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      1 /*
      2  * Copyright (C) 2016 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #ifndef ANDROID_FENCE_TIME_H
     18 #define ANDROID_FENCE_TIME_H
     19 
     20 #include <ui/Fence.h>
     21 #include <utils/Flattenable.h>
     22 #include <utils/Mutex.h>
     23 #include <utils/Timers.h>
     24 
     25 #include <atomic>
     26 #include <mutex>
     27 #include <queue>
     28 #include <unordered_map>
     29 
     30 namespace android {
     31 
     32 class FenceToFenceTimeMap;
     33 
     34 // A wrapper around fence that only implements isValid and getSignalTime.
     35 // It automatically closes the fence in a thread-safe manner once the signal
     36 // time is known.
     37 class FenceTime {
     38 friend class FenceToFenceTimeMap;
     39 public:
     40     // An atomic snapshot of the FenceTime that is flattenable.
     41     //
     42     // This class is needed because the FenceTime class may not stay
     43     // consistent for all steps of the flattening process.
     44     //
     45     // Not thread safe.
     46     struct Snapshot : public Flattenable<Snapshot> {
     47         enum class State {
     48             EMPTY,
     49             FENCE,
     50             SIGNAL_TIME,
     51         };
     52 
     53         Snapshot() = default;  // Creates an empty snapshot.
     54         explicit Snapshot(const sp<Fence>& fence);
     55         explicit Snapshot(nsecs_t signalTime);
     56 
     57         // Movable.
     58         Snapshot(Snapshot&& src) = default;
     59         Snapshot& operator=(Snapshot&& src) = default;
     60         // Not copyable.
     61         Snapshot(const Snapshot& src) = delete;
     62         Snapshot& operator=(const Snapshot&& src) = delete;
     63 
     64         // Flattenable implementation.
     65         size_t getFlattenedSize() const;
     66         size_t getFdCount() const;
     67         status_t flatten(void*& buffer, size_t& size, int*& fds,
     68                 size_t& count) const;
     69         status_t unflatten(void const*& buffer, size_t& size, int const*& fds,
     70                 size_t& count);
     71 
     72         State state{State::EMPTY};
     73         sp<Fence> fence{Fence::NO_FENCE};
     74         nsecs_t signalTime{Fence::SIGNAL_TIME_INVALID};
     75     };
     76 
     77     static const std::shared_ptr<FenceTime> NO_FENCE;
     78 
     79     explicit FenceTime(const sp<Fence>& fence);
     80     explicit FenceTime(sp<Fence>&& fence);
     81 
     82     // Passing in Fence::SIGNAL_TIME_PENDING is not allowed.
     83     // Doing so will convert the signalTime to Fence::SIGNAL_TIME_INVALID.
     84     explicit FenceTime(nsecs_t signalTime);
     85 
     86     // Do not allow default construction. Share NO_FENCE or explicitly construct
     87     // with Fence::SIGNAL_TIME_INVALID instead.
     88     FenceTime() = delete;
     89 
     90     // Do not allow copy, assign, or move. Use a shared_ptr to share the
     91     // signalTime result. Or use getSnapshot() if a thread-safe copy is really
     92     // needed.
     93     FenceTime(const FenceTime&) = delete;
     94     FenceTime(FenceTime&&) = delete;
     95     FenceTime& operator=(const FenceTime&) = delete;
     96     FenceTime& operator=(FenceTime&&) = delete;
     97 
     98     // This method should only be called when replacing the fence with
     99     // a signalTime. Since this is an indirect way of setting the signal time
    100     // of a fence, the snapshot should come from a trusted source.
    101     void applyTrustedSnapshot(const Snapshot& src);
    102 
    103     bool isValid() const;
    104 
    105     // Attempts to get the timestamp from the Fence if the timestamp isn't
    106     // already cached. Otherwise, it returns the cached value.
    107     nsecs_t getSignalTime();
    108 
    109     // Gets the cached timestamp without attempting to query the Fence.
    110     nsecs_t getCachedSignalTime() const;
    111 
    112     // Returns a snapshot of the FenceTime in its current state.
