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      1 /*
      2  * Copyright (C) 2016 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #include "rsovContext.h"
     18 
     19 #include <vector>
     20 
     21 #include "rsUtils.h"
     22 
     23 namespace android {
     24 namespace renderscript {
     25 namespace rsov {
     26 
     27 RSoVContext* RSoVContext::mContext = nullptr;
     28 std::once_flag RSoVContext::mInitFlag;
     29 
     30 bool RSoVContext::Initialize(char const* const name) {
     31   // Initialize instance
     32   VkApplicationInfo appInfo = {
     33       .sType = VK_STRUCTURE_TYPE_APPLICATION_INFO,
     34       .pNext = nullptr,
     35       .pApplicationName = name,  // TODO: set to app name
     36       .applicationVersion = 1,
     37       .pEngineName = name,
     38       .engineVersion = 1,
     39       .apiVersion = VK_API_VERSION_1_0};
     40 
     41   VkInstanceCreateInfo instInfo = {
     42       .sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO,
     43       .pNext = nullptr,
     44       .flags = 0,
     45       .pApplicationInfo = &appInfo,
     46   };
     47 
     48   VkResult res;
     49   res = vkCreateInstance(&instInfo, nullptr, &mInstance);
     50   if (res != VK_SUCCESS) {
     51     return false;
     52   }
     53 
     54   // Enumerate devices
     55   uint32_t gpu_count;
     56 
     57   res = vkEnumeratePhysicalDevices(mInstance, &gpu_count, nullptr);
     58   if (gpu_count == 0) {
     59     return false;
     60   }
     61 
     62   std::vector<VkPhysicalDevice> GPUs(gpu_count);
     63 
     64   res = vkEnumeratePhysicalDevices(mInstance, &gpu_count, GPUs.data());
     65   if (!(res == VK_SUCCESS && gpu_count > 0)) {
     66     return false;
     67   }
     68 
     69   mGPU = GPUs[0];
     70 
     71   // Get device memory properties
     72   vkGetPhysicalDeviceMemoryProperties(mGPU, &mMemoryProperties);
     73 
     74   // Initialize device
     75 
     76   float queuePriorities[] = {0.0};
     77 
     78   VkDeviceQueueCreateInfo queueInfo = {
     79       .sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO,
     80       .pNext = nullptr,
     81       .queueCount = 1,
     82       .pQueuePriorities = queuePriorities,
     83   };
     84 
     85   VkDeviceCreateInfo deviceInfo = {
     86       .sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO,
     87       .pNext = nullptr,
     88       .queueCreateInfoCount = 1,
     89       .pQueueCreateInfos = &queueInfo,
     90       .pEnabledFeatures = nullptr,
     91   };
     92 
     93   res = vkCreateDevice(mGPU, &deviceInfo, nullptr, &mDevice);
     94   if (res != VK_SUCCESS) {
     95     return false;
     96   }
     97 
     98   // Initialize queue family index
     99   uint32_t queueCount;
    100 
    101   vkGetPhysicalDeviceQueueFamilyProperties(mGPU, &queueCount, nullptr);
    102   if (queueCount == 0) {
    103     return false;
    104   }
    105 
    106   std::vector<VkQueueFamilyProperties> queueProps(queueCount);
    107 
    108   vkGetPhysicalDeviceQueueFamilyProperties(mGPU, &queueCount,
    109                                            queueProps.data());
    110   if (queueCount == 0) {
    111     return false;
    112   }
    113 
    114   uint32_t queueFamilyIndex = UINT_MAX;
    115   bool found = false;
    116   for (unsigned int i = 0; i < queueCount; i++) {
    117     if (queueProps[i].queueFlags & VK_QUEUE_COMPUTE_BIT) {
    118       queueFamilyIndex = i;
    119       found = true;
    120       break;
    121     }
    122   }
    123 
    124   if (!found) {
    125     return false;
    126   }
    127 
    128   // Create a device queue
    129 
    130   vkGetDeviceQueue(mDevice, queueFamilyIndex, 0, &mQueue);
    131 
    132   // Create command pool
    133 
    134   VkCommandPoolCreateInfo cmd_pool_info = {
    135       .sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO,
    136       .pNext = nullptr,
    137       .queueFamilyIndex = queueFamilyIndex,
    138       .flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT,
    139   };
    140 
    141   res = vkCreateCommandPool(mDevice, &cmd_pool_info, nullptr, &mCmdPool);
    142   if (res != VK_SUCCESS) {
    143     return false;
    144   }
    145 
    146   return true;
    147 }
    148 
    149 bool RSoVContext::MemoryTypeFromProperties(uint32_t typeBits,
    150                                            VkFlags requirements_mask,
    151                                            uint32_t* typeIndex) {
    152   for (uint32_t i = 0; i < 32; i++) {
    153     if ((typeBits & 1) == 1) {
    154       const uint32_t prop = mMemoryProperties.memoryTypes[i].propertyFlags;
    155       if ((prop & requirements_mask) == requirements_mask) {
    156         *typeIndex = i;
    157         return true;
    158       }
    159     }
    160     typeBits >>= 1;
    161   }
    162 
    163   return false;
    164 }
    165 
    166 RSoVContext::RSoVContext() {}
    167 
    168 RSoVContext::~RSoVContext() {}
    169 
    170 RSoVContext* RSoVContext::create() {
    171   std::call_once(mInitFlag, []() {
    172     std::unique_ptr<RSoVContext> context(new RSoVContext());
    173     char engineName[] = "RSoV";
    174 
    175     if (context && context->Initialize(engineName)) {
    176       mContext = context.release();
    177     }
    178   });
    179   return mContext;
    180 }
    181 
    182 }  // namespace rsov
    183 }  // namespace renderscript
    184 }  // namespace android
    185