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62 these options on the command line, or they will only take effect on some of
75 there are some additional settings that can drastically lower the amount of
96 and the second for the lightmaps that are blended on the textures. On some
103 This extension will be autodetected and used. If for some reason it is not
119 Sets texture mapping to point sampled, which may be faster on some GL systems
132 some hardware run faster. If this is cleared, the 3dfx will back up a number
138 like normal quake, but it can be a significant speed hit on some systems.
141 Glquake uses a buffering method that avoids clearing the Z buffer, but some
152 These are some rendering tricks that were easy to do in glquake. They aren't
165 chance, I will probably release some maps that have been processed properly