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      1 /*
      2 * Copyright 2016 The Android Open Source Project
      3 *
      4 * Licensed under the Apache License, Version 2.0 (the "License");
      5 * you may not use this file except in compliance with the License.
      6 * You may obtain a copy of the License at
      7 *
      8 *      http://www.apache.org/licenses/LICENSE-2.0
      9 *
     10 * Unless required by applicable law or agreed to in writing, software
     11 * distributed under the License is distributed on an "AS IS" BASIS,
     12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13 * See the License for the specific language governing permissions and
     14 * limitations under the License.
     15 */
     16 
     17 #include <ui/FenceTime.h>
     18 
     19 #define LOG_TAG "FenceTime"
     20 
     21 #include <cutils/compiler.h>  // For CC_[UN]LIKELY
     22 #include <utils/Log.h>
     23 #include <inttypes.h>
     24 #include <stdlib.h>
     25 
     26 #include <memory>
     27 
     28 namespace android {
     29 
     30 // ============================================================================
     31 // FenceTime
     32 // ============================================================================
     33 
     34 const auto FenceTime::NO_FENCE = std::make_shared<FenceTime>(Fence::NO_FENCE);
     35 
     36 FenceTime::FenceTime(const sp<Fence>& fence)
     37   : mState(((fence.get() != nullptr) && fence->isValid()) ?
     38             State::VALID : State::INVALID),
     39     mFence(fence),
     40     mSignalTime(mState == State::INVALID ?
     41             Fence::SIGNAL_TIME_INVALID : Fence::SIGNAL_TIME_PENDING) {
     42 }
     43 
     44 FenceTime::FenceTime(sp<Fence>&& fence)
     45   : mState(((fence.get() != nullptr) && fence->isValid()) ?
     46             State::VALID : State::INVALID),
     47     mFence(std::move(fence)),
     48     mSignalTime(mState == State::INVALID ?
     49             Fence::SIGNAL_TIME_INVALID : Fence::SIGNAL_TIME_PENDING) {
     50 }
     51 
     52 FenceTime::FenceTime(nsecs_t signalTime)
     53   : mState(Fence::isValidTimestamp(signalTime) ? State::VALID : State::INVALID),
     54     mFence(nullptr),
     55     mSignalTime(signalTime) {
     56     if (CC_UNLIKELY(mSignalTime == Fence::SIGNAL_TIME_PENDING)) {
     57         ALOGE("Pending signal time not allowed after signal.");
     58         mSignalTime = Fence::SIGNAL_TIME_INVALID;
     59     }
     60 }
     61 
     62 void FenceTime::applyTrustedSnapshot(const Snapshot& src) {
     63     if (CC_UNLIKELY(src.state != Snapshot::State::SIGNAL_TIME)) {
     64         // Applying Snapshot::State::FENCE, could change the valid state of the
     65         // FenceTime, which is not allowed. Callers should create a new
     66         // FenceTime from the snapshot instead.
     67         ALOGE("applyTrustedSnapshot: Unexpected fence.");
     68         return;
     69     }
     70 
     71     if (src.state == Snapshot::State::EMPTY) {
     72         return;
     73     }
     74 
     75     nsecs_t signalTime = mSignalTime.load(std::memory_order_relaxed);
     76     if (signalTime != Fence::SIGNAL_TIME_PENDING) {
     77         // We should always get the same signalTime here that we did in
     78         // getSignalTime(). This check races with getSignalTime(), but it is
     79         // only a sanity check so that's okay.
     80         if (CC_UNLIKELY(signalTime != src.signalTime)) {
     81             ALOGE("FenceTime::applyTrustedSnapshot: signalTime mismatch. "
     82                     "(%" PRId64 " (old) != %" PRId64 " (new))",
     83                     signalTime, src.signalTime);
     84         }
     85         return;
     86     }
     87 
     88     std::lock_guard<std::mutex> lock(mMutex);
     89     mFence.clear();
     90     mSignalTime.store(src.signalTime, std::memory_order_relaxed);
     91 }
     92 
     93 bool FenceTime::isValid() const {
     94     // We store the valid state in the constructors and return it here.
     95     // This lets release code remember the valid state even after the
     96     // underlying fence is destroyed.
     97     return mState != State::INVALID;
     98 }
     99 
    100 nsecs_t FenceTime::getSignalTime() {
    101     // See if we already have a cached value we can return.
    102     nsecs_t signalTime = mSignalTime.load(std::memory_order_relaxed);
    103     if (signalTime != Fence::SIGNAL_TIME_PENDING) {
    104         return signalTime;
    105     }
    106 
    107     // Hold a reference to the fence on the stack in case the class'
    108     // reference is removed by another thread. This prevents the
    109     // fence from being destroyed until the end of this method, where
    110     // we conveniently do not have the lock held.
    111     sp<Fence> fence;
    112     {
    113         // With the lock acquired this time, see if we have the cached
    114         // value or if we need to poll the fence.
