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      1 /*
      2  * Copyright (C) 2015 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #ifndef AAPT_PROCESS_SYMBOLTABLE_H
     18 #define AAPT_PROCESS_SYMBOLTABLE_H
     19 
     20 #include <algorithm>
     21 #include <memory>
     22 #include <vector>
     23 
     24 #include "android-base/macros.h"
     25 #include "androidfw/Asset.h"
     26 #include "androidfw/AssetManager2.h"
     27 #include "utils/JenkinsHash.h"
     28 #include "utils/LruCache.h"
     29 
     30 #include "Resource.h"
     31 #include "ResourceTable.h"
     32 #include "ResourceValues.h"
     33 #include "util/Util.h"
     34 
     35 namespace aapt {
     36 
     37 inline android::hash_t hash_type(const ResourceName& name) {
     38   std::hash<std::string> str_hash;
     39   android::hash_t hash = 0;
     40   hash = android::JenkinsHashMix(hash, (uint32_t)str_hash(name.package));
     41   hash = android::JenkinsHashMix(hash, (uint32_t)name.type);
     42   hash = android::JenkinsHashMix(hash, (uint32_t)str_hash(name.entry));
     43   return hash;
     44 }
     45 
     46 inline android::hash_t hash_type(const ResourceId& id) {
     47   return android::hash_type(id.id);
     48 }
     49 
     50 class ISymbolSource;
     51 class ISymbolTableDelegate;
     52 class NameMangler;
     53 
     54 class SymbolTable {
     55  public:
     56   struct Symbol {
     57     Symbol() = default;
     58 
     59     explicit Symbol(const Maybe<ResourceId>& i, const std::shared_ptr<Attribute>& attr = {},
     60                     bool pub = false)
     61         : id(i), attribute(attr), is_public(pub) {
     62     }
     63 
     64     Symbol(const Symbol&) = default;
     65     Symbol(Symbol&&) = default;
     66     Symbol& operator=(const Symbol&) = default;
     67     Symbol& operator=(Symbol&&) = default;
     68 
     69     Maybe<ResourceId> id;
     70     std::shared_ptr<Attribute> attribute;
     71     bool is_public = false;
     72     bool is_dynamic = false;
     73   };
     74 
     75   explicit SymbolTable(NameMangler* mangler);
     76 
     77   // Overrides the default ISymbolTableDelegate, which allows a custom defined strategy for
     78   // looking up resources from a set of sources.
     79   void SetDelegate(std::unique_ptr<ISymbolTableDelegate> delegate);
     80 
     81   // Appends a symbol source. The cache is not cleared since entries that
     82   // have already been found would take precedence due to ordering.
     83   void AppendSource(std::unique_ptr<ISymbolSource> source);
     84 
     85   // Prepends a symbol source so that its symbols take precedence. This will
     86   // cause the existing cache to be cleared.
     87   void PrependSource(std::unique_ptr<ISymbolSource> source);
     88 
     89   // NOTE: Never hold on to the result between calls to FindByXXX. The
     90   // results are stored in a cache which may evict entries on subsequent calls.
     91   const Symbol* FindByName(const ResourceName& name);
     92 
     93   // NOTE: Never hold on to the result between calls to FindByXXX. The
     94   // results are stored in a cache which may evict entries on subsequent calls.
     95   const Symbol* FindById(const ResourceId& id);
     96 
     97   // Let's the ISymbolSource decide whether looking up by name or ID is faster,
     98   // if both are available.
     99   // NOTE: Never hold on to the result between calls to FindByXXX. The
    100   // results are stored in a cache which may evict entries on subsequent calls.
    101   const Symbol* FindByReference(const Reference& ref);
    102 
    103  private:
    104   NameMangler* mangler_;
    105   std::unique_ptr<ISymbolTableDelegate> delegate_;
    106   std::vector<std::unique_ptr<ISymbolSource>> sources_;
    107 
    108   // We use shared_ptr because unique_ptr is not supported and
    109   // we need automatic deletion.
    110   android::LruCache<ResourceName, std::shared_ptr<Symbol>> cache_;
    111   android::LruCache<ResourceId, std::shared_ptr<Symbol>> id_cache_;
    112 
    113   DISALLOW_COPY_AND_ASSIGN(SymbolTable);
    114 };
    115 
    116 // Allows the customization of the lookup strategy/order of a symbol from a set of
    117 // symbol sources.
