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      1 /*
      2  * Copyright (C) 2016 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #include "minikin/FontCollection.h"
     18 
     19 #include <memory>
     20 
     21 #include <benchmark/benchmark.h>
     22 
     23 #include "minikin/LocaleList.h"
     24 #include "minikin/MinikinPaint.h"
     25 
     26 #include "FontTestUtils.h"
     27 #include "MinikinInternal.h"
     28 #include "UnicodeUtils.h"
     29 
     30 namespace minikin {
     31 
     32 const char* SYSTEM_FONT_PATH = "/system/fonts/";
     33 const char* SYSTEM_FONT_XML = "/system/etc/fonts.xml";
     34 
     35 static void BM_FontCollection_construct(benchmark::State& state) {
     36     std::vector<std::shared_ptr<FontFamily>> families =
     37             getFontFamilies(SYSTEM_FONT_PATH, SYSTEM_FONT_XML);
     38     while (state.KeepRunning()) {
     39         std::make_shared<FontCollection>(families);
     40     }
     41 }
     42 
     43 BENCHMARK(BM_FontCollection_construct);
     44 
     45 static void BM_FontCollection_hasVariationSelector(benchmark::State& state) {
     46     auto collection =
     47             std::make_shared<FontCollection>(getFontFamilies(SYSTEM_FONT_PATH, SYSTEM_FONT_XML));
     48 
     49     uint32_t baseCp = state.range(0);
     50     uint32_t vsCp = state.range(1);
     51 
     52     char titleBuffer[64];
     53     snprintf(titleBuffer, 64, "hasVariationSelector U+%04X,U+%04X", baseCp, vsCp);
     54     state.SetLabel(titleBuffer);
     55 
     56     while (state.KeepRunning()) {
     57         collection->hasVariationSelector(baseCp, vsCp);
     58     }
     59 }
     60 
     61 // TODO: Rewrite with BENCHMARK_CAPTURE for better test name.
     62 BENCHMARK(BM_FontCollection_hasVariationSelector)
     63         ->ArgPair(0x2708, 0xFE0F)
     64         ->ArgPair(0x2708, 0xFE0E)
     65         ->ArgPair(0x3402, 0xE0100);
     66 
     67 struct ItemizeTestCases {
     68     std::string itemizeText;
     69     std::string languageTag;
     70     std::string labelText;
     71 } ITEMIZE_TEST_CASES[] = {
     72         {"'A' 'n' 'd' 'r' 'o' 'i' 'd'", "en", "English"},
     73         {"U+4E16", "zh-Hans", "CJK Ideograph"},
     74         {"U+4E16", "zh-Hans,zh-Hant,ja,en,es,pt,fr,de",
     75          "CJK Ideograph with many language fallback"},
     76         {"U+3402 U+E0100", "ja", "CJK Ideograph with variation selector"},
     77         {"'A' 'n' U+0E1A U+0E31 U+0645 U+062D U+0648", "en", "Mixture of English, Thai and Arabic"},
     78         {"U+2708 U+FE0E", "en", "Emoji with variation selector"},
     79         {"U+0031 U+FE0F U+20E3", "en", "KEYCAP"},
     80 };
     81 
     82 static void BM_FontCollection_itemize(benchmark::State& state) {
     83     auto collection =
     84             std::make_shared<FontCollection>(getFontFamilies(SYSTEM_FONT_PATH, SYSTEM_FONT_XML));
     85 
     86     size_t testIndex = state.range(0);
     87     state.SetLabel("Itemize: " + ITEMIZE_TEST_CASES[testIndex].labelText);
     88 
     89     uint16_t buffer[64];
     90     size_t utf16_length = 0;
     91     ParseUnicode(buffer, 64, ITEMIZE_TEST_CASES[testIndex].itemizeText.c_str(), &utf16_length,
     92                  nullptr);
     93     std::vector<FontCollection::Run> result;
     94     MinikinPaint paint(collection);
     95     paint.localeListId = registerLocaleList(ITEMIZE_TEST_CASES[testIndex].languageTag);
     96 
     97     while (state.KeepRunning()) {
     98         result.clear();
     99         collection->itemize(U16StringPiece(buffer, utf16_length), paint.fontStyle,
    100                             paint.localeListId, paint.familyVariant);
    101     }
    102 }
    103 
    104 // TODO: Rewrite with BENCHMARK_CAPTURE once it is available in Android.
    105 BENCHMARK(BM_FontCollection_itemize)->Arg(0)->Arg(1)->Arg(2)->Arg(3)->Arg(4)->Arg(5)->Arg(6);
    106 
    107 }  // namespace minikin
    108