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3dfx.txt31-Jul-20102.3K
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anorm_dots.h31-Jul-201020.8K
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cd_audio.cpp31-Jul-201019.1K
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cdaudio.h31-Jul-2010965
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gl_mesh.cpp31-Jul-20107.6K
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gl_rmain.cpp31-Jul-201033.3K
gl_rmisc.cpp31-Jul-201012.2K
gl_rsurf.cpp31-Jul-201040K
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gl_test.cpp31-Jul-20103.5K
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mathlib.cpp31-Jul-201012.5K
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q.bat31-Jul-201069
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quake.spec.sh31-Jul-20101.6K
quakeasm.h31-Jul-20106.2K
quakedef.h31-Jul-201011.5K
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r_alias.cpp31-Jul-201018.9K
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r_bsp.cpp31-Jul-201015.2K
r_draw.cpp31-Jul-201020.5K
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r_edge.cpp31-Jul-201016.2K
r_edgea.s31-Jul-201017.5K
r_efrag.cpp31-Jul-20105.2K
r_light.cpp31-Jul-20105.4K
r_local.h31-Jul-20108.5K
r_main.cpp31-Jul-201025.6K
r_misc.cpp31-Jul-20109.9K
r_part.cpp31-Jul-201016.4K
r_shared.h31-Jul-20105K
r_sky.cpp31-Jul-20105.3K
r_sprite.cpp31-Jul-201010.9K
r_surf.cpp31-Jul-201014.4K
r_vars.cpp31-Jul-20101.2K
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README.Solaris31-Jul-20103.2K
render.h31-Jul-20104.9K
resource.h31-Jul-2010634
sbar.cpp31-Jul-201028.8K
sbar.h31-Jul-20101.3K
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screen.h31-Jul-20101.6K
server.h31-Jul-20107K
snd_android.cpp31-Jul-20108.2K
snd_dma.cpp31-Jul-201020K
snd_dos.cpp31-Jul-201013.2K
snd_gus.cpp31-Jul-201034.6K
snd_linux.cpp31-Jul-20105.8K
snd_mem.cpp31-Jul-20106.6K
snd_mix.cpp31-Jul-20108K
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snd_next.cpp31-Jul-20101.4K
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snd_win.cpp31-Jul-201015.6K
sound.h31-Jul-20104.9K
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sv_main.cpp31-Jul-201027.1K
sv_move.cpp31-Jul-20109.4K
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sys.h31-Jul-20101.9K
sys_android.cpp31-Jul-201012.5K
sys_dos.cpp31-Jul-201020.2K
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sys_win.cpp31-Jul-201016.9K
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sys_wind.cpp31-Jul-20105.3K
vgamodes.h31-Jul-201014.8K
vid.h31-Jul-20102.8K
vid_dos.cpp31-Jul-201015.9K
vid_dos.h31-Jul-20102.8K
vid_ext.cpp31-Jul-201019.4K
vid_null.cpp31-Jul-20102K
vid_sunx.cpp31-Jul-201029K
vid_sunxil.cpp31-Jul-201029.3K
vid_svgalib.cpp31-Jul-201020.6K
vid_vga.cpp31-Jul-20109.8K
vid_win.cpp31-Jul-201073.8K
vid_x.cpp31-Jul-201027.1K
view.cpp31-Jul-201023.7K
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wad.h31-Jul-20101.7K
winquake.aps31-Jul-201027.8K
WinQuake.dsp31-Jul-201068.5K
WinQuake.dsw31-Jul-2010828
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WinQuake.mdp31-Jul-201065.5K
WinQuake.ncb31-Jul-2010737K
WinQuake.opt31-Jul-201097K
WinQuake.plg31-Jul-201025.6K
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worlda.s31-Jul-20102.9K
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README.Solaris

      1 Solaris 2 Quake / QuakeWorld
      2 ----------------------------
      3 
      4 	This is an UNSUPPORTED version of Quake and QuakeWorld.  Don't
      5 	bother id software about it.  Bug reports will be ignored.
      6 	
      7 PORT DETAILS
      8 ------------
      9 
     10 	There are a few major difference between this port and the
     11 	vanilla Quake/QuakeWorld available on the internet.  For
     12 	optimum performance, you should copy everything to a directory
     13 	on your local system before starting play so that you are
     14 	not mounting files from a remote filesystem.
     15 
     16 	In order to use this program, you need the files pak0.pak 
     17 	and pak1.pak in the id1 directory found on a registered copy of
     18 	Quake.  You can ftp them to your Solaris host from a Windows95
     19 	machine for example.  The files must be in an id1 subdirectory from
     20 	the directory you install Quake/QuakeWorld, and all file names must
     21 	be lowercase.  Add on packages such as ThreeWave CTF work fine as
     22 	well, just place such addon packages in their own directory as you
     23 	would on a Windows95 installation.  But again, make sure all files
     24 	are lowercase.
     25 			
     26 	COMMAND LINE FLAGS:
     27 	
     28 	+pixel_multiply 
     29 	
     30 		You can magnify the screen by using this flag:
     31 		
     32 		Ex: % quake +pixel_multiply 2
     33 		
     34 		You can also use this command (without the dash)
     35 		from the Quake console.  pixel_multiply is a Quake
     36 		cvar and is saved from session to session in the
     37 		config.cfg file.
     38 
     39 	-winsize <width> <height>
     40 
     41 		Set the size of the window when you start
     42 
     43 	-count_frames
     44 
     45 		See how many frames per second you're getting
     46 
     47 	GAME SETTINGS
     48 
     49 	mouse binding
     50 
     51 		You can bind and unbind the mouse to the Quake window
     52 		by using the Use Mouse selection in the Options menu,
     53 		or with the "_windowed_mouse" command in the console,
     54 		ex "_windowed_mouse 1" Now, moving the mouse will move
     55 		your player.  Use "_windowed_mouse 0" to unbind.  You
     56 		can bind or alias this to a key.  
     57 
     58 	Example command:
     59 
     60 		% quake.xil +pixel_multiply 2 -winsize 400 300
     61 
     62 WHAT IS "QUAKEWORLD" AND HOW DO I USE IT?
     63 -----------------------------------------
     64 
     65 	In a nutshell, QuakeWorld is an extension of Quake that is
     66 	much more user friendly.  It allows the user to dynamically
     67 	download changes from the server, such as new maps and new
     68 	weapons while inside the Quake client.  It is not directly
     69 	compatible with Quake (ie, you can't connect to a Quake server
     70 	from a QuakeWorld client) but in general it is superior to
     71 	Quake.  QuakeWorld also offers much smoother play over the 
     72 	Internet by using client prediction.  For more information,
     73 	check out http://www.quakeworld.net/.
     74 
     75 	In order to use it, you must make a copy of the "qw"
     76 	directory.  Any new stuff that is downloaded from a QuakeWorld
     77 	server will be stored in this directory.  All regular Quake
     78 	flags apply so you can use the same command line as before.
     79 
     80 	Example command:
     81 
     82 		% qwcl.xil +pixel_multiply 2 -winsize 400 300
     83 
     84 WHERE CAN I FIND OUT ABOUT...
     85 -----------------------------
     86 
     87 	If you've got questions about Quake, rest assured that there
     88 	are answers out there.  Try checking out these web sites:
     89 
     90 		http://www.planetquake.com/
     91 		http://www.stomped.com/
     92 		http://www.quakeworld.net/
     93 	
     94 	If all else fails use a search engine.
     95 
     96 Happy fragging,
     97 the Quake/Solaris team
     98 	
     99