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      1 /*
      2  * Copyright (C) 2016 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License
     15  */
     16 
     17 package com.android.systemui.statusbar;
     18 
     19 import android.view.View;
     20 
     21 import com.android.systemui.Interpolators;
     22 import com.android.systemui.R;
     23 import com.android.systemui.statusbar.notification.stack.StackStateAnimator;
     24 
     25 /**
     26  * A helper to fade views in and out.
     27  */
     28 public class CrossFadeHelper {
     29     public static final long ANIMATION_DURATION_LENGTH = 210;
     30 
     31     public static void fadeOut(final View view, final Runnable endRunnable) {
     32         fadeOut(view, ANIMATION_DURATION_LENGTH, 0, endRunnable);
     33     }
     34 
     35     public static void fadeOut(final View view, long duration, int delay,
     36             final Runnable endRunnable) {
     37         view.animate().cancel();
     38         view.animate()
     39                 .alpha(0f)
     40                 .setDuration(duration)
     41                 .setInterpolator(Interpolators.ALPHA_OUT)
     42                 .setStartDelay(delay)
     43                 .withEndAction(new Runnable() {
     44                     @Override
     45                     public void run() {
     46                         if (endRunnable != null) {
     47                             endRunnable.run();
     48                         }
     49                         view.setVisibility(View.INVISIBLE);
     50                     }
     51                 });
     52         if (view.hasOverlappingRendering()) {
     53             view.animate().withLayer();
     54         }
     55     }
     56 
     57     public static void fadeOut(View view, float fadeOutAmount) {
     58         fadeOut(view, fadeOutAmount, true /* remap */);
     59     }
     60 
     61     /**
     62      * Fade out a view by a given progress amount
     63      * @param view the view to fade out
     64      * @param fadeOutAmount how much the view is faded out. 0 means not at all and 1 means fully
     65      *                      faded out
     66      * @param remap whether the fade amount should be remapped to the shorter duration
     67      * {@link #ANIMATION_DURATION_LENGTH} from the normal fade duration
     68      * {@link StackStateAnimator#ANIMATION_DURATION_STANDARD} in order to have a faster fading.
     69      *
     70      * @see #fadeIn(View, float, boolean)
     71      */
     72     public static void fadeOut(View view, float fadeOutAmount, boolean remap) {
     73         view.animate().cancel();
     74         if (fadeOutAmount == 1.0f) {
     75             view.setVisibility(View.INVISIBLE);
     76         } else if (view.getVisibility() == View.INVISIBLE) {
     77             view.setVisibility(View.VISIBLE);
     78         }
     79         if (remap) {
     80             fadeOutAmount = mapToFadeDuration(fadeOutAmount);
     81         }
     82         float alpha = Interpolators.ALPHA_OUT.getInterpolation(1.0f - fadeOutAmount);
     83         view.setAlpha(alpha);
     84         updateLayerType(view, alpha);
     85     }
     86 
     87     private static float mapToFadeDuration(float fadeOutAmount) {
     88         // Assuming a linear interpolator, we can easily map it to our new duration
     89         float endPoint = (float) ANIMATION_DURATION_LENGTH
     90                 / (float) StackStateAnimator.ANIMATION_DURATION_STANDARD;
     91         return Math.min(fadeOutAmount / endPoint, 1.0f);
     92     }
     93 
     94     private static void updateLayerType(View view, float alpha) {
     95         if (view.hasOverlappingRendering() && alpha > 0.0f && alpha < 1.0f) {
     96             if (view.getLayerType() != View.LAYER_TYPE_HARDWARE) {
     97                 view.setLayerType(View.LAYER_TYPE_HARDWARE, null);
     98                 view.setTag(R.id.cross_fade_layer_type_changed_tag, true);
     99             }
    100         } else if (view.getLayerType() == View.LAYER_TYPE_HARDWARE
    101                 && view.getTag(R.id.cross_fade_layer_type_changed_tag) != null) {
    102             if (view.getTag(R.id.cross_fade_layer_type_changed_tag) != null) {
    103                 view.setLayerType(View.LAYER_TYPE_NONE, null);
    104             }
    105         }
    106     }
    107 
    108     public static void fadeIn(final View view) {
    109         fadeIn(view, ANIMATION_DURATION_LENGTH, 0);
    110     }
    111 
    112     public static void fadeIn(final View view, long duration, int delay) {
    113         view.animate().cancel();
    114         if (view.getVisibility() == View.INVISIBLE) {
    115             view.setAlpha(0.0f);
    116             view.setVisibility(View.VISIBLE);
    117         }
    118         view.animate()
    119                 .alpha(1f)
    120                 .setDuration(duration)
    121                 .setStartDelay(delay)
    122                 .setInterpolator(Interpolators.ALPHA_IN)
    123                 .withEndAction(null);
    124         if (view.hasOverlappingRendering() && view.getLayerType() != View.LAYER_TYPE_HARDWARE) {
    125             view.animate().withLayer();
    126         }
    127     }
    128 
    129     public static void fadeIn(View view, float fadeInAmount) {
    130         fadeIn(view, fadeInAmount, true /* remap */);
    131     }
    132 
    133     /**
    134      * Fade in a view by a given progress amount
    135      * @param view the view to fade in
    136      * @param fadeInAmount how much the view is faded in. 0 means not at all and 1 means fully
    137      *                     faded in.
    138      * @param remap whether the fade amount should be remapped to the shorter duration
    139      * {@link #ANIMATION_DURATION_LENGTH} from the normal fade duration
    140      * {@link StackStateAnimator#ANIMATION_DURATION_STANDARD} in order to have a faster fading.
    141      *
    142      * @see #fadeOut(View, float, boolean)
    143      */
    144     public static void fadeIn(View view, float fadeInAmount, boolean remap) {
    145         view.animate().cancel();
    146         if (view.getVisibility() == View.INVISIBLE) {
    147             view.setVisibility(View.VISIBLE);
    148         }
    149         if (remap) {
    150             fadeInAmount = mapToFadeDuration(fadeInAmount);
    151         }
    152         float alpha = Interpolators.ALPHA_IN.getInterpolation(fadeInAmount);
    153         view.setAlpha(alpha);
    154         updateLayerType(view, alpha);
    155     }
    156 }
    157