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      1 /*
      2  * Copyright (C) 2016 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #pragma once
     18 
     19 #include "Matrix.h"
     20 #include "Rect.h"
     21 #include "renderthread/RenderThread.h"
     22 
     23 #include <SkBitmap.h>
     24 
     25 namespace android {
     26 class Bitmap;
     27 class GraphicBuffer;
     28 class Surface;
     29 namespace uirenderer {
     30 
     31 class DeferredLayerUpdater;
     32 class Layer;
     33 
     34 // Keep in sync with PixelCopy.java codes
     35 enum class CopyResult {
     36     Success = 0,
     37     UnknownError = 1,
     38     Timeout = 2,
     39     SourceEmpty = 3,
     40     SourceInvalid = 4,
     41     DestinationInvalid = 5,
     42 };
     43 
     44 class Readback {
     45 public:
     46     explicit Readback(renderthread::RenderThread& thread) : mRenderThread(thread) {}
     47     /**
     48      * Copies the surface's most recently queued buffer into the provided bitmap.
     49      */
     50     CopyResult copySurfaceInto(Surface& surface, const Rect& srcRect, SkBitmap* bitmap);
     51 
     52     CopyResult copyHWBitmapInto(Bitmap* hwBitmap, SkBitmap* bitmap);
     53 
     54     CopyResult copyLayerInto(DeferredLayerUpdater* layer, SkBitmap* bitmap);
     55 
     56 private:
     57     CopyResult copyImageInto(const sk_sp<SkImage>& image, Matrix4& texTransform,
     58                              const Rect& srcRect, SkBitmap* bitmap);
     59 
     60     bool copyLayerInto(Layer* layer, const SkRect* srcRect, const SkRect* dstRect,
     61                        SkBitmap* bitmap);
     62 
     63     renderthread::RenderThread& mRenderThread;
     64 };
     65 
     66 }  // namespace uirenderer
     67 }  // namespace android
     68