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      1 /*
      2  * Copyright (C) 2018 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #include <android/surface_texture.h>
     18 #include <android/surface_texture_jni.h>
     19 
     20 #define LOG_TAG "ASurfaceTexture"
     21 
     22 #include <utils/Log.h>
     23 
     24 #include <gui/Surface.h>
     25 
     26 #include <android_runtime/android_graphics_SurfaceTexture.h>
     27 
     28 #include "surfacetexture/SurfaceTexture.h"
     29 
     30 using namespace android;
     31 
     32 struct ASurfaceTexture {
     33     sp<SurfaceTexture> consumer;
     34     sp<IGraphicBufferProducer> producer;
     35 };
     36 
     37 ASurfaceTexture* ASurfaceTexture_fromSurfaceTexture(JNIEnv* env, jobject surfacetexture) {
     38     if (!surfacetexture || !android_SurfaceTexture_isInstanceOf(env, surfacetexture)) {
     39         return nullptr;
     40     }
     41     ASurfaceTexture* ast = new ASurfaceTexture;
     42     ast->consumer = SurfaceTexture_getSurfaceTexture(env, surfacetexture);
     43     ast->producer = SurfaceTexture_getProducer(env, surfacetexture);
     44     return ast;
     45 }
     46 
     47 ANativeWindow* ASurfaceTexture_acquireANativeWindow(ASurfaceTexture* st) {
     48     sp<Surface> surface = new Surface(st->producer);
     49     ANativeWindow* win(surface.get());
     50     ANativeWindow_acquire(win);
     51     return win;
     52 }
     53 
     54 void ASurfaceTexture_release(ASurfaceTexture* st) {
     55     delete st;
     56 }
     57 
     58 int ASurfaceTexture_attachToGLContext(ASurfaceTexture* st, uint32_t tex) {
     59     return st->consumer->attachToContext(tex);
     60 }
     61 
     62 int ASurfaceTexture_detachFromGLContext(ASurfaceTexture* st) {
     63     return st->consumer->detachFromContext();
     64 }
     65 
     66 int ASurfaceTexture_updateTexImage(ASurfaceTexture* st) {
     67     return st->consumer->updateTexImage();
     68 }
     69 
     70 void ASurfaceTexture_getTransformMatrix(ASurfaceTexture* st, float mtx[16]) {
     71     st->consumer->getTransformMatrix(mtx);
     72 }
     73 
     74 int64_t ASurfaceTexture_getTimestamp(ASurfaceTexture* st) {
     75     return st->consumer->getTimestamp();
     76 }
     77