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      1 /*
      2  * Copyright (C) 2015 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #include "Properties.h"
     18 #include "Debug.h"
     19 #include "DeviceInfo.h"
     20 #include "HWUIProperties.sysprop.h"
     21 #include "SkTraceEventCommon.h"
     22 
     23 #include <algorithm>
     24 #include <cstdlib>
     25 
     26 #include <cutils/compiler.h>
     27 #include <cutils/properties.h>
     28 #include <log/log.h>
     29 
     30 namespace android {
     31 namespace uirenderer {
     32 
     33 bool Properties::debugLayersUpdates = false;
     34 bool Properties::debugOverdraw = false;
     35 bool Properties::showDirtyRegions = false;
     36 bool Properties::skipEmptyFrames = true;
     37 bool Properties::useBufferAge = true;
     38 bool Properties::enablePartialUpdates = true;
     39 
     40 DebugLevel Properties::debugLevel = kDebugDisabled;
     41 OverdrawColorSet Properties::overdrawColorSet = OverdrawColorSet::Default;
     42 
     43 float Properties::overrideLightRadius = -1.0f;
     44 float Properties::overrideLightPosY = -1.0f;
     45 float Properties::overrideLightPosZ = -1.0f;
     46 float Properties::overrideAmbientRatio = -1.0f;
     47 int Properties::overrideAmbientShadowStrength = -1;
     48 int Properties::overrideSpotShadowStrength = -1;
     49 
     50 ProfileType Properties::sProfileType = ProfileType::None;
     51 bool Properties::sDisableProfileBars = false;
     52 RenderPipelineType Properties::sRenderPipelineType = RenderPipelineType::NotInitialized;
     53 bool Properties::enableHighContrastText = false;
     54 
     55 bool Properties::waitForGpuCompletion = false;
     56 bool Properties::forceDrawFrame = false;
     57 
     58 bool Properties::filterOutTestOverhead = false;
     59 bool Properties::disableVsync = false;
     60 bool Properties::skpCaptureEnabled = false;
     61 bool Properties::enableRTAnimations = true;
     62 
     63 bool Properties::runningInEmulator = false;
     64 bool Properties::debuggingEnabled = false;
     65 bool Properties::isolatedProcess = false;
     66 
     67 int Properties::contextPriority = 0;
     68 int Properties::defaultRenderAhead = -1;
     69 
     70 static int property_get_int(const char* key, int defaultValue) {
     71     char buf[PROPERTY_VALUE_MAX] = {
     72             '\0',
     73     };
     74 
     75     if (property_get(key, buf, "") > 0) {
     76         return atoi(buf);
     77     }
     78     return defaultValue;
     79 }
     80 
     81 bool Properties::load() {
     82     char property[PROPERTY_VALUE_MAX];
     83     bool prevDebugLayersUpdates = debugLayersUpdates;
     84     bool prevDebugOverdraw = debugOverdraw;
     85 
     86     debugOverdraw = false;
     87     if (property_get(PROPERTY_DEBUG_OVERDRAW, property, nullptr) > 0) {
     88         INIT_LOGD("  Overdraw debug enabled: %s", property);
     89         if (!strcmp(property, "show")) {
     90             debugOverdraw = true;
     91             overdrawColorSet = OverdrawColorSet::Default;
     92         } else if (!strcmp(property, "show_deuteranomaly")) {
     93             debugOverdraw = true;
     94             overdrawColorSet = OverdrawColorSet::Deuteranomaly;
     95         }
     96     }
     97 
     98     sProfileType = ProfileType::None;
     99     if (property_get(PROPERTY_PROFILE, property, "") > 0) {
    100         if (!strcmp(property, PROPERTY_PROFILE_VISUALIZE_BARS)) {
    101             sProfileType = ProfileType::Bars;
    102         } else if (!strcmp(property, "true")) {
    103             sProfileType = ProfileType::Console;
    104         }
    105     }
    106 
    107     debugLayersUpdates = property_get_bool(PROPERTY_DEBUG_LAYERS_UPDATES, false);
    108     INIT_LOGD("  Layers updates debug enabled: %d", debugLayersUpdates);
    109 
    110     showDirtyRegions = property_get_bool(PROPERTY_DEBUG_SHOW_DIRTY_REGIONS, false);
    111 
    112     debugLevel = (DebugLevel)property_get_int(PROPERTY_DEBUG, kDebugDisabled);
    113 
    114     skipEmptyFrames = property_get_bool(PROPERTY_SKIP_EMPTY_DAMAGE, true);
    115     useBufferAge = property_get_bool(PROPERTY_USE_BUFFER_AGE, true);
