1 /* 2 * Copyright 2018 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #define ATRACE_TAG ATRACE_TAG_GRAPHICS 18 19 #include "GLFramebuffer.h" 20 21 #include <GLES/gl.h> 22 #include <GLES/glext.h> 23 #include <GLES2/gl2.h> 24 #include <GLES2/gl2ext.h> 25 #include <nativebase/nativebase.h> 26 #include <utils/Trace.h> 27 #include "GLESRenderEngine.h" 28 29 namespace android { 30 namespace renderengine { 31 namespace gl { 32 33 GLFramebuffer::GLFramebuffer(GLESRenderEngine& engine) 34 : mEngine(engine), mEGLDisplay(engine.getEGLDisplay()), mEGLImage(EGL_NO_IMAGE_KHR) { 35 glGenTextures(1, &mTextureName); 36 glGenFramebuffers(1, &mFramebufferName); 37 } 38 39 GLFramebuffer::~GLFramebuffer() { 40 glDeleteFramebuffers(1, &mFramebufferName); 41 glDeleteTextures(1, &mTextureName); 42 } 43 44 bool GLFramebuffer::setNativeWindowBuffer(ANativeWindowBuffer* nativeBuffer, bool isProtected, 45 const bool useFramebufferCache) { 46 ATRACE_CALL(); 47 if (mEGLImage != EGL_NO_IMAGE_KHR) { 48 if (!usingFramebufferCache) { 49 eglDestroyImageKHR(mEGLDisplay, mEGLImage); 50 } 51 mEGLImage = EGL_NO_IMAGE_KHR; 52 mBufferWidth = 0; 53 mBufferHeight = 0; 54 } 55 56 if (nativeBuffer) { 57 mEGLImage = mEngine.createFramebufferImageIfNeeded(nativeBuffer, isProtected, 58 useFramebufferCache); 59 if (mEGLImage == EGL_NO_IMAGE_KHR) { 60 return false; 61 } 62 usingFramebufferCache = useFramebufferCache; 63 mBufferWidth = nativeBuffer->width; 64 mBufferHeight = nativeBuffer->height; 65 } 66 return true; 67 } 68 69 } // namespace gl 70 } // namespace renderengine 71 } // namespace android 72