1 /* 2 * Copyright 2019 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #pragma once 18 19 #include <cstdint> 20 #include <optional> 21 #include <string> 22 23 #include <math/mat4.h> 24 #include <ui/GraphicTypes.h> 25 #include <ui/Region.h> 26 #include <ui/Transform.h> 27 #include <utils/StrongPointer.h> 28 29 #include "DisplayHardware/DisplayIdentification.h" 30 31 namespace android::compositionengine { 32 33 class DisplayColorProfile; 34 class Layer; 35 class LayerFE; 36 class RenderSurface; 37 class OutputLayer; 38 39 namespace impl { 40 struct OutputCompositionState; 41 } // namespace impl 42 43 /** 44 * Encapsulates all the state involved with composing layers for an output 45 */ 46 class Output { 47 public: 48 using OutputLayers = std::vector<std::unique_ptr<compositionengine::OutputLayer>>; 49 50 virtual ~Output(); 51 52 // Returns true if the output is valid. This is meant to be checked post- 53 // construction and prior to use, as not everything is set up by the 54 // constructor. 55 virtual bool isValid() const = 0; 56 57 // Enables (or disables) composition on this output 58 virtual void setCompositionEnabled(bool) = 0; 59 60 // Sets the projection state to use 61 virtual void setProjection(const ui::Transform&, int32_t orientation, const Rect& frame, 62 const Rect& viewport, const Rect& scissor, bool needsFiltering) = 0; 63 // Sets the bounds to use 64 virtual void setBounds(const ui::Size&) = 0; 65 66 // Sets the layer stack filtering settings for this output. See 67 // belongsInOutput for full details. 68 virtual void setLayerStackFilter(uint32_t layerStackId, bool isInternal) = 0; 69 70 // Sets the color transform matrix to use 71 virtual void setColorTransform(const mat4&) = 0; 72 73 // Sets the output color mode 74 virtual void setColorMode(ui::ColorMode, ui::Dataspace, ui::RenderIntent) = 0; 75 76 // Outputs a string with a state dump 77 virtual void dump(std::string&) const = 0; 78 79 // Gets the debug name for the output 80 virtual const std::string& getName() const = 0; 81 82 // Sets a debug name for the output 83 virtual void setName(const std::string&) = 0; 84 85 // Gets the current render color mode for the output 86 virtual DisplayColorProfile* getDisplayColorProfile() const = 0; 87 88 // Gets the current render surface for the output 89 virtual RenderSurface* getRenderSurface() const = 0; 90 91 using OutputCompositionState = compositionengine::impl::OutputCompositionState; 92 93 // Gets the raw composition state data for the output 94 // TODO(lpique): Make this protected once it is only internally called. 95 virtual const OutputCompositionState& getState() const = 0; 96 97 // Allows mutable access to the raw composition state data for the output. 98 // This is meant to be used by the various functions that are part of the 99 // composition process. 100 // TODO(lpique): Make this protected once it is only internally called. 101 virtual OutputCompositionState& editState() = 0; 102 103 // Gets the dirty region in layer stack space. 104 // If repaintEverything is true, this will be the full display bounds. 105 virtual Region getDirtyRegion(bool repaintEverything) const = 0; 106 107 // Tests whether a given layerStackId belongs in this output. 108 // A layer belongs to the output if its layerStackId matches the of the output layerStackId, 109 // unless the layer should display on the primary output only and this is not the primary output 110 111 // A layer belongs to the output if its layerStackId matches. Additionally 112 // if the layer should only show in the internal (primary) display only and 113 // this output allows that. 114 virtual bool belongsInOutput(uint32_t layerStackId, bool internalOnly) const = 0; 115 116 // Returns a pointer to the output layer corresponding to the given layer on 117 // this output, or nullptr if the layer does not have one 118 virtual OutputLayer* getOutputLayerForLayer(Layer*) const = 0; 119 120 // Gets the OutputLayer corresponding to the input Layer instance from the 121 // current ordered set of output layers. If there is no such layer, a new 122 // one is created and returned. 123 virtual std::unique_ptr<OutputLayer> getOrCreateOutputLayer(std::optional<DisplayId>, 124 std::shared_ptr<Layer>, 125 sp<LayerFE>) = 0; 126 127 // Sets the new ordered set of output layers for this output 128 virtual void setOutputLayersOrderedByZ(OutputLayers&&) = 0; 129 130 // Gets the ordered set of output layers for this output 131 virtual const OutputLayers& getOutputLayersOrderedByZ() const = 0; 132 133 protected: 134 virtual void setDisplayColorProfile(std::unique_ptr<DisplayColorProfile>) = 0; 135 virtual void setRenderSurface(std::unique_ptr<RenderSurface>) = 0; 136 }; 137 138 } // namespace android::compositionengine 139