1 /* 2 * Copyright (C) 2006 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 // 18 // Provide access to read-only assets. 19 // 20 21 #define LOG_TAG "asset" 22 #define ATRACE_TAG ATRACE_TAG_RESOURCES 23 //#define LOG_NDEBUG 0 24 25 #include <androidfw/Asset.h> 26 #include <androidfw/AssetDir.h> 27 #include <androidfw/AssetManager.h> 28 #include <androidfw/misc.h> 29 #include <androidfw/ResourceTypes.h> 30 #include <androidfw/ZipFileRO.h> 31 #include <cutils/atomic.h> 32 #include <utils/Log.h> 33 #include <utils/String8.h> 34 #include <utils/String8.h> 35 #include <utils/threads.h> 36 #include <utils/Timers.h> 37 #include <utils/Trace.h> 38 #ifndef _WIN32 39 #include <sys/file.h> 40 #endif 41 42 #include <assert.h> 43 #include <dirent.h> 44 #include <errno.h> 45 #include <string.h> // strerror 46 #include <strings.h> 47 48 #ifndef TEMP_FAILURE_RETRY 49 /* Used to retry syscalls that can return EINTR. */ 50 #define TEMP_FAILURE_RETRY(exp) ({ \ 51 typeof (exp) _rc; \ 52 do { \ 53 _rc = (exp); \ 54 } while (_rc == -1 && errno == EINTR); \ 55 _rc; }) 56 #endif 57 58 using namespace android; 59 60 static const bool kIsDebug = false; 61 62 static const char* kAssetsRoot = "assets"; 63 static const char* kAppZipName = NULL; //"classes.jar"; 64 static const char* kSystemAssets = "framework/framework-res.apk"; 65 static const char* kResourceCache = "resource-cache"; 66 67 static const char* kExcludeExtension = ".EXCLUDE"; 68 69 static Asset* const kExcludedAsset = (Asset*) 0xd000000d; 70 71 static volatile int32_t gCount = 0; 72 73 const char* AssetManager::RESOURCES_FILENAME = "resources.arsc"; 74 const char* AssetManager::IDMAP_BIN = "/system/bin/idmap"; 75 const char* AssetManager::VENDOR_OVERLAY_DIR = "/vendor/overlay"; 76 const char* AssetManager::PRODUCT_OVERLAY_DIR = "/product/overlay"; 77 const char* AssetManager::PRODUCT_SERVICES_OVERLAY_DIR = "/product_services/overlay"; 78 const char* AssetManager::ODM_OVERLAY_DIR = "/odm/overlay"; 79 const char* AssetManager::OEM_OVERLAY_DIR = "/oem/overlay"; 80 const char* AssetManager::OVERLAY_THEME_DIR_PROPERTY = "ro.boot.vendor.overlay.theme"; 81 const char* AssetManager::TARGET_PACKAGE_NAME = "android"; 82 const char* AssetManager::TARGET_APK_PATH = "/system/framework/framework-res.apk"; 83 const char* AssetManager::IDMAP_DIR = "/data/resource-cache"; 84 85 namespace { 86 87 String8 idmapPathForPackagePath(const String8& pkgPath) { 88 const char* root = getenv("ANDROID_DATA"); 89 LOG_ALWAYS_FATAL_IF(root == NULL, "ANDROID_DATA not set"); 90 String8 path(root); 91 path.appendPath(kResourceCache); 92 93 char buf[256]; // 256 chars should be enough for anyone... 94 strncpy(buf, pkgPath.string(), 255); 95 buf[255] = '\0'; 96 char* filename = buf; 97 while (*filename && *filename == '/') { 98 ++filename; 99 } 100 char* p = filename; 101 while (*p) { 102 if (*p == '/') { 103 *p = '@'; 104 } 105 ++p; 106 } 107 path.appendPath(filename); 108 path.append("@idmap"); 109 110 return path; 111 } 112 113 /* 114 * Like strdup(), but uses C++ "new" operator instead of malloc. 115 */ 116 static char* strdupNew(const char* str) { 117 char* newStr; 118 int len; 119 120 if (str == NULL) 121 return NULL; 122 123 len = strlen(str); 124 newStr = new char[len+1]; 125 memcpy(newStr, str, len+1); 126 127 return newStr; 128 } 129 130 } // namespace 131 132 /* 133 * =========================================================================== 134 * AssetManager 135 * =========================================================================== 136 */ 137 138 int32_t AssetManager::getGlobalCount() { 139 return gCount; 140 } 141 142 AssetManager::AssetManager() : 143 mLocale(NULL), mResources(NULL), mConfig(new ResTable_config) { 144 int count = android_atomic_inc(&gCount) + 1; 145 if (kIsDebug) { 146 ALOGI("Creating AssetManager %p #%d\n", this, count); 147 } 148 memset(mConfig, 0, sizeof(ResTable_config)); 149 } 150 151 AssetManager::~AssetManager() { 152 int count = android_atomic_dec(&gCount); 153 if (kIsDebug) { 154 ALOGI("Destroying AssetManager in %p #%d\n", this, count); 155 } else { 156 ALOGV("Destroying AssetManager in %p #%d\n", this, count); 157 } 158 159 // Manually close any fd paths for which we have not yet opened their zip (which 160 // will take ownership of the fd and close it when done). 161 for (size_t i=0; i<mAssetPaths.size(); i++) { 162 ALOGV("Cleaning path #%d: fd=%d, zip=%p", (int)i, mAssetPaths[i].rawFd, 163 mAssetPaths[i].zip.get()); 164 if (mAssetPaths[i].rawFd >= 0 && mAssetPaths[i].zip == NULL) { 165 close(mAssetPaths[i].rawFd); 166 } 167 } 168 169 delete mConfig; 170 delete mResources; 171 172 // don't have a String class yet, so make sure we clean up 173 delete[] mLocale; 174 } 175 176 bool AssetManager::addAssetPath( 177 const String8& path, int32_t* cookie, bool appAsLib, bool isSystemAsset) { 178 AutoMutex _l(mLock); 179 180 asset_path ap; 181 182 String8 realPath(path); 183 if (kAppZipName) { 184 realPath.appendPath(kAppZipName); 185 } 186 ap.type = ::getFileType(realPath.string()); 187 if (ap.type == kFileTypeRegular) { 188 ap.path = realPath; 189 } else { 190 ap.path = path; 191 ap.type = ::getFileType(path.string()); 192 if (ap.type != kFileTypeDirectory && ap.type != kFileTypeRegular) { 193 ALOGW("Asset path %s is neither a directory nor file (type=%d).", 194 path.string(), (int)ap.type); 195 return false; 196 } 197 } 198 199 // Skip if we have it already. 