we have a nonzero duration. 920 return mDuration > 0; 921 } 922 if (currentTime > mDuration) { 923 return false; 924 } 925 926 double distance = 0.0; 927 switch (mState) { 928 case SPLINE: { 929 final float t = (float) currentTime / mSplineDuration; 930 final int index = (int) (NB_SAMPLES * t); 931 float distanceCoef = 1.f; 932 float velocityCoef = 0.f; 933 if (index < NB_SAMPLES) { 934 final float t_inf = (float) index / NB_SAMPLES; 935 final float t_sup = (float) (index + 1) / NB_SAMPLES; 936 final float d_inf = SPLINE_POSITION[index]; 937 final float d_sup = SPLINE_POSITION[index + 1]; 938 velocityCoef = (d_sup - d_inf) / (t_sup - t_inf); 939 distanceCoef = d_inf + (t - t_inf) * velocityCoef; 940 } 941 942 distance = distanceCoef * mSplineDistance; 943 mCurrVelocity = velocityCoef * mSplineDistance / mSplineDuration * 1000.0f; 944 break; 945 } 946 947 case BALLISTIC: { 948 final float t = currentTime / 1000.0f; 949 mCurrVelocity = mVelocity + mDeceleration * t; 950 distance = mVelocity * t + mDeceleration * t * t / 2.0f; 951 break; 952 } 953 954 case CUBIC: { 955 final float t = (float) (currentTime) / mDuration; 956 final float t2 = t * t; 957 final float sign = Math.signum(mVelocity); 958 distance = sign * mOver * (3.0f * t2 - 2.0f * t * t2); 959 mCurrVelocity = sign * mOver * 6.0f * (- t + t2); 960 break; 961 } 962 } 963 964 mCurrentPosition = mStart + (int) Math.round(distance); 965 966 return true; 967 } 968 } 969 } 970