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11 before running glquake.  NT can switch automatically.

22 See the encluded 3dfx.txt for specific instalation notes. 3dfx can only run
41 You can also specify the resolution of the console independant of the screen
46 automatically determined by the default 4:3 aspect ratio, you can also
57 The amount of textures used in the game can have a large impact on performance.
69 down to the smaller size, but you can cause it to use the larger size if you
75 there are some additional settings that can drastically lower the amount of
80 This makes them blurry, but very small. You can set this to 2 to make the
85 Each player in a deathmatch requires an individual skin texture, so this can
98 can be done in one pass. On hardware that supports this, you will get a
110 of 16bit texture and can improve performance. This is very little difference
116 At the console, you can set these values to effect drawing.
138 like normal quake, but it can be a significant speed hit on some systems.
147 level. This can give a few percent speedup, but it can leave a couple stray
159 This sets the opacity of water textures, so you can see through it in properly
162 visibility information for seeing past water surfaces, so you can't just play
164 can set "r_novis 1", but that will make things go very slow. When I get a