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      1 /*
      2  * Copyright 2018 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #pragma once
     18 
     19 #include <cstdint>
     20 
     21 #include <EGL/egl.h>
     22 #include <EGL/eglext.h>
     23 #include <renderengine/Framebuffer.h>
     24 
     25 struct ANativeWindowBuffer;
     26 
     27 namespace android {
     28 namespace renderengine {
     29 namespace gl {
     30 
     31 class GLESRenderEngine;
     32 
     33 class GLFramebuffer : public renderengine::Framebuffer {
     34 public:
     35     explicit GLFramebuffer(GLESRenderEngine& engine);
     36     ~GLFramebuffer() override;
     37 
     38     bool setNativeWindowBuffer(ANativeWindowBuffer* nativeBuffer, bool isProtected,
     39                                const bool useFramebufferCache) override;
     40     EGLImageKHR getEGLImage() const { return mEGLImage; }
     41     uint32_t getTextureName() const { return mTextureName; }
     42     uint32_t getFramebufferName() const { return mFramebufferName; }
     43     int32_t getBufferHeight() const { return mBufferHeight; }
     44     int32_t getBufferWidth() const { return mBufferWidth; }
     45 
     46 private:
     47     GLESRenderEngine& mEngine;
     48     EGLDisplay mEGLDisplay;
     49     EGLImageKHR mEGLImage;
     50     bool usingFramebufferCache = false;
     51     uint32_t mTextureName, mFramebufferName;
     52 
     53     int32_t mBufferHeight = 0;
     54     int32_t mBufferWidth = 0;
     55 };
     56 
     57 } // namespace gl
     58 } // namespace renderengine
     59 } // namespace android
     60