200 for (size_t i=0; i<mAssetPaths.size(); i++) { 201 if (mAssetPaths[i].path == ap.path) { 202 if (cookie) { 203 *cookie = static_cast<int32_t>(i+1); 204 } 205 return true; 206 } 207 } 208 209 ALOGV("In %p Asset %s path: %s", this, 210 ap.type == kFileTypeDirectory ? "dir" : "zip", ap.path.string()); 211 212 ap.isSystemAsset = isSystemAsset; 213 ssize_t apPos = mAssetPaths.add(ap); 214 215 // new paths are always added at the end 216 if (cookie) { 217 *cookie = static_cast<int32_t>(mAssetPaths.size()); 218 } 219 220 #ifdef __ANDROID__ 221 // Load overlays, if any 222 asset_path oap; 223 for (size_t idx = 0; mZipSet.getOverlay(ap.path, idx, &oap); idx++) { 224 oap.isSystemAsset = isSystemAsset; 225 mAssetPaths.add(oap); 226 } 227 #endif 228 229 if (mResources != NULL) { 230 appendPathToResTable(mAssetPaths.editItemAt(apPos), appAsLib); 231 } 232 233 return true; 234 } 235 236 bool AssetManager::addOverlayPath(const String8& packagePath, int32_t* cookie) 237 { 238 const String8 idmapPath = idmapPathForPackagePath(packagePath); 239 240 AutoMutex _l(mLock); 241 242 for (size_t i = 0; i < mAssetPaths.size(); ++i) { 243 if (mAssetPaths[i].idmap == idmapPath) { 244 *cookie = static_cast<int32_t>(i + 1); 245 return true; 246 } 247 } 248 249 Asset* idmap = NULL; 250 if ((idmap = openAssetFromFileLocked(idmapPath, Asset::ACCESS_BUFFER)) == NULL) { 251 ALOGW("failed to open idmap file %s\n", idmapPath.string()); 252 return false; 253 } 254 255 String8 targetPath; 256 String8 overlayPath; 257 if (!ResTable::getIdmapInfo(idmap->getBuffer(false), idmap->getLength(), 258 NULL, NULL, NULL, &targetPath, &overlayPath)) { 259 ALOGW("failed to read idmap file %s\n", idmapPath.string()); 260 delete idmap; 261 return false; 262 } 263 delete idmap; 264 265 if (overlayPath != packagePath) { 266 ALOGW("idmap file %s inconcistent: expected path %s does not match actual path %s\n", 267 idmapPath.string(), packagePath.string(), overlayPath.string()); 268 return false; 269 } 270 if (access(targetPath.string(), R_OK) != 0) { 271 ALOGW("failed to access file %s: %s\n", targetPath.string(), strerror(errno)); 272 return false; 273 } 274 if (access(idmapPath.string(), R_OK) != 0) { 275 ALOGW("failed to access file %s: %s\n", idmapPath.string(), strerror(errno)); 276 return false; 277 } 278 if (access(overlayPath.string(), R_OK) != 0) { 279 ALOGW("failed to access file %s: %s\n", overlayPath.string(), strerror(errno)); 280 return false; 281 } 282 283 asset_path oap; 284 oap.path = overlayPath; 285 oap.type = ::getFileType(overlayPath.string()); 286 oap.idmap = idmapPath; 287 #if 0 288 ALOGD("Overlay added: targetPath=%s overlayPath=%s idmapPath=%s\n", 289 targetPath.string(), overlayPath.string(), idmapPath.string()); 290 #endif 291 mAssetPaths.add(oap); 292 *cookie = static_cast<int32_t>(mAssetPaths.size()); 293 294 if (mResources != NULL) { 295 appendPathToResTable(oap); 296 } 297 298 return true; 299 } 300 301 bool AssetManager::addAssetFd( 302 int fd, const String8& debugPathName, int32_t* cookie, bool appAsLib, 303 bool assume_ownership) { 304 AutoMutex _l(mLock); 305 306 asset_path ap; 307 308 ap.path = debugPathName; 309 ap.rawFd = fd; 310 ap.type = kFileTypeRegular; 311 ap.assumeOwnership = assume_ownership; 312 313 ALOGV("In %p Asset fd %d name: %s", this, fd, ap.path.string()); 314 315 ssize_t apPos = mAssetPaths.add(ap); 316 317 // new paths are always added at the end 318 if (cookie) { 319 *cookie = static_cast<int32_t>(mAssetPaths.size()); 320 } 321 322 if (mResources != NULL) { 323 appendPathToResTable(mAssetPaths.editItemAt(apPos), appAsLib); 324 } 325 326 return true; 327 } 328 329 bool AssetManager::createIdmap(const char* targetApkPath, const char* overlayApkPath, 330 uint32_t targetCrc, uint32_t overlayCrc, uint32_t** outData, size_t* outSize) 331 { 332 AutoMutex _l(mLock); 333 const String8 paths[2] = { String8(targetApkPath), String8(overlayApkPath) }; 334 Asset* assets[2] = {NULL, NULL}; 335 bool ret = false; 336 { 337 ResTable tables[2]; 338 339 for (int i = 0; i < 2; ++i) { 340 asset_path ap; 341 ap.type = kFileTypeRegular; 342 ap.path = paths[i]; 343 assets[i] = openNonAssetInPathLocked("resources.arsc", 344 Asset::ACCESS_BUFFER, ap); 345 if (assets[i] == NULL) { 346 ALOGW("failed to find resources.arsc in %s\n", ap.path.string()); 347 goto exit; 348 } 349 if (tables[i].add(assets[i]) != NO_ERROR) { 350 ALOGW("failed to add %s to resource table", paths[i].string()); 351 goto exit; 352 } 353 } 354 ret = tables[1].createIdmap(tables[0], targetCrc, overlayCrc, 355 targetApkPath, overlayApkPath, (void**)outData, outSize) == NO_ERROR; 356 } 357 358 exit: 359 delete assets[0]; 360 delete assets[1]; 361 return ret; 362 } 363 364 bool AssetManager::addDefaultAssets() 365 { 366 const char* root = getenv("ANDROID_ROOT"); 367 LOG_ALWAYS_FATAL_IF(root == NULL, "ANDROID_ROOT not set"); 368 369 String8 path(root); 370 path.appendPath(kSystemAssets); 371 372 return addAssetPath(path, NULL, false /* appAsLib */, true /* isSystemAsset */); 373 } 374 375 int32_t AssetManager::nextAssetPath(const int32_t cookie) const 376 { 377 AutoMutex _l(mLock); 378 const size_t next = static_cast<size_t>(cookie) + 1; 379 return next > mAssetPaths.size() ? -1 : next; 380 } 381 382 String8 AssetManager::getAssetPath(const int32_t cookie) const 383 { 384 AutoMutex _l(mLock); 385 const size_t which = static_cast<size_t>(cookie) - 1; 386 if (which < mAssetPaths.size()) { 387 return mAssetPaths[which].path; 388 } 389 return String8(); 390 } 391 392 void AssetManager::setLocaleLocked(const char* locale) 393 { 394 if (mLocale != NULL) { 395 delete[] mLocale; 396 } 397 398 mLocale = strdupNew(locale); 399 updateResourceParamsLocked(); 400 } 401 402 void AssetManager::setConfiguration(const ResTable_config& config, const char* locale) 403 { 404 AutoMutex _l(mLock); 405 *mConfig = config; 406 if (locale) { 407 setLocaleLocked(locale); 408 } else if (config.language[0] != 0) { 409 char spec[RESTABLE_MAX_LOCALE_LEN]; 410 config.getBcp47Locale(spec); 411 setLocaleLocked(spec); 412 } else { 413 updateResourceParamsLocked(); 414 } 415 } 416 417 void AssetManager::getConfiguration(ResTable_config* outConfig) const 418 { 419 AutoMutex _l(mLock); 420 *outConfig = *mConfig; 421 } 422 423 /* 424 * Open an asset. 425 * 426 * The data could be in any asset path. Each asset path could be: 427 * - A directory on disk. 428 * - A Zip archive, uncompressed or compressed. 429 * 430 * If the file is in a directory, it could have a .gz suffix, meaning it is compressed. 431 * 432 * We should probably reject requests for "illegal" filenames, e.g. those 433 * with illegal characters or "../" backward relative paths. 434 */ 435 Asset* AssetManager::open(const char* fileName, AccessMode mode) 436 { 437 AutoMutex _l(mLock); 438 439 LOG_FATAL_IF(mAssetPaths.size() == 0, "No assets added to AssetManager"); 440 441 String8 assetName(kAssetsRoot); 442 assetName.appendPath(fileName); 443 444 /* 445 * For each top-level asset path, search for the asset. 