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      1 /*
      2  * Copyright (C) 2008 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 package android.content.res;
     17 
     18 import android.annotation.NonNull;
     19 import android.annotation.Nullable;
     20 import com.android.ide.common.rendering.api.AssetRepository;
     21 import com.android.layoutlib.bridge.Bridge;
     22 
     23 public class BridgeAssetManager extends AssetManager {
     24     @Nullable private AssetRepository mAssetRepository;
     25 
     26     /**
     27      * This initializes the static field {@link AssetManager#sSystem} which is used
     28      * by methods who get a global asset manager using {@link AssetManager#getSystem()}.
     29      * <p/>
     30      * They will end up using our bridge asset manager.
     31      * <p/>
     32      * {@link Bridge} calls this method after setting up a new bridge.
     33      */
     34     public static AssetManager initSystem() {
     35         if (!(AssetManager.sSystem instanceof BridgeAssetManager)) {
     36             // Note that AssetManager() creates a system AssetManager and we override it
     37             // with our BridgeAssetManager.
     38             AssetManager.sSystem = new BridgeAssetManager();
     39         }
     40         return AssetManager.sSystem;
     41     }
     42 
     43     /**
     44      * Clears the static {@link AssetManager#sSystem} to make sure we don't leave objects
     45      * around that would prevent us from unloading the library.
     46      */
     47     public static void clearSystem() {
     48         AssetManager.sSystem = null;
     49     }
     50 
     51     public void setAssetRepository(@NonNull AssetRepository assetRepository) {
     52         mAssetRepository = assetRepository;
     53     }
     54 
     55     /**
     56      * Clears the AssetRepository reference.
     57      */
     58     public void releaseAssetRepository() {
     59         mAssetRepository = null;
     60     }
     61 
     62     @NonNull
     63     public AssetRepository getAssetRepository() {
     64         if (mAssetRepository == null) {
     65             throw new IllegalStateException("Asset repository is not set");
     66         }
     67         return mAssetRepository;
     68     }
     69 
     70     public BridgeAssetManager() {
     71     }
     72 }
     73