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      1 /*
      2  * Copyright (C) 2014 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 #ifndef EGLMANAGER_H
     17 #define EGLMANAGER_H
     18 
     19 #include <EGL/egl.h>
     20 #include <EGL/eglext.h>
     21 #include <SkImageInfo.h>
     22 #include <SkRect.h>
     23 #include <cutils/compiler.h>
     24 #include <ui/Fence.h>
     25 #include <ui/GraphicBuffer.h>
     26 #include <utils/StrongPointer.h>
     27 #include "IRenderPipeline.h"
     28 #include "utils/Result.h"
     29 
     30 namespace android {
     31 namespace uirenderer {
     32 namespace renderthread {
     33 
     34 class Frame;
     35 class RenderThread;
     36 
     37 // This class contains the shared global EGL objects, such as EGLDisplay
     38 // and EGLConfig, which are re-used by CanvasContext
     39 class EglManager {
     40 public:
     41     explicit EglManager();
     42 
     43     ~EglManager();
     44 
     45     static const char* eglErrorString();
     46 
     47     void initialize();
     48 
     49     bool hasEglContext();
     50 
     51     Result<EGLSurface, EGLint> createSurface(EGLNativeWindowType window, ColorMode colorMode,
     52                                              sk_sp<SkColorSpace> colorSpace);
     53     void destroySurface(EGLSurface surface);
     54 
     55     void destroy();
     56 
     57     bool isCurrent(EGLSurface surface) { return mCurrentSurface == surface; }
     58     // Returns true if the current surface changed, false if it was already current
     59     bool makeCurrent(EGLSurface surface, EGLint* errOut = nullptr, bool force = false);
     60     Frame beginFrame(EGLSurface surface);
     61     void damageFrame(const Frame& frame, const SkRect& dirty);
     62     // If this returns true it is mandatory that swapBuffers is called
     63     // if damageFrame is called without subsequent calls to damageFrame().
     64     // See EGL_KHR_partial_update for more information
     65     bool damageRequiresSwap();
     66     bool swapBuffers(const Frame& frame, const SkRect& screenDirty);
     67 
     68     // Returns true iff the surface is now preserving buffers.
     69     bool setPreserveBuffer(EGLSurface surface, bool preserve);
     70 
     71     void fence();
     72 
     73     EGLDisplay eglDisplay() const { return mEglDisplay; }
     74 
     75     // Inserts a wait on fence command into the OpenGL ES command stream. If EGL extension
     76     // support is missing, block the CPU on the fence.
     77     status_t fenceWait(sp<Fence>& fence);
     78 
     79     // Creates a fence that is signaled, when all the pending GL commands are flushed.
     80     // Depending on installed extensions, the result is either Android native fence or EGL fence.
     81     status_t createReleaseFence(bool useFenceSync, EGLSyncKHR* eglFence, sp<Fence>& nativeFence);
     82 
     83 private:
     84     enum class SwapBehavior {
     85         Discard,
     86         Preserved,
     87         BufferAge,
     88     };
     89 
     90     static EGLConfig load8BitsConfig(EGLDisplay display, SwapBehavior swapBehavior);
     91     static EGLConfig loadFP16Config(EGLDisplay display, SwapBehavior swapBehavior);
     92 
     93     void initExtensions();
     94     void createPBufferSurface();
     95     void loadConfigs();
     96     void createContext();
     97     EGLint queryBufferAge(EGLSurface surface);
     98 
     99     EGLDisplay mEglDisplay;
    100     EGLConfig mEglConfig;
    101     EGLConfig mEglConfigWideGamut;
    102     EGLContext mEglContext;
    103     EGLSurface mPBufferSurface;
    104     EGLSurface mCurrentSurface;
    105     bool mHasWideColorGamutSupport;
    106     SwapBehavior mSwapBehavior = SwapBehavior::Discard;
    107 };
    108 
    109 } /* namespace renderthread */
    110 } /* namespace uirenderer */
    111 } /* namespace android */
    112 
    113 #endif /* EGLMANAGER_H */
    114