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      1 /*
      2  **
      3  ** Copyright 2012 The Android Open Source Project
      4  **
      5  ** Licensed under the Apache License Version 2.0(the "License");
      6  ** you may not use this file except in compliance with the License.
      7  ** You may obtain a copy of the License at
      8  **
      9  **     http://www.apache.org/licenses/LICENSE-2.0
     10  **
     11  ** Unless required by applicable law or agreed to in writing software
     12  ** distributed under the License is distributed on an "AS IS" BASIS
     13  ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND either express or implied.
     14  ** See the License for the specific language governing permissions and
     15  ** limitations under the License.
     16  */
     17 
     18 // #define LOG_NDEBUG 0
     19 #undef LOG_TAG
     20 #define LOG_TAG "FramebufferSurface"
     21 
     22 #include <errno.h>
     23 #include <stdio.h>
     24 #include <stdlib.h>
     25 #include <string.h>
     26 
     27 #include <utils/String8.h>
     28 #include <log/log.h>
     29 
     30 #include <hardware/hardware.h>
     31 #include <gui/BufferItem.h>
     32 #include <gui/BufferQueue.h>
     33 #include <gui/Surface.h>
     34 
     35 #include <ui/DebugUtils.h>
     36 #include <ui/GraphicBuffer.h>
     37 #include <ui/Rect.h>
     38 
     39 #include "FramebufferSurface.h"
     40 #include "HWComposer.h"
     41 #include "../SurfaceFlinger.h"
     42 
     43 // ----------------------------------------------------------------------------
     44 namespace android {
     45 // ----------------------------------------------------------------------------
     46 
     47 using ui::Dataspace;
     48 
     49 /*
     50  * This implements the (main) framebuffer management. This class is used
     51  * mostly by SurfaceFlinger, but also by command line GL application.
     52  *
     53  */
     54 
     55 FramebufferSurface::FramebufferSurface(HWComposer& hwc, DisplayId displayId,
     56                                        const sp<IGraphicBufferConsumer>& consumer)
     57       : ConsumerBase(consumer),
     58         mDisplayId(displayId),
     59         mCurrentBufferSlot(-1),
     60         mCurrentBuffer(),
     61         mCurrentFence(Fence::NO_FENCE),
     62         mHwc(hwc),
     63         mHasPendingRelease(false),
     64         mPreviousBufferSlot(BufferQueue::INVALID_BUFFER_SLOT),
     65         mPreviousBuffer() {
     66     ALOGV("Creating for display %s", to_string(displayId).c_str());
     67 
     68     mName = "FramebufferSurface";
     69     mConsumer->setConsumerName(mName);
     70     mConsumer->setConsumerUsageBits(GRALLOC_USAGE_HW_FB |
     71                                        GRALLOC_USAGE_HW_RENDER |
     72                                        GRALLOC_USAGE_HW_COMPOSER);
     73     const auto& activeConfig = mHwc.getActiveConfig(displayId);
     74     mConsumer->setDefaultBufferSize(activeConfig->getWidth(),
     75             activeConfig->getHeight());
     76     mConsumer->setMaxAcquiredBufferCount(
     77             SurfaceFlinger::maxFrameBufferAcquiredBuffers - 1);
     78 }
     79 
     80 void FramebufferSurface::resizeBuffers(const uint32_t width, const uint32_t height) {
     81     mConsumer->setDefaultBufferSize(width, height);
     82 }
     83 
     84 status_t FramebufferSurface::beginFrame(bool /*mustRecompose*/) {
     85     return NO_ERROR;
     86 }
     87 
     88 status_t FramebufferSurface::prepareFrame(CompositionType /*compositionType*/) {
     89     return NO_ERROR;
     90 }
     91 
     92 status_t FramebufferSurface::advanceFrame() {
     93     uint32_t slot = 0;
     94     sp<GraphicBuffer> buf;
     95     sp<Fence> acquireFence(Fence::NO_FENCE);
     96     Dataspace dataspace = Dataspace::UNKNOWN;
     97     status_t result = nextBuffer(slot, buf, acquireFence, dataspace);
     98     mDataSpace = dataspace;
     99     if (result != NO_ERROR) {
    100         ALOGE("error latching next FramebufferSurface buffer: %s (%d)",
    101                 strerror(-result), result);
    102     }
    103     return result;
    104 }
    105 
    106 status_t FramebufferSurface::nextBuffer(uint32_t& outSlot,
    107         sp<GraphicBuffer>& outBuffer, sp<Fence>& outFence,
    108         Dataspace& outDataspace) {
    109     Mutex::Autolock lock(mMutex);
    110 
    111     BufferItem item;
    112     status_t err = acquireBufferLocked(&item, 0);
    113     if (err == BufferQueue::NO_BUFFER_AVAILABLE) {
    114         mHwcBufferCache.getHwcBuffer(mCurrentBufferSlot, mCurrentBuffer, &outSlot, &outBuffer);
    115         return NO_ERROR;
    116     } else if (err != NO_ERROR) {
    117         ALOGE("error acquiring buffer: %s (%d)", strerror(-err), err);
    118         return err;
    119     }
    120 
    121     // If the BufferQueue has freed and reallocated a buffer in mCurrentSlot
    122     // then we may have acquired the slot we already own.  If we had released
    123     // our current buffer before we call acquireBuffer then that release call
    124     // would have returned STALE_BUFFER_SLOT, and we would have called
    125     // freeBufferLocked on that slot.  Because the buffer slot has already
    126     // been overwritten with the new buffer all we have to do is skip the
    127     // releaseBuffer call and we should be in the same state we'd be in if we
    128     // had released the old buffer first.
