1 2 #include "RenderScript.h" 3 4 #include "ScriptC_multiply.h" 5 6 int main(int argc, char** argv) 7 { 8 9 uint32_t numElems = 1024; 10 11 if (argc >= 2) { 12 int tempNumElems = atoi(argv[1]); 13 if (tempNumElems < 1) { 14 printf("numElems must be greater than 0\n"); 15 return 1; 16 } 17 numElems = (uint32_t) tempNumElems; 18 } 19 20 sp<RS> rs = new RS(); 21 22 if (!rs->init("/system/bin")) { 23 printf("Could not initialize RenderScript\n"); 24 return 1; 25 } 26 27 sp<const Element> e = Element::U32(rs); 28 29 Type::Builder tb(rs, e); 30 tb.setX(numElems); 31 sp<const Type> t = tb.create(); 32 33 sp<Allocation> ain = Allocation::createTyped(rs, t); 34 sp<Allocation> aout = Allocation::createTyped(rs, t); 35 36 sp<ScriptC_multiply> sc = new ScriptC_multiply(rs); 37 38 uint32_t* buf = new uint32_t[numElems]; 39 for (uint32_t ct=0; ct < numElems; ct++) { 40 buf[ct] = (uint32_t)ct; 41 } 42 43 ain->copy1DRangeFrom(0, numElems, buf); 44 45 sc->forEach_multiply(ain, aout); 46 47 aout->copy1DRangeTo(0, numElems, buf); 48 49 for (uint32_t ct=0; ct < numElems; ct++) { 50 if (buf[ct] != ct * 2) { 51 printf("Mismatch at location %d: %u\n", ct, buf[ct]); 52 return 1; 53 } 54 } 55 56 printf("Test successful with %u elems!\n", numElems); 57 58 sc.clear(); 59 t.clear(); 60 e.clear(); 61 ain.clear(); 62 aout.clear(); 63 } 64