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      1 /*
      2  * Copyright (C) 2014 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #pragma once
     18 
     19 #include "Properties.h"
     20 #include "utils/Macros.h"
     21 
     22 #include <utils/Timers.h>
     23 #include "SkSize.h"
     24 
     25 #include <string>
     26 
     27 namespace android {
     28 namespace uirenderer {
     29 
     30 namespace renderthread {
     31 class CanvasContext;
     32 }
     33 
     34 class DamageAccumulator;
     35 class LayerUpdateQueue;
     36 class RenderNode;
     37 class RenderState;
     38 
     39 class ErrorHandler {
     40 public:
     41     virtual void onError(const std::string& message) = 0;
     42 
     43 protected:
     44     virtual ~ErrorHandler() = default;
     45 };
     46 
     47 class TreeObserver {
     48 public:
     49     // Called when a RenderNode's parent count hits 0.
     50     // Due to the unordered nature of tree pushes, once prepareTree
     51     // is finished it is possible that the node was "resurrected" and has
     52     // a non-zero parent count.
     53     virtual void onMaybeRemovedFromTree(RenderNode* node) = 0;
     54 
     55 protected:
     56     virtual ~TreeObserver() = default;
     57 };
     58 
     59 // This would be a struct, but we want to PREVENT_COPY_AND_ASSIGN
     60 class TreeInfo {
     61     PREVENT_COPY_AND_ASSIGN(TreeInfo);
     62 
     63 public:
     64     enum TraversalMode {
     65         // The full monty - sync, push, run animators, etc... Used by DrawFrameTask
     66         // May only be used if both the UI thread and RT thread are blocked on the
     67         // prepare
     68         MODE_FULL,
     69         // Run only what can be done safely on RT thread. Currently this only means
     70         // animators, but potentially things like SurfaceTexture updates
     71         // could be handled by this as well if there are no listeners
     72         MODE_RT_ONLY,
     73     };
     74 
     75     TreeInfo(TraversalMode mode, renderthread::CanvasContext& canvasContext);
     76 
     77     TraversalMode mode;
     78     // TODO: Remove this? Currently this is used to signal to stop preparing
     79     // textures if we run out of cache space.
     80     bool prepareTextures;
     81     renderthread::CanvasContext& canvasContext;
     82     // TODO: buildLayer uses this to suppress running any animations, but this
     83     // should probably be refactored somehow. The reason this is done is
     84     // because buildLayer is not setup for injecting the animationHook, as well
     85     // as this being otherwise wasted work as all the animators will be
     86     // re-evaluated when the frame is actually drawn
     87     bool runAnimations = true;
     88 
     89     // Must not be null during actual usage
     90     DamageAccumulator* damageAccumulator = nullptr;
     91     int64_t damageGenerationId = 0;
     92 
     93     LayerUpdateQueue* layerUpdateQueue = nullptr;
     94     ErrorHandler* errorHandler = nullptr;
     95 
     96     bool updateWindowPositions = false;
     97 
     98     int disableForceDark;
     99 
    100     const SkISize screenSize;
    101 
    102     struct Out {
    103         bool hasFunctors = false;
    104         // This is only updated if evaluateAnimations is true
    105         bool hasAnimations = false;
    106         // This is set to true if there is an animation that RenderThread cannot
    107         // animate itself, such as if hasFunctors is true
    108         // This is only set if hasAnimations is true
    109         bool requiresUiRedraw = false;
    110         // This is set to true if draw() can be called this frame
    111         // false means that we must delay until the next vsync pulse as frame
    112         // production is outrunning consumption
    113         // NOTE that if this is false CanvasContext will set either requiresUiRedraw
    114         // *OR* will post itself for the next vsync automatically, use this
    115         // only to avoid calling draw()
    116         bool canDrawThisFrame = true;
    117         // Sentinel for animatedImageDelay meaning there is no need to post such
    118         // a message.
    119         static constexpr nsecs_t kNoAnimatedImageDelay = -1;
    120         // This is used to post a message to redraw when it is time to draw the
    121         // next frame of an AnimatedImageDrawable.
    122         nsecs_t animatedImageDelay = kNoAnimatedImageDelay;
    123     } out;
    124 
    125     // This flag helps to disable projection for receiver nodes that do not have any backward
    126     // projected children.
    127     bool hasBackwardProjectedNodes = false;
    128     // TODO: Damage calculations
    129 };
    130 
    131 } /* namespace uirenderer */
    132 } /* namespace android */
    133