    129     if (mCurrentBufferSlot != BufferQueue::INVALID_BUFFER_SLOT &&
    130         item.mSlot != mCurrentBufferSlot) {
    131         mHasPendingRelease = true;
    132         mPreviousBufferSlot = mCurrentBufferSlot;
    133         mPreviousBuffer = mCurrentBuffer;
    134     }
    135     mCurrentBufferSlot = item.mSlot;
    136     mCurrentBuffer = mSlots[mCurrentBufferSlot].mGraphicBuffer;
    137     mCurrentFence = item.mFence;
    138 
    139     outFence = item.mFence;
    140     mHwcBufferCache.getHwcBuffer(mCurrentBufferSlot, mCurrentBuffer, &outSlot, &outBuffer);
    141     outDataspace = static_cast<Dataspace>(item.mDataSpace);
    142     status_t result = mHwc.setClientTarget(mDisplayId, outSlot, outFence, outBuffer, outDataspace);
    143     if (result != NO_ERROR) {
    144         ALOGE("error posting framebuffer: %d", result);
    145         return result;
    146     }
    147 
    148     return NO_ERROR;
    149 }
    150 
    151 void FramebufferSurface::freeBufferLocked(int slotIndex) {
    152     ConsumerBase::freeBufferLocked(slotIndex);
    153     if (slotIndex == mCurrentBufferSlot) {
    154         mCurrentBufferSlot = BufferQueue::INVALID_BUFFER_SLOT;
    155     }
    156 }
    157 
    158 void FramebufferSurface::onFrameCommitted() {
    159     if (mHasPendingRelease) {
    160         sp<Fence> fence = mHwc.getPresentFence(mDisplayId);
    161         if (fence->isValid()) {
    162             status_t result = addReleaseFence(mPreviousBufferSlot,
    163                     mPreviousBuffer, fence);
    164             ALOGE_IF(result != NO_ERROR, "onFrameCommitted: failed to add the"
    165                     " fence: %s (%d)", strerror(-result), result);
    166         }
    167         status_t result = releaseBufferLocked(mPreviousBufferSlot, mPreviousBuffer);
    168         ALOGE_IF(result != NO_ERROR, "onFrameCommitted: error releasing buffer:"
    169                 " %s (%d)", strerror(-result), result);
    170 
    171         mPreviousBuffer.clear();
    172         mHasPendingRelease = false;
    173     }
    174 }
    175 
    176 void FramebufferSurface::dumpAsString(String8& result) const {
    177     Mutex::Autolock lock(mMutex);
    178     result.appendFormat("  FramebufferSurface: dataspace: %s(%d)\n",
    179                         dataspaceDetails(static_cast<android_dataspace>(mDataSpace)).c_str(),
    180                         mDataSpace);
    181     ConsumerBase::dumpLocked(result, "   ");
    182 }
    183 
    184 void FramebufferSurface::dumpLocked(String8& result, const char* prefix) const
    185 {
    186     ConsumerBase::dumpLocked(result, prefix);
    187 }
    188 
    189 const sp<Fence>& FramebufferSurface::getClientTargetAcquireFence() const {
    190     return mCurrentFence;
    191 }
    192 
    193 // ----------------------------------------------------------------------------
    194 }; // namespace android
    195 // ----------------------------------------------------------------------------
    196