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      1 /*
      2  * Copyright 2014 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #ifndef ANDROID_GUI_BUFFERQUEUEPRODUCER_H
     18 #define ANDROID_GUI_BUFFERQUEUEPRODUCER_H
     19 
     20 #include <gui/BufferQueueDefs.h>
     21 #include <gui/IGraphicBufferProducer.h>
     22 
     23 namespace android {
     24 
     25 struct BufferSlot;
     26 
     27 class BufferQueueProducer : public BnGraphicBufferProducer,
     28                             private IBinder::DeathRecipient {
     29 public:
     30     friend class BufferQueue; // Needed to access binderDied
     31 
     32     explicit BufferQueueProducer(const sp<BufferQueueCore>& core,
     33                                  bool consumerIsSurfaceFlinger = false);
     34     ~BufferQueueProducer() override;
     35 
     36     // requestBuffer returns the GraphicBuffer for slot N.
     37     //
     38     // In normal operation, this is called the first time slot N is returned
     39     // by dequeueBuffer.  It must be called again if dequeueBuffer returns
     40     // flags indicating that previously-returned buffers are no longer valid.
     41     virtual status_t requestBuffer(int slot, sp<GraphicBuffer>* buf);
     42 
     43     // see IGraphicsBufferProducer::setMaxDequeuedBufferCount
     44     virtual status_t setMaxDequeuedBufferCount(int maxDequeuedBuffers);
     45 
     46     // see IGraphicsBufferProducer::setAsyncMode
     47     virtual status_t setAsyncMode(bool async);
     48 
     49     // dequeueBuffer gets the next buffer slot index for the producer to use.
     50     // If a buffer slot is available then that slot index is written to the
     51     // location pointed to by the buf argument and a status of OK is returned.
     52     // If no slot is available then a status of -EBUSY is returned and buf is
     53     // unmodified.
     54     //
     55     // The outFence parameter will be updated to hold the fence associated with
     56     // the buffer. The contents of the buffer must not be overwritten until the
     57     // fence signals. If the fence is Fence::NO_FENCE, the buffer may be
     58     // written immediately.
     59     //
     60     // The width and height parameters must be no greater than the minimum of
     61     // GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv).
     62     // An error due to invalid dimensions might not be reported until
     63     // updateTexImage() is called.  If width and height are both zero, the
     64     // default values specified by setDefaultBufferSize() are used instead.
     65     //
     66     // If the format is 0, the default format will be used.
     67     //
     68     // The usage argument specifies gralloc buffer usage flags.  The values
     69     // are enumerated in gralloc.h, e.g. GRALLOC_USAGE_HW_RENDER.  These
     70     // will be merged with the usage flags specified by setConsumerUsageBits.
     71     //
     72     // The return value may be a negative error value or a non-negative
     73     // collection of flags.  If the flags are set, the return values are
     74     // valid, but additional actions must be performed.
     75     //
     76     // If IGraphicBufferProducer::BUFFER_NEEDS_REALLOCATION is set, the
     77     // producer must discard cached GraphicBuffer references for the slot
     78     // returned in buf.
     79     // If IGraphicBufferProducer::RELEASE_ALL_BUFFERS is set, the producer
     80     // must discard cached GraphicBuffer references for all slots.
     81     //
     82     // In both cases, the producer will need to call requestBuffer to get a
     83     // GraphicBuffer handle for the returned slot.
     84     virtual status_t dequeueBuffer(int* outSlot, sp<Fence>* outFence, uint32_t width,
     85                                    uint32_t height, PixelFormat format, uint64_t usage,
     86                                    uint64_t* outBufferAge,
     87                                    FrameEventHistoryDelta* outTimestamps) override;
     88 
     89     // See IGraphicBufferProducer::detachBuffer
     90     virtual status_t detachBuffer(int slot);
     91 
     92     // See IGraphicBufferProducer::detachNextBuffer
     93     virtual status_t detachNextBuffer(sp<GraphicBuffer>* outBuffer,
     94             sp<Fence>* outFence);
     95 
     96     // See IGraphicBufferProducer::attachBuffer
     97     virtual status_t attachBuffer(int* outSlot, const sp<GraphicBuffer>& buffer);
     98 
     99     // queueBuffer returns a filled buffer to the BufferQueue.
