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      1 /*
      2  * Copyright (C) 2018 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #include "CanvasTransform.h"
     18 #include "Properties.h"
     19 #include "utils/Color.h"
     20 
     21 #include <SkColorFilter.h>
     22 #include <SkGradientShader.h>
     23 #include <SkPaint.h>
     24 #include <SkShader.h>
     25 #include <ui/ColorSpace.h>
     26 
     27 #include <algorithm>
     28 #include <cmath>
     29 
     30 #include <log/log.h>
     31 #include <SkHighContrastFilter.h>
     32 
     33 namespace android::uirenderer {
     34 
     35 static SkColor makeLight(SkColor color) {
     36     Lab lab = sRGBToLab(color);
     37     float invertedL = std::min(110 - lab.L, 100.0f);
     38     if (invertedL > lab.L) {
     39         lab.L = invertedL;
     40         return LabToSRGB(lab, SkColorGetA(color));
     41     } else {
     42         return color;
     43     }
     44 }
     45 
     46 static SkColor makeDark(SkColor color) {
     47     Lab lab = sRGBToLab(color);
     48     float invertedL = std::min(110 - lab.L, 100.0f);
     49     if (invertedL < lab.L) {
     50         lab.L = invertedL;
     51         return LabToSRGB(lab, SkColorGetA(color));
     52     } else {
     53         return color;
     54     }
     55 }
     56 
     57 static SkColor transformColor(ColorTransform transform, SkColor color) {
     58     switch (transform) {
     59         case ColorTransform::Light:
     60             return makeLight(color);
     61         case ColorTransform::Dark:
     62             return makeDark(color);
     63         default:
     64             return color;
     65     }
     66 }
     67 
     68 static void applyColorTransform(ColorTransform transform, SkPaint& paint) {
     69     if (transform == ColorTransform::None) return;
     70 
     71     SkColor newColor = transformColor(transform, paint.getColor());
     72     paint.setColor(newColor);
     73 
     74     if (paint.getShader()) {
     75         SkShader::GradientInfo info;
     76         std::array<SkColor, 10> _colorStorage;
     77         std::array<SkScalar, _colorStorage.size()> _offsetStorage;
     78         info.fColorCount = _colorStorage.size();
     79         info.fColors = _colorStorage.data();
     80         info.fColorOffsets = _offsetStorage.data();
     81         SkShader::GradientType type = paint.getShader()->asAGradient(&info);
     82 
     83         if (info.fColorCount <= 10) {
     84             switch (type) {
     85                 case SkShader::kLinear_GradientType:
     86                     for (int i = 0; i < info.fColorCount; i++) {
     87                         info.fColors[i] = transformColor(transform, info.fColors[i]);
     88                     }
     89                     paint.setShader(SkGradientShader::MakeLinear(info.fPoint, info.fColors,
     90                                                                  info.fColorOffsets, info.fColorCount,
     91                                                                  info.fTileMode, info.fGradientFlags, nullptr));
     92                     break;
     93                 default:break;
     94             }
     95 
     96         }
     97     }
     98 
     99     if (paint.getColorFilter()) {
    100         SkBlendMode mode;
    101         SkColor color;
    102         // TODO: LRU this or something to avoid spamming new color mode filters
    103         if (paint.getColorFilter()->asColorMode(&color, &mode)) {
    104             color = transformColor(transform, color);
    105             paint.setColorFilter(SkColorFilter::MakeModeFilter(color, mode));
    106         }
    107     }
    108 }
    109 
    110 static BitmapPalette paletteForColorHSV(SkColor color) {
    111     float hsv[3];
    112     SkColorToHSV(color, hsv);
    113     return hsv[2] >= .5f ? BitmapPalette::Light : BitmapPalette::Dark;
    114 }
    115 
    116 static BitmapPalette filterPalette(const SkPaint* paint, BitmapPalette palette) {
    117     if (palette == BitmapPalette::Unknown || !paint || !paint->getColorFilter()) {
    118         return palette;
    119     }
    120 
    121     SkColor color = palette == BitmapPalette::Light ? SK_ColorWHITE : SK_ColorBLACK;
    122     color = paint->getColorFilter()->filterColor(color);
    123     return paletteForColorHSV(color);
    124 }
    125 
    126 bool transformPaint(ColorTransform transform, SkPaint* paint) {
    127     // TODO
    128     applyColorTransform(transform, *paint);
    129     return true;
    130 }
    131 
    132 bool transformPaint(ColorTransform transform, SkPaint* paint, BitmapPalette palette) {
    133     palette = filterPalette(paint, palette);
    134     bool shouldInvert = false;
    135     if (palette == BitmapPalette::Light && transform == ColorTransform::Dark) {
    136         shouldInvert = true;
    137     }
    138     if (palette == BitmapPalette::Dark && transform == ColorTransform::Light) {
    139         shouldInvert = true;
    140     }
    141     if (shouldInvert) {
    142         SkHighContrastConfig config;
    143         config.fInvertStyle = SkHighContrastConfig::InvertStyle::kInvertLightness;
    144         paint->setColorFilter(SkHighContrastFilter::Make(config)->makeComposed(paint->refColorFilter()));
    145     }
    146     return shouldInvert;
    147 }
    148 
    149 }  // namespace android::uirenderer
    150