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      1 /*
      2  * Copyright (C) 2007 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #ifndef ANDROID_GRAPHIC_BUFFER_H
     18 #define ANDROID_GRAPHIC_BUFFER_H
     19 
     20 #include <stdint.h>
     21 #include <sys/types.h>
     22 
     23 #include <string>
     24 #include <utility>
     25 #include <vector>
     26 
     27 #include <android/hardware_buffer.h>
     28 #include <ui/ANativeObjectBase.h>
     29 #include <ui/GraphicBufferMapper.h>
     30 #include <ui/PixelFormat.h>
     31 #include <ui/Rect.h>
     32 #include <utils/Flattenable.h>
     33 #include <utils/RefBase.h>
     34 
     35 #include <nativebase/nativebase.h>
     36 
     37 #include <hardware/gralloc.h>
     38 
     39 namespace android {
     40 
     41 #ifndef LIBUI_IN_VNDK
     42 class BufferHubBuffer;
     43 #endif // LIBUI_IN_VNDK
     44 
     45 class GraphicBufferMapper;
     46 
     47 using GraphicBufferDeathCallback = std::function<void(void* /*context*/, uint64_t bufferId)>;
     48 
     49 // ===========================================================================
     50 // GraphicBuffer
     51 // ===========================================================================
     52 
     53 class GraphicBuffer
     54     : public ANativeObjectBase<ANativeWindowBuffer, GraphicBuffer, RefBase>,
     55       public Flattenable<GraphicBuffer>
     56 {
     57     friend class Flattenable<GraphicBuffer>;
     58 public:
     59 
     60     enum {
     61         USAGE_SW_READ_NEVER     = GRALLOC_USAGE_SW_READ_NEVER,
     62         USAGE_SW_READ_RARELY    = GRALLOC_USAGE_SW_READ_RARELY,
     63         USAGE_SW_READ_OFTEN     = GRALLOC_USAGE_SW_READ_OFTEN,
     64         USAGE_SW_READ_MASK      = GRALLOC_USAGE_SW_READ_MASK,
     65 
     66         USAGE_SW_WRITE_NEVER    = GRALLOC_USAGE_SW_WRITE_NEVER,
     67         USAGE_SW_WRITE_RARELY   = GRALLOC_USAGE_SW_WRITE_RARELY,
     68         USAGE_SW_WRITE_OFTEN    = GRALLOC_USAGE_SW_WRITE_OFTEN,
     69         USAGE_SW_WRITE_MASK     = GRALLOC_USAGE_SW_WRITE_MASK,
     70 
     71         USAGE_SOFTWARE_MASK     = USAGE_SW_READ_MASK|USAGE_SW_WRITE_MASK,
     72 
     73         USAGE_PROTECTED         = GRALLOC_USAGE_PROTECTED,
     74 
     75         USAGE_HW_TEXTURE        = GRALLOC_USAGE_HW_TEXTURE,
     76         USAGE_HW_RENDER         = GRALLOC_USAGE_HW_RENDER,
     77         USAGE_HW_2D             = GRALLOC_USAGE_HW_2D,
     78         USAGE_HW_COMPOSER       = GRALLOC_USAGE_HW_COMPOSER,
     79         USAGE_HW_VIDEO_ENCODER  = GRALLOC_USAGE_HW_VIDEO_ENCODER,
     80         USAGE_HW_MASK           = GRALLOC_USAGE_HW_MASK,
     81 
     82         USAGE_CURSOR            = GRALLOC_USAGE_CURSOR,
     83     };
     84 
     85     static sp<GraphicBuffer> from(ANativeWindowBuffer *);
     86 
     87     static GraphicBuffer* fromAHardwareBuffer(AHardwareBuffer*);
     88     static GraphicBuffer const* fromAHardwareBuffer(AHardwareBuffer const*);
     89     AHardwareBuffer* toAHardwareBuffer();
     90     AHardwareBuffer const* toAHardwareBuffer() const;
     91 
     92     // Create a GraphicBuffer to be unflatten'ed into or be reallocated.
     93     GraphicBuffer();
     94 
     95     // Create a GraphicBuffer by allocating and managing a buffer internally.
     96     // This function is privileged.  See reallocate for details.
     97     GraphicBuffer(uint32_t inWidth, uint32_t inHeight, PixelFormat inFormat,
     98             uint32_t inLayerCount, uint64_t inUsage,
     99             std::string requestorName = "<Unknown>");
    100 
    101     // Create a GraphicBuffer from an existing handle.
    102     enum HandleWrapMethod : uint8_t {
    103         // Wrap and use the handle directly.  It assumes the handle has been
    104         // registered and never fails.  The handle must have a longer lifetime
    105         // than this wrapping GraphicBuffer.
    106         //
    107         // This can be used when, for example, you want to wrap a handle that
    108         // is already managed by another GraphicBuffer.
    109         WRAP_HANDLE,
    110 
    111         // Take ownership of the handle and use it directly.  It assumes the
    112         // handle has been registered and never fails.
    113         //
    114         // This can be used to manage an already registered handle with
    115         // GraphicBuffer.
    116         TAKE_HANDLE,
    117 
    118         // Take onwership of an unregistered handle and use it directly.  It
    119         // can fail when the buffer does not register.  There is no ownership
    120         // transfer on failures.
    121         //
    122         // This can be used to, for example, create a GraphicBuffer from a
    123         // handle returned by Parcel::readNativeHandle.
    124         TAKE_UNREGISTERED_HANDLE,
    125 
    126         // Make a clone of the handle and use the cloned handle.  It can fail
    127         // when cloning fails or when the buffer does not register.  There is
    128         // never ownership transfer.
    129         //
    130         // This can be used to create a GraphicBuffer from a handle that
    131         // cannot be used directly, such as one from hidl_handle.
    132         CLONE_HANDLE,
    133     };
    134     GraphicBuffer(const native_handle_t* inHandle, HandleWrapMethod method, uint32_t inWidth,
    135                   uint32_t inHeight, PixelFormat inFormat, uint32_t inLayerCount, uint64_t inUsage,
    136                   uint32_t inStride);
    137 
    138     // These functions are deprecated because they only take 32 bits of usage
    139     GraphicBuffer(const native_handle_t* inHandle, HandleWrapMethod method, uint32_t inWidth,
    140                   uint32_t inHeight, PixelFormat inFormat, uint32_t inLayerCount, uint32_t inUsage,
    141                   uint32_t inStride)
    142           : GraphicBuffer(inHandle, method, inWidth, inHeight, inFormat, inLayerCount,
    143                           static_cast<uint64_t>(inUsage), inStride) {}
    144     GraphicBuffer(uint32_t inWidth, uint32_t inHeight, PixelFormat inFormat,
    145             uint32_t inLayerCount, uint32_t inUsage, uint32_t inStride,
    146             native_handle_t* inHandle, bool keepOwnership);
    147     GraphicBuffer(uint32_t inWidth, uint32_t inHeight, PixelFormat inFormat,
    148             uint32_t inUsage, std::string requestorName = "<Unknown>");
    149 
    150 #ifndef LIBUI_IN_VNDK
    151     // Create a GraphicBuffer from an existing BufferHubBuffer.
    152     GraphicBuffer(std::unique_ptr<BufferHubBuffer> buffer);
    153 #endif // LIBUI_IN_VNDK
    154 
    155     // return status
    156     status_t initCheck() const;
    157 
    158     uint32_t getWidth() const           { return static_cast<uint32_t>(width); }
    159     uint32_t getHeight() const          { return static_cast<uint32_t>(height); }
    160     uint32_t getStride() const          { return static_cast<uint32_t>(stride); }
    161     uint64_t getUsage() const           { return usage; }
    162     PixelFormat getPixelFormat() const  { return format; }
    163     uint32_t getLayerCount() const      { return static_cast<uint32_t>(layerCount); }
    164     Rect getBounds() const              { return Rect(width, height); }
    165     uint64_t getId() const              { return mId; }
    166     int32_t getBufferId() const { return mBufferId; }
    167 
    168     uint32_t getGenerationNumber() const { return mGenerationNumber; }
    169     void setGenerationNumber(uint32_t generation) {
    170         mGenerationNumber = generation;
    171     }
    172 
    173     // This function is privileged.  It requires access to the allocator
    174     // device or service, which usually involves adding suitable selinux
    175     // rules.
    176     status_t reallocate(uint32_t inWidth, uint32_t inHeight,
    177             PixelFormat inFormat, uint32_t inLayerCount, uint64_t inUsage);
    178 
    179     bool needsReallocation(uint32_t inWidth, uint32_t inHeight,
    180             PixelFormat inFormat, uint32_t inLayerCount, uint64_t inUsage);
    181 
    182     // For the following two lock functions, if bytesPerStride or bytesPerPixel
    183     // are unknown or variable, -1 will be returned
    184     status_t lock(uint32_t inUsage, void** vaddr, int32_t* outBytesPerPixel = nullptr,
    185                   int32_t* outBytesPerStride = nullptr);
    186     status_t lock(uint32_t inUsage, const Rect& rect, void** vaddr,
    187                   int32_t* outBytesPerPixel = nullptr, int32_t* outBytesPerStride = nullptr);
    188     // For HAL_PIXEL_FORMAT_YCbCr_420_888
    189     status_t lockYCbCr(uint32_t inUsage, android_ycbcr *ycbcr);
    190     status_t lockYCbCr(uint32_t inUsage, const Rect& rect,
    191             android_ycbcr *ycbcr);
    192     status_t unlock();
    193     // For the following three lockAsync functions, if bytesPerStride or bytesPerPixel
    194     // are unknown or variable, -1 will be returned
    195     status_t lockAsync(uint32_t inUsage, void** vaddr, int fenceFd,
    196                        int32_t* outBytesPerPixel = nullptr, int32_t* outBytesPerStride = nullptr);
    197     status_t lockAsync(uint32_t inUsage, const Rect& rect, void** vaddr, int fenceFd,
    198                        int32_t* outBytesPerPixel = nullptr, int32_t* outBytesPerStride = nullptr);
    199     status_t lockAsync(uint64_t inProducerUsage, uint64_t inConsumerUsage, const Rect& rect,
    200                        void** vaddr, int fenceFd, int32_t* outBytesPerPixel = nullptr,
    201                        int32_t* outBytesPerStride = nullptr);
    202     status_t lockAsyncYCbCr(uint32_t inUsage, android_ycbcr *ycbcr,
    203             int fenceFd);
    204     status_t lockAsyncYCbCr(uint32_t inUsage, const Rect& rect,
    205             android_ycbcr *ycbcr, int fenceFd);
    206     status_t unlockAsync(int *fenceFd);
    207 
    208     status_t isSupported(uint32_t inWidth, uint32_t inHeight, PixelFormat inFormat,
    209                          uint32_t inLayerCount, uint64_t inUsage, bool* outSupported) const;
    210 
    211     ANativeWindowBuffer* getNativeBuffer() const;
    212 
    213     // for debugging
    214     static void dumpAllocationsToSystemLog();
    215 
    216     // Flattenable protocol
    217     size_t getFlattenedSize() const;
    218     size_t getFdCount() const;
    219     status_t flatten(void*& buffer, size_t& size, int*& fds, size_t& count) const;
    220     status_t unflatten(void const*& buffer, size_t& size, int const*& fds, size_t& count);
    221 
    222     GraphicBufferMapper::Version getBufferMapperVersion() const {
    223         return mBufferMapper.getMapperVersion();
    224     }
    225 
    226     void addDeathCallback(GraphicBufferDeathCallback deathCallback, void* context);
    227 
    228 #ifndef LIBUI_IN_VNDK
    229     // Returns whether this GraphicBuffer is backed by BufferHubBuffer.
    230     bool isBufferHubBuffer() const;
    231 #endif // LIBUI_IN_VNDK
    232 
    233 private:
    234     ~GraphicBuffer();
    235 
    236     enum {
    237         ownNone   = 0,
    238         ownHandle = 1,
    239         ownData   = 2,
    240     };
    241 
    242     inline const GraphicBufferMapper& getBufferMapper() const {
    243         return mBufferMapper;
    244     }
    245     inline GraphicBufferMapper& getBufferMapper() {
    246         return mBufferMapper;
    247     }
    248     uint8_t mOwner;
    249 
    250 private:
    251     friend class Surface;
    252     friend class BpSurface;
    253     friend class BnSurface;
    254     friend class LightRefBase<GraphicBuffer>;
    255     GraphicBuffer(const GraphicBuffer& rhs);
    256     GraphicBuffer& operator = (const GraphicBuffer& rhs);
    257     const GraphicBuffer& operator = (const GraphicBuffer& rhs) const;
    258 
    259     status_t initWithSize(uint32_t inWidth, uint32_t inHeight,
    260             PixelFormat inFormat, uint32_t inLayerCount,
    261             uint64_t inUsage, std::string requestorName);
    262 
    263     status_t initWithHandle(const native_handle_t* inHandle, HandleWrapMethod method,
    264                             uint32_t inWidth, uint32_t inHeight, PixelFormat inFormat,
    265                             uint32_t inLayerCount, uint64_t inUsage, uint32_t inStride);
    266 
    267     void free_handle();
    268 
    269     GraphicBufferMapper& mBufferMapper;
    270     ssize_t mInitCheck;
    271 
    272     // numbers of fds/ints in native_handle_t to flatten
    273     uint32_t mTransportNumFds;
    274     uint32_t mTransportNumInts;
    275 
    276     uint64_t mId;
    277 
    278     // System unique buffer ID. Note that this is different from mId, which is process unique. For
    279     // GraphicBuffer backed by BufferHub, the mBufferId is a system unique identifier that stays the
    280     // same cross process for the same chunck of underlying memory. Also note that this only applies
    281     // to GraphicBuffers that are backed by BufferHub.
    282     int32_t mBufferId = -1;
    283 
    284     // Stores the generation number of this buffer. If this number does not
    285     // match the BufferQueue's internal generation number (set through
    286     // IGBP::setGenerationNumber), attempts to attach the buffer will fail.
    287     uint32_t mGenerationNumber;
    288 
    289     // Send a callback when a GraphicBuffer dies.
    290     //
    291     // This is used for BufferStateLayer caching. GraphicBuffers are refcounted per process. When
    292     // A GraphicBuffer doesn't have any more sp<> in a process, it is destroyed. This causes
    293     // problems when trying to implicitcly cache across process boundaries. Ideally, both sides
    294     // of the cache would hold onto wp<> references. When an app dropped its sp<>, the GraphicBuffer
    295     // would be destroyed. Unfortunately, when SurfaceFlinger has only a wp<> reference to the
    296     // GraphicBuffer, it immediately goes out of scope in the SurfaceFlinger process. SurfaceFlinger
    297     // must hold onto a sp<> to the buffer. When the GraphicBuffer goes out of scope in the app's
    298     // process, the client side cache will get this callback. It erases the buffer from its cache
    299     // and informs SurfaceFlinger that it should drop its strong pointer reference to the buffer.
    300     std::vector<std::pair<GraphicBufferDeathCallback, void* /*mDeathCallbackContext*/>>
    301             mDeathCallbacks;
    302 
    303 #ifndef LIBUI_IN_VNDK
    304     // Flatten this GraphicBuffer object if backed by BufferHubBuffer.
    305     status_t flattenBufferHubBuffer(void*& buffer, size_t& size) const;
    306 
    307     // Unflatten into BufferHubBuffer backed GraphicBuffer.
    308     // Unflatten will fail if the original GraphicBuffer object is destructed. For instance, a
    309     // GraphicBuffer backed by BufferHubBuffer_1 flatten in process/thread A, transport the token
    310     // to process/thread B through a socket, BufferHubBuffer_1 dies and bufferhub invalidated the
    311     // token. Race condition occurs between the invalidation of the token in bufferhub process and
    312     // process/thread B trying to unflatten and import the buffer with that token.
    313     status_t unflattenBufferHubBuffer(void const*& buffer, size_t& size);
    314 
    315     // Stores a BufferHubBuffer that handles buffer signaling, identification.
    316     std::unique_ptr<BufferHubBuffer> mBufferHubBuffer;
    317 #endif // LIBUI_IN_VNDK
    318 };
    319 
    320 }; // namespace android
    321 
    322 #endif // ANDROID_GRAPHIC_BUFFER_H
    323