    113     Snapshot getSnapshot() const;
    114 
    115     void signalForTest(nsecs_t signalTime);
    116 
    117 private:
    118     // For tests only. If forceValidForTest is true, then getSignalTime will
    119     // never return SIGNAL_TIME_INVALID and isValid will always return true.
    120     FenceTime(const sp<Fence>& fence, bool forceValidForTest);
    121 
    122     enum class State {
    123         VALID,
    124         INVALID,
    125         FORCED_VALID_FOR_TEST,
    126     };
    127 
    128     const State mState{State::INVALID};
    129 
    130     // mMutex guards mFence and mSignalTime.
    131     // mSignalTime is also atomic since it is sometimes read outside the lock
    132     // for quick checks.
    133     mutable std::mutex mMutex;
    134     sp<Fence> mFence{Fence::NO_FENCE};
    135     std::atomic<nsecs_t> mSignalTime{Fence::SIGNAL_TIME_INVALID};
    136 };
    137 
    138 // A queue of FenceTimes that are expected to signal in FIFO order.
    139 // Only maintains a queue of weak pointers so it doesn't keep references
    140 // to Fences on its own.
    141 //
    142 // Can be used to get the signal time of a fence and close its file descriptor
    143 // without making a syscall for every fence later in the timeline.
    144 // Additionally, since the FenceTime caches the timestamp internally,
    145 // other timelines that reference the same FenceTime can avoid the syscall.
    146 //
    147 // FenceTimeline only keeps track of a limited number of entries to avoid
    148 // growing unbounded. Users of FenceTime must make sure they can work even
    149 // if FenceTimeline did nothing. i.e. they should eventually call
    150 // Fence::getSignalTime(), not only Fence::getCachedSignalTime().
    151 //
    152 // push() and updateSignalTimes() are safe to call simultaneously from
    153 // different threads.
    154 class FenceTimeline {
    155 public:
    156     static constexpr size_t MAX_ENTRIES = 64;
    157 
    158     void push(const std::shared_ptr<FenceTime>& fence);
    159     void updateSignalTimes();
    160 
    161 private:
    162     mutable std::mutex mMutex;
    163     std::queue<std::weak_ptr<FenceTime>> mQueue GUARDED_BY(mMutex);
    164 };
    165 
    166 // Used by test code to create or get FenceTimes for a given Fence.
    167 //
    168 // By design, Fences cannot be signaled from user space. However, this class
    169 // allows test code to set the apparent signalTime of a Fence and
    170 // have it be visible to all FenceTimes. Release code should not use
    171 // FenceToFenceTimeMap.
    172 //
    173 // FenceToFenceTimeMap keeps a weak reference to the FenceTime and automatically
    174 // garbage collects entries every time a new FenceTime is created to avoid
    175 // leaks. This prevents us from having to make the Fence destructor
    176 // automatically notify that the underlying fence has been destroyed, which
    177 // would affect release code paths. Garbage collecting so often is inefficient,
    178 // but acceptable for testing.
    179 //
    180 // Since FenceTimes maintain a strong reference to underlying Fences, there
    181 // should not be any aliasing issues where a new Fence happens to have the same
    182 // address as a previous Fence; the previous entry will be garbage collected
    183 // before the new one is added.
    184 class FenceToFenceTimeMap {
    185 public:
    186     // Create a new FenceTime with that wraps the provided Fence.
    187     std::shared_ptr<FenceTime> createFenceTimeForTest(const sp<Fence>& fence);
    188 
    189     // Signals all FenceTimes created through this class that are wrappers
    190     // around |fence|.
    191     void signalAllForTest(const sp<Fence>& fence, nsecs_t signalTime);
    192 
    193 private:
    194     // Cleans up the entries that no longer have a strong reference.
    195     void garbageCollectLocked();
    196 
    197     mutable std::mutex mMutex;
    198     std::unordered_map<Fence*, std::vector<std::weak_ptr<FenceTime>>> mMap;
    199 };
    200 
    201 
    202 }; // namespace android
    203 
    204 #endif // ANDROID_FENCE_TIME_H
    205