446 */ 447 448 size_t i = mAssetPaths.size(); 449 while (i > 0) { 450 i--; 451 ALOGV("Looking for asset '%s' in '%s'\n", 452 assetName.string(), mAssetPaths.itemAt(i).path.string()); 453 Asset* pAsset = openNonAssetInPathLocked(assetName.string(), mode, 454 mAssetPaths.editItemAt(i)); 455 if (pAsset != NULL) { 456 return pAsset != kExcludedAsset ? pAsset : NULL; 457 } 458 } 459 460 return NULL; 461 } 462 463 /* 464 * Open a non-asset file as if it were an asset. 465 * 466 * The "fileName" is the partial path starting from the application name. 467 */ 468 Asset* AssetManager::openNonAsset(const char* fileName, AccessMode mode, int32_t* outCookie) 469 { 470 AutoMutex _l(mLock); 471 472 LOG_FATAL_IF(mAssetPaths.size() == 0, "No assets added to AssetManager"); 473 474 /* 475 * For each top-level asset path, search for the asset. 476 */ 477 478 size_t i = mAssetPaths.size(); 479 while (i > 0) { 480 i--; 481 ALOGV("Looking for non-asset '%s' in '%s'\n", fileName, mAssetPaths.itemAt(i).path.string()); 482 Asset* pAsset = openNonAssetInPathLocked( 483 fileName, mode, mAssetPaths.editItemAt(i)); 484 if (pAsset != NULL) { 485 if (outCookie != NULL) *outCookie = static_cast<int32_t>(i + 1); 486 return pAsset != kExcludedAsset ? pAsset : NULL; 487 } 488 } 489 490 return NULL; 491 } 492 493 Asset* AssetManager::openNonAsset(const int32_t cookie, const char* fileName, AccessMode mode) 494 { 495 const size_t which = static_cast<size_t>(cookie) - 1; 496 497 AutoMutex _l(mLock); 498 499 LOG_FATAL_IF(mAssetPaths.size() == 0, "No assets added to AssetManager"); 500 501 if (which < mAssetPaths.size()) { 502 ALOGV("Looking for non-asset '%s' in '%s'\n", fileName, 503 mAssetPaths.itemAt(which).path.string()); 504 Asset* pAsset = openNonAssetInPathLocked( 505 fileName, mode, mAssetPaths.editItemAt(which)); 506 if (pAsset != NULL) { 507 return pAsset != kExcludedAsset ? pAsset : NULL; 508 } 509 } 510 511 return NULL; 512 } 513 514 /* 515 * Get the type of a file in the asset namespace. 516 * 517 * This currently only works for regular files. All others (including 518 * directories) will return kFileTypeNonexistent. 519 */ 520 FileType AssetManager::getFileType(const char* fileName) 521 { 522 Asset* pAsset = NULL; 523 524 /* 525 * Open the asset. This is less efficient than simply finding the 526 * file, but it's not too bad (we don't uncompress or mmap data until 527 * the first read() call). 528 */ 529 pAsset = open(fileName, Asset::ACCESS_STREAMING); 530 delete pAsset; 531 532 if (pAsset == NULL) { 533 return kFileTypeNonexistent; 534 } else { 535 return kFileTypeRegular; 536 } 537 } 538 539 bool AssetManager::appendPathToResTable(asset_path& ap, bool appAsLib) const { 540 // skip those ap's that correspond to system overlays 541 if (ap.isSystemOverlay) { 542 return true; 543 } 544 545 Asset* ass = NULL; 546 ResTable* sharedRes = NULL; 547 bool shared = true; 548 bool onlyEmptyResources = true; 549 ATRACE_NAME(ap.path.string()); 550 Asset* idmap = openIdmapLocked(ap); 551 size_t nextEntryIdx = mResources->getTableCount(); 552 ALOGV("Looking for resource asset in '%s'\n", ap.path.string()); 553 if (ap.type != kFileTypeDirectory && ap.rawFd < 0) { 554 if (nextEntryIdx == 0) { 555 // The first item is typically the framework resources, 556 // which we want to avoid parsing every time. 557 sharedRes = const_cast<AssetManager*>(this)-> 558 mZipSet.getZipResourceTable(ap.path); 559 if (sharedRes != NULL) { 560 // skip ahead the number of system overlay packages preloaded 561 nextEntryIdx = sharedRes->getTableCount(); 562 } 563 } 564 if (sharedRes == NULL) { 565 ass = const_cast<AssetManager*>(this)-> 566 mZipSet.getZipResourceTableAsset(ap.path); 567 if (ass == NULL) { 568 ALOGV("loading resource table %s\n", ap.path.string()); 569 ass = const_cast<AssetManager*>(this)-> 570 openNonAssetInPathLocked("resources.arsc", 571 Asset::ACCESS_BUFFER, 572 ap); 573 if (ass != NULL && ass != kExcludedAsset) { 574 ass = const_cast<AssetManager*>(this)-> 575 mZipSet.setZipResourceTableAsset(ap.path, ass); 576 } 577 } 578 579 if (nextEntryIdx == 0 && ass != NULL) { 580 // If this is the first resource table in the asset 581 // manager, then we are going to cache it so that we 582 // can quickly copy it out for others. 583 ALOGV("Creating shared resources for %s", ap.path.string()); 584 sharedRes = new ResTable(); 585 sharedRes->add(ass, idmap, nextEntryIdx + 1, false); 586 #ifdef __ANDROID__ 587 const char* data = getenv("ANDROID_DATA"); 588 LOG_ALWAYS_FATAL_IF(data == NULL, "ANDROID_DATA not set"); 589 String8 overlaysListPath(data); 590 overlaysListPath.appendPath(kResourceCache); 591 overlaysListPath.appendPath("overlays.list"); 592 addSystemOverlays(overlaysListPath.string(), ap.path, sharedRes, nextEntryIdx); 593 #endif 594 sharedRes = const_cast<AssetManager*>(this)-> 595 mZipSet.setZipResourceTable(ap.path, sharedRes); 596 } 597 } 598 } else { 599 ALOGV("loading resource table %s\n", ap.path.string()); 600 ass = const_cast<AssetManager*>(this)-> 601 openNonAssetInPathLocked("resources.arsc", 602 Asset::ACCESS_BUFFER, 603 ap); 604 shared = false; 605 } 606 607 if ((ass != NULL || sharedRes != NULL) && ass != kExcludedAsset) { 608 ALOGV("Installing resource asset %p in to table %p\n", ass, mResources); 609 if (sharedRes != NULL) { 610 ALOGV("Copying existing resources for %s", ap.path.string()); 611 mResources->add(sharedRes, ap.isSystemAsset); 612 } else { 613 ALOGV("Parsing resources for %s", ap.path.string()); 614 mResources->add(ass, idmap, nextEntryIdx + 1, !shared, appAsLib, ap.isSystemAsset); 615 } 616 onlyEmptyResources = false; 617 618 if (!shared) { 619 delete ass; 620 } 621 } else { 622 ALOGV("Installing empty resources in to table %p\n", mResources); 623 mResources->addEmpty(nextEntryIdx + 1); 624 } 625 626 if (idmap != NULL) { 627 delete idmap; 628 } 629 return onlyEmptyResources; 630 } 631 632 const ResTable* AssetManager::getResTable(bool required) const 633 { 634 ResTable* rt = mResources; 635 if (rt) { 636 return rt; 637 } 638 639 // Iterate through all asset packages, collecting resources from each. 640 641 AutoMutex _l(mLock); 642 643 if (mResources != NULL) { 644 return mResources; 645 } 646 647 if (required) { 648 LOG_FATAL_IF(mAssetPaths.size() == 0, "No assets added to AssetManager"); 649 } 650 651 mResources = new ResTable(); 652 updateResourceParamsLocked(); 