1 // C function void glGetActiveUniform ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name ) 2 3 public static native void glGetActiveUniform( 4 int program, 5 int index, 6 int bufsize, 7 int[] length, 8 int lengthOffset, 9 int[] size, 10 int sizeOffset, 11 int[] type, 12 int typeOffset, 13 byte[] name, 14 int nameOffset 15 ); 16 17 // C function void glGetActiveUniform ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name ) 18 19 /** @hide Method is broken, but used to be public (b/6006380) */ 20 @UnsupportedAppUsage 21 public static native void glGetActiveUniform( 22 int program, 23 int index, 24 int bufsize, 25 java.nio.IntBuffer length, 26 java.nio.IntBuffer size, 27 java.nio.IntBuffer type, 28 byte name 29 ); 30 // C function void glGetActiveUniform ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name ) 31 32 public static native String glGetActiveUniform( 33 int program, 34 int index, 35 int[] size, 36 int sizeOffset, 37 int[] type, 38 int typeOffset 39 ); 40 41 // C function void glGetActiveUniform ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name ) 42 43 public static native String glGetActiveUniform( 44 int program, 45 int index, 46 java.nio.IntBuffer size, 47 java.nio.IntBuffer type 48 ); 49