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      1 /*
      2  * Copyright (C) 2010 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #ifndef ANDROID_HWUI_PROPERTIES_H
     18 #define ANDROID_HWUI_PROPERTIES_H
     19 
     20 #include <cutils/compiler.h>
     21 #include <cutils/properties.h>
     22 
     23 /**
     24  * This file contains the list of system properties used to configure libhwui.
     25  */
     26 
     27 namespace android {
     28 namespace uirenderer {
     29 
     30 ///////////////////////////////////////////////////////////////////////////////
     31 // Compile-time properties
     32 ///////////////////////////////////////////////////////////////////////////////
     33 
     34 // Textures used by layers must have dimensions multiples of this number
     35 #define LAYER_SIZE 64
     36 
     37 // Defines the size in bits of the stencil buffer for the framebuffer
     38 // Note: Only 1 bit is required for clipping but more bits are required
     39 // to properly implement overdraw debugging
     40 #define STENCIL_BUFFER_SIZE 8
     41 
     42 ///////////////////////////////////////////////////////////////////////////////
     43 // Debug properties
     44 ///////////////////////////////////////////////////////////////////////////////
     45 
     46 /**
     47  * Debug level for app developers. The value is a numeric value defined
     48  * by the DebugLevel enum below.
     49  */
     50 #define PROPERTY_DEBUG "debug.hwui.level"
     51 
     52 /**
     53  * Debug levels. Debug levels are used as flags.
     54  */
     55 enum DebugLevel {
     56     kDebugDisabled = 0,
     57     kDebugMemory = 1,
     58     kDebugCaches = 2,
     59     kDebugMoreCaches = kDebugMemory | kDebugCaches
     60 };
     61 
     62 /**
     63  * Used to enable/disable layers update debugging. The accepted values are
     64  * "true" and "false". The default value is "false".
     65  */
     66 #define PROPERTY_DEBUG_LAYERS_UPDATES "debug.hwui.show_layers_updates"
     67 
     68 /**
     69  * Used to enable/disable overdraw debugging.
     70  *
     71  * The accepted values are
     72  * "show", to show overdraw
     73  * "show_deuteranomaly", to show overdraw if you suffer from Deuteranomaly
     74  * "count", to show an overdraw counter
     75  * "false", to disable overdraw debugging
     76  *
     77  * The default value is "false".
     78  */
     79 #define PROPERTY_DEBUG_OVERDRAW "debug.hwui.overdraw"
     80 
     81 /**
     82  *  System property used to enable or disable hardware rendering profiling.
     83  * The default value of this property is assumed to be false.
     84  *
     85  * When profiling is enabled, the adb shell dumpsys gfxinfo command will
     86  * output extra information about the time taken to execute by the last
     87  * frames.
     88  *
     89  * Possible values:
     90  * "true", to enable profiling
     91  * "visual_bars", to enable profiling and visualize the results on screen
     92  * "false", to disable profiling
     93  */
     94 #define PROPERTY_PROFILE "debug.hwui.profile"
     95 #define PROPERTY_PROFILE_VISUALIZE_BARS "visual_bars"
     96 
     97 /**
     98  * Turn on to draw dirty regions every other frame.
     99  *
    100  * Possible values:
    101  * "true", to enable dirty regions debugging
    102  * "false", to disable dirty regions debugging
    103  */
    104 #define PROPERTY_DEBUG_SHOW_DIRTY_REGIONS "debug.hwui.show_dirty_regions"
    105 
    106 /**
    107  * Setting this property will enable or disable the dropping of frames with
    108  * empty damage. Default is "true".
    109  */
    110 #define PROPERTY_SKIP_EMPTY_DAMAGE "debug.hwui.skip_empty_damage"
    111 
    112 /**
    113  * Controls whether or not HWUI will use the EGL_EXT_buffer_age extension
    114  * to do partial invalidates. Setting this to "false" will fall back to
    115  * using BUFFER_PRESERVED instead
    116  * Default is "true"
    117  */
    118 #define PROPERTY_USE_BUFFER_AGE "debug.hwui.use_buffer_age"
    119 
    120 /**
    121  * Setting this to "false" will force HWUI to always do full-redraws of the surface.
    122  * This will disable the use of EGL_EXT_buffer_age and BUFFER_PRESERVED.
    123  * Default is "true"
    124  */
    125 #define PROPERTY_ENABLE_PARTIAL_UPDATES "debug.hwui.use_partial_updates"
    126 
    127 #define PROPERTY_FILTER_TEST_OVERHEAD "debug.hwui.filter_test_overhead"
    128 
    129 /**
    130  * Indicates whether PBOs can be used to back pixel buffers.
    131  * Accepted values are "true" and "false". Default is true.
    132  */
    133 #define PROPERTY_ENABLE_GPU_PIXEL_BUFFERS "debug.hwui.use_gpu_pixel_buffers"
    134 
    135 /**
    136  * Allows to set rendering pipeline mode to OpenGL (default), Skia OpenGL
    137  * or Vulkan.