    118 class ISymbolTableDelegate {
    119  public:
    120   ISymbolTableDelegate() = default;
    121   virtual ~ISymbolTableDelegate() = default;
    122 
    123   // The name is already mangled and does not need further processing.
    124   virtual std::unique_ptr<SymbolTable::Symbol> FindByName(
    125       const ResourceName& name, const std::vector<std::unique_ptr<ISymbolSource>>& sources) = 0;
    126 
    127   virtual std::unique_ptr<SymbolTable::Symbol> FindById(
    128       ResourceId id, const std::vector<std::unique_ptr<ISymbolSource>>& sources) = 0;
    129 
    130  private:
    131   DISALLOW_COPY_AND_ASSIGN(ISymbolTableDelegate);
    132 };
    133 
    134 class DefaultSymbolTableDelegate : public ISymbolTableDelegate {
    135  public:
    136   DefaultSymbolTableDelegate() = default;
    137   virtual ~DefaultSymbolTableDelegate() = default;
    138 
    139   virtual std::unique_ptr<SymbolTable::Symbol> FindByName(
    140       const ResourceName& name,
    141       const std::vector<std::unique_ptr<ISymbolSource>>& sources) override;
    142   virtual std::unique_ptr<SymbolTable::Symbol> FindById(
    143       ResourceId id, const std::vector<std::unique_ptr<ISymbolSource>>& sources) override;
    144 
    145  private:
    146   DISALLOW_COPY_AND_ASSIGN(DefaultSymbolTableDelegate);
    147 };
    148 
    149 // An interface that a symbol source implements in order to surface symbol information
    150 // to the symbol table.
    151 class ISymbolSource {
    152  public:
    153   virtual ~ISymbolSource() = default;
    154 
    155   virtual std::unique_ptr<SymbolTable::Symbol> FindByName(
    156       const ResourceName& name) = 0;
    157   virtual std::unique_ptr<SymbolTable::Symbol> FindById(ResourceId id) = 0;
    158 
    159   // Default implementation tries the name if it exists, else the ID.
    160   virtual std::unique_ptr<SymbolTable::Symbol> FindByReference(
    161       const Reference& ref) {
    162     if (ref.name) {
    163       return FindByName(ref.name.value());
    164     } else if (ref.id) {
    165       return FindById(ref.id.value());
    166     }
    167     return {};
    168   }
    169 };
    170 
    171 // Exposes the resources in a ResourceTable as symbols for SymbolTable.
    172 // Instances of this class must outlive the encompassed ResourceTable.
    173 // Lookups by ID are ignored.
    174 class ResourceTableSymbolSource : public ISymbolSource {
    175  public:
    176   explicit ResourceTableSymbolSource(ResourceTable* table) : table_(table) {}
    177 
    178   std::unique_ptr<SymbolTable::Symbol> FindByName(
    179       const ResourceName& name) override;
    180 
    181   std::unique_ptr<SymbolTable::Symbol> FindById(ResourceId id) override {
    182     return {};
    183   }
    184 
    185  private:
    186   ResourceTable* table_;
    187 
    188   DISALLOW_COPY_AND_ASSIGN(ResourceTableSymbolSource);
    189 };
    190 
    191 class AssetManagerSymbolSource : public ISymbolSource {
    192  public:
    193   AssetManagerSymbolSource() = default;
    194 
    195   bool AddAssetPath(const android::StringPiece& path);
    196   std::map<size_t, std::string> GetAssignedPackageIds() const;
    197   bool IsPackageDynamic(uint32_t packageId) const;
    198 
    199   std::unique_ptr<SymbolTable::Symbol> FindByName(
    200       const ResourceName& name) override;
    201   std::unique_ptr<SymbolTable::Symbol> FindById(ResourceId id) override;
    202   std::unique_ptr<SymbolTable::Symbol> FindByReference(
    203       const Reference& ref) override;
    204 
    205   android::AssetManager2* GetAssetManager() {
    206     return &asset_manager_;
    207   }
    208 
    209  private:
    210   android::AssetManager2 asset_manager_;
    211   std::vector<std::unique_ptr<const android::ApkAssets>> apk_assets_;
    212 
    213   DISALLOW_COPY_AND_ASSIGN(AssetManagerSymbolSource);
    214 };
    215 
    216 }  // namespace aapt
    217 
    218 #endif /* AAPT_PROCESS_SYMBOLTABLE_H */
    219