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      1 /*
      2  * Copyright (C) 2018 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 package android.view.shadow;
     18 
     19 /**
     20  * Constant values for shadow related configuration
     21  */
     22 class ShadowConstants {
     23 
     24     /**
     25      * This is used as a factor by which to scale down the shadow bitmap. If we have world
     26      * Width x Height, shadow bitmap will be Width/SCALE_DOWN x Height/SCALE_DOWN and during
     27      * canvas draw the shadow will be scaled up, resulting faster perf (due to smaller bitmap) but
     28      * blurrier (lower quality) shadow.
     29      */
     30     public static final int SCALE_DOWN = 5;
     31 
     32     public static final float MIN_ALPHA = 0.2f;
     33 
     34     public static final int SPOT_SHADOW_RAYS = 40;
     35     public static final int SPOT_SHADOW_LAYERS = 1;
     36     public static final int SPOT_SHADOW_LIGHT_SOURCE_POINTS = 4;
     37     public static final int SPOT_SHADOW_LIGHT_Z_HEIGHT_DP = 50 / SCALE_DOWN;
     38     public static final int SPOT_SHADOW_LIGHT_Z_EPSILON = 10 / SCALE_DOWN;
     39     public static final float SPOT_SHADOW_STRENGTH = 0.3f;
     40 
     41     public static final float AMBIENT_SHADOW_EDGE_SCALE = 60f;
     42     public static final float AMBIENT_SHADOW_SHADOW_BOUND = 0.02f * SCALE_DOWN;
     43     public static final int AMBIENT_SHADOW_RAYS = 120;
     44     public static final int AMBIENT_SHADOW_LAYERS = 1;
     45     public static final float AMBIENT_SHADOW_STRENGTH = 1.0f;
     46 
     47     public static final int COORDINATE_SIZE = 3;
     48     public static final int RECT_VERTICES_SIZE = 4;
     49 
     50     public static final int SPLICE_ROUNDED_EDGE = 5;
     51 }
     52