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      1 /*
      2  * Copyright (C) 2017 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 syntax = "proto2";
     18 
     19 package android.uirenderer.protos;
     20 
     21 option optimize_for = LITE_RUNTIME;
     22 
     23 // frameworks/base/core/proto/android/service/graphicsstats.proto is based on
     24 // this proto. Please only make valid protobuf changes to these messages, and
     25 // keep the other file in sync with this one.
     26 
     27 message GraphicsStatsServiceDumpProto {
     28     repeated GraphicsStatsProto stats = 1;
     29 }
     30 
     31 message GraphicsStatsProto {
     32     // The package name of the app
     33     optional string package_name = 1;
     34 
     35     // The version code of the app
     36     optional int64 version_code = 2;
     37 
     38     // The start & end timestamps in UTC as
     39     // milliseconds since January 1, 1970
     40     // Compatible with java.util.Date#setTime()
     41     optional int64 stats_start = 3;
     42     optional int64 stats_end = 4;
     43 
     44     // The aggregated statistics for the package
     45     optional GraphicsStatsJankSummaryProto summary = 5;
     46 
     47     // The frame time histogram for the package
     48     repeated GraphicsStatsHistogramBucketProto histogram = 6;
     49 }
     50 
     51 message GraphicsStatsJankSummaryProto {
     52     // Distinct frame count.
     53     optional int32 total_frames = 1;
     54 
     55     // Number of frames with slow render time. Frames are considered janky if
     56     // they took more than a vsync interval (typically 16.667ms) to be rendered.
     57     optional int32 janky_frames = 2;
     58 
     59     // Number of "missed vsync" events.
     60     optional int32 missed_vsync_count = 3;
     61 
     62     // Number of frames in triple-buffering scenario (high input latency)
     63     optional int32 high_input_latency_count = 4;
     64 
     65     // Number of "slow UI thread" events.
     66     optional int32 slow_ui_thread_count = 5;
     67 
     68     // Number of "slow bitmap upload" events.
     69     optional int32 slow_bitmap_upload_count = 6;
     70 
     71     // Number of "slow draw" events.
     72     optional int32 slow_draw_count = 7;
     73 
     74     // Number of frames that missed their deadline (aka, visibly janked)
     75     optional int32 missed_deadline_count = 8;
     76 }
     77 
     78 message GraphicsStatsHistogramBucketProto {
     79     // Lower bound of render time in milliseconds.
     80     optional int32 render_millis = 1;
     81     // Number of frames in the bucket.
     82     optional int32 frame_count = 2;
     83 }
     84