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      1 /*
      2  * Copyright (C) 2018 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #include "TestSceneBase.h"
     18 
     19 #include <unistd.h>
     20 
     21 class JankyScene;
     22 
     23 static TestScene::Registrar _JankyScene(TestScene::Info{
     24         "janky",
     25         "A scene that intentionally janks just enough to stay in "
     26         "triple buffering.",
     27         TestScene::simpleCreateScene<JankyScene>});
     28 
     29 class JankyScene : public TestScene {
     30 public:
     31     sp<RenderNode> card;
     32 
     33     void createContent(int width, int height, Canvas& canvas) override {
     34         card = TestUtils::createNode(0, 0, 200, 200, [](RenderProperties& props, Canvas& canvas) {
     35             canvas.drawColor(0xFF0000FF, SkBlendMode::kSrcOver);
     36         });
     37         canvas.drawColor(0xFFFFFFFF, SkBlendMode::kSrcOver);  // background
     38         canvas.drawRenderNode(card.get());
     39     }
     40 
     41     void doFrame(int frameNr) override {
     42         int curFrame = frameNr % 150;
     43         if (curFrame & 1) {
     44             usleep(15000);
     45         }
     46         // we animate left and top coordinates, which in turn animates width and
     47         // height (bottom/right coordinates are fixed)
     48         card->mutateStagingProperties().setLeftTop(curFrame, curFrame);
     49         card->setPropertyFieldsDirty(RenderNode::X | RenderNode::Y);
     50     }
     51 };