653 654 bool onlyEmptyResources = true; 655 const size_t N = mAssetPaths.size(); 656 for (size_t i=0; i<N; i++) { 657 bool empty = appendPathToResTable( 658 const_cast<AssetManager*>(this)->mAssetPaths.editItemAt(i)); 659 onlyEmptyResources = onlyEmptyResources && empty; 660 } 661 662 if (required && onlyEmptyResources) { 663 ALOGW("Unable to find resources file resources.arsc"); 664 delete mResources; 665 mResources = NULL; 666 } 667 668 return mResources; 669 } 670 671 void AssetManager::updateResourceParamsLocked() const 672 { 673 ATRACE_CALL(); 674 ResTable* res = mResources; 675 if (!res) { 676 return; 677 } 678 679 if (mLocale) { 680 mConfig->setBcp47Locale(mLocale); 681 } else { 682 mConfig->clearLocale(); 683 } 684 685 res->setParameters(mConfig); 686 } 687 688 Asset* AssetManager::openIdmapLocked(const struct asset_path& ap) const 689 { 690 Asset* ass = NULL; 691 if (ap.idmap.size() != 0) { 692 ass = const_cast<AssetManager*>(this)-> 693 openAssetFromFileLocked(ap.idmap, Asset::ACCESS_BUFFER); 694 if (ass) { 695 ALOGV("loading idmap %s\n", ap.idmap.string()); 696 } else { 697 ALOGW("failed to load idmap %s\n", ap.idmap.string()); 698 } 699 } 700 return ass; 701 } 702 703 void AssetManager::addSystemOverlays(const char* pathOverlaysList, 704 const String8& targetPackagePath, ResTable* sharedRes, size_t offset) const 705 { 706 FILE* fin = fopen(pathOverlaysList, "r"); 707 if (fin == NULL) { 708 return; 709 } 710 711 #ifndef _WIN32 712 if (TEMP_FAILURE_RETRY(flock(fileno(fin), LOCK_SH)) != 0) { 713 fclose(fin); 714 return; 715 } 716 #endif 717 char buf[1024]; 718 while (fgets(buf, sizeof(buf), fin)) { 719 // format of each line: 720 // <path to apk><space><path to idmap><newline> 721 char* space = strchr(buf, ' '); 722 char* newline = strchr(buf, '\n'); 723 asset_path oap; 724 725 if (space == NULL || newline == NULL || newline < space) { 726 continue; 727 } 728 729 oap.path = String8(buf, space - buf); 730 oap.type = kFileTypeRegular; 731 oap.idmap = String8(space + 1, newline - space - 1); 732 oap.isSystemOverlay = true; 733 734 Asset* oass = const_cast<AssetManager*>(this)-> 735 openNonAssetInPathLocked("resources.arsc", 736 Asset::ACCESS_BUFFER, 737 oap); 738 739 if (oass != NULL) { 740 Asset* oidmap = openIdmapLocked(oap); 741 offset++; 742 sharedRes->add(oass, oidmap, offset + 1, false); 743 const_cast<AssetManager*>(this)->mAssetPaths.add(oap); 744 const_cast<AssetManager*>(this)->mZipSet.addOverlay(targetPackagePath, oap); 745 delete oidmap; 746 } 747 } 748 749 #ifndef _WIN32 750 TEMP_FAILURE_RETRY(flock(fileno(fin), LOCK_UN)); 751 #endif 752 fclose(fin); 753 } 754 755 const ResTable& AssetManager::getResources(bool required) const 756 { 757 const ResTable* rt = getResTable(required); 758 return *rt; 759 } 760 761 bool AssetManager::isUpToDate() 762 { 763 AutoMutex _l(mLock); 764 return mZipSet.isUpToDate(); 765 } 766 767 void AssetManager::getLocales(Vector<String8>* locales, bool includeSystemLocales) const 768 { 769 ResTable* res = mResources; 770 if (res != NULL) { 771 res->getLocales(locales, includeSystemLocales, true /* mergeEquivalentLangs */); 772 } 773 } 774 775 /* 776 * Open a non-asset file as if it were an asset, searching for it in the 777 * specified app. 778 * 779 * Pass in a NULL values for "appName" if the common app directory should 780 * be used. 781 */ 782 Asset* AssetManager::openNonAssetInPathLocked(const char* fileName, AccessMode mode, 783 asset_path& ap) 784 { 785 Asset* pAsset = NULL; 786 787 ALOGV("openNonAssetInPath: name=%s type=%d fd=%d", fileName, ap.type, ap.rawFd); 788 789 /* look at the filesystem on disk */ 790 if (ap.type == kFileTypeDirectory) { 791 String8 path(ap.path); 792 path.appendPath(fileName); 793 794 pAsset = openAssetFromFileLocked(path, mode); 795 796 if (pAsset == NULL) { 797 /* try again, this time with ".gz" */ 798 path.append(".gz"); 799 pAsset = openAssetFromFileLocked(path, mode); 800 } 801 802 if (pAsset != NULL) { 803 ALOGV("FOUND NA '%s' on disk", fileName); 804 pAsset->setAssetSource(path); 805 } 806 807 /* look inside the zip file */ 808 } else { 809 String8 path(fileName); 810 811 /* check the appropriate Zip file */ 812 ZipFileRO* pZip = getZipFileLocked(ap); 813 if (pZip != NULL) { 814 ALOGV("GOT zip, checking NA '%s'", (const char*) path); 815 ZipEntryRO entry = pZip->findEntryByName(path.string()); 816 if (entry != NULL) { 817 ALOGV("FOUND NA in Zip file for %s", (const char*) path); 818 pAsset = openAssetFromZipLocked(pZip, entry, mode, path); 819 pZip->releaseEntry(entry); 820 } 821 } 822 823 if (pAsset != NULL) { 824 /* create a "source" name, for debug/display */ 825 pAsset->setAssetSource( 826 createZipSourceNameLocked(ZipSet::getPathName(ap.path.string()), String8(""), 827 String8(fileName))); 828 } 829 } 830 831 return pAsset; 832 } 833 834 /* 835 * Create a "source name" for a file from a Zip archive. 836 */ 837 String8 AssetManager::createZipSourceNameLocked(const String8& zipFileName, 838 const String8& dirName, const String8& fileName) 839 { 840 String8 sourceName("zip:"); 841 sourceName.append(zipFileName); 842 sourceName.append(":"); 843 if (dirName.length() > 0) { 844 sourceName.appendPath(dirName); 845 } 846 sourceName.appendPath(fileName); 847 return sourceName; 848 } 849 850 /* 851 * Create a path to a loose asset (asset-base/app/rootDir). 852 */ 853 String8 AssetManager::createPathNameLocked(const asset_path& ap, const char* rootDir) 854 { 855 String8 path(ap.path); 856 if (rootDir != NULL) path.appendPath(rootDir); 857 return path; 858 } 859 860 /* 861 * Return a pointer to one of our open Zip archives. Returns NULL if no 862 * matching Zip file exists. 863 */ 864 ZipFileRO* AssetManager::getZipFileLocked(asset_path& ap) 865 { 866 ALOGV("getZipFileLocked() in %p: ap=%p zip=%p", this, &ap, ap.zip.get()); 867 868 if (ap.zip != NULL) { 869 return ap.zip->getZip(); 870 } 871 872 if (ap.rawFd < 0) { 873 ALOGV("getZipFileLocked: Creating new zip from path %s", ap.path.string()); 874 ap.zip = mZipSet.getSharedZip(ap.path); 875 } else { 876 ALOGV("getZipFileLocked: Creating new zip from fd %d", ap.rawFd); 877 ap.zip = SharedZip::create(ap.rawFd, ap.path); 878 879 } 880 return ap.zip != NULL ? ap.zip->getZip() : NULL; 881 } 882 883 /* 884 * Try to open an asset from a file on disk. 885 * 886 * If the file is compressed with gzip, we seek to the start of the 887 * deflated data and pass that in (just like we would for a Zip archive). 