    138  */
    139 #define PROPERTY_RENDERER "debug.hwui.renderer"
    140 
    141 /**
    142  * Allows to collect a recording of Skia drawing commands.
    143  */
    144 #define PROPERTY_CAPTURE_SKP_ENABLED "debug.hwui.capture_skp_enabled"
    145 
    146 /**
    147  * Allows to record Skia drawing commands with systrace.
    148  */
    149 #define PROPERTY_SKIA_ATRACE_ENABLED "debug.hwui.skia_atrace_enabled"
    150 
    151 /**
    152  * Defines how many frames in a sequence to capture.
    153  */
    154 #define PROPERTY_CAPTURE_SKP_FRAMES "debug.hwui.capture_skp_frames"
    155 
    156 /**
    157  * File name and location, where a SKP recording will be saved.
    158  */
    159 #define PROPERTY_CAPTURE_SKP_FILENAME "debug.hwui.skp_filename"
    160 
    161 /**
    162  * Property for whether this is running in the emulator.
    163  */
    164 #define PROPERTY_QEMU_KERNEL "ro.kernel.qemu"
    165 
    166 #define PROPERTY_RENDERAHEAD "debug.hwui.render_ahead"
    167 
    168 ///////////////////////////////////////////////////////////////////////////////
    169 // Misc
    170 ///////////////////////////////////////////////////////////////////////////////
    171 
    172 // Converts a number of mega-bytes into bytes
    173 #define MB(s) ((s)*1024 * 1024)
    174 // Converts a number of kilo-bytes into bytes
    175 #define KB(s) ((s)*1024)
    176 
    177 enum class ProfileType { None, Console, Bars };
    178 
    179 enum class OverdrawColorSet { Default = 0, Deuteranomaly };
    180 
    181 enum class RenderPipelineType { SkiaGL, SkiaVulkan, NotInitialized = 128 };
    182 
    183 /**
    184  * Renderthread-only singleton which manages several static rendering properties. Most of these
    185  * are driven by system properties which are queried once at initialization, and again if init()
    186  * is called.
    187  */
    188 class Properties {
    189 public:
    190     static bool load();
    191 
    192     static bool debugLayersUpdates;
    193     static bool debugOverdraw;
    194     static bool showDirtyRegions;
    195     // TODO: Remove after stabilization period
    196     static bool skipEmptyFrames;
    197     static bool useBufferAge;
    198     static bool enablePartialUpdates;
    199 
    200     // TODO: Move somewhere else?
    201     static constexpr float textGamma = 1.45f;
    202 
    203     static DebugLevel debugLevel;
    204     static OverdrawColorSet overdrawColorSet;
    205 
    206     // Override the value for a subset of properties in this class
    207     static void overrideProperty(const char* name, const char* value);
    208 
    209     static float overrideLightRadius;
    210     static float overrideLightPosY;
    211     static float overrideLightPosZ;
    212     static float overrideAmbientRatio;
    213     static int overrideAmbientShadowStrength;
    214     static int overrideSpotShadowStrength;
    215 
    216     static ProfileType getProfileType();
    217     ANDROID_API static RenderPipelineType peekRenderPipelineType();
    218     ANDROID_API static RenderPipelineType getRenderPipelineType();
    219 
    220     ANDROID_API static bool enableHighContrastText;
    221 
    222     // Should be used only by test apps
    223     static bool waitForGpuCompletion;
    224     static bool forceDrawFrame;
    225 
    226     // Should only be set by automated tests to try and filter out
    227     // any overhead they add
    228     static bool filterOutTestOverhead;
    229 
    230     // Workaround a device lockup in edge cases by switching to async mode
    231     // instead of the default vsync (b/38372997). Only system_server should hit this.
    232     // Any existing RenderProxy & Surface combination will be unaffected, only things
    233     // created after changing this.
    234     static bool disableVsync;
    235 
    236     static bool skpCaptureEnabled;
    237 
    238     // For experimentation b/68769804
    239     ANDROID_API static bool enableRTAnimations;
    240 
    241     // Used for testing only to change the render pipeline.
    242     static void overrideRenderPipelineType(RenderPipelineType);
    243 
    244     static bool runningInEmulator;
    245 
    246     ANDROID_API static bool debuggingEnabled;
    247     ANDROID_API static bool isolatedProcess;
    248 
    249     ANDROID_API static int contextPriority;
    250 
    251     static int defaultRenderAhead;
    252 
    253 private:
    254     static ProfileType sProfileType;
    255     static bool sDisableProfileBars;
    256     static RenderPipelineType sRenderPipelineType;
    257 };  // class Caches
    258 
    259 }  // namespace uirenderer
    260 }  // namespace android
    261 
    262 #endif  // ANDROID_HWUI_PROPERTIES_H
    263