    115         std::lock_guard<std::mutex> lock(mMutex);
    116         if (!mFence.get()) {
    117             // Another thread set the signal time just before we added the
    118             // reference to mFence.
    119             return mSignalTime.load(std::memory_order_relaxed);
    120         }
    121         fence = mFence;
    122     }
    123 
    124     // Make the system call without the lock held.
    125     signalTime = fence->getSignalTime();
    126 
    127     // Allow tests to override SIGNAL_TIME_INVALID behavior, since tests
    128     // use invalid underlying Fences without real file descriptors.
    129     if (CC_UNLIKELY(mState == State::FORCED_VALID_FOR_TEST)) {
    130         if (signalTime == Fence::SIGNAL_TIME_INVALID) {
    131             signalTime = Fence::SIGNAL_TIME_PENDING;
    132         }
    133     }
    134 
    135     // Make the signal time visible to everyone if it is no longer pending
    136     // and remove the class' reference to the fence.
    137     if (signalTime != Fence::SIGNAL_TIME_PENDING) {
    138         std::lock_guard<std::mutex> lock(mMutex);
    139         mFence.clear();
    140         mSignalTime.store(signalTime, std::memory_order_relaxed);
    141     }
    142 
    143     return signalTime;
    144 }
    145 
    146 nsecs_t FenceTime::getCachedSignalTime() const {
    147     // memory_order_acquire since we don't have a lock fallback path
    148     // that will do an acquire.
    149     return mSignalTime.load(std::memory_order_acquire);
    150 }
    151 
    152 FenceTime::Snapshot FenceTime::getSnapshot() const {
    153     // Quick check without the lock.
    154     nsecs_t signalTime = mSignalTime.load(std::memory_order_relaxed);
    155     if (signalTime != Fence::SIGNAL_TIME_PENDING) {
    156         return Snapshot(signalTime);
    157     }
    158 
    159     // Do the full check with the lock.
    160     std::lock_guard<std::mutex> lock(mMutex);
    161     signalTime = mSignalTime.load(std::memory_order_relaxed);
    162     if (signalTime != Fence::SIGNAL_TIME_PENDING) {
    163         return Snapshot(signalTime);
    164     }
    165     return Snapshot(mFence);
    166 }
    167 
    168 // For tests only. If forceValidForTest is true, then getSignalTime will
    169 // never return SIGNAL_TIME_INVALID and isValid will always return true.
    170 FenceTime::FenceTime(const sp<Fence>& fence, bool forceValidForTest)
    171   : mState(forceValidForTest ?
    172             State::FORCED_VALID_FOR_TEST : State::INVALID),
    173     mFence(fence),
    174     mSignalTime(mState == State::INVALID ?
    175             Fence::SIGNAL_TIME_INVALID : Fence::SIGNAL_TIME_PENDING) {
    176 }
    177 
    178 void FenceTime::signalForTest(nsecs_t signalTime) {
    179     // To be realistic, this should really set a hidden value that
    180     // gets picked up in the next call to getSignalTime, but this should
    181     // be good enough.
    182     std::lock_guard<std::mutex> lock(mMutex);
    183     mFence.clear();
    184     mSignalTime.store(signalTime, std::memory_order_relaxed);
    185 }
    186 
    187 // ============================================================================
    188 // FenceTime::Snapshot
    189 // ============================================================================
    190 FenceTime::Snapshot::Snapshot(const sp<Fence>& srcFence)
    191     : state(State::FENCE), fence(srcFence) {
    192 }
    193 
    194 FenceTime::Snapshot::Snapshot(nsecs_t srcSignalTime)
    195     : state(State::SIGNAL_TIME), signalTime(srcSignalTime) {
    196 }
    197 
    198 size_t FenceTime::Snapshot::getFlattenedSize() const {
    199     constexpr size_t min = sizeof(state);
    200     switch (state) {
    201         case State::EMPTY:
    202             return min;
    203         case State::FENCE:
    204             return min + fence->getFlattenedSize();
    205         case State::SIGNAL_TIME:
    206             return min + sizeof(signalTime);
    207     }
    208     return 0;
    209 }
    210 
    211 size_t FenceTime::Snapshot::getFdCount() const {
    212     return state == State::FENCE ? fence->getFdCount() : 0u;
    213 }
    214 
    215 status_t FenceTime::Snapshot::flatten(
    216         void*& buffer, size_t& size, int*& fds, size_t& count) const {
    217     if (size < getFlattenedSize()) {
    218         return NO_MEMORY;
    219     }
    220 
    221     FlattenableUtils::write(buffer, size, state);
    222     switch (state) {
    223         case State::EMPTY:
    224             return NO_ERROR;
    225         case State::FENCE:
    226             return fence->flatten(buffer, size, fds, count);
    227         case State::SIGNAL_TIME:
    228             FlattenableUtils::write(buffer, size, signalTime);
    229             return NO_ERROR;
    230     }
    231 
    232     return NO_ERROR;
    233 }
    234 
    235 status_t FenceTime::Snapshot::unflatten(
    236         void const*& buffer, size_t& size, int const*& fds, size_t& count) {
    237     if (size < sizeof(state)) {
    238         return NO_MEMORY;
    239     }
    240 
    241     FlattenableUtils::read(buffer, size, state);
    242     switch (state) {
    243         case State::EMPTY:
    244             return NO_ERROR;
    245         case State::FENCE:
    246             fence = new Fence;
    247             return fence->unflatten(buffer, size, fds, count);
    248         case State::SIGNAL_TIME:
    249             if (size < sizeof(signalTime)) {
    250                 return NO_MEMORY;
    251             }
    252             FlattenableUtils::read(buffer, size, signalTime);
    253             return NO_ERROR;
    254     }
    255 
    256     return NO_ERROR;
    257 }
    258 
    259 // ============================================================================
    260 // FenceTimeline
    261 // ============================================================================
    262 void FenceTimeline::push(const std::shared_ptr<FenceTime>& fence) {
    263     std::lock_guard<std::mutex> lock(mMutex);
    264     while (mQueue.size() >= MAX_ENTRIES) {
    265         // This is a sanity check to make sure the queue doesn't grow unbounded.