888 * 889 * For uncompressed data, we may already have an mmap()ed version sitting 890 * around. If so, we want to hand that to the Asset instead. 891 * 892 * This returns NULL if the file doesn't exist, couldn't be opened, or 893 * claims to be a ".gz" but isn't. 894 */ 895 Asset* AssetManager::openAssetFromFileLocked(const String8& pathName, 896 AccessMode mode) 897 { 898 Asset* pAsset = NULL; 899 900 if (strcasecmp(pathName.getPathExtension().string(), ".gz") == 0) { 901 //printf("TRYING '%s'\n", (const char*) pathName); 902 pAsset = Asset::createFromCompressedFile(pathName.string(), mode); 903 } else { 904 //printf("TRYING '%s'\n", (const char*) pathName); 905 pAsset = Asset::createFromFile(pathName.string(), mode); 906 } 907 908 return pAsset; 909 } 910 911 /* 912 * Given an entry in a Zip archive, create a new Asset object. 913 * 914 * If the entry is uncompressed, we may want to create or share a 915 * slice of shared memory. 916 */ 917 Asset* AssetManager::openAssetFromZipLocked(const ZipFileRO* pZipFile, 918 const ZipEntryRO entry, AccessMode mode, const String8& entryName) 919 { 920 Asset* pAsset = NULL; 921 922 // TODO: look for previously-created shared memory slice? 923 uint16_t method; 924 uint32_t uncompressedLen; 925 926 //printf("USING Zip '%s'\n", pEntry->getFileName()); 927 928 if (!pZipFile->getEntryInfo(entry, &method, &uncompressedLen, NULL, NULL, 929 NULL, NULL)) 930 { 931 ALOGW("getEntryInfo failed\n"); 932 return NULL; 933 } 934 935 FileMap* dataMap = pZipFile->createEntryFileMap(entry); 936 if (dataMap == NULL) { 937 ALOGW("create map from entry failed\n"); 938 return NULL; 939 } 940 941 if (method == ZipFileRO::kCompressStored) { 942 pAsset = Asset::createFromUncompressedMap(dataMap, mode); 943 ALOGV("Opened uncompressed entry %s in zip %s mode %d: %p", entryName.string(), 944 dataMap->getFileName(), mode, pAsset); 945 } else { 946 pAsset = Asset::createFromCompressedMap(dataMap, 947 static_cast<size_t>(uncompressedLen), mode); 948 ALOGV("Opened compressed entry %s in zip %s mode %d: %p", entryName.string(), 949 dataMap->getFileName(), mode, pAsset); 950 } 951 if (pAsset == NULL) { 952 /* unexpected */ 953 ALOGW("create from segment failed\n"); 954 } 955 956 return pAsset; 957 } 958 959 /* 960 * Open a directory in the asset namespace. 961 * 962 * An "asset directory" is simply the combination of all asset paths' "assets/" directories. 963 * 964 * Pass in "" for the root dir. 965 */ 966 AssetDir* AssetManager::openDir(const char* dirName) 967 { 968 AutoMutex _l(mLock); 969 970 AssetDir* pDir = NULL; 971 SortedVector<AssetDir::FileInfo>* pMergedInfo = NULL; 972 973 LOG_FATAL_IF(mAssetPaths.size() == 0, "No assets added to AssetManager"); 974 assert(dirName != NULL); 975 976 //printf("+++ openDir(%s) in '%s'\n", dirName, (const char*) mAssetBase); 977 978 pDir = new AssetDir; 979 980 /* 981 * Scan the various directories, merging what we find into a single 982 * vector. We want to scan them in reverse priority order so that 983 * the ".EXCLUDE" processing works correctly. Also, if we decide we 984 * want to remember where the file is coming from, we'll get the right 985 * version. 986 * 987 * We start with Zip archives, then do loose files. 988 */ 989 pMergedInfo = new SortedVector<AssetDir::FileInfo>; 990 991 size_t i = mAssetPaths.size(); 992 while (i > 0) { 993 i--; 994 const asset_path& ap = mAssetPaths.itemAt(i); 995 if (ap.type == kFileTypeRegular) { 996 ALOGV("Adding directory %s from zip %s", dirName, ap.path.string()); 997 scanAndMergeZipLocked(pMergedInfo, ap, kAssetsRoot, dirName); 998 } else { 999 ALOGV("Adding directory %s from dir %s", dirName, ap.path.string()); 1000 scanAndMergeDirLocked(pMergedInfo, ap, kAssetsRoot, dirName); 1001 } 1002 } 1003 1004 #if 0 1005 printf("FILE LIST:\n"); 1006 for (i = 0; i < (size_t) pMergedInfo->size(); i++) { 1007 printf(" %d: (%d) '%s'\n", i, 1008 pMergedInfo->itemAt(i).getFileType(), 1009 (const char*) pMergedInfo->itemAt(i).getFileName()); 1010 } 1011 #endif 1012 1013 pDir->setFileList(pMergedInfo); 1014 return pDir; 1015 } 1016 1017 /* 1018 * Open a directory in the non-asset namespace. 1019 * 1020 * An "asset directory" is simply the combination of all asset paths' "assets/" directories. 1021 * 1022 * Pass in "" for the root dir. 1023 */ 1024 AssetDir* AssetManager::openNonAssetDir(const int32_t cookie, const char* dirName) 1025 { 1026 AutoMutex _l(mLock); 1027 1028 AssetDir* pDir = NULL; 1029 SortedVector<AssetDir::FileInfo>* pMergedInfo = NULL; 1030 1031 LOG_FATAL_IF(mAssetPaths.size() == 0, "No assets added to AssetManager"); 1032 assert(dirName != NULL); 1033 1034 //printf("+++ openDir(%s) in '%s'\n", dirName, (const char*) mAssetBase); 1035 1036 pDir = new AssetDir; 1037 1038 pMergedInfo = new SortedVector<AssetDir::FileInfo>; 1039 1040 const size_t which = static_cast<size_t>(cookie) - 1; 1041 1042 if (which < mAssetPaths.size()) { 1043 const asset_path& ap = mAssetPaths.itemAt(which); 1044 if (ap.type == kFileTypeRegular) { 1045 ALOGV("Adding directory %s from zip %s", dirName, ap.path.string()); 1046 scanAndMergeZipLocked(pMergedInfo, ap, NULL, dirName); 1047 } else { 1048 ALOGV("Adding directory %s from dir %s", dirName, ap.path.string()); 1049 scanAndMergeDirLocked(pMergedInfo, ap, NULL, dirName); 1050 } 1051 } 1052 1053 #if 0 1054 printf("FILE LIST:\n"); 1055 for (i = 0; i < (size_t) pMergedInfo->size(); i++) { 1056 printf(" %d: (%d) '%s'\n", i, 1057 pMergedInfo->itemAt(i).getFileType(), 1058 (const char*) pMergedInfo->itemAt(i).getFileName()); 1059 } 1060 #endif 1061 1062 pDir->setFileList(pMergedInfo); 1063 return pDir; 1064 } 1065 1066 /* 1067 * Scan the contents of the specified directory and merge them into the 1068 * "pMergedInfo" vector, removing previous entries if we find "exclude" 1069 * directives. 1070 * 1071 * Returns "false" if we found nothing to contribute. 