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      1 /*
      2  * Copyright (C) 2010 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #ifndef ANDROID_HWUI_VERTEX_H
     18 #define ANDROID_HWUI_VERTEX_H
     19 
     20 #include "Vector.h"
     21 
     22 #include "utils/Macros.h"
     23 
     24 namespace android {
     25 namespace uirenderer {
     26 
     27 /**
     28  * Simple structure to describe a vertex with a position and a texture.
     29  */
     30 struct Vertex {
     31     /**
     32      * Fudge-factor used to disambiguate geometry pixel positioning.
     33      *
     34      * Used to offset lines and points to avoid ambiguous intersection with pixel centers (see
     35      * Program::set()), and used to make geometry damage rect calculation conservative (see
     36      * Rect::snapGeometryToPixelBoundaries())
     37      */
     38     static float GeometryFudgeFactor() { return 0.0656f; }
     39 
     40     float x, y;
     41 
     42     static inline void set(Vertex* vertex, float x, float y) {
     43         vertex->x = x;
     44         vertex->y = y;
     45     }
     46 
     47     static inline void set(Vertex* vertex, Vector2 val) { set(vertex, val.x, val.y); }
     48 
     49     static inline void copyWithOffset(Vertex* vertex, const Vertex& src, float x, float y) {
     50         set(vertex, src.x + x, src.y + y);
     51     }
     52 
     53 };  // struct Vertex
     54 
     55 REQUIRE_COMPATIBLE_LAYOUT(Vertex);
     56 
     57 /**
     58  * Simple structure to describe a vertex with a position and texture UV.
     59  */
     60 struct TextureVertex {
     61     float x, y;
     62     float u, v;
     63 
     64     static inline void set(TextureVertex* vertex, float x, float y, float u, float v) {
     65         *vertex = {x, y, u, v};
     66     }
     67 
     68     static inline void setUV(TextureVertex* vertex, float u, float v) {
     69         vertex[0].u = u;
     70         vertex[0].v = v;
     71     }
     72 };  // struct TextureVertex
     73 
     74 REQUIRE_COMPATIBLE_LAYOUT(TextureVertex);
     75 
     76 }  // namespace uirenderer
     77 }  // namespace android
     78 
     79 #endif  // ANDROID_HWUI_VERTEX_H
     80