    266         // MAX_ENTRIES should be big enough not to trigger this path.
    267         // In case this path is taken though, users of FenceTime must make sure
    268         // not to rely solely on FenceTimeline to get the final timestamp and
    269         // should eventually call Fence::getSignalTime on their own.
    270         std::shared_ptr<FenceTime> front = mQueue.front().lock();
    271         if (front) {
    272             // Make a last ditch effort to get the signalTime here since
    273             // we are removing it from the timeline.
    274             front->getSignalTime();
    275         }
    276         mQueue.pop();
    277     }
    278     mQueue.push(fence);
    279 }
    280 
    281 void FenceTimeline::updateSignalTimes() {
    282     std::lock_guard<std::mutex> lock(mMutex);
    283     while (!mQueue.empty()) {
    284         std::shared_ptr<FenceTime> fence = mQueue.front().lock();
    285         if (!fence) {
    286             // The shared_ptr no longer exists and no one cares about the
    287             // timestamp anymore.
    288             mQueue.pop();
    289             continue;
    290         } else if (fence->getSignalTime() != Fence::SIGNAL_TIME_PENDING) {
    291             // The fence has signaled and we've removed the sp<Fence> ref.
    292             mQueue.pop();
    293             continue;
    294         } else {
    295             // The fence didn't signal yet. Break since the later ones
    296             // shouldn't have signaled either.
    297             break;
    298         }
    299     }
    300 }
    301 
    302 // ============================================================================
    303 // FenceToFenceTimeMap
    304 // ============================================================================
    305 std::shared_ptr<FenceTime> FenceToFenceTimeMap::createFenceTimeForTest(
    306         const sp<Fence>& fence) {
    307     std::lock_guard<std::mutex> lock(mMutex);
    308     // Always garbage collecting isn't efficient, but this is only for testing.
    309     garbageCollectLocked();
    310     std::shared_ptr<FenceTime> fenceTime(new FenceTime(fence, true));
    311     mMap[fence.get()].push_back(fenceTime);
    312     return fenceTime;
    313 }
    314 
    315 void FenceToFenceTimeMap::signalAllForTest(
    316         const sp<Fence>& fence, nsecs_t signalTime) {
    317     bool signaled = false;
    318 
    319     std::lock_guard<std::mutex> lock(mMutex);
    320     auto it = mMap.find(fence.get());
    321     if (it != mMap.end()) {
    322         for (auto& weakFenceTime : it->second) {
    323             std::shared_ptr<FenceTime> fenceTime = weakFenceTime.lock();
    324             if (!fenceTime) {
    325                 continue;
    326             }
    327             ALOGE_IF(!fenceTime->isValid(),
    328                     "signalAllForTest: Signaling invalid fence.");
    329             fenceTime->signalForTest(signalTime);
    330             signaled = true;
    331         }
    332     }
    333 
    334     ALOGE_IF(!signaled, "signalAllForTest: Nothing to signal.");
    335 }
    336 
    337 void FenceToFenceTimeMap::garbageCollectLocked() {
    338     for (auto& it : mMap) {
    339         // Erase all expired weak pointers from the vector.
    340         auto& vect = it.second;
    341         vect.erase(
    342                 std::remove_if(vect.begin(), vect.end(),
    343                         [](const std::weak_ptr<FenceTime>& ft) {
    344                             return ft.expired();
    345                         }),
    346                 vect.end());
    347 
    348         // Also erase the map entry if the vector is now empty.
    349         if (vect.empty()) {
    350             mMap.erase(it.first);
    351         }
    352     }
    353 }
    354 
    355 } // namespace android
    356