1072 */ 1073 bool AssetManager::scanAndMergeDirLocked(SortedVector<AssetDir::FileInfo>* pMergedInfo, 1074 const asset_path& ap, const char* rootDir, const char* dirName) 1075 { 1076 assert(pMergedInfo != NULL); 1077 1078 //printf("scanAndMergeDir: %s %s %s\n", ap.path.string(), rootDir, dirName); 1079 1080 String8 path = createPathNameLocked(ap, rootDir); 1081 if (dirName[0] != '\0') 1082 path.appendPath(dirName); 1083 1084 SortedVector<AssetDir::FileInfo>* pContents = scanDirLocked(path); 1085 if (pContents == NULL) 1086 return false; 1087 1088 // if we wanted to do an incremental cache fill, we would do it here 1089 1090 /* 1091 * Process "exclude" directives. If we find a filename that ends with 1092 * ".EXCLUDE", we look for a matching entry in the "merged" set, and 1093 * remove it if we find it. We also delete the "exclude" entry. 1094 */ 1095 int i, count, exclExtLen; 1096 1097 count = pContents->size(); 1098 exclExtLen = strlen(kExcludeExtension); 1099 for (i = 0; i < count; i++) { 1100 const char* name; 1101 int nameLen; 1102 1103 name = pContents->itemAt(i).getFileName().string(); 1104 nameLen = strlen(name); 1105 if (nameLen > exclExtLen && 1106 strcmp(name + (nameLen - exclExtLen), kExcludeExtension) == 0) 1107 { 1108 String8 match(name, nameLen - exclExtLen); 1109 int matchIdx; 1110 1111 matchIdx = AssetDir::FileInfo::findEntry(pMergedInfo, match); 1112 if (matchIdx > 0) { 1113 ALOGV("Excluding '%s' [%s]\n", 1114 pMergedInfo->itemAt(matchIdx).getFileName().string(), 1115 pMergedInfo->itemAt(matchIdx).getSourceName().string()); 1116 pMergedInfo->removeAt(matchIdx); 1117 } else { 1118 //printf("+++ no match on '%s'\n", (const char*) match); 1119 } 1120 1121 ALOGD("HEY: size=%d removing %d\n", (int)pContents->size(), i); 1122 pContents->removeAt(i); 1123 i--; // adjust "for" loop 1124 count--; // and loop limit 1125 } 1126 } 1127 1128 mergeInfoLocked(pMergedInfo, pContents); 1129 1130 delete pContents; 1131 1132 return true; 1133 } 1134 1135 /* 1136 * Scan the contents of the specified directory, and stuff what we find 1137 * into a newly-allocated vector. 1138 * 1139 * Files ending in ".gz" will have their extensions removed. 1140 * 1141 * We should probably think about skipping files with "illegal" names, 1142 * e.g. illegal characters (/\:) or excessive length. 1143 * 1144 * Returns NULL if the specified directory doesn't exist. 1145 */ 1146 SortedVector<AssetDir::FileInfo>* AssetManager::scanDirLocked(const String8& path) 1147 { 1148 SortedVector<AssetDir::FileInfo>* pContents = NULL; 1149 DIR* dir; 1150 struct dirent* entry; 1151 FileType fileType; 1152 1153 ALOGV("Scanning dir '%s'\n", path.string()); 1154 1155 dir = opendir(path.string()); 1156 if (dir == NULL) 1157 return NULL; 1158 1159 pContents = new SortedVector<AssetDir::FileInfo>; 1160 1161 while (1) { 1162 entry = readdir(dir); 1163 if (entry == NULL) 1164 break; 1165 1166 if (strcmp(entry->d_name, ".") == 0 || 1167 strcmp(entry->d_name, "..") == 0) 1168 continue; 1169 1170 #ifdef _DIRENT_HAVE_D_TYPE 1171 if (entry->d_type == DT_REG) 1172 fileType = kFileTypeRegular; 1173 else if (entry->d_type == DT_DIR) 1174 fileType = kFileTypeDirectory; 1175 else 1176 fileType = kFileTypeUnknown; 1177 #else 1178 // stat the file 1179 fileType = ::getFileType(path.appendPathCopy(entry->d_name).string()); 1180 #endif 1181 1182 if (fileType != kFileTypeRegular && fileType != kFileTypeDirectory) 1183 continue; 1184 1185 AssetDir::FileInfo info; 1186 info.set(String8(entry->d_name), fileType); 1187 if (strcasecmp(info.getFileName().getPathExtension().string(), ".gz") == 0) 1188 info.setFileName(info.getFileName().getBasePath()); 1189 info.setSourceName(path.appendPathCopy(info.getFileName())); 1190 pContents->add(info); 1191 } 1192 1193 closedir(dir); 1194 return pContents; 1195 } 1196 1197 /* 1198 * Scan the contents out of the specified Zip archive, and merge what we 1199 * find into "pMergedInfo". If the Zip archive in question doesn't exist, 1200 * we return immediately. 1201 * 1202 * Returns "false" if we found nothing to contribute. 1203 */ 1204 bool AssetManager::scanAndMergeZipLocked(SortedVector<AssetDir::FileInfo>* pMergedInfo, 1205 const asset_path& ap, const char* rootDir, const char* baseDirName) 1206 { 1207 ZipFileRO* pZip; 1208 Vector<String8> dirs; 1209 AssetDir::FileInfo info; 1210 SortedVector<AssetDir::FileInfo> contents; 1211 String8 sourceName, zipName, dirName; 1212 1213 pZip = mZipSet.getZip(ap.path); 1214 if (pZip == NULL) { 1215 ALOGW("Failure opening zip %s\n", ap.path.string()); 1216 return false; 1217 } 1218 1219 zipName = ZipSet::getPathName(ap.path.string()); 1220 1221 /* convert "sounds" to "rootDir/sounds" */ 1222 if (rootDir != NULL) dirName = rootDir; 1223 dirName.appendPath(baseDirName); 1224 1225 /* 1226 * Scan through the list of files, looking for a match. The files in 1227 * the Zip table of contents are not in sorted order, so we have to 1228 * process the entire list. We're looking for a string that begins 1229 * with the characters in "dirName", is followed by a '/', and has no 1230 * subsequent '/' in the stuff that follows. 1231 * 1232 * What makes this especially fun is that directories are not stored 1233 * explicitly in Zip archives, so we have to infer them from context. 1234 * When we see "sounds/foo.wav" we have to leave a note to ourselves 1235 * to insert a directory called "sounds" into the list. We store 1236 * these in temporary vector so that we only return each one once. 1237 * 1238 * Name comparisons are case-sensitive to match UNIX filesystem 1239 * semantics. 1240 */ 1241 int dirNameLen = dirName.length(); 1242 void *iterationCookie; 1243 if (!pZip->startIteration(&iterationCookie, dirName.string(), NULL)) { 1244 ALOGW("ZipFileRO::startIteration returned false"); 1245 return false; 1246 } 1247 1248 ZipEntryRO entry; 1249 while ((entry = pZip->nextEntry(iterationCookie)) != NULL) { 1250 char nameBuf[256]; 1251 1252 if (pZip->getEntryFileName(entry, nameBuf, sizeof(nameBuf)) != 0) { 1253 // TODO: fix this if we expect to have long names 1254 ALOGE("ARGH: name too long?\n"); 1255 continue; 1256 } 1257 //printf("Comparing %s in %s?