    100     //
    101     // Additional data is provided in the QueueBufferInput struct.  Notably,
    102     // a timestamp must be provided for the buffer. The timestamp is in
    103     // nanoseconds, and must be monotonically increasing. Its other semantics
    104     // (zero point, etc) are producer-specific and should be documented by the
    105     // producer.
    106     //
    107     // The caller may provide a fence that signals when all rendering
    108     // operations have completed.  Alternatively, NO_FENCE may be used,
    109     // indicating that the buffer is ready immediately.
    110     //
    111     // Some values are returned in the output struct: the current settings
    112     // for default width and height, the current transform hint, and the
    113     // number of queued buffers.
    114     virtual status_t queueBuffer(int slot,
    115             const QueueBufferInput& input, QueueBufferOutput* output);
    116 
    117     // cancelBuffer returns a dequeued buffer to the BufferQueue, but doesn't
    118     // queue it for use by the consumer.
    119     //
    120     // The buffer will not be overwritten until the fence signals.  The fence
    121     // will usually be the one obtained from dequeueBuffer.
    122     virtual status_t cancelBuffer(int slot, const sp<Fence>& fence);
    123 
    124     // Query native window attributes.  The "what" values are enumerated in
    125     // window.h (e.g. NATIVE_WINDOW_FORMAT).
    126     virtual int query(int what, int* outValue);
    127 
    128     // connect attempts to connect a producer API to the BufferQueue.  This
    129     // must be called before any other IGraphicBufferProducer methods are
    130     // called except for getAllocator.  A consumer must already be connected.
    131     //
    132     // This method will fail if connect was previously called on the
    133     // BufferQueue and no corresponding disconnect call was made (i.e. if
    134     // it's still connected to a producer).
    135     //
    136     // APIs are enumerated in window.h (e.g. NATIVE_WINDOW_API_CPU).
    137     virtual status_t connect(const sp<IProducerListener>& listener,
    138             int api, bool producerControlledByApp, QueueBufferOutput* output);
    139 
    140     // See IGraphicBufferProducer::disconnect
    141     virtual status_t disconnect(int api, DisconnectMode mode = DisconnectMode::Api);
    142 
    143     // Attaches a sideband buffer stream to the IGraphicBufferProducer.
    144     //
    145     // A sideband stream is a device-specific mechanism for passing buffers
    146     // from the producer to the consumer without using dequeueBuffer/
    147     // queueBuffer. If a sideband stream is present, the consumer can choose
    148     // whether to acquire buffers from the sideband stream or from the queued
    149     // buffers.
    150     //
    151     // Passing NULL or a different stream handle will detach the previous
    152     // handle if any.
    153     virtual status_t setSidebandStream(const sp<NativeHandle>& stream);
    154 
    155     // See IGraphicBufferProducer::allocateBuffers
    156     virtual void allocateBuffers(uint32_t width, uint32_t height,
    157             PixelFormat format, uint64_t usage) override;
    158 
    159     // See IGraphicBufferProducer::allowAllocation
    160     virtual status_t allowAllocation(bool allow);
    161 
    162     // See IGraphicBufferProducer::setGenerationNumber
    163     virtual status_t setGenerationNumber(uint32_t generationNumber);
    164 
    165     // See IGraphicBufferProducer::getConsumerName
    166     virtual String8 getConsumerName() const override;
    167 
    168     // See IGraphicBufferProducer::setSharedBufferMode
    169     virtual status_t setSharedBufferMode(bool sharedBufferMode) override;
    170 
    171     // See IGraphicBufferProducer::setAutoRefresh
    172     virtual status_t setAutoRefresh(bool autoRefresh) override;
    173 
    174     // See IGraphicBufferProducer::setDequeueTimeout
    175     virtual status_t setDequeueTimeout(nsecs_t timeout) override;
    176 
    177     // see IGraphicBufferProducer::setLegacyBufferDrop
    178     virtual status_t setLegacyBufferDrop(bool drop);
    179 
    180     // See IGraphicBufferProducer::getLastQueuedBuffer