    116     enablePartialUpdates = property_get_bool(PROPERTY_ENABLE_PARTIAL_UPDATES, true);
    117 
    118     filterOutTestOverhead = property_get_bool(PROPERTY_FILTER_TEST_OVERHEAD, false);
    119 
    120     skpCaptureEnabled = debuggingEnabled && property_get_bool(PROPERTY_CAPTURE_SKP_ENABLED, false);
    121 
    122     SkAndroidFrameworkTraceUtil::setEnableTracing(
    123             property_get_bool(PROPERTY_SKIA_ATRACE_ENABLED, false));
    124 
    125     runningInEmulator = property_get_bool(PROPERTY_QEMU_KERNEL, false);
    126 
    127     defaultRenderAhead = std::max(-1, std::min(2, property_get_int(PROPERTY_RENDERAHEAD,
    128             render_ahead().value_or(0))));
    129 
    130     return (prevDebugLayersUpdates != debugLayersUpdates) || (prevDebugOverdraw != debugOverdraw);
    131 }
    132 
    133 void Properties::overrideProperty(const char* name, const char* value) {
    134     if (!strcmp(name, "disableProfileBars")) {
    135         sDisableProfileBars = !strcmp(value, "true");
    136         ALOGD("profile bars %s", sDisableProfileBars ? "disabled" : "enabled");
    137         return;
    138     } else if (!strcmp(name, "ambientRatio")) {
    139         overrideAmbientRatio = std::min(std::max(atof(value), 0.0), 10.0);
    140         ALOGD("ambientRatio = %.2f", overrideAmbientRatio);
    141         return;
    142     } else if (!strcmp(name, "lightRadius")) {
    143         overrideLightRadius = std::min(std::max(atof(value), 0.0), 3000.0);
    144         ALOGD("lightRadius = %.2f", overrideLightRadius);
    145         return;
    146     } else if (!strcmp(name, "lightPosY")) {
    147         overrideLightPosY = std::min(std::max(atof(value), 0.0), 3000.0);
    148         ALOGD("lightPos Y = %.2f", overrideLightPosY);
    149         return;
    150     } else if (!strcmp(name, "lightPosZ")) {
    151         overrideLightPosZ = std::min(std::max(atof(value), 0.0), 3000.0);
    152         ALOGD("lightPos Z = %.2f", overrideLightPosZ);
    153         return;
    154     } else if (!strcmp(name, "ambientShadowStrength")) {
    155         overrideAmbientShadowStrength = atoi(value);
    156         ALOGD("ambient shadow strength = 0x%x out of 0xff", overrideAmbientShadowStrength);
    157         return;
    158     } else if (!strcmp(name, "spotShadowStrength")) {
    159         overrideSpotShadowStrength = atoi(value);
    160         ALOGD("spot shadow strength = 0x%x out of 0xff", overrideSpotShadowStrength);
    161         return;
    162     }
    163     ALOGD("failed overriding property %s to %s", name, value);
    164 }
    165 
    166 ProfileType Properties::getProfileType() {
    167     if (CC_UNLIKELY(sDisableProfileBars && sProfileType == ProfileType::Bars))
    168         return ProfileType::None;
    169     return sProfileType;
    170 }
    171 
    172 RenderPipelineType Properties::peekRenderPipelineType() {
    173     // If sRenderPipelineType has been locked, just return the locked type immediately.
    174     if (sRenderPipelineType != RenderPipelineType::NotInitialized) {
    175         return sRenderPipelineType;
    176     }
    177     bool useVulkan = use_vulkan().value_or(false);
    178     char prop[PROPERTY_VALUE_MAX];
    179     property_get(PROPERTY_RENDERER, prop, useVulkan ? "skiavk" : "skiagl");
    180     if (!strcmp(prop, "skiavk")) {
    181         return RenderPipelineType::SkiaVulkan;
    182     }
    183     return RenderPipelineType::SkiaGL;
    184 }
    185 
    186 RenderPipelineType Properties::getRenderPipelineType() {
    187     sRenderPipelineType = peekRenderPipelineType();
    188     return sRenderPipelineType;
    189 }
    190 
    191 void Properties::overrideRenderPipelineType(RenderPipelineType type) {
    192 #if !defined(HWUI_GLES_WRAP_ENABLED)
    193     // If we're doing actual rendering then we can't change the renderer after it's been set.
    194     // Unit tests can freely change this as often as it wants, though, as there's no actual
    195     // GL rendering happening
    196     if (sRenderPipelineType != RenderPipelineType::NotInitialized) {
    197         return;
    198     }
    199 #endif
    200     sRenderPipelineType = type;
    201 }
    202 
    203 }  // namespace uirenderer
    204 }  // namespace android
    205