\n", nameBuf, dirName.string()); 1258 if (dirNameLen == 0 || nameBuf[dirNameLen] == '/') 1259 { 1260 const char* cp; 1261 const char* nextSlash; 1262 1263 cp = nameBuf + dirNameLen; 1264 if (dirNameLen != 0) 1265 cp++; // advance past the '/' 1266 1267 nextSlash = strchr(cp, '/'); 1268 //xxx this may break if there are bare directory entries 1269 if (nextSlash == NULL) { 1270 /* this is a file in the requested directory */ 1271 1272 info.set(String8(nameBuf).getPathLeaf(), kFileTypeRegular); 1273 1274 info.setSourceName( 1275 createZipSourceNameLocked(zipName, dirName, info.getFileName())); 1276 1277 contents.add(info); 1278 //printf("FOUND: file '%s'\n", info.getFileName().string()); 1279 } else { 1280 /* this is a subdir; add it if we don't already have it*/ 1281 String8 subdirName(cp, nextSlash - cp); 1282 size_t j; 1283 size_t N = dirs.size(); 1284 1285 for (j = 0; j < N; j++) { 1286 if (subdirName == dirs[j]) { 1287 break; 1288 } 1289 } 1290 if (j == N) { 1291 dirs.add(subdirName); 1292 } 1293 1294 //printf("FOUND: dir '%s'\n", subdirName.string()); 1295 } 1296 } 1297 } 1298 1299 pZip->endIteration(iterationCookie); 1300 1301 /* 1302 * Add the set of unique directories. 1303 */ 1304 for (int i = 0; i < (int) dirs.size(); i++) { 1305 info.set(dirs[i], kFileTypeDirectory); 1306 info.setSourceName( 1307 createZipSourceNameLocked(zipName, dirName, info.getFileName())); 1308 contents.add(info); 1309 } 1310 1311 mergeInfoLocked(pMergedInfo, &contents); 1312 1313 return true; 1314 } 1315 1316 1317 /* 1318 * Merge two vectors of FileInfo. 1319 * 1320 * The merged contents will be stuffed into *pMergedInfo. 1321 * 1322 * If an entry for a file exists in both "pMergedInfo" and "pContents", 1323 * we use the newer "pContents" entry. 1324 */ 1325 void AssetManager::mergeInfoLocked(SortedVector<AssetDir::FileInfo>* pMergedInfo, 1326 const SortedVector<AssetDir::FileInfo>* pContents) 1327 { 1328 /* 1329 * Merge what we found in this directory with what we found in 1330 * other places. 1331 * 1332 * Two basic approaches: 1333 * (1) Create a new array that holds the unique values of the two 1334 * arrays. 1335 * (2) Take the elements from pContents and shove them into pMergedInfo. 1336 * 1337 * Because these are vectors of complex objects, moving elements around 1338 * inside the vector requires constructing new objects and allocating 1339 * storage for members. With approach #1, we're always adding to the 1340 * end, whereas with #2 we could be inserting multiple elements at the 1341 * front of the vector. Approach #1 requires a full copy of the 1342 * contents of pMergedInfo, but approach #2 requires the same copy for 1343 * every insertion at the front of pMergedInfo. 1344 * 1345 * (We should probably use a SortedVector interface that allows us to 1346 * just stuff items in, trusting us to maintain the sort order.) 1347 */ 1348 SortedVector<AssetDir::FileInfo>* pNewSorted; 1349 int mergeMax, contMax; 1350 int mergeIdx, contIdx; 1351 1352 pNewSorted = new SortedVector<AssetDir::FileInfo>; 1353 mergeMax = pMergedInfo->size(); 1354 contMax = pContents->size(); 1355 mergeIdx = contIdx = 0; 1356 1357 while (mergeIdx < mergeMax || contIdx < contMax) { 1358 if (mergeIdx == mergeMax) { 1359 /* hit end of "merge" list, copy rest of "contents" */ 1360 pNewSorted->add(pContents->itemAt(contIdx)); 1361 contIdx++; 1362 } else if (contIdx == contMax) { 1363 /* hit end of "cont" list, copy rest of "merge" */ 1364 pNewSorted->add(pMergedInfo->itemAt(mergeIdx)); 1365 mergeIdx++; 1366 } else if (pMergedInfo->itemAt(mergeIdx) == pContents->itemAt(contIdx)) 1367 { 1368 /* items are identical, add newer and advance both indices */ 1369 pNewSorted->add(pContents->itemAt(contIdx)); 1370 mergeIdx++; 1371 contIdx++; 1372 } else if (pMergedInfo->itemAt(mergeIdx) < pContents->itemAt(contIdx)) 1373 { 1374 /* "merge" is lower, add that one */ 1375 pNewSorted->add(pMergedInfo->itemAt(mergeIdx)); 1376 mergeIdx++; 1377 } else { 1378 /* "cont" is lower, add that one */ 1379 assert(pContents->itemAt(contIdx) < pMergedInfo->itemAt(mergeIdx)); 1380 pNewSorted->add(pContents->itemAt(contIdx)); 1381 contIdx++; 1382 } 1383 } 1384 1385 /* 1386 * Overwrite the "merged" list with the new stuff. 1387 */ 1388 *pMergedInfo = *pNewSorted; 1389 delete pNewSorted; 1390 1391 #if 0 // for Vector, rather than SortedVector 1392 int i, j; 1393 for (i = pContents->size() -1; i >= 0; i--) { 1394 bool add = true; 1395 1396 for (j = pMergedInfo->size() -1; j >= 0; j--) { 1397 /* case-sensitive comparisons, to behave like UNIX fs */ 1398 if (strcmp(pContents->itemAt(i).mFileName, 1399 pMergedInfo->itemAt(j).mFileName) == 0) 1400 { 1401 /* match, don't add this entry */ 1402 add = false; 1403 break; 1404 } 1405 } 1406 1407 if (add) 1408 pMergedInfo->add(pContents->itemAt(i)); 1409 } 1410 #endif 1411 } 1412 1413 /* 1414 * =========================================================================== 1415 * AssetManager::SharedZip 1416 * =========================================================================== 1417 */ 1418 1419 1420 Mutex AssetManager::SharedZip::gLock; 1421 DefaultKeyedVector<String8, wp<AssetManager::SharedZip> > AssetManager::SharedZip::gOpen; 1422 1423 AssetManager::SharedZip::SharedZip(const String8& path, time_t modWhen) 1424 : mPath(path), mZipFile(NULL), mModWhen(modWhen), 1425 mResourceTableAsset(NULL), mResourceTable(NULL) 1426 { 1427 if (kIsDebug) { 1428 ALOGI("Creating SharedZip %p %s\n", this, (const char*)mPath); 1429 } 1430 ALOGV("+++ opening zip '%s'\n", mPath.string()); 1431 mZipFile = ZipFileRO::open(mPath.string()); 1432 if (mZipFile == NULL) { 1433 ALOGD("failed to open Zip archive '%s'\n", mPath.string()); 1434 } 1435 } 1436 1437 AssetManager::SharedZip::SharedZip(int fd, const String8& path) 1438 : mPath(path), mZipFile(NULL), mModWhen(0), 1439 mResourceTableAsset(NULL), mResourceTable(NULL) 1440 { 1441 if (kIsDebug) { 1442 ALOGI("Creating SharedZip %p fd=%d %s\n", this, fd, (const char*)mPath); 1443 } 1444 ALOGV("+++ opening zip fd=%d '%s'\n", fd, mPath.string()); 1445 mZipFile = ZipFileRO::openFd(fd, mPath.string()); 1446 if (mZipFile == NULL) { 1447 ::close(fd); 1448 ALOGD("failed to open Zip archive fd=%d '%s'\n", fd, mPath.string()); 1449 } 1450 } 1451 1452 sp<AssetManager::SharedZip> AssetManager::SharedZip::get(const String8& path, 1453 bool createIfNotPresent) 1454 { 1455 AutoMutex _l(gLock); 1456 time_t modWhen = getFileModDate(path); 1457 sp<SharedZip> zip = gOpen.valueFor(path).promote(); 1458 if (zip != NULL && zip->mModWhen == modWhen) { 1459 return zip; 1460 } 1461 if (zip == NULL && !createIfNotPresent) { 1462 return NULL; 1463 } 1464 zip = new SharedZip(path, modWhen); 1465 gOpen.add(path, zip); 1466 return zip; 1467 } 1468 1469 sp<AssetManager::SharedZip> AssetManager::SharedZip::create(int fd, const String8& path) 1470 { 1471 return new SharedZip(fd, path); 1472 } 1473 1474 ZipFileRO* AssetManager::SharedZip::getZip() 1475 { 1476 return mZipFile; 1477 } 1478 1479 Asset* AssetManager::SharedZip::getResourceTableAsset() 1480 { 1481 AutoMutex _l(gLock); 1482 ALOGV("Getting from SharedZip %p resource asset %p\n", this, mResourceTableAsset); 1483 return mResourceTableAsset; 1484 } 1485 1486 Asset* AssetManager::SharedZip::setResourceTableAsset(Asset* asset) 1487 { 1488 { 1489 AutoMutex _l(gLock); 1490 if (mResourceTableAsset == NULL) { 1491 // This is not thread safe the first time it is called, so 1492 // do it here with the global lock held. 1493 asset->getBuffer(true); 1494 mResourceTableAsset = asset; 1495 return asset; 1496 } 1497 } 1498 delete asset; 1499 return mResourceTableAsset; 1500 } 1501 1502 ResTable* AssetManager::SharedZip::getResourceTable() 1503 { 1504 ALOGV("Getting from SharedZip %p resource table %p\n", this, mResourceTable); 1505 return mResourceTable; 1506 } 1507 1508 ResTable* AssetManager::SharedZip::setResourceTable(ResTable* res) 1509 { 1510 { 1511 AutoMutex _l(gLock); 1512 if (mResourceTable == NULL) { 1513 mResourceTable = res; 1514 return res; 1515 } 1516 } 1517 delete res; 1518 return mResourceTable; 1519 } 1520 1521 bool AssetManager::SharedZip::isUpToDate() 1522 { 1523 time_t modWhen = getFileModDate(mPath.string()); 1524 return mModWhen == modWhen; 1525 } 1526 1527 void AssetManager::SharedZip::addOverlay(const asset_path& ap) 1528 { 1529 mOverlays.add(ap); 1530 } 1531 1532 bool AssetManager::SharedZip::getOverlay(size_t idx, asset_path* out) const 1533 { 1534 if (idx >= mOverlays.size()) { 1535 return false; 1536 } 1537 *out = mOverlays[idx]; 1538 return true; 1539 } 1540 1541 AssetManager::SharedZip::~SharedZip() 1542 { 1543 if (kIsDebug) { 1544 ALOGI("Destroying SharedZip %p %s\n", this, (const char*)mPath); 1545 } 1546 if (mResourceTable != NULL) { 1547 delete mResourceTable; 1548 } 1549 if (mResourceTableAsset != NULL) { 1550 delete mResourceTableAsset; 1551 } 1552 if (mZipFile != NULL) { 1553 delete mZipFile; 1554 ALOGV("Closed '%s'\n", mPath.string()); 1555 } 1556 } 1557 1558 /* 1559 * =========================================================================== 1560 * AssetManager::ZipSet 1561 * =========================================================================== 1562 */ 1563 1564 /* 1565 * Destructor. Close any open archives. 1566 */ 1567 AssetManager::ZipSet::~ZipSet(void) 1568 { 1569 size_t N = mZipFile.size(); 1570 for (size_t i = 0; i < N; i++) 1571 closeZip(i); 1572 } 1573 1574 /* 1575 * Close a Zip file and reset the entry. 1576 */ 1577 void AssetManager::ZipSet::closeZip(int idx) 1578 { 1579 mZipFile.editItemAt(idx) = NULL; 1580 } 1581 1582 /* 1583 * Retrieve the appropriate Zip file from the set. 1584 */ 1585 ZipFileRO* AssetManager::ZipSet::getZip(const String8& path) 1586 { 1587 return getSharedZip(path)->getZip(); 1588 } 1589 1590 const sp<AssetManager::SharedZip> AssetManager::ZipSet::getSharedZip(const String8& path) 1591 { 1592 int idx = getIndex(path); 1593 sp<SharedZip> zip = mZipFile[idx]; 1594 if (zip == NULL) { 1595 zip = SharedZip::get(path); 1596 mZipFile.editItemAt(idx) = zip; 1597 } 1598 return zip; 1599 } 1600 1601 Asset* AssetManager::ZipSet::getZipResourceTableAsset(const String8& path) 1602 { 1603 int idx = getIndex(path); 1604 sp<SharedZip> zip = mZipFile[idx]; 1605 if (zip == NULL) { 1606 zip = SharedZip::get(path); 1607 mZipFile.editItemAt(idx) = zip; 1608 } 1609 return zip->getResourceTableAsset(); 1610 } 1611 1612 Asset* AssetManager::ZipSet::setZipResourceTableAsset(const String8& path, 1613 Asset* asset) 1614 { 1615 int idx = getIndex(path); 1616 sp<SharedZip> zip = mZipFile[idx]; 1617 // doesn't make sense to call before previously accessing. 1618 return zip->setResourceTableAsset(asset); 1619 } 1620 1621 ResTable* AssetManager::ZipSet::getZipResourceTable(const String8& path) 1622 { 1623 int idx = getIndex(path); 1624 sp<SharedZip> zip = mZipFile[idx]; 1625 if (zip == NULL) { 1626 zip = SharedZip::get(path); 1627 mZipFile.editItemAt(idx) = zip; 1628 } 1629 return zip->getResourceTable(); 1630 } 1631 1632 ResTable* AssetManager::ZipSet::setZipResourceTable(const String8& path, 1633 ResTable* res) 1634 { 1635 int idx = getIndex(path); 1636 sp<SharedZip> zip = mZipFile[idx]; 1637 // doesn't make sense to call before previously accessing. 1638 return zip->setResourceTable(res); 1639 } 1640 1641 /* 1642 * Generate the partial pathname for the specified archive. The caller 1643 * gets to prepend the asset root directory. 1644 * 1645 * Returns something like "common/en-US-noogle.jar". 1646 */ 1647 /*static*/ String8 AssetManager::ZipSet::getPathName(const char* zipPath) 1648 { 1649 return String8(zipPath); 1650 } 1651 1652 bool AssetManager::ZipSet::isUpToDate() 1653 { 1654 const size_t N = mZipFile.size(); 1655 for (size_t i=0; i<N; i++) { 1656 if (mZipFile[i] != NULL && !mZipFile[i]->isUpToDate()) { 1657 return false; 1658 } 1659 } 1660 return true; 1661 } 1662 1663 void AssetManager::ZipSet::addOverlay(const String8& path, const asset_path& overlay) 1664 { 1665 int idx = getIndex(path); 1666 sp<SharedZip> zip = mZipFile[idx]; 1667 zip->addOverlay(overlay); 1668 } 1669 1670 bool AssetManager::ZipSet::getOverlay(const String8& path, size_t idx, asset_path* out) const 1671 { 1672 sp<SharedZip> zip = SharedZip::get(path, false); 1673 if (zip == NULL) { 1674 return false; 1675 } 1676 return zip->getOverlay(idx, out); 1677 } 1678 1679 /* 1680 * Compute the zip file's index. 1681 * 1682 * "appName", "locale", and "vendor" should be set to NULL to indicate the 1683 * default directory. 1684 */ 1685 int AssetManager::ZipSet::getIndex(const String8& zip) const 1686 { 1687 const size_t N = mZipPath.size(); 1688 for (size_t i=0; i<N; i++) { 1689 if (mZipPath[i] == zip) { 1690 return i; 1691 } 1692 } 1693 1694 mZipPath.add(zip); 1695 mZipFile.add(NULL); 1696 1697 return mZipPath.size()-1; 1698 } 1699