    181     virtual status_t getLastQueuedBuffer(sp<GraphicBuffer>* outBuffer,
    182             sp<Fence>* outFence, float outTransformMatrix[16]) override;
    183 
    184     // See IGraphicBufferProducer::getFrameTimestamps
    185     virtual void getFrameTimestamps(FrameEventHistoryDelta* outDelta) override;
    186 
    187     // See IGraphicBufferProducer::getUniqueId
    188     virtual status_t getUniqueId(uint64_t* outId) const override;
    189 
    190     // See IGraphicBufferProducer::getConsumerUsage
    191     virtual status_t getConsumerUsage(uint64_t* outUsage) const override;
    192 
    193 private:
    194     // This is required by the IBinder::DeathRecipient interface
    195     virtual void binderDied(const wp<IBinder>& who);
    196 
    197     // Returns the slot of the next free buffer if one is available or
    198     // BufferQueueCore::INVALID_BUFFER_SLOT otherwise
    199     int getFreeBufferLocked() const;
    200 
    201     // Returns the next free slot if one is available or
    202     // BufferQueueCore::INVALID_BUFFER_SLOT otherwise
    203     int getFreeSlotLocked() const;
    204 
    205     void addAndGetFrameTimestamps(const NewFrameEventsEntry* newTimestamps,
    206             FrameEventHistoryDelta* outDelta);
    207 
    208     // waitForFreeSlotThenRelock finds the oldest slot in the FREE state. It may
    209     // block if there are no available slots and we are not in non-blocking
    210     // mode (producer and consumer controlled by the application). If it blocks,
    211     // it will release mCore->mMutex while blocked so that other operations on
    212     // the BufferQueue may succeed.
    213     enum class FreeSlotCaller {
    214         Dequeue,
    215         Attach,
    216     };
    217     status_t waitForFreeSlotThenRelock(FreeSlotCaller caller, std::unique_lock<std::mutex>& lock,
    218             int* found) const;
    219 
    220     sp<BufferQueueCore> mCore;
    221 
    222     // This references mCore->mSlots. Lock mCore->mMutex while accessing.
    223     BufferQueueDefs::SlotsType& mSlots;
    224 
    225     // This is a cached copy of the name stored in the BufferQueueCore.
    226     // It's updated during connect and dequeueBuffer (which should catch
    227     // most updates).
    228     String8 mConsumerName;
    229 
    230     uint32_t mStickyTransform;
    231 
    232     // This controls whether the GraphicBuffer pointer in the BufferItem is
    233     // cleared after being queued
    234     bool mConsumerIsSurfaceFlinger;
    235 
    236     // This saves the fence from the last queueBuffer, such that the
    237     // next queueBuffer call can throttle buffer production. The prior
    238     // queueBuffer's fence is not nessessarily available elsewhere,
    239     // since the previous buffer might have already been acquired.
    240     sp<Fence> mLastQueueBufferFence;
    241 
    242     Rect mLastQueuedCrop;
    243     uint32_t mLastQueuedTransform;
    244 
    245     // Take-a-ticket system for ensuring that onFrame* callbacks are called in
    246     // the order that frames are queued. While the BufferQueue lock
    247     // (mCore->mMutex) is held, a ticket is retained by the producer. After
    248     // dropping the BufferQueue lock, the producer must wait on the condition
    249     // variable until the current callback ticket matches its retained ticket.
    250     std::mutex mCallbackMutex;
    251     int mNextCallbackTicket; // Protected by mCore->mMutex
    252     int mCurrentCallbackTicket; // Protected by mCallbackMutex
    253     std::condition_variable mCallbackCondition;
    254 
    255     // Sets how long dequeueBuffer or attachBuffer will block if a buffer or
    256     // slot is not yet available.
    257     nsecs_t mDequeueTimeout;
    258 
    259     // If set to true, dequeueBuffer() is currently waiting for buffer allocation to complete.
    260     bool mDequeueWaitingForAllocation;
    261 
    262     // Condition variable to signal allocateBuffers() that dequeueBuffer() is no longer waiting for
    263     // allocation to complete.
    264     std::condition_variable mDequeueWaitingForAllocationCondition;
    265 
    266 }; // class BufferQueueProducer
    267 
    268 } // namespace android
    269 
    270 #endif
    271