1 /* 2 * Copyright 2013 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #define LOG_TAG "MultiTextureConsumer_test" 18 //#define LOG_NDEBUG 0 19 20 #include "GLTest.h" 21 22 #include <gui/GLConsumer.h> 23 #include <gui/Surface.h> 24 25 #include <android/native_window.h> 26 27 #include <GLES/glext.h> 28 29 namespace android { 30 31 class MultiTextureConsumerTest : public GLTest { 32 protected: 33 enum { TEX_ID = 123 }; 34 35 virtual void SetUp() { 36 GLTest::SetUp(); 37 sp<IGraphicBufferProducer> producer; 38 sp<IGraphicBufferConsumer> consumer; 39 BufferQueue::createBufferQueue(&producer, &consumer); 40 mGlConsumer = new GLConsumer(consumer, TEX_ID, 41 GLConsumer::TEXTURE_EXTERNAL, true, false); 42 mSurface = new Surface(producer); 43 mANW = mSurface.get(); 44 45 } 46 virtual void TearDown() { 47 GLTest::TearDown(); 48 } 49 virtual EGLint const* getContextAttribs() { 50 return nullptr; 51 } 52 virtual EGLint const* getConfigAttribs() { 53 static EGLint sDefaultConfigAttribs[] = { 54 EGL_SURFACE_TYPE, EGL_PBUFFER_BIT, 55 EGL_RED_SIZE, 8, 56 EGL_GREEN_SIZE, 8, 57 EGL_BLUE_SIZE, 8, 58 EGL_ALPHA_SIZE, 8, 59 EGL_NONE }; 60 61 return sDefaultConfigAttribs; 62 } 63 sp<GLConsumer> mGlConsumer; 64 sp<Surface> mSurface; 65 ANativeWindow* mANW; 66 }; 67 68 TEST_F(MultiTextureConsumerTest, EGLImageTargetWorks) { 69 ANativeWindow_Buffer buffer; 70 71 ASSERT_EQ(native_window_set_usage(mANW, GRALLOC_USAGE_SW_WRITE_OFTEN), NO_ERROR); 72 ASSERT_EQ(native_window_set_buffers_format(mANW, HAL_PIXEL_FORMAT_RGBA_8888), NO_ERROR); 73 74 glShadeModel(GL_FLAT); 75 glDisable(GL_DITHER); 76 glDisable(GL_CULL_FACE); 77 glViewport(0, 0, getSurfaceWidth(), getSurfaceHeight()); 78 glOrthof(0, getSurfaceWidth(), 0, getSurfaceHeight(), 0, 1); 79 glEnableClientState(GL_VERTEX_ARRAY); 80 glColor4f(1, 1, 1, 1); 81 82 glBindTexture(GL_TEXTURE_EXTERNAL_OES, TEX_ID); 83 glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 84 glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 85 glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 86 glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 87 88 uint32_t texel = 0x80808080; 89 glBindTexture(GL_TEXTURE_2D, TEX_ID+1); 90 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, &texel); 91 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); 92 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); 93 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 94 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 95 96 glActiveTexture(GL_TEXTURE1); 97 glBindTexture(GL_TEXTURE_2D, TEX_ID+1); 98 glEnable(GL_TEXTURE_2D); 99 glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); 100 101 glActiveTexture(GL_TEXTURE0); 102 glBindTexture(GL_TEXTURE_EXTERNAL_OES, TEX_ID); 103 glEnable(GL_TEXTURE_EXTERNAL_OES); 104 glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); 105 106 glClear(GL_COLOR_BUFFER_BIT); 107 for (int i=0 ; i<8 ; i++) { 108 mSurface->lock(&buffer, nullptr); 109 memset(buffer.bits, (i&7) * 0x20, buffer.stride * buffer.height * 4); 110 mSurface->unlockAndPost(); 111 112 mGlConsumer->updateTexImage(); 113 114 GLfloat vertices[][2] = { {i*16.0f, 0}, {(i+1)*16.0f, 0}, {(i+1)*16.0f, 16.0f}, {i*16.0f, 16.0f} }; 115 glVertexPointer(2, GL_FLOAT, 0, vertices); 116 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 117 118 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); 119 } 120 121 for (int i=0 ; i<8 ; i++) { 122 EXPECT_TRUE(checkPixel(i*16 + 8, 8, i*16, i*16, i*16, i*16, 0)); 123 } 124 } 